@NightbladeMechanics has expressed legitimate concerns about this skill in that it is super-effective against specific builds and without the CC break, potentially forcing solo range-oriented players to slot the Purge skill, which seems to me meant for group play.
I personally still think this skill is too niche. This spell has never been popular and, saying this as someone who has used this spell tens of thousands of times, I believe the reasoning for its lack of popularity was not because opponents could simply CC break it. It just wasn't very effective means of defense. So I don't foresee this spell all of a sudden becoming a mainstay for Templars (although I do think the non-reflect version with the higher damage is worth testing as that is a more efficient skill Vs. every opponent).
What I think is telling is that even though our assessments of the skill's power and potential are in contradiction, we both agree gameplay and balance would be better if the spell was changed.
I do not like gameplay mechanics where players are forced to slot specific skills just to deal with specific opponents. I always hated the rationale it's OK for NBs and stealth to be super strong because I could slot Radiant Mage-light to negate it, so it would be hypocritical of me to say it's OK for me as a Templar to shut down a ranged projectile build by Eclipse and just tell them to slot Purge. It's OK for mundane means of counterplay such as CC break to be not as effective or incur some penalty/side-effect, but the new Eclipse does not function like this since it cannot be removed by anything but a cleanse. I have written about Eclipse numerous times and I always maintained that if a player could not break free it would be a problem.
Point: If I as a templar and my potential adversary both believe Eclipse to be detrimental to PvP and Battlegrounds(albeit for different reasons), then perhaps that is a compelling reason to re-evaluate the skill. Eclipse has undergone numerous revisions (I believe this is the 5th!)l it's clearly not an easy skill to figure out a nice balance. Let's try to nail something down.
How useful is Eclipse as a defensive skill?
Of the 8 mag/stam + class combinations, it is only efficient Vs. Magicka nightblades. Stam builds primary threat is melee. Snipers aren't in the open to Eclipse in the first place. mDKs just hold block and talon spam me. Temps purge this and sweeps/RD aren't projectiles. Sorcs curse, Mage's fury, Crushing shock, and lightning heavy not reflectable. It is merely annoying Vs. 7 and super-effective against 1. I don't feel that is good game design. As a templar I would rather have a more versatile defensive ability. You come across heavy armor templars in cyrodiil all the time, yes? Why do you think we use Defensive Posture instead of Eclipse? As a Magicka Nightblade, I would feel unfairly singled out.
Does Eclipse have any other uses? .
Yes, it does damage. But it has a terrible cost to damage ratio. The Unstable Core morph is better in this respect, but it does
not reflect. So it's an undodgable skill that sets up a delayed burst ala Curse. Why don't templars use this if every sorcerer uses Curse? Most of us are smart players who know our class; the skill is a lot more expensive than curse and does less damage (aside from being blockable). We can get the delayed burst from Backlash which is much cheaper, heals us, and potentially hits for more damage.
With the upcoming cost reduction and lower explosion timer, I do think templar players are going to toy around with the Unstable Core explosion oriented morph. Why use the reflect morph when it does less damage when it has minimal defensive benefits against the vast majority of my opponents?
Does Eclipse have any drawbacks?
Yes. Whereas before we templars joked that it gave "free CC immunity," that's what it actually does now. Before, if an opponent CC-broke the effect, while it was true they weren't CC (hence the joke), they still consumed stamina, thus not making it free. Now, no more CC-breaking, but opponents are granted CC immunity after the effect is over. And CC immune targets are not effected by the reflect debuff (This by the way is another reason why I believe if this ability all of sudden becomes popular, it will be the Unstable Core version that templars use). This is not being stressed enough. If resource management is going to be a thing in Morrowind and BGs are going to have no CPs, there is absolutely no way I will be handing out free CC immunity to my opponents because this is a niche spell that quite frankly is woefully ineffective against the 7/8ths of them.
If you think I am biased, I will 100% guarantee you that if you ever see a blackish-yellow globe around you and I'm your opponent, fire away your funnel health, javelins, and crystal frags. I am using the Unstable Core morph because if you are getting CC immunity from me, I am damn sure going to at least hit you with something that will effect your Health bar.
Do I think its compelling game-play?
At its core, no. My target has to run a specific ability to counter this; they won't like that and it limit theirs options. My target is given free CC immunity. I don't like that and it limits my options. An argument could be made that this makes for more dynamic group/AvA gampelay since the synergy from Templar's Purifying ritual becomes much more valuable (and thus giving Templars, who some are feeling kind of blue about the update, a valuable purpose) and encourages teamwork. Maybe. But why can;t we do just that,
encourage non templars to seek out their allies rather than obligating them to?
Do I have any suggestions
Yes.
- Because it is a single-target spell, Eclipse needs to a more potent form of defense than just a generic reflect, especially since a number of dangerous attacks that used to be considered projectiles no longer are. I personally would recommend the old functionality, i.e. everything, but for the fainthearted that want to gloss the fact we've already been there and Eclipse was deemed lackluster, then I would say whatever that falls under the "direct damage" CP star Zos has got (minus ultimates!). it's not OP because 1) it used to be better and 2) ...
- ... Targets need to always have the ability to break the debuff. CC break is the way to go here. However ...
- ... because we want to encourage dynamic game-play and teamwork, we need to make it such that players do not want to just simply CC-break it ...
- ... so, I would suggest CC-breaking the effect incurs the Unstable Core morph explosion. That way the casting Templar does not feel cheated that her opponent simply removed a spell they were counting on for defense; they still get a nice chunk of damage. The opponent is afforded CC immunity since he used the requite stamina to break free.
- We still need to ensure this spell isn't spammed so any target with CC immunity is unaffected by the reflect debuff.
- I still think the spirit of this spell should be defensive as that was its original design. And I wrote an entire post of how I'm sick and tired of classes losing their distinctiveness so I don't want to see it turned into some facsimile of the Warden's reflect skill (which, btw, is what templars should have received a long time ago). It's discouraging enough what's on the PTS is a poor man's Sorcerer's Curse
- So the base Spell of Eclipse and its two morphs both Reflect. They are not meant to be used as delayed burst damage skills.
- The original duration, 6 seconds, was fine. ZoS likes 6 seconds. It doesn't matter in any event because players will do as they always have, CC break it or seek a cleanse.
- In keeping with the idea that templars cast this skill to defend themselves, there should be defense benefits even if it is removed by an opponent. In fact, Reflect spells such as Defensive Posture and Dragonfire Scales offer their user benefits even when not reflecting stuff. So should Eclipse. I am not a fan of generic buffs that have homogenized the classes so I'd rather not go minor protection or something like that...
- ... instead for 6 seconds, the Templar receives a minor cost reductions to block, CC break, and roll dodge, say 4%. If templars are meant to stay in their "house" please give them the tools to do so that aren't of the generic variety easily accessible by everyone.
- Now we need two morphs.
- Total Dark: This morph has always healed the Templar. No reason to change it.
- Unstable Core: The effect of this morph is now rolled into the mechanic to discourage targets from willy-nilly ignoring their cleansing allies so it needs to be redone. It was the offensive morph, so put a lingering debuff on the opponent if they don't cleanse; a DoT is fine, minor main/vulnerability are natural but boring, or some unique Templar thing would be even better
.
My line of thinking is is. The original version reflected everything in the game and templars still didn't like it. I, and everyone who played before the Imperial City update, played with that capability and nobody thought it was OP. But I think some people may freak out. So the way I approached this was I had to buff the original spell to make it more appealing despite making its core effect weaker.
Enter in "direct damage." Reduced effect. We are halfway there.
More appealing ... despite weaker effect. Give templars defensive benefits no matter what (4% reductions). Punish players for ignoring cooperative gameplay with the more damaging explosion.
It's not a total redesign. I'm just reverting the abilities original functionality and tweaking it. ZoS could put this on the PTS next week