GrumpyDuckling wrote: »In September 2016 the Creative Director of ESO was asked to respond to a comment that included this phrase: "...players are pigeonholed into specific builds because hybrids aren't viable..." The Creative Director of ESO responded to that phrase by saying "I don't believe that." A two minute-plus response ensued to defend the statement, with mentions of both PVP and PVE game play.
Here is the video evidence (from 32:32 to 35:05):https://www.youtube.com/watch?v=Que9KdffpcQ
So, if hybrid builds are to be considered "viable," then by definition hybrid builds can be used to complete all game content, including Trials, Dungeons, Quests, and Veteran Maelstrom Arena.
Here is the challenge that I have for anyone from ZOS, and especially for the Creative Director of ESO: Create a "true" hybrid build and complete Veteran Maelstrom Arena.
- Split your attribute points as evenly as possible into Health, Magicka, and Stamina (22/21/21).
- Use an end-game craftable 5 piece hybrid set like Pelinal's Aptitude.
- Use a stat-mixing 5 piece set like Armor of the Trainee.
- Fill the remaining 1 or 2 spots as you see fit.
- Complete Veteran Maelstrom Arena with this hybrid build once the Morrowind Patch is active.
If Veteran Maelstrom Arena is completed with the aforementioned build, or one similar, then hybrid builds will have been proved "viable." Until then, I will continue to support changes to attribute scaling and weapon/spell damage divide, because those are two obstacles that I believe are preventing hybrid builds from being viable. Thank you for your time, and I look forward to either being proven wrong, or helping to convince you of the need to work toward a solution that would make hybrid builds more competitive in all game content.
GrumpyDuckling wrote: »Here is the challenge that I have for anyone from ZOS, and especially for the Creative Director of ESO: Create a "true" hybrid build and complete Veteran Maelstrom Arena.
leepalmer95 wrote: »True hybrids died with Cp and soft cap removal.
Theres a few builds left but they're utility builds.
GrumpyDuckling wrote: »Morrowind is live. Perhaps someone from ZOS would like to complete VMA with a 22/21/21 attribute divide and prove that a hybrid build is "viable."
Bouldercleave wrote: »GrumpyDuckling wrote: »Morrowind is live. Perhaps someone from ZOS would like to complete VMA with a 22/21/21 attribute divide and prove that a hybrid build is "viable."
Viable does not mean able to complete ALL content.
The same holds true to the fact that I can min/max and still not complete ALL content.
Bouldercleave wrote: »Why should it?
Hybrid builds are currently possible for 99% of the game. Just because it's difficult to impossible to beat ONE aspect of the game with a hybrid build does NOT make them non-viable.
No matter what the ZOS guys said - this guy here above. Listen to him and you won't be mislead. The only part-hybrids are naturally tanks but 99% of the questions is related to DPSing characters.leepalmer95 wrote: »True hybrids died with Cp and soft cap removal.
Theres a few builds left but they're utility builds.
Bonzodog01 wrote: »No, they are viable for all overland content and normal dungeons and possibly (if done right) for some traisl. hey are also VERY viable for PvP.
vMA is NOT a test of how good your character is. I'm sorry, but ITS NOT.
I have 3 characters that have done the game to almost completion, yet I have NO plans to EVER take a single one of them into vMA.
One of those chars is a little bit of a hybrid - (75% magicka, 25% stamina, Sword & board, 5 light 1 medium, 1 heavy), and can competently complete normal dungeons, public dungeons, all overland questing, and is a great healer in PvP. oh, and its an Orc DK.
vMA is nothing more than a ****-length contest for little boys who feel they need to prove themselves.
Stop using it as any kind of metric. vMA IS NOT A METRIC!!!!!!
The only thing you prove (entirely to yourself)by completing it is that you are a decent player who knows how to equip and run that particular class to complete it. 99% of MA is mechanics, NOT DPS or any other kind of thing.
Its the same with these damned elitist guilds who insist on everyone having completed a DPS test before running Trials, because they want to be able to speed run them, and not have help anyone else.
Some of us want to just quest, explore, craft and have general fun in the overland areas, and for all of that, a Hybrid is more than viable.
OutLaw_Nynx wrote: »Can someone please explain to me why people want hybrid builds so bad?
Bonzodog01 wrote: »No, they are viable for all overland content and normal dungeons and possibly (if done right) for some traisl. hey are also VERY viable for PvP.
vMA is NOT a test of how good your character is. I'm sorry, but ITS NOT.
I have 3 characters that have done the game to almost completion, yet I have NO plans to EVER take a single one of them into vMA.
One of those chars is a little bit of a hybrid - (75% magicka, 25% stamina, Sword & board, 5 light 1 medium, 1 heavy), and can competently complete normal dungeons, public dungeons, all overland questing, and is a great healer in PvP. oh, and its an Orc DK.
vMA is nothing more than a ****-length contest for little boys who feel they need to prove themselves.
Stop using it as any kind of metric. vMA IS NOT A METRIC!!!!!!
The only thing you prove (entirely to yourself)by completing it is that you are a decent player who knows how to equip and run that particular class to complete it. 99% of MA is mechanics, NOT DPS or any other kind of thing.
Its the same with these damned elitist guilds who insist on everyone having completed a DPS test before running Trials, because they want to be able to speed run them, and not have help anyone else.
Some of us want to just quest, explore, craft and have general fun in the overland areas, and for all of that, a Hybrid is more than viable.
GrumpyDuckling wrote: »TBH they can complete content fine, they're just not as efficient or leaderboad competitive so no one uses them.
If your goal is just to clear content then you'd be surprised how many unoptimised builds actually work, they just take a long time.
I'm having a hard time believing that a build like the one in the original post could complete VMA. But hey, if I'm proven wrong then I'll give credit to the individual who made it happen.
Well can we at least modify and optimise it? 20 points in health is a lot of we're not using health skills.
I'm planning a hybrid Warden and would be more than happy to test if it can do VMA for you, but I would like to have an optimised build at least.
JackDaniell wrote: »Here is a completed hybrid build wih a roughly equal damage distribution between physical and magical damage. The build works by stacking max magicka and max weapon damage.
This is a PvP build for he most part, but I have completed most of the Morrowind world bosses solo with this build. I think it would have potential in VMSA if I switched skills to a more damage over time spec. Otherwise it's sustain and survivability would be more then fine for VMSA.
Here's a build link wih gameplay if you guys are interested:https://youtu.be/tp-09x2A1-U
I also have a very detailed hybrid build gear guide, showing multiple different hybrid build gear setups for different types of hybrid specs.https://youtu.be/qF3LaYfNTaU
GrumpyDuckling wrote: »In September 2016 the Creative Director of ESO was asked to respond to a comment that included this phrase: "...players are pigeonholed into specific builds because hybrids aren't viable..." The Creative Director of ESO responded to that phrase by saying "I don't believe that." A two minute-plus response ensued to defend the statement, with mentions of both PVP and PVE game play.
Here is the video evidence (from 32:32 to 35:05):https://www.youtube.com/watch?v=Que9KdffpcQ
So, if hybrid builds are to be considered "viable," then by definition hybrid builds can be used to complete all game content, including Trials, Dungeons, Quests, and Veteran Maelstrom Arena.
Here is the challenge that I have for anyone from ZOS, and especially for the Creative Director of ESO: Create a "true" hybrid build and complete Veteran Maelstrom Arena.
- Split your attribute points as evenly as possible into Health, Magicka, and Stamina (22/21/21).
- Use an end-game craftable 5 piece hybrid set like Pelinal's Aptitude.
- Use a stat-mixing 5 piece set like Armor of the Trainee.
- Fill the remaining 1 or 2 spots as you see fit.
- Complete Veteran Maelstrom Arena with this hybrid build once the Morrowind Patch is active.
If Veteran Maelstrom Arena is completed with the aforementioned build, or one similar, then hybrid builds will have been proved "viable." Until then, I will continue to support changes to attribute scaling and weapon/spell damage divide, because those are two obstacles that I believe are preventing hybrid builds from being viable. Thank you for your time, and I look forward to either being proven wrong, or helping to convince you of the need to work toward a solution that would make hybrid builds more competitive in all game content.
squinceybones wrote: »Bonzodog01 wrote: »No, they are viable for all overland content and normal dungeons and possibly (if done right) for some traisl. hey are also VERY viable for PvP.
vMA is NOT a test of how good your character is. I'm sorry, but ITS NOT.
I have 3 characters that have done the game to almost completion, yet I have NO plans to EVER take a single one of them into vMA.
One of those chars is a little bit of a hybrid - (75% magicka, 25% stamina, Sword & board, 5 light 1 medium, 1 heavy), and can competently complete normal dungeons, public dungeons, all overland questing, and is a great healer in PvP. oh, and its an Orc DK.
vMA is nothing more than a ****-length contest for little boys who feel they need to prove themselves.
Stop using it as any kind of metric. vMA IS NOT A METRIC!!!!!!
The only thing you prove (entirely to yourself)by completing it is that you are a decent player who knows how to equip and run that particular class to complete it. 99% of MA is mechanics, NOT DPS or any other kind of thing.
Its the same with these damned elitist guilds who insist on everyone having completed a DPS test before running Trials, because they want to be able to speed run them, and not have help anyone else.
Some of us want to just quest, explore, craft and have general fun in the overland areas, and for all of that, a Hybrid is more than viable.
There are dps checks in certain trials, the group must do x amount of dps to complete the content. They are not there to prevent players from doing the content, rather they ensure that a group should have the necessary dps to complete.
Wifeaggro13 wrote: »squinceybones wrote: »Bonzodog01 wrote: »No, they are viable for all overland content and normal dungeons and possibly (if done right) for some traisl. hey are also VERY viable for PvP.
vMA is NOT a test of how good your character is. I'm sorry, but ITS NOT.
I have 3 characters that have done the game to almost completion, yet I have NO plans to EVER take a single one of them into vMA.
One of those chars is a little bit of a hybrid - (75% magicka, 25% stamina, Sword & board, 5 light 1 medium, 1 heavy), and can competently complete normal dungeons, public dungeons, all overland questing, and is a great healer in PvP. oh, and its an Orc DK.
vMA is nothing more than a ****-length contest for little boys who feel they need to prove themselves.
Stop using it as any kind of metric. vMA IS NOT A METRIC!!!!!!
The only thing you prove (entirely to yourself)by completing it is that you are a decent player who knows how to equip and run that particular class to complete it. 99% of MA is mechanics, NOT DPS or any other kind of thing.
Its the same with these damned elitist guilds who insist on everyone having completed a DPS test before running Trials, because they want to be able to speed run them, and not have help anyone else.
Some of us want to just quest, explore, craft and have general fun in the overland areas, and for all of that, a Hybrid is more than viable.
There are dps checks in certain trials, the group must do x amount of dps to complete the content. They are not there to prevent players from doing the content, rather they ensure that a group should have the necessary dps to complete.
I understood dps checks , but when the whole end game mechanics becomes about that meta. When CC,utility,buffs and tank mechanics are so insignicant that they become secondary effects of dps its a sign game design got very lazy.
Wifeaggro13 wrote: »squinceybones wrote: »Bonzodog01 wrote: »No, they are viable for all overland content and normal dungeons and possibly (if done right) for some traisl. hey are also VERY viable for PvP.
vMA is NOT a test of how good your character is. I'm sorry, but ITS NOT.
I have 3 characters that have done the game to almost completion, yet I have NO plans to EVER take a single one of them into vMA.
One of those chars is a little bit of a hybrid - (75% magicka, 25% stamina, Sword & board, 5 light 1 medium, 1 heavy), and can competently complete normal dungeons, public dungeons, all overland questing, and is a great healer in PvP. oh, and its an Orc DK.
vMA is nothing more than a ****-length contest for little boys who feel they need to prove themselves.
Stop using it as any kind of metric. vMA IS NOT A METRIC!!!!!!
The only thing you prove (entirely to yourself)by completing it is that you are a decent player who knows how to equip and run that particular class to complete it. 99% of MA is mechanics, NOT DPS or any other kind of thing.
Its the same with these damned elitist guilds who insist on everyone having completed a DPS test before running Trials, because they want to be able to speed run them, and not have help anyone else.
Some of us want to just quest, explore, craft and have general fun in the overland areas, and for all of that, a Hybrid is more than viable.
There are dps checks in certain trials, the group must do x amount of dps to complete the content. They are not there to prevent players from doing the content, rather they ensure that a group should have the necessary dps to complete.
I understood dps checks , but when the whole end game mechanics becomes about that meta. When CC,utility,buffs and tank mechanics are so insignicant that they become secondary effects of dps its a sign game design got very lazy.
GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »@GrumpyDuckling
The challenge is absurd because the premise is false.
No one is pigeonholed into playing any specific build. Anyone can play a hybrid build or anything they want. Play as you want is alive and well.
However, play as you want doesn't mean any build will be optimal for every, or any, situation.
It's a weak argument to suggest otherwise.
If you don't like the argument then take it up with ZOS because it's their argument. The creative director disagrees with the statement that hybrids aren't viable. I simply would like to see proof.