redspecter23 wrote: »mr_wazzabi wrote: »Immortal builds should simply die with these changes. Which has been long overdue. Resource management should lead to more careful builds - not just mindlessly stacking Spell and Weapon damage.
Have you tried running vma or hard mode trials without stacking damage? Good luck on surviving the enrage timers.
Have you considered that a massivevrebslancing of class sustain and damage specificalky designed to lower net damage output by making sustain a part of the gsme again might come with a npc pve rebalance to fit?
Realky, resetting enrage timers to suit intentionally lowered overall output... simple to do.
Wish there was some way they could test the changes for weeks to see how much diff the changes make to guide their timer adju... ohhhh.
You honestly think they will go in by hand and retune all the endgame pve content to match the new reduced player effectiveness? I really hope you're right. I would love you to be right. I just can't see them doing it at all though.
I doubt well see any types of PvP cancer in the game next patch. I love it finally you don't have infinite resources!
God forbid people have to spec a little for regen now as well instead of going balls deep damage. This patch will surely weed out those crutching on CP thinking they're any good.
willklippsteinb14_ESO wrote: »Lol I hope they stick, especially for them stam knights and stamblades....they always on these forums griping about how mag sorcs are to OP. till finally they get buffed with the changes of skill classes to be poison (granted they needed). but that wasn't enough, needed something done to the magi sorcs. so Zos killed the sorc, nerfed it thru the ground. Glad its yall's turn. Now that the battleground is more fair , might actually come back, and resub.