ellahellabella wrote: »DannyLV702 wrote: »
And you like zerging and gating campaigns? You know, using your logic and all
Soo group up with 19 other specced out tryhards and go beat on the casuals some more. Your the reason zergs exist. There is zero point to any campaign bcz of players like you.
Zergs exist and succeed because the current game design powers them. The more numbers the better.
The only thing players like Humpie and I do to zergs is terrify them to not stray from crown because we will make easy meat off of them if they are alone. There's an easy fix for this though, stop zerging and learn how to actually play.
Therefore players that pick zerglings off can in fact inspire a player that wants to improve to actually improve and lo! A competent pvper is born.
You are welcome
PvP alliance should be locked to account. You should be able to play any race in any alliance but once you pick a faction to fight for in Cyrodiil that's it or a huge cost to change. Switching toons depending on the how things are going on the map shouldn't be allowed.
dwemer_paleologist wrote: »i wish that would happen.
but what if it did happen and people just made multiple accounts ?
ellahellabella wrote: »Therefore players that pick zerglings off can in fact inspire a player that wants to improve to actually improve and lo! A competent pvper is born.
You are welcome
Zergs exist because specced out players are too afraid to fight one another so they jump factions team up and beat on the casuals.
Casuals realize that they need numbers to win so they join campaigns where their alliance has numbers and zerg surf.
Its pathetic seeing the hoops u guys jump through to try and justify noob hunting. A group of 20 specced out players who are committed can roll over zergs of casuals. they are awarded with massive AP and scoring bonuses. It Just causes more and more casuals to never come back.
The reality is Fraction hoping kills campaigns. All bcz your too afraid to have guild wars.
No need to thank me
Zergs exist because specced out players are too afraid to fight one another so they jump factions team up and beat on the casuals.
Casuals realize that they need numbers to win so they join campaigns where their alliance has numbers and zerg surf.
Its pathetic seeing the hoops u guys jump through to try and justify noob hunting. A group of 20 specced out players who are committed can roll over zergs of casuals. they are awarded with massive AP and scoring bonuses. It Just causes more and more casuals to never come back.
The reality is Fraction hoping kills campaigns. All bcz your too afraid to have guild wars.
No need to thank me
This is actually a very good point. Not all players are equal. Not everyone has the time, inclination or ability to L2P or git gud.
What is it that enthusiasts expect the casual players to do? Of course they're going to team up to avoid being run over.
So yes, farming casuals is a big reason zergs happen. A lot of these players would probably play in smaller groups and go where they choose if they had a reasonable chance of success against competition of similar ability.
As someone who was part of a very competitive fps scene years ago, it's so disappointing that there are so few true rivalries among top players, groups and guilds in ESO AvA.
I dunno, VE and Haxus keep the embers alive. And hell, before they quit we had strong rivalries with Rage, Decibel, GoS, etc. It's hard to have rivalries when your opponents keep disbanding.
ellahellabella wrote: »DannyLV702 wrote: »
And you like zerging and gating campaigns? You know, using your logic and all
Soo group up with 19 other specced out tryhards and go beat on the casuals some more. Your the reason zergs exist. There is zero point to any campaign bcz of players like you.
Zergs exist and succeed because the current game design powers them. The more numbers the better.
The only thing players like Humpie and I do to zergs is terrify them to not stray from crown because we will make easy meat off of them if they are alone. There's an easy fix for this though, stop zerging and learn how to actually play.
Therefore players that pick zerglings off can in fact inspire a player that wants to improve to actually improve and lo! A competent pvper is born.
You are welcome
Incorect.
Zergs exist because specced out players are too afraid to fight one another so they jump factions team up and beat on the casuals.
Casuals realize that they need numbers to win so they join campaigns where their alliance has numbers and zerg surf.
Its pathetic seeing the hoops u guys jump through to try and justify noob hunting. A group of 20 specced out players who are committed can roll over zergs of casuals. they are awarded with massive AP and scoring bonuses. It Just causes more and more casuals to never come back.
The reality is Fraction hoping kills campaigns. All bcz your too afraid to have guild wars.
No need to thank me
I dunno, VE and Haxus keep the embers alive. And hell, before they quit we had strong rivalries with Rage, Decibel, GoS, etc. It's hard to have rivalries when your opponents keep disbanding.
That's not really what I'm talking about. Sure, you can say, I don't see your Haxus fights, but if there was a heated rivalry, I would be. It would be apparent. It would be entertaining. And there would be a lot of it with a variety of guilds.
I always looked forward to fighting VE with Rage or even with other random players, but they weren't the same kind of heart pounding, serious business kind of fights I'm talking about. It never really felt like there was ever anything at stake.
Look at most of the videos posted this weekend. Mostly 1vX. No offense to the posters, I respect each of you as excellent players, but I want to see you guys fight each other with something at stake.
I'm not blaming anyone. I am just disappointed because that level of competitive gaming is awesome.
PCEU's The Crucible is very interesting. I hope we see more of this kind of thing.
For AvA, I have long desired a competition campaign with an in-game cost to play and amazing rewards. A side effect of such a campaign would probably be better fights for casual players on the other campaigns.
I dunno, VE and Haxus keep the embers alive. And hell, before they quit we had strong rivalries with Rage, Decibel, GoS, etc. It's hard to have rivalries when your opponents keep disbanding.
That's not really what I'm talking about. Sure, you can say, I don't see your Haxus fights, but if there was a heated rivalry, I would be. It would be apparent. It would be entertaining. And there would be a lot of it with a variety of guilds.
I always looked forward to fighting VE with Rage or even with other random players, but they weren't the same kind of heart pounding, serious business kind of fights I'm talking about. It never really felt like there was ever anything at stake.
Look at most of the videos posted this weekend. Mostly 1vX. No offense to the posters, I respect each of you as excellent players, but I want to see you guys fight each other with something at stake.
I'm not blaming anyone. I am just disappointed because that level of competitive gaming is awesome.
PCEU's The Crucible is very interesting. I hope we see more of this kind of thing.
For AvA, I have long desired a competition campaign with an in-game cost to play and amazing rewards. A side effect of such a campaign would probably be better fights for casual players on the other campaigns.
There have been some pretty heated rivalries between guilds and players in ESO. But it's like Steve said, guilds disband, players quit...the people who are left don't have much left to fight about, heck sometimes you even end up playing with your old rivals, bc there just aren't many good guilds left.
I dunno, VE and Haxus keep the embers alive. And hell, before they quit we had strong rivalries with Rage, Decibel, GoS, etc. It's hard to have rivalries when your opponents keep disbanding.
That's not really what I'm talking about. Sure, you can say, I don't see your Haxus fights, but if there was a heated rivalry, I would be. It would be apparent. It would be entertaining. And there would be a lot of it with a variety of guilds.
I always looked forward to fighting VE with Rage or even with other random players, but they weren't the same kind of heart pounding, serious business kind of fights I'm talking about. It never really felt like there was ever anything at stake.
Look at most of the videos posted this weekend. Mostly 1vX. No offense to the posters, I respect each of you as excellent players, but I want to see you guys fight each other with something at stake.
I'm not blaming anyone. I am just disappointed because that level of competitive gaming is awesome.
PCEU's The Crucible is very interesting. I hope we see more of this kind of thing.
For AvA, I have long desired a competition campaign with an in-game cost to play and amazing rewards. A side effect of such a campaign would probably be better fights for casual players on the other campaigns.
There have been some pretty heated rivalries between guilds and players in ESO. But it's like Steve said, guilds disband, players quit...the people who are left don't have much left to fight about, heck sometimes you even end up playing with your old rivals, bc there just aren't many good guilds left.
should have been like this from launch, but the ship has sailed now
Crispen_Longbow wrote: »To have a healthy PVP community it helps for people to switch and help out the losing side. Sometimes re-rolls are necessary to help balance out an alliance/campaign. Switching Toons to the winning side is what solos do but they don't determine map control or winning campaigns that's what guilds do.
It also allows you to get to know the opposing alliance guilds/players and built respect for them. There is less trash talking and bad behavior when you know them.
Crispen_Longbow wrote: »To have a healthy PVP community it helps for people to switch and help out the losing side. Sometimes re-rolls are necessary to help balance out an alliance/campaign. Switching Toons to the winning side is what solos do but they don't determine map control or winning campaigns that's what guilds do.
It also allows you to get to know the opposing alliance guilds/players and built respect for them. There is less trash talking and bad behavior when you know them.
Crispen, that would be terrific if people actually did that. unfortunately, I see more often than not, people switching NOT because they're helping a losing side, but switching to the side that is actually controlling the map. I wish human nature was that generous, but it just isn't. I've even seen guilds do this.
As for the trash talking, I generally see the multi-faction players actually being the ones who seem to participate the most in the trash talking (at least where I am "stationed"). There is so much of it on TF that I want to vomit. What causes the trash talking isn't the fact that people don't know the players on the other factions. The trash talk comes from those people who think more highly of themselves than they should. They believe they are "god's gift" to the PVP world and everyone else and their playstyle is completely in the wrong. They feel it is their place in the world to correct, manipulate, and shame anyone else that they don't agree with and they will do it through the trash talking. They do their best to discredit other people who play differently even when the other person is just out here to play on the up-and-up and do the best they can. These people are driven by egos and delusions of their own making.
ellahellabella wrote: »DannyLV702 wrote: »
And you like zerging and gating campaigns? You know, using your logic and all
Soo group up with 19 other specced out tryhards and go beat on the casuals some more. Your the reason zergs exist. There is zero point to any campaign bcz of players like you.
Zergs exist and succeed because the current game design powers them. The more numbers the better.
The only thing players like Humpie and I do to zergs is terrify them to not stray from crown because we will make easy meat off of them if they are alone. There's an easy fix for this though, stop zerging and learn how to actually play.
Therefore players that pick zerglings off can in fact inspire a player that wants to improve to actually improve and lo! A competent pvper is born.
You are welcome
Incorect.
Zergs exist because specced out players are too afraid to fight one another so they jump factions team up and beat on the casuals.
Casuals realize that they need numbers to win so they join campaigns where their alliance has numbers and zerg surf.
Its pathetic seeing the hoops u guys jump through to try and justify noob hunting. A group of 20 specced out players who are committed can roll over zergs of casuals. they are awarded with massive AP and scoring bonuses. It Just causes more and more casuals to never come back.
The reality is Fraction hoping kills campaigns. All bcz your too afraid to have guild wars.
No need to thank me
I dunno, VE and Haxus keep the embers alive. And hell, before they quit we had strong rivalries with Rage, Decibel, GoS, etc. It's hard to have rivalries when your opponents keep disbanding.
That's not really what I'm talking about. Sure, you can say, I don't see your Haxus fights, but if there was a heated rivalry, I would be. It would be apparent. It would be entertaining. And there would be a lot of it with a variety of guilds.
I always looked forward to fighting VE with Rage or even with other random players, but they weren't the same kind of heart pounding, serious business kind of fights I'm talking about. It never really felt like there was ever anything at stake.
Look at most of the videos posted this weekend. Mostly 1vX. No offense to the posters, I respect each of you as excellent players, but I want to see you guys fight each other with something at stake.
I'm not blaming anyone. I am just disappointed because that level of competitive gaming is awesome.
PCEU's The Crucible is very interesting. I hope we see more of this kind of thing.
For AvA, I have long desired a competition campaign with an in-game cost to play and amazing rewards. A side effect of such a campaign would probably be better fights for casual players on the other campaigns.
Joy_Division wrote: »How about everyone in general stop simply assuming people who cross-faction are selfish jerks who are preoccupied with ruining the experience of those who play on one faction?