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How to reward Tanks for doing dungeons...

  • mtwiggz
    mtwiggz
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    I don't understand. Nearly all dungeons, sans the DLC ones, can easily be ran without a tank. Not sure if I'm following this...

    Half the time when I do tank a dungeon I just put on S&B and keep all my CP and passives for DPS. Do just fine, as well as do DPS when able.
  • Soleya
    Soleya
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    mtwiggz wrote: »
    I don't understand. Nearly all dungeons, sans the DLC ones, can easily be ran without a tank. Not sure if I'm following this...

    Half the time when I do tank a dungeon I just put on S&B and keep all my CP and passives for DPS. Do just fine, as well as do DPS when able.

    Correction, nearly all of them can be done with out a tank if you have an experienced group.

    A group of new players isn't going to beat hard mode pledges without tank.

    The issue with group finder is it's gamble if you get a group that knows what they are doing, or are all new players.
  • Arthmoor
    Arthmoor
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    doggie wrote: »
    Arthmoor wrote: »
    I feel like there's information missing here. What's this daily premium bag? I keep hearing about something that sounds like this in relation to running dungeons and/or pledges but haven't ever run into it myself.


    It's the bag you get once a day for running a random dungeon through the dungeon finder. You can get purple items like Agility set for example in there. Some sell for 5-10k on trader, but most are worthless or sell for 1k.

    We're supposed to be getting random bags of loot for using the dungeon finder? How does that work? Cause me and a guildmate use it all the time to run stuff and I've never seen one before.
  • Dantaria
    Dantaria
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    Arthmoor wrote: »

    We're supposed to be getting random bags of loot for using the dungeon finder? How does that work? Cause me and a guildmate use it all the time to run stuff and I've never seen one before.
    Not bags :) Letters from Undaunted.

    If you go to random, you get letter from Undaunted after completing it. It contains 5 filled Soul Gems, some rare style material and a random piece of Willpower/Agility. They are totally random, you can get like charged Restoration Staff of Agility (why does it even exist? LOL). But sometimes RNGesus smiles upon you and you get Arcane Willpower Jewellry :)
    English isn't my native, apologies for any mistakes.
  • Kneighbors
    Kneighbors
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    As one who tanks with stamDK/magSorc/magTemp tanks I can tell you tanking can be fun. For vet dungeons you can really vary in your builds and sets if you know what to do. For vet Trials you have less options.
  • BlackPhillip
    BlackPhillip
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    raj72616a wrote: »
    tanks' reward is zero queue time with group finder.

    ^^
    QrUhe8F.gif

    only downside is sometimes you might get stuck with slow burn dps.
    ASSASMITE COVEN
    FRIENDLY DUNGEOUN RUNNERS
    ANGRY UNICORN TRADERS


    Blackphillip Redguard Stamina Nightblade
    Blackphillip Da Goat Dark Elf Magicka Nightblade
  • Ep1kMalware
    Ep1kMalware
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    mtwiggz wrote: »
    I don't understand. Nearly all dungeons, sans the DLC ones, can easily be ran without a tank. Not sure if I'm following this...

    Half the time when I do tank a dungeon I just put on S&B and keep all my CP and passives for DPS. Do just fine, as well as do DPS when able.

    Idk, last boss coa1 hardmode sure hits hard. I have to keep my focus/vigor at full uptime.
  • Drasn
    Drasn
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    mtwiggz wrote: »
    I don't understand. Nearly all dungeons, sans the DLC ones, can easily be ran without a tank. Not sure if I'm following this...

    Half the time when I do tank a dungeon I just put on S&B and keep all my CP and passives for DPS. Do just fine, as well as do DPS when able.

    Idk, last boss coa1 hardmode sure hits hard. I have to keep my focus/vigor at full uptime.

    The key to that fight is jumping in the water when the burning dot is on you until it cleanses. Never really notice any of his other attacks doing much damage.
  • Stannum
    Stannum
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    Correction, nearly all of them can be done with out a tank if you have an experienced group.

    A group of new players isn't going to beat hard mode pledges without tank.

    The issue with group finder is it's gamble if you get a group that knows what they are doing, or are all new players.

    Correction2 some of them are really pain without tank e.g. Blessed crucible, we have done it w/o tank on hm but that was really yakety sax running with some wipes. With tank it's much faster and easier.
    Corrextion3 grouping tool groups are usually PUGs so... Some players has very low DPS, some does not know mechanics well. Once I have to solo last boss in tempest island HM with my tank from about 40% cause i gave up to res all the party over and over again, it took me about 15-20 minutes listening advices to wipe in chat.
  • Cherryblossom
    Cherryblossom
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    Honestly your mistaking incentive to number of tanks.
  • visionality
    visionality
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    The lack of tanks has nothing to do with the loot you get. It's mainly three reasons:

    - As mentioned by so many, you can be as good as god as a tank, but if you're stuck with bad DDs, most dungeons turn into a neverending story. This is not true for DDs, and only partway true for healers.
    - Most dungeons don't really need a tank, and those who do mainly need a "bash boy" who doesn't necessarily need any skill apart from constantly pressing the right mouse button and occasionally using a taunt. That's not very challenging for experienced players.
    - In most PUG groups you have at least one DD who's running ahead and pulling everything, leaving you with an unbuffed group and a mess of scattered NPCs (plus one dead DD). This is annoying like hell for any good tank.

    That being said, there ARE real good tanks out there and running with them is endless joy. You can't imagine how easy e.g. the endboss of vRoM becomes if your tank knows what he's doing. But good tanks rarely group with randoms for all the above mentioned reasons, so if you want to meet them, join a decent guild.
  • Flameheart
    Flameheart
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    Drasn wrote: »
    mtwiggz wrote: »
    I don't understand. Nearly all dungeons, sans the DLC ones, can easily be ran without a tank. Not sure if I'm following this...

    Half the time when I do tank a dungeon I just put on S&B and keep all my CP and passives for DPS. Do just fine, as well as do DPS when able.

    Idk, last boss coa1 hardmode sure hits hard. I have to keep my focus/vigor at full uptime.

    The key to that fight is jumping in the water when the burning dot is on you until it cleanses. Never really notice any of his other attacks doing much damage.

    ...and if your dps is there where it should be (especially in a group with 3 DDs and a dps Healer), the boss will be dead before the DoT actually starts to really hurt. This brings us back to the main reason why tanking in that game isn't the most favored role -> bad DDs.

    I have to agree to some other posts above. If I would have the choice to bring one of the missing three group members along, it would be a DD where I can trust in that he is able to deliver at least 25k+ single target. A healer who barely gets the healing job done without delivering any support ? At least for me as a tank (be it NB, DK, Templar or Sorc) in 4-man-content not an issue at all. My builds can stand that (and they have some flex slots), although I don't like it to waste Tripots.

    Tanks not needed ? Sure it can be done without, but a tank in a group in any vet instance where everybody knows what he is doing is so much smoother and comfortable.

    Edited by Flameheart on March 27, 2017 9:47AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Ep1kMalware
    Ep1kMalware
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    Drasn wrote: »
    mtwiggz wrote: »
    I don't understand. Nearly all dungeons, sans the DLC ones, can easily be ran without a tank. Not sure if I'm following this...

    Half the time when I do tank a dungeon I just put on S&B and keep all my CP and passives for DPS. Do just fine, as well as do DPS when able.

    Idk, last boss coa1 hardmode sure hits hard. I have to keep my focus/vigor at full uptime.

    The key to that fight is jumping in the water when the burning dot is on you until it cleanses. Never really notice any of his other attacks doing much damage.

    Srsly? This whole time I thought that water was just there to *** me off. I'd prefer to run with a tank for the dps buffs if anything, but I guess we can't win all the time >.<
    Edited by Ep1kMalware on March 27, 2017 9:55AM
  • doggie
    doggie
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    The lack of tanks has nothing to do with the loot you get. It's mainly three reasons:

    I think it's a bit naive to think Tanks would just sign up for no reason to Dungeons in the group finder.

    Take a look at this thread: Cradle of Shadows

    It's about a guy who have been in queue for vCoS for 3 days. If you try to sign up for Spindlecluthc2, or Crypt of Hearts the queue will be a lot faster. Sure it's easier dungeons, which everyone has access to, but to say that the shorter sign up has nothing to do with the fact that Tanks can get loot there is not correct in my opinion.

    If there had been a really nice item for Tanks in the Shadow of hist dungeons, then I think the queue time would have been shorter. Not all tanks are in guilds, there are many who just rely on the finder. If they have a hard time coming up with Tank items then just split the items in half, and then the Tank get half the item in one dungeon then the other half in another.

    But whith so much else to do in the game, Tanks aren't going to sign up to a dungeon with no loot that often.
  • Dragonking06
    Dragonking06
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    Reading this thread just makes me love my Nord Tank even more. I honestly enjoy what I do.

    That being said...
    - As mentioned by so many, you can be as good as god as a tank, but if you're stuck with bad DDs, most dungeons turn into a neverending story.

    I was in a vCoH1 HM run a couple of nights back. It was a PUG group through group finder, and I *** you not, it was the slowest run of that dungeon I've ever experienced. The 'DPS' of that group thought it was okay just to spam heavy attacks with their staves and then just use Jesus Beam from 80% with the occasional heavy attack in between. Likely to fill up their depleted magika bars. The healer honestly did more DPS and was the real MVP feeding me shards every couple of minutes when I'd finally ran out of stam or didn't have ulti for war horn to get some resources back. Did more dps than the other two boneheads combined as well I'll bet.

    TL;DR: Don't Jesus beam from 80% if you're a DPS. And healers that drop shards ON the Tank and boss are the real MVPs.
    PC - NA Server
    Nora Wolf-bane - Nord - Knight of Alkosh, Tank
    "We both looked into the Abyss. But when it looked back... You blinked."
  • Fodore
    Fodore
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    Healer and tank get zero queue time ;)
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Meh, normal dungeons dont need tanks anyways
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