This.tanks' reward is zero queue time with group finder.
tanks' reward is zero queue time with group finder.
Flameheart wrote: »tanks' reward is zero queue time with group finder.
PS: You can reward your tank by
- doing good dps, so that my frequently cast War Horns and the standard tank ultireg build actually makes sense and show some effect.
- tanks appreciate it, when people know mechanics and do not die that often.
- tanks are pleased, when they realize, that using Swarm Mother or chains as a tank to serve trash mobs on the silver platter, actually makes sense, because the group is able to deal awesome AoE dps (there are people out there who haven't slotted a single AoE damage skill...).
- you can further reward your tank by using skills that give useful synergies and support him by thowing spears and bubbles as a templar healer and at least bubbles as a non-templar-healer.
ScooberSteve wrote: »With frost staff even magika can tank now
The reason Tanks don't run dungeons in this game are complex, it costs money to respec champion points into tanking if you have them in dps atm. There is very little gear for tanks in dungeons. Tanks need lots of skillpoints to put into passives and to have a solo dps setup, and some crafting. Collecting 400 Skyshards isn't done in 5 min. Tanks need money to upgrade several sets and dungeons don't provide much of a income.
What about this?The queue times in the dungeon finder in ESO is the worst I have ever seen in any game. I see players complainin in guilds and on forums that the pledge dungeons can take from 30 min - 1 hour to queue, and a specific non pledge dungeon for sets or helm can take several hours. Many people just get 1 invite per day playing, and if that one run is a fail, I can understand that some people get angry and rage quit etc.
The reason Tanks don't run dungeons in this game are complex, it costs money to respec champion points into tanking if you have them in dps atm.
Not that much gear for tanks ? Ebon, Tava's, Alkosh, Powerful Assault, Bloodspawn monster set, Akaviri.........There is very little gear for tanks in dungeons.
Tanks need lots of skillpoints to put into passives and to have a solo dps setup, and some crafting. Collecting 400 Skyshards isn't done in 5 min. Tanks need money to upgrade several sets and dungeons don't provide much of a income.
If we look at the gear incentives. Many starting CP 160 Tanks wear Blood Spawn, Tava and Dragonguard. In order to wear that setup you have to wear Dragonguard jewlery and they only come in Healthy trait.(Exept that one blue ring noone seems to wear). If Robust purple jewlery would drom from the daily premium bag(maybe as BOP), that could get some beginning tanks up and running.
With the armor setup above(BS,Tava,DG), you only need 5 DragonGuard items on the Backbar, so the frontbar weaponslot is actually not used for any real set.
Not a single tank uses Agility...................Most tanks use Agility set, but you could also use +magicka regen for example.
No, just no, I see that you don't have a tank, so your arguments are invalid.Adding a really nice 2 item set for tanks in Sword&Board, would get some tanks doing dungeons for it. Tbe reason noone uses Master weapons, is #1 It dosen't have Crusher Enchant, #2 it dosen't come as a set.
Main reason people use Blood Spawn is because of the fast ulti regen. Try to use that set on a tank and you'll see why people prefer that set. Yeah, the first item passive doesn't work on a tank, but the 2nd is really worth the 2 slots.If we look at Trial gear, Many wear Blood spawn, Ebon,Alkosh,Powerful Assault. Belive it or not the Blood Spawn set is actually not that good. The First bonus is Stamina Regen, which is a useless stat for Tanks, and the Resistance is so,so too. Some Tanks wear 2xmagicka regen 1 set instead. Creating another ultimate set for Tanks with Magicka Regen instead + something more usefull would get many trial tanks intrested. If there is no resources to create a new monster set, just add a item to upgrade Blood Spawn to give Magica Regen as #1 and you're done. That would be a great for many Tanks.
Defending? If a tank uses defending, that trait does literally nothing. A tank already has hard capped both resistances without that trait. So infused crusher is a better option.Many trial Tanks choose to wear Infused instead of Defending on their swords, to improve the Crusher enchant, if there was a way to add Defending onto the weapon as a second trait, then I think many Tanks would be into getting that.
Just no, no.Just add a BOP item to the reward bags for doing random dungeons, and when you have 100 you can add a second defending trait to a infused weapon,
to prevent DPS to use it, it could come at a cost of -10% DPS.
ifDoubtNerfIt wrote: »What about this?The queue times in the dungeon finder in ESO is the worst I have ever seen in any game. I see players complainin in guilds and on forums that the pledge dungeons can take from 30 min - 1 hour to queue, and a specific non pledge dungeon for sets or helm can take several hours. Many people just get 1 invite per day playing, and if that one run is a fail, I can understand that some people get angry and rage quit etc.
Go in any major city, press ENTER and type "LFM 2xDD 1xHealer for vPledges". You would be amazed how easy and fast that actually is. I do it almost everyday and I get a group in less than 3 minutes.Not a single tank uses Agility...................The reason Tanks don't run dungeons in this game are complex, it costs money to respec champion points into tanking if you have them in dps atm.[/qoute]
If you want to be a dedicated tank you would have a dedicated tank and a dedicated dps character. Poof the problem of respecing is gone.Not that much gear for tanks ? Ebon, Tava's, Alkosh, Powerful Assault, Bloodspawn monster set, Akaviri.........There is very little gear for tanks in dungeons.
(sidenote: those sets are META BiS sets, there are even more off-meta sets out there)Tanks need lots of skillpoints to put into passives and to have a solo dps setup, and some crafting. Collecting 400 Skyshards isn't done in 5 min. Tanks need money to upgrade several sets and dungeons don't provide much of a income.
Alot of skillpoints? You really need 120-130 skillpoints IN TOTAL for a META magDK tank.
And the cost of upgrading? Every class has those issues.If we look at the gear incentives. Many starting CP 160 Tanks wear Blood Spawn, Tava and Dragonguard. In order to wear that setup you have to wear Dragonguard jewlery and they only come in Healthy trait.(Exept that one blue ring noone seems to wear). If Robust purple jewlery would drom from the daily premium bag(maybe as BOP), that could get some beginning tanks up and running.
For starter tanks, you want to have more HP than 30k that experienced tanks wear.With the armor setup above(BS,Tava,DG), you only need 5 DragonGuard items on the Backbar, so the frontbar weaponslot is actually not used for any real set.
That's not how the game works. If you have something on the backbar, when you switch to the mainbar the backbar doesn't count to the itemcount anymore. So you have to slot Akaviri on both bars.
[qoute] Most tanks use Agility set, but you could also use +magicka regen for example.No, just no, I see that you don't have a tank, so your arguments are invalid.Adding a really nice 2 item set for tanks in Sword&Board, would get some tanks doing dungeons for it. Tbe reason noone uses Master weapons, is #1 It dosen't have Crusher Enchant, #2 it dosen't come as a set.Main reason people use Blood Spawn is because of the fast ulti regen. Try to use that set on a tank and you'll see why people prefer that set. Yeah, the first item passive doesn't work on a tank, but the 2nd is really worth the 2 slots.If we look at Trial gear, Many wear Blood spawn, Ebon,Alkosh,Powerful Assault. Belive it or not the Blood Spawn set is actually not that good. The First bonus is Stamina Regen, which is a useless stat for Tanks, and the Resistance is so,so too. Some Tanks wear 2xmagicka regen 1 set instead. Creating another ultimate set for Tanks with Magicka Regen instead + something more usefull would get many trial tanks intrested. If there is no resources to create a new monster set, just add a item to upgrade Blood Spawn to give Magica Regen as #1 and you're done. That would be a great for many Tanks.Defending? If a tank uses defending, that trait does literally nothing. A tank already has hard capped both resistances without that trait. So infused crusher is a better option.Many trial Tanks choose to wear Infused instead of Defending on their swords, to improve the Crusher enchant, if there was a way to add Defending onto the weapon as a second trait, then I think many Tanks would be into getting that.Just no, no.Just add a BOP item to the reward bags for doing random dungeons, and when you have 100 you can add a second defending trait to a infused weapon,
to prevent DPS to use it, it could come at a cost of -10% DPS.
xblackroxe wrote: »Bloodspwan not a good set.
Just lol
ifDoubtNerfIt wrote: »What about this?The queue times in the dungeon finder in ESO is the worst I have ever seen in any game. I see players complainin in guilds and on forums that the pledge dungeons can take from 30 min - 1 hour to queue, and a specific non pledge dungeon for sets or helm can take several hours. Many people just get 1 invite per day playing, and if that one run is a fail, I can understand that some people get angry and rage quit etc.
Go in any major city, press ENTER and type "LFM 2xDD 1xHealer for vPledges". You would be amazed how easy and fast that actually is. I do it almost everyday and I get a group in less than 3 minutes.The reason Tanks don't run dungeons in this game are complex, it costs money to respec champion points into tanking if you have them in dps atm.
If you want to be a dedicated tank you would have a dedicated tank and a dedicated dps character. Poof the problem of respecing is gone.Not that much gear for tanks ? Ebon, Tava's, Alkosh, Powerful Assault, Bloodspawn monster set, Akaviri.........There is very little gear for tanks in dungeons.
(sidenote: those sets are META BiS sets, there are even more off-meta sets out there)Tanks need lots of skillpoints to put into passives and to have a solo dps setup, and some crafting. Collecting 400 Skyshards isn't done in 5 min. Tanks need money to upgrade several sets and dungeons don't provide much of a income.
Alot of skillpoints? You really need 120-130 skillpoints IN TOTAL for a META magDK tank.
And the cost of upgrading? Every class has those issues.If we look at the gear incentives. Many starting CP 160 Tanks wear Blood Spawn, Tava and Dragonguard. In order to wear that setup you have to wear Dragonguard jewlery and they only come in Healthy trait.(Exept that one blue ring noone seems to wear). If Robust purple jewlery would drom from the daily premium bag(maybe as BOP), that could get some beginning tanks up and running.
For starter tanks, you want to have more HP than 30k that experienced tanks wear.With the armor setup above(BS,Tava,DG), you only need 5 DragonGuard items on the Backbar, so the frontbar weaponslot is actually not used for any real set.
That's not how the game works. If you have something on the backbar, when you switch to the mainbar the backbar doesn't count to the itemcount anymore. So you have to slot Akaviri on both bars.Not a single tank uses Agility...................Most tanks use Agility set, but you could also use +magicka regen for example.No, just no, I see that you don't have a tank, so your arguments are invalid.Adding a really nice 2 item set for tanks in Sword&Board, would get some tanks doing dungeons for it. Tbe reason noone uses Master weapons, is #1 It dosen't have Crusher Enchant, #2 it dosen't come as a set.Main reason people use Blood Spawn is because of the fast ulti regen. Try to use that set on a tank and you'll see why people prefer that set. Yeah, the first item passive doesn't work on a tank, but the 2nd is really worth the 2 slots.If we look at Trial gear, Many wear Blood spawn, Ebon,Alkosh,Powerful Assault. Belive it or not the Blood Spawn set is actually not that good. The First bonus is Stamina Regen, which is a useless stat for Tanks, and the Resistance is so,so too. Some Tanks wear 2xmagicka regen 1 set instead. Creating another ultimate set for Tanks with Magicka Regen instead + something more usefull would get many trial tanks intrested. If there is no resources to create a new monster set, just add a item to upgrade Blood Spawn to give Magica Regen as #1 and you're done. That would be a great for many Tanks.Defending? If a tank uses defending, that trait does literally nothing. A tank already has hard capped both resistances without that trait. So infused crusher is a better option.Many trial Tanks choose to wear Infused instead of Defending on their swords, to improve the Crusher enchant, if there was a way to add Defending onto the weapon as a second trait, then I think many Tanks would be into getting that.Just no, no.Just add a BOP item to the reward bags for doing random dungeons, and when you have 100 you can add a second defending trait to a infused weapon,
to prevent DPS to use it, it could come at a cost of -10% DPS.
The queue times in the dungeon finder in ESO is the worst I have ever seen in any game. I see players complainin in guilds and on forums that the pledge dungeons can take from 30 min - 1 hour to queue, and a specific non pledge dungeon for sets or helm can take several hours. Many people just get 1 invite per day playing, and if that one run is a fail, I can understand that some people get angry and rage quit etc.
The reason Tanks don't run dungeons in this game are complex, it costs money to respec champion points into tanking if you have them in dps atm. There is very little gear for tanks in dungeons. Tanks need lots of skillpoints to put into passives and to have a solo dps setup, and some crafting. Collecting 400 Skyshards isn't done in 5 min. Tanks need money to upgrade several sets and dungeons don't provide much of a income.
If we look at the gear incentives. Many starting CP 160 Tanks wear Blood Spawn, Tava and Dragonguard. In order to wear that setup you have to wear Dragonguard jewlery and they only come in Healthy trait.(Exept that one blue ring noone seems to wear). If Robust purple jewlery would drom from the daily premium bag(maybe as BOP), that could get some beginning tanks up and running.
With the armor setup above(BS,Tava,DG), you only need 5 DragonGuard items on the Backbar, so the frontbar weaponslot is actually not used for any real set. Most tanks use Agility set, but you could also use +magicka regen for example.
Adding a really nice 2 item set for tanks in Sword&Board, would get some tanks doing dungeons for it. Tbe reason noone uses Master weapons, is #1 It dosen't have Crusher Enchant, #2 it dosen't come as a set.
If we look at Trial gear, Many wear Blood spawn, Ebon,Alkosh,Powerful Assault. Belive it or not the Blood Spawn set is actually not that good. The First bonus is Stamina Regen, which is a useless stat for Tanks, and the Resistance is so,so too. Some Tanks wear 2xmagicka regen 1 set instead. Creating another ultimate set for Tanks with Magicka Regen instead + something more usefull would get many trial tanks intrested. If there is no resources to create a new monster set, just add a item to upgrade Blood Spawn to give Magica Regen as #1 and you're done. That would be a great for many Tanks.
Finally adding single items to a single dungeon isn't going to do wonders. You'll have to add some upgrade for Tanks to the dungeon finder.
Many trial Tanks choose to wear Infused instead of Defending on their swords, to improve the Crusher enchant, if there was a way to add Defending onto the weapon as
a second trait, then I think many Tanks would be into getting that.
Just add a BOP item to the reward bags for doing random dungeons, and when you have 100 you can add a second defending trait to a infused weapon,
to prevent DPS to use it, it could come at a cost of -10% DPS.
Ep1kMalware wrote: »Tanks don't need rewards, they have so many viable gear combinations its nuts. Most tanks just hold the block button, and now you want to throw a parade for that? Not getting kicked from a group fkr kiting bosses is tha ks enough, ltfp.
tanks' reward is zero queue time with group finder.
ifDoubtNerfIt wrote: »ot that much gear for tanks ? Ebon, Tava's, Alkosh, Powerful Assault, Bloodspawn monster set, Akaviri.........
ifDoubtNerfIt wrote: »Alot of skillpoints? You really need 120-130 skillpoints IN TOTAL for a META magDK tank.
And the cost of upgrading? Every class has those issues.
ifDoubtNerfIt wrote: »That's not how the game works. If you have something on the backbar, when you switch to the mainbar the backbar doesn't count to the itemcount anymore. So you have to slot Akaviri on both bars.
ifDoubtNerfIt wrote: »If a tank uses defending, that trait does literally nothing. A tank already has hard capped both resistances without that trait. So infused crusher is a better option.
Ep1kMalware wrote: »
Tanks don't need rewards, they have so many viable gear combinations its nuts. Most tanks just hold the block button, and now you want to throw a parade for that? Not getting kicked from a group fkr kiting bosses is tha ks enough, ltfp.
Solution for queue time for dd's ? Make a healer or a tank. There are way to many dd's in the game.I don't see how that's going to reduce the current queue time for DPS, or reduce the hostility ingame, when not optimal players are put togheter for a dungeon. If queue times had been shorter then you could just requeue.
Tava's is a crafted set, and Powerful Assault and Akaviri are buyable.Just one of those sets+Bloodspawn helm drop in a dungeon.
No, a tanks doesn't need 2x lvl 50 chars, I'm saying if you want to play as a dedicated dd and as a dedicated tank you need seperate charachers for end-game content.If tanks need 2x lvl 50 chars, how will that increase recruitment?
Cost reduction is not worth it on a dk tank, as a dk gets resources back from Helping Hands passive.Just have warhorn on the backbar and you get the cost reduction on warhorn, and you can wear whatever on frontbar. Not that many setups. Agility 2 set gives 1500 stamina. That's why I suggest a Sword+Board gear reward for pre-trial tanks, it's one of the few slots in the game not really filled by anything.
Why would you go with 33k resistance w/o Blood Spawn buff ? It's a waste of resistance, you can have an additional ability on your bar for example if you don't overcap (w/o BS).Trial Tanks in that setup probably run around 25k Resistances(not counting Blood spawn buff) You need Footman or Armor master or similar to reach 33k.
ifDoubtNerfIt wrote: »Ep1kMalware wrote: »Tanks don't need rewards, they have so many viable gear combinations its nuts. Most tanks just hold the block button, and now you want to throw a parade for that? Not getting kicked from a group fkr kiting bosses is tha ks enough, ltfp.
Can tell you how much I hate to see a dd kiting trash out of all the DoT AoE's and not trusting their healer and/or tank......
Haha Ikr, and also when a tank decides to chainpull an add 10s after he spawn, but as there are magSorcs in the group, they ofcourse crystal frag the adds and then the tank yells "don't CC the adds jerks". Can't tell you how many times I LOL at the tank for that. I personaly wait 3s after the add spawn and then crystal frag it.Ep1kMalware wrote: »ifDoubtNerfIt wrote: »Ep1kMalware wrote: »Tanks don't need rewards, they have so many viable gear combinations its nuts. Most tanks just hold the block button, and now you want to throw a parade for that? Not getting kicked from a group fkr kiting bosses is tha ks enough, ltfp.
Can tell you how much I hate to see a dd kiting trash out of all the DoT AoE's and not trusting their healer and/or tank......
Yup. I see tanks do it more. Sometimes they'll chainpull adds well put of the aoes when they're already half dead. I can't help but to sheath my weapons, walk over there, and use the drimk from flagon emote. I hate making common sense reminders on this game, people freak the hell out. This usually fixes the issue right away. Tanks often forget that they're not the ones killing adds, taking add aggro, etc.
The issue is that chains often bug in some dungeons and the best way to solve that is if the tank does a heavy attack. So as tank it's usually:ifDoubtNerfIt wrote: »Haha Ikr, and also when a tank decides to chainpull an add 10s after he spawn, but as there are magSorcs in the group, they ofcourse crystal frag the adds and then the tank yells "don't CC the adds jerks". Can't tell you how many times I LOL at the tank for that. I personaly wait 3s after the add spawn and then crystal frag it.Ep1kMalware wrote: »ifDoubtNerfIt wrote: »Ep1kMalware wrote: »Tanks don't need rewards, they have so many viable gear combinations its nuts. Most tanks just hold the block button, and now you want to throw a parade for that? Not getting kicked from a group fkr kiting bosses is tha ks enough, ltfp.
Can tell you how much I hate to see a dd kiting trash out of all the DoT AoE's and not trusting their healer and/or tank......
Yup. I see tanks do it more. Sometimes they'll chainpull adds well put of the aoes when they're already half dead. I can't help but to sheath my weapons, walk over there, and use the drimk from flagon emote. I hate making common sense reminders on this game, people freak the hell out. This usually fixes the issue right away. Tanks often forget that they're not the ones killing adds, taking add aggro, etc.
Rev Rielle wrote: »Personally it's got nothing to do with any lack of tanks. That is not the problem. Nor much of anything that is talked about in this thread. The main problem are the parasites (rude players) that populate such things. There is 'no way in hell' (their words) some of my friends would join the dungeon finder because of this, and it's honestly really unfortunate. And caustic threads that appear by the bigoted players on this forum complaining about 'non elite' and 'non meta' players ruining things does not help matters either.
If the community was more welcoming there would never be a problem. For there are plenty of players out there, tanks and otherwise.
Sadly, we have no one to blame but ourselves for this situation.