Heroism should be on Inferno and its morphs.
At any rate, I haven't played in months because of lack of interest. Nothing I have seen in the upcoming patch seems worthwhile.
Basically, what @Joy_Division said: mDK isn't fun anymore.
Heroism should be on Inferno and its morphs.
At any rate, I haven't played in months because of lack of interest. Nothing I have seen in the upcoming patch seems worthwhile.
Basically, what @Joy_Division said: mDK isn't fun anymore.
@Ishammael DK is already starved for bar spots because all of their abilities and passives are so narrowly focused that we have to run multiple skills to get what other classes get in a single skill. Making one of our shittier and lesser used abilities just slightly better wouldn't do us any service.
Heroism should be on Inferno and its morphs.
At any rate, I haven't played in months because of lack of interest. Nothing I have seen in the upcoming patch seems worthwhile.
Basically, what @Joy_Division said: mDK isn't fun anymore.
@Ishammael DK is already starved for bar spots because all of their abilities and passives are so narrowly focused that we have to run multiple skills to get what other classes get in a single skill. Making one of our shittier and lesser used abilities just slightly better wouldn't do us any service.
Battle Roar-A Nerf is ok but the max stat cap should be 35k not 28k.
Earthen Heart- Nerf ok but the max stam should be 30k not 19k.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@Vapirko we won't hear anything until the next round of patch notes next week. Hopefully they're reading this thread and taking it into consideration. I honestly believe these changes are healthy for the class and game and I think the majority would agree - this might be the few "buff this" threads where other classes aren't swarming in exclaiming how OP the suggestions are . I just don't want to see my favorite class continue to be gutted if it's uniqueness and prowess in pvp.
1. How many mDKs will run Igneous Shield after the Mending nerf? I know I wouldn't. Especially for Battlegrounds (i.e. no CPs), I only see a shield-stacking mDK as viable. Someone who has run Battlegrounds can fill me in on how this actually plays out. I simply don't see the HA mDK as possible, even running 2x sustain sets.
I would love a class cleanse.
Heroism should be on Inferno and its morphs.
At any rate, I haven't played in months because of lack of interest. Nothing I have seen in the upcoming patch seems worthwhile.
Basically, what @Joy_Division said: mDK isn't fun anymore.
I would love a class cleanse.
Permablocking unkillable One Hand and Shield ulti spamming machines had to go, for the good of the game.
It becomes more challenging for them, it gives more options to all the people.
They took things a little too far with the passives changes.
If they want to keep them, they should at least raise the caps a little, just to stick to what they're trying to accomplish without destroying a class completely.
What I'm really disappointed about is the complete lack of compensation.
They just nerfed everything without thinking about how that will impact their fast paced combat system.
Regen, cost reduction, sustain are out of the window?
Well, I knew that was about to come so I dreamed about an increased efficiency with out DOTs ( another class defining characteristic of the DK) against players and finally an execution move for the Magicka Dk. It's now the worst class sustain-wise in the game, paired only by stamplars and it's a great unbalancing factor the idea that MagDKs still have to rely on unreliable DOTs and highly-complex-to-pull-off-combo-moves like Meteor + Fossilize + Whip.
I hope they will give the DKs more reliable and effective DOTs, a Whip with executing mechanics ( just like Aurig Mireh does when she whips 3 times in a row ) and maybe ( now this is just a wet dream of mine ) the chance to cleanse ourselves from one negative effect, thus keeping the "stand-your-ground" idea of the class untouched without causing its extinction nor turning again into an OP survivor.
I would love a class cleanse.
@Drishtan yeah that would also be insanely helpful since we are losing A LOT of our potential to stand our ground and don't have very good maneuverability. What about making it so dragon's blood also removes 2 negative effects or gives snare immunity at the very least.
Permablocking unkillable One Hand and Shield ulti spamming machines had to go, for the good of the game.
wimhwimladimf wrote: »DK is a tank no matter how you look at it. Sure you can item around dps but it will never be as good dps as Sorc or NB. If you wanted to deal dps, you shouldn't have roll DK, or did you expect to do similar dps to Sorc while being twice as tanky?