D0ntevenL1ft wrote: »Change pirate skeleton*. Edited your title for ya.
1500hp every 2 seconds is hardly a problem, especially since it only kicks in after the target lost half its health.
you still have to manage your resources for damage and healing, if with troll king active.
if your enemy does less than 750 dps, the problem is not troll king.
there are enough damage/burst sets out there to easily get around the hp reg of troll king.
NightbladeMechanics wrote: »1500hp every 2 seconds is hardly a problem, especially since it only kicks in after the target lost half its health.
you still have to manage your resources for damage and healing, if with troll king active.
if your enemy does less than 750 dps, the problem is not troll king.
there are enough damage/burst sets out there to easily get around the hp reg of troll king.
You clearly don't PvP against these sets often.
Personally, I think we should wait and see how the sustain changes affect everyone's builds before further nerfing Troll King. Troll King helps you recover from burst, and is op on live because people can combine it with 1) tanky heavy armor builds without trading off damage or sustain to do so, or 2) roll dodge builds. Both of those types of builds are taking hits with the sustain nerfs. I do expect Troll King to remain very strong in June, but it has already been nerfed both directly and indirectly.
Pirate should not exist, though. Change that to 5pc: "Gain passive Minor Protection at all times" then buff Vampire Cloak.
NightbladeMechanics wrote: »1500hp every 2 seconds is hardly a problem, especially since it only kicks in after the target lost half its health.
you still have to manage your resources for damage and healing, if with troll king active.
if your enemy does less than 750 dps, the problem is not troll king.
there are enough damage/burst sets out there to easily get around the hp reg of troll king.
You clearly don't PvP against these sets often.
Personally, I think we should wait and see how the sustain changes affect everyone's builds before further nerfing Troll King. Troll King helps you recover from burst, and is op on live because people can combine it with 1) tanky heavy armor builds without trading off damage or sustain to do so, or 2) roll dodge builds. Both of those types of builds are taking hits with the sustain nerfs. I do expect Troll King to remain very strong in June, but it has already been nerfed both directly and indirectly.
Pirate should not exist, though. Change that to 5pc: "Gain passive Minor Protection at all times" then buff Vampire Cloak.
"these sets"? i said nothing about pirate skeleton.
troll king is not too strong.
1500hp every two seconds are not the problem. the set itself is fine.
heavy armor and roll dodge builds exist without troll king, and as you said, they already have been nerfed.
as for the burst comment: burst from 70% to 0%, not from 100% to 30% hp. counters troll king easily.
Another ganker mad that he can't 1 shot targets without them being able to fight back. Nothing to see here, move along.
Princess_Asgari wrote: »Another ganker mad that he can't 1 shot targets without them being able to fight back. Nothing to see here, move along.
@NightbladeMechanics I just got called a ganker lmao This is what we are dealing with in the community.
calm down, everyone.
no need to start insulting each other over opinions.
everyone can play the way he wants and also on the platform he prefers.
QQ! Let's not nerf the only viable monster set for PvP healers the same patch that Templars get their $&@* slapped around! There is so much damage being thrown around anyway.
NightbladeMechanics wrote: »calm down, everyone.
no need to start insulting each other over opinions.
everyone can play the way he wants and also on the platform he prefers.
You're right. He also shouldn't jump to conclusions. Regardless, the op raises a valid point and TK is overperforming. I expect health regen to be pretty popular next patch with the nerfs to active healing sustain and strength of Befoul CP.
Another ganker mad that he can't 1 shot targets without them being able to fight back. Nothing to see here, move along.
NightbladeMechanics wrote: »QQ! Let's not nerf the only viable monster set for PvP healers the same patch that Templars get their $&@* slapped around! There is so much damage being thrown around anyway.
Troll King is overperforming, though. Plain and simple.
Instead of defending it, propose buffs to other healing oriented Undaunted Sets, like Chokethorn and Rkugamz.
usmcjdking wrote: »The amount of effort it takes to kill garbage players using Pirate Skeleton or Troll King is astronomical, and it's, at best, a stalemate vs an experienced player.
Strider_Roshin wrote: »Troll King doesn't carry bad players; it reinforces the skillful. Something we shouldn't discourage.
I have fought plenty of players that use this set, and the only context that I find this to be too strong in is with heavy armored builds which are being nerfed this patch anyways. Any other build though, and it's perfectly fine. Just burst them around the 60% mark, and they'll die before it even activates.
1500hp every 2 seconds is hardly a problem, especially since it only kicks in after the target lost half its health.
you still have to manage your resources for damage and healing, if with troll king active.
if your enemy does less than 750 dps, the problem is not troll king.
there are enough damage/burst sets out there to easily get around the hp reg of troll king.