Flameheart wrote: »Tan9oSuccka wrote: »ScooberSteve wrote: »Tanking is easy. People just dont like to lead. You dont have to respec attribute points or cp just have health enchants and sturdy on all gear as long as you have point into stamina
Active tanking is not hard, but more challenging than DPS.
DPS is easy mode, that's why nobody runs a tank.
Most glass cannon DPS= Attack the boss, attack the boss, attack the boss, yell at healer, attack the boss, yell at tank, attack the boss.
Random DPS: Look at my 46K Magicka Bro!
Me: Look at his dead, 12K health corpse on the ground. *shrugs*
Your post exactly shows the issue with PUGs nowadays, because as somebody who plays all 3 roles I can tell you that doing the dps thing right is not that easy as most people think. This attitude seems to be the main reason why you meet so many awful players calling themselves DD in PUGs.
Flameheart wrote: »Tan9oSuccka wrote: »ScooberSteve wrote: »Tanking is easy. People just dont like to lead. You dont have to respec attribute points or cp just have health enchants and sturdy on all gear as long as you have point into stamina
Active tanking is not hard, but more challenging than DPS.
DPS is easy mode, that's why nobody runs a tank.
Most glass cannon DPS= Attack the boss, attack the boss, attack the boss, yell at healer, attack the boss, yell at tank, attack the boss.
Random DPS: Look at my 46K Magicka Bro!
Me: Look at his dead, 12K health corpse on the ground. *shrugs*
Your post exactly shows the issue with PUGs nowadays, because as somebody who plays all 3 roles I can tell you that doing the dps thing right is not that easy as most people think. This attitude seems to be the main reason why you meet so many awful players calling themselves DD in PUGs.
BS Tavas DG?
really?
bro get you 5 PA - its the SPC of tanks. then grab some ebon. keep the blood spawn.
Flameheart wrote: »tanks' reward is zero queue time with group finder.
This.
Btw, it's not a major issue at all to play a magicka build char as a really good tank in 4-man-content by just doing a gear and skill bar swap in Dressing Room, without ever changing any CP distribution, morphs, mundus or anything else. I play all all my 4 magicka build chars usually as DD, but I am able to play them as tank with just clicking a Dressing Room hot key....and those are solid tank support and ultireg builds (Ebon + Tavas + Heroic Slash + Evade buff + War Horn + DK chains or Swarm Mother or Bloodspawn, just over 30k health, 28k+ magicka, 17k+ Stamina, ~1400 magicka reg with Tristatfood, 28k+ resistances selfbuffed -> getting to the cap at ~ 33500 will add less then 5% damage mitigation -> not worth it). You don't even have to have the tank gear in legendary like me, purple is totally enough for 4-men-stuff.
You might need to change additional things when going for vet trials as a tank, but not for 4-men-stuff and normal trials.
PS: You can reward your tank by
- doing good dps, so that my frequently cast War Horns and the standard tank ultireg build actually make sense and show some effect. You might get the hint, when your tank quits using War Horn, but uses damage ultimates instead...
- tanks appreciate it, when people know mechanics and do not die that often. It is already very usefull if you don't stand on 28m as a DD or healer during boss encounters where bosses have annoying and scripted mechanics to jump at and/or attack far away standing players, so that, the whole group has to move or the boss moves out of ground dots and you will lose dps. Btw, I am a fan of Stormreeve Neidir in Tempest Islands. You cannot imagine how much I enjoy this Nemesis of all ranged builds when she does her Chuck Norris round house kick with one hit guarantee on those stupid bow/bow build players on hm.
- tanks are pleased, when they realize, that using Swarm Mother or chains as a tank to serve trash mobs on the silver platter, actually benefits the group, because the group is able to deal awesome AoE dps (there are people out there who haven't slotted a single AoE damage skill and think doing 20k AoE dps on groups of 6+ mobs is a value worth to post in group chat, while I do almost the same as a tank with a real tank build just with synergies and Sap Essence...).
- you can further reward your tank by using skills that give useful synergies (I use them all, tanks are synergy addicts, some synergies like liquid lightning do really good damage and with undaunted passives I get the most important out of them -> ressources) and support him by thowing spears and bubbles as a templar healer and at least bubbles as a non-templar-healer.
I am doing instances in PUGs since weeks to get the slayer achievements done for my main char and you can't imagine how less groups out there fullfill the just mentioned basic standards.
If we look at the gear incentives. Many starting CP 160 Tanks wear Blood Spawn, Tava and Dragonguard. In order to wear that setup you have to wear Dragonguard jewlery and they only come in Healthy trait.(Exept that one blue ring noone seems to wear). If Robust purple jewlery would drom from the daily premium bag(maybe as BOP), that could get some beginning tanks up and running.
What's BiS Trial gear for tank? I nabbed Ebon jewelry in two vCoH1 runs a few days ago. With the dbl xp event I made an Orc DK but haven't leveled him.
Simple question: BiS end game support tank that gives highest buffs to group gear would be?
I feel like there's information missing here. What's this daily premium bag? I keep hearing about something that sounds like this in relation to running dungeons and/or pledges but haven't ever run into it myself.
While reward/loot table definitely could use some work(Sharpened Inferno Staff of Sunderflame is beyond ridiculous...), it'd be a pretty bad idea to base rewards on char roles/specs. A lot of people farm on their magicka toons for their stamina builds and vice versaSwampmanKerns wrote: »Referring to OP:
Adding incentives for all roles would improve queue times for everyone. Even if it is just making the drop system more intelligent and role specific. I always get annoyed when all the gear I get for killing every mob and boss/mini-boss in the dungeon is stamina based while I'm playing a magicka healer. At the very least they could make the bonus rewards for completing the random dungeons more role specific.
ScooberSteve wrote: »With frost staff even magika can tank now
Shad0wfire99 wrote: »ScooberSteve wrote: »With frost staff even magika can tank now
Meanwhile, people using frost staves is the number one reason I don't PUG dungeons on my tank.
Issue is simple<3 ESO needs a toturial for dungeons. Why do players have to tanks to sWhile reward/loot table definitely could use some work(Sharpened Inferno Staff of Sunderflame is beyond ridiculous...), it'd be a pretty bad idea to base rewards on char roles/specs. A lot of people farm on their magicka toons for their stamina builds and vice versaSwampmanKerns wrote: »Referring to OP:
Adding incentives for all roles would improve queue times for everyone. Even if it is just making the drop system more intelligent and role specific. I always get annoyed when all the gear I get for killing every mob and boss/mini-boss in the dungeon is stamina based while I'm playing a magicka healer. At the very least they could make the bonus rewards for completing the random dungeons more role specific.
This might explain why I've got a nirn and sharpened vma inferno but it took so *** long to even get a bow. Hmm
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
The queue times in the dungeon finder in ESO is the worst I have ever seen in any game. I see players complainin in guilds and on forums that the pledge dungeons can take from 30 min - 1 hour to queue, and a specific non pledge dungeon for sets or helm can take several hours. Many people just get 1 invite per day playing, and if that one run is a fail, I can understand that some people get angry and rage quit etc.
The reason Tanks don't run dungeons in this game are complex, it costs money to respec champion points into tanking if you have them in dps atm. There is very little gear for tanks in dungeons. Tanks need lots of skillpoints to put into passives and to have a solo dps setup, and some crafting. Collecting 400 Skyshards isn't done in 5 min. Tanks need money to upgrade several sets and dungeons don't provide much of a income.
If we look at the gear incentives. Many starting CP 160 Tanks wear Blood Spawn, Tava and Dragonguard. In order to wear that setup you have to wear Dragonguard jewlery and they only come in Healthy trait.(Exept that one blue ring noone seems to wear). If Robust purple jewlery would drom from the daily premium bag(maybe as BOP), that could get some beginning tanks up and running.
With the armor setup above(BS,Tava,DG), you only need 5 DragonGuard items on the Backbar, so the frontbar weaponslot is actually not used for any real set. Most tanks use Agility set, but you could also use +magicka regen for example.
Adding a really nice 2 item set for tanks in Sword&Board, would get some tanks doing dungeons for it. Tbe reason noone uses Master weapons, is #1 It dosen't have Crusher Enchant, #2 it dosen't come as a set.
If we look at Trial gear, Many wear Blood spawn, Ebon,Alkosh,Powerful Assault. Belive it or not the Blood Spawn set is actually not that good. The First bonus is Stamina Regen, which is a useless stat for Tanks, and the Resistance is so,so too. Some Tanks wear 2xmagicka regen 1 set instead. Creating another ultimate set for Tanks with Magicka Regen instead + something more usefull would get many trial tanks intrested. If there is no resources to create a new monster set, just add a item to upgrade Blood Spawn to give Magica Regen as #1 and you're done. That would be a great for many Tanks.
Finally adding single items to a single dungeon isn't going to do wonders. You'll have to add some upgrade for Tanks to the dungeon finder.
Many trial Tanks choose to wear Infused instead of Defending on their swords, to improve the Crusher enchant, if there was a way to add Defending onto the weapon as
a second trait, then I think many Tanks would be into getting that.
Just add a BOP item to the reward bags for doing random dungeons, and when you have 100 you can add a second defending trait to a infused weapon,
to prevent DPS to use it, it could come at a cost of -10% DPS.
I hate tanking PuG unless I'm with another friend who's searching with me and he/she must be a DPS. I've ran into people just yesterday on ICP who used heavy attack lightning plus pets to kill enemies while another used 2H spamming reverse slice at 80% health with dizzing swings in between as a form of DPS.
Did I have to bend over backwords to keep everyone alive because the healer was a 'DPS' healer who didn't have healing springs but BoL and no shards or repent through-out the dungeon? HELL YES. It was infuriating to have to pretty much play multiple roles as a tank.