Flameheart wrote: »Actually I somewhat understand the rant of the TO, also I think that the issue isn't just CP related.
...but maybe I am the only one which is buffled each time in a PUG when:
- a CP 28 shows up in a vet Group as a DD (no not as a tank or healer where he might be in fact usefull if he would know how to play such a role). To be honest I would not dare to queue up for a vet pug as a DD before getting at least CP 160 and wearing CP 160 gear.
- that low CP is no excuse at all for totally lacking the ability to comprehend the most simple mechanics (slotting some AoE skills, just light attacking isn't the best dps, queuing up hard cast fragments isn't the best way to do dps as a Sorc etc.).
- I even remember the same rude behaviour the TO mentioned in his post. People which are a burden for the group, but you neveretheless give that a try, but they bust the group not just because of CPs but because of lacking even the basic knowledge for any game mechanic and end up insulting others and never admit own mistakes.
As on this forum the general opinion seems to be that "all vet instances except the DLC ones are utter easy", I am always surprized how many people do not know or can't avoid the simplest game mechanics. I can't describe how many CP 300+ guys I met in Direfrost yesterday who couldn't avoid Drodda's AoE after porting or could not break free, because no stamina left (and the healer was too snobby to throw a single spear..)
So a nice "L2p" from me and put your anti-elitism garbage speak somewhere where no sun shines.
Also, say no to the gear grind, go nude.Vipstaakki wrote: »I feel you. Those filthy casuals wearing medium armor and playing with their dual-wield doing the dungeons the easy way.
They really need to L2P before even considering playing the dungeons with people who want challenge.
Also, say no to the gear grind, go nude.Vipstaakki wrote: »I feel you. Those filthy casuals wearing medium armor and playing with their dual-wield doing the dungeons the easy way.
They really need to L2P before even considering playing the dungeons with people who want challenge.
I don't care what anyone says if you don't have a proper rank or title, I'm not playing end game with you. I don't have much time to play and I'm definitely not wasting it on lower skilled players. .../...
Just understand your ability and stick to your own lane until you improve
anitajoneb17_ESO wrote: »
It's complicated. I consider a person to be causal if they don't take time to learn anything deeper than what's on the surface. Normally this isn't big of a deal, most games do a decent job of showcasing the basics and onward, but ESO doesn't. So there is a large gap between even the floor and the middle, let alone the ceiling. For the majority of content that doesn't matter. Then suddenly in dungeons the 'it doesn't matter what attack I spam' approach is not longer adequate. All at once the lack of effort put into a synergistic setup smacks players around.
Nothing in the game prepares a player for dungeons and especially not endgame. I think that's in part lazy development, but at the same time the cost of so much player choice combined with so low a ceiling. Not just non-max/min or unoptimized, player's have a lot of freedom to be genuinely bad.Then game strives to conceal indications of inefficiencies. There's not even a brush over of combat roles. Overland content is easy, and level scaling removes a directly visible need for character progression. Combat is clearly based around rotations, but unless a player knew about this concept from another place, ESO would happily leave them none the wiser. Even damage numbers were not added until later.
So while I would agree causals are a 'problem', at the same time I would also say ESO feigns one experience and later swaps it for another.
IcyDeadPeople wrote: »I suspect if all of us casuals stopped doing the pledges entirely, then the hardcore "professionals" would rarely find enough people to group with.
.
The problem here is - as mentioned before - the huge difference in difficulty from open world content to dungeons.
We need a higer difficultly at the normal open world. Every time my friend (who played ESO since launch) mentions, that Mob XY I just killed with a few attcks without taking damage had different phases and was so much stronger back there I am like "WHY??? Why on earth were they nerfed so badly??" I am a player who learns by doing challenging content (and failing, I think its part of learning) but Im now standing at the edge of a wide canyon with dungeons being on the other side with nothing between.
I (try to, because mostly someone else comes by) doing world bosses solo and doing quite well there but I dont know if this could match dungeon experience... probably not.
My friend doesn't like doing dungeons, so Im not doing them quite often and Im learning slow too. By the way, im cp230.
Beside the problems with the group finder "at the moment" and my bug of ongoing attacks from enemies sometimes arent displayed, I cannot see myself doing dungeons as a good player beacuse I have nothing which could train me to get good enough.
...Should I start doing MA/VMA to get better?
Theyre all over the place, those under cp160 farmers in vet dungeon and they get mad when someone calls them out. They brag about their life and how you take it too seriously. If you're a casual than why would you do dlc vet dungeons? This cp34 guy was so pissed because he failed to defeat a boss many times in vet ruins of mazzatun(we left because gear repair cost) that he private messaged me and wished that I get "gunned down" then he ignored :P not even once.

Theyre all over the place, those under cp160 farmers in vet dungeon and they get mad when someone calls them out. They brag about their life and how you take it too seriously. If you're a casual than why would you do dlc vet dungeons? This cp34 guy was so pissed because he failed to defeat a boss many times in vet ruins of mazzatun(we left because gear repair cost) that he private messaged me and wished that I get "gunned down" then he ignored :P not even once.
an cp 86 pug left the group when we wanted to explain him how to defait boss and how to " grab " mobs ... because the formation of the group was too long ( he waited 6 minutes ) . i tried to tell him that a lot of players don't take the time to explain the strategy and that he was lucky to find us .. then at the end of the discussion he tell me :
and after that he said me that he would repport me for insult .. i know that i don't put the rest of the discussion , but it's because the last time a post the picture of my dicussion ... my comment been deleted because this was "innapropriate "
If you queue expecting Dro'm-athra Destroyers and Flawless Conquerors melting everything in 10s
Report, then ignore.ignore list is your friendTheyre all over the place, those under cp160 farmers in vet dungeon and they get mad when someone calls them out. They brag about their life and how you take it too seriously. If you're a casual than why would you do dlc vet dungeons? This cp34 guy was so pissed because he failed to defeat a boss many times in vet ruins of mazzatun(we left because gear repair cost) that he private messaged me and wished that I get "gunned down" then he ignored :P not even once.
an cp 86 pug left the group when we wanted to explain him how to defait boss and how to " grab " mobs ... because the formation of the group was too long ( he waited 6 minutes ) . i tried to tell him that a lot of players don't take the time to explain the strategy and that he was lucky to find us .. then at the end of the discussion he tell me :
and after that he said me that he would repport me for insult .. i know that i don't put the rest of the discussion , but it's because the last time a post the picture of my dicussion ... my comment been deleted because this was "innapropriate "
Standard MMO issue, in WOW it was lots of players wanted to skip the normal dungeons and go directly for heroic.Generally I don't have issues in PUGs, and I quite like PUGs even though I am in an excellent guild, just because I get to meet new people.
But for some reason this evening, tanking vet Waywrest II for the pledge, 3 groups in a row consisted of people who did not know about the altars in Malubeth. I don't really understand that, the mechanic is the same in vet as in normal, so it strongly implies they've jumped straight to the vet version of a dungeon without learning mechs on normal mode. That to me seems an odd strategy to adopt for a game, and it is a bit selfish to put yourself into a vet team if you've not bothered to do a quick run through on normal to familiarise yourself with mechs. I mean, it's like 15 mins to finish a normal mode dungeon when you're at a level suited to vet runs, just invest that time, it's a no-brainer.
I did tell these people about the altars and they did in fact deal with the issue next time in all cases. But each time the healer left because these DDs also stood in the red and died repeatedly in all 3 runs, so I left, because the new Finder is so broken it will never replace a player who leaves mid-game.