So we got the nerf bat pretty hard there. That's ok. I think most of the changes were in good spirit but were a bit too overzealous. I want to offer some suggestions that are still in the spirit of the changes made but maybe not so detrimental to the class and strive to provide a more unique play style compared to the other classes - something I feel like we are losing this patch otherwise.
The current nerfs to DK on pts:
Dragonknight
- Ardent Flame
- Inferno: Reduced the cost of this ability and its morphs by approximately 33%.
- Lava Whip: Reduced the cost of this ability and its morphs by approximately 10%.
- Earthen Heart
- Battle Roar: This passive ability now restores an equal amount of Health, Magicka, and Stamina when you use an Ultimate ability, and the amounts are now based on your character level instead of your Max Resource(s).
Developer Comments:
This will be a buff for each particular resource if your maximum is below 26,000, and a reduction if it is above. This will generally result in a buff to overall resources restored, but a reduction to the specific resource you are stacking.
- Obsidian Shard (Stonefist morph): Fixed an issue where the friendly heal from this morph could be dodged.
Not to forget indirect nerfs to overall sustain and stuff like blocking which DK relies on heavily.
Proposed changes:Ardent Flame:
- World in Ruin - this passive will now increase the damage of your physical area of effect abilities by 6% in addition to your poison and flame.
- Flame Lash (Lava Whip Morph) - Power Lash (the proc off flame lash) now provides minor heroism. Granting you 1 ultimate every 1.5 seconds for 9 seconds. This ability will continue to provide a heal over time.
Reasoning:
Dragonknight's took a severe hit to their tankiness and healing capabilities in pvp. Due to this they should be compensated as the other classes are with damage bonuses. Sorc recieves flat damage bonuses while NB receives bonuses to crit and crit damage. Even templar gets a weapon damage buff and buff to crit damage/blocking targets. I'm aware DK gets minor brutality but the other classes also get combat related minor buffs. There are very few AoE poison abilities and only one from the dragonknight's own class line which offers very little up front damage (the only damage buffed by this passive) is noxious breath. Giving minor heroism will help magicka dk with both sustain and damage in a very minor way. This is the same buff and duration given to heroic slash.
Earthen Heart:
- Fragmented Shield (Obsidian Shield Morph) - This ability now grants Minor Mending for 6 seconds.
- Earthen Strike(formerly Stone Giant) - This ability now costs stamina and scales of stamina and weapon damage. When casted your fist turns to stone as you quickly strike the enemy dealing physical damage. This ability no longer knocks the enemy down or deals bonus damage to knocked down enemies. This ability's base damage has been increased to compensate. This ability causes minor fracture and minor breach to the enemy when hit and grants you minor resolve and minor ward for 10 seconds. This ability now has a 5m range down from 28m.
Reasoning:
No, I didn't miss changes to reverting battle roar/helping hands. I'm actually somewhat OK with those changes if we can get some of the above changes. I feel like the changes on PTS have gutted DK of its uniqueness and we need to either regain that uniqueness or grow in other ways that allow us to have more build diversity. We can't have our identity as the class to hunker down and take damage taken away without compensating it in more universal ways such as damage and utility. I also think the minor mending change to fragmented is a good compromise since i'm pretty sure that ability is the least used ability in the game right now. Igneous can keep the changes made to it then.
Draconic Power:
- Reflective Plate (Reflective Scale Morph): This ability now grants you 2 ultimate for every physical or poison ability reflected. It no longer grants minor ward... maybe it will also cost stamina - discuss.
- Elder Dragon: This passive ability now grants 5% health, magicka, and stamina recovery for each draconic power ability slotted instead of just health recovery.
Reasoning:
For a class that is designed around ultimates... who just had their ultimate synergies nerfed... DK has a surprisingly small number of options for generating it. That was my motivation behind the change to wings and power lash. NB gets ultimate from pots and both sorc and templar have ulti cost reduction built into their skill trees. These changes aren't huge but they will allow the dragonknight to make use of its potential in using ultimate abilities.
Overall I'm ok with the sustain and healing nerfs to my DK if they can help reinvigorate the class by providing it some tools to compensate for such a huge loss as well as to help diversify play styles. The changes above wouldn't really affect PvE very much nor would any of it come close to being overpowered especially compared to some of the toolkits available to other classes.
Edited by krathos on April 25, 2017 2:31AM Flapjack Palmdale
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Grand Overlord - Magicka Dragonknight