Players shouldnt punch through 'healing' because 'they have a lot of healers'. Having a lot of healers means its easy to heal everyone. Generally, everyone will stay alive. If they all stand in one place and the other group coordinates offensive damage - they shouldnt die because.. they had a lot of healers? LOL. All theyd have to do is not stand on top of each other.
However, AOE caps was giving damage reduction, so it had an incentive to stand on top of each other.
lolworthy quotes:
"Why should we nerf someone because he's standing next to six people?"
They are not nerfed standing next to each other. Unless you refer to changing AOE caps as a nerf to a poor mechanic.
"The advantage of being in a group is the strength of the pack."
What does this even mean? The strength of the pack ??? The strength of the pack is the numerical advantage, which is a rightful advantage to have. The strength of the pack doesnt include having damage reduction because you outnumbered your enemy. All this does is encourage people to win through outnumbering people. If you dont see the folly in this logic, youre a lost cause for anyone to converse with.
This is how zergs end up being what they are. This is how Cyrodiil becomes what it is. This is why numbers begin to trump absolutely everything else. Not because they brought more numbers, but the game put in mechanics to make numbers even stronger against people who have fewer. This isnt even a linear advantage, it becomes exponential. I think your group is spoken and accounted for. Its how we ended up with a fraction of the amount of people left PvPing in Cyrodiil today
Soul_Demon wrote: »Players shouldnt punch through 'healing' because 'they have a lot of healers'. Having a lot of healers means its easy to heal everyone. Generally, everyone will stay alive. If they all stand in one place and the other group coordinates offensive damage - they shouldnt die because.. they had a lot of healers? LOL. All theyd have to do is not stand on top of each other.
However, AOE caps was giving damage reduction, so it had an incentive to stand on top of each other.
lolworthy quotes:
"Why should we nerf someone because he's standing next to six people?"
They are not nerfed standing next to each other. Unless you refer to changing AOE caps as a nerf to a poor mechanic.
"The advantage of being in a group is the strength of the pack."
What does this even mean? The strength of the pack ??? The strength of the pack is the numerical advantage, which is a rightful advantage to have. The strength of the pack doesnt include having damage reduction because you outnumbered your enemy. All this does is encourage people to win through outnumbering people. If you dont see the folly in this logic, youre a lost cause for anyone to converse with.
This is how zergs end up being what they are. This is how Cyrodiil becomes what it is. This is why numbers begin to trump absolutely everything else. Not because they brought more numbers, but the game put in mechanics to make numbers even stronger against people who have fewer. This isnt even a linear advantage, it becomes exponential. I think your group is spoken and accounted for. Its how we ended up with a fraction of the amount of people left PvPing in Cyrodiil today
Just out of curiosity, if it was professional football....would you set up the 6 best players you could find with best gear possible and complain that the full teams in the NFL dumpstered them? Would you say its a poor mechanic that 6 guys tried to take on a full team instead of fielded a proper team? Cyro tells you what to bring, (8-24) if you try to bring less than that there is only so far the argument works that you are doing so to reduce the lag. There is a point where it becomes more a stubborn insistence that those 6 are just better and being beaten by the excess players from the other teams and the NFL should change the rules to accommodate those 6. I mean you cant honestly say the rules should be adjusted to allow 6 really, really good football players to take on full teams because it would be good for the sport......or are you saying exactly that?
@FENGRUSH
Okay, first of all, don't ever presume that I know nothing about the game. That's about as arrogant a comment as you could possibly make, and I thought better of you than that. Secondly, I am asking a question that you have not yet answered. Do you lead a group? Are you a small scale player or do you solo? You specifically, I mean. I'm still asking that question and you didn't answer it. You've giving away a lot of knowledge from your perspective only. You are arguing that this current system has been great, but again, that is your opinion. You state it as a fact, but it is nothing more than opinion.
My opinion differs. I'm still waiting for the evidence. I see that AOE caps are being removed. Which ones? Why are the being removed? Are the caps being removed for the barrier and rapids as well? Or is it only that the offensive skill caps that are being removed so people can jump into a 40 man raid and kill everyone on the map in one blow? If that is the case, then explain to me how this is balanced because I'd really like to know.
I'm really asking some hard questions here, but I've not seen any facts or evidence to support your statements. I see a lot of opinion. Opinion is fine, but let's put it in its proper place. I've played PVP for a very long time as well, and not just in this game. However, someone needs to ask these questions and I'd like to see some real evidence.
@Joy_Division was spot on. Too often, the small man group players have demeaned the large scale players as if they lack any kind of skill, have too much influence, etc. When are we going to wake up and realize that we actually have a great deal in common? No one lacks skill because they prefer pve to pvp or vice versa. No one lacks skill because they prefer large to small groups and vice versa. IT'S SIMPLY A DIFFERENT PLAY STYLE.
So, I ask once again, who in this discussion right now is a large group playstyle and has been asked, listened to, or otherwise? Please let me know because I'm really wanting to know.
Im sorry if I came off offensive. I really didnt mean to be at all. I respect you care and are asking a lot of these questions. Ive been at the forefront of a lot of these changes above. Ive played in all of the environments youre asking about.
To answer your question as a whole, there is no active discussion on Cyrodiil issues with any large groups or anyone at all. Its not something that is talked about. Balance concerns like a skill or how many people are hit by a skill are. Cyrodiils issues go beyond that and encompass a wide range of problems at this point.
Also - AOE caps are not being removed. That is a campaign Ive driven long and hard for, as most people who know me would know that. They were changed (from 50% reduc after first 6% to 25%). It was a big and relevant change. At this point, having them in probably only creates more calculations against performance than it does relevance in turning a fight. It is still relevant when a group of outnumbered players are trying to punch through a lot of healing. But much less than it was before. Nobody should get a free major protection because they happen to be standing next to at least 6 people. Especially when its stacking with... major protection
No one should have an advantage either just because they are NOT standing next to six people. If you want that kind of fighting, that's fine. That's what I'm hearing the arenas are for. I do care about this game. I've spent a lot of money and time in it. I'm glad AOE caps are no being removed if that is the case. No one person should be able to take out 40 players even though I wish my small group could do just that. Still, it doesn't make sense! It also doesn't make sense, no matter how much I wish it did, for a few players to be able to punch through that healing when they have a lot of healers. It also doesn't make sense. That is the kind of thing that exactly DOES favor the small groups in many ways. The advantage of being in a group is the strength of the pack. Why should we nerf someone because he's standing next to six people? It's those kinds of comments that make me think that the larger group style of play is not being represented. Since you never answered my question about whether or not you lead a larger group or a small group, I can only guess.
I do thank you for apologizing. Sometimes, it is difficult to discern someone's tone in text alone.
Players shouldnt punch through 'healing' because 'they have a lot of healers'. Having a lot of healers means its easy to heal everyone. Generally, everyone will stay alive. If they all stand in one place and the other group coordinates offensive damage - they shouldnt die because.. they had a lot of healers? LOL. All theyd have to do is not stand on top of each other.
However, AOE caps was giving damage reduction, so it had an incentive to stand on top of each other.
lolworthy quotes:
"Why should we nerf someone because he's standing next to six people?"
They are not nerfed standing next to each other. Unless you refer to changing AOE caps as a nerf to a poor mechanic.
"The advantage of being in a group is the strength of the pack."
What does this even mean? The strength of the pack ??? The strength of the pack is the numerical advantage, which is a rightful advantage to have. The strength of the pack doesnt include having damage reduction because you outnumbered your enemy. All this does is encourage people to win through outnumbering people. If you dont see the folly in this logic, youre a lost cause for anyone to converse with.
This is how zergs end up being what they are. This is how Cyrodiil becomes what it is. This is why numbers begin to trump absolutely everything else. Not because they brought more numbers, but the game put in mechanics to make numbers even stronger against people who have fewer. This isnt even a linear advantage, it becomes exponential. I think your group is spoken and accounted for. Its how we ended up with a fraction of the amount of people left PvPing in Cyrodiil today.
Soul_Demon wrote: »Players shouldnt punch through 'healing' because 'they have a lot of healers'. Having a lot of healers means its easy to heal everyone. Generally, everyone will stay alive. If they all stand in one place and the other group coordinates offensive damage - they shouldnt die because.. they had a lot of healers? LOL. All theyd have to do is not stand on top of each other.
However, AOE caps was giving damage reduction, so it had an incentive to stand on top of each other.
lolworthy quotes:
"Why should we nerf someone because he's standing next to six people?"
They are not nerfed standing next to each other. Unless you refer to changing AOE caps as a nerf to a poor mechanic.
"The advantage of being in a group is the strength of the pack."
What does this even mean? The strength of the pack ??? The strength of the pack is the numerical advantage, which is a rightful advantage to have. The strength of the pack doesnt include having damage reduction because you outnumbered your enemy. All this does is encourage people to win through outnumbering people. If you dont see the folly in this logic, youre a lost cause for anyone to converse with.
This is how zergs end up being what they are. This is how Cyrodiil becomes what it is. This is why numbers begin to trump absolutely everything else. Not because they brought more numbers, but the game put in mechanics to make numbers even stronger against people who have fewer. This isnt even a linear advantage, it becomes exponential. I think your group is spoken and accounted for. Its how we ended up with a fraction of the amount of people left PvPing in Cyrodiil today
Just out of curiosity, if it was professional football....would you set up the 6 best players you could find with best gear possible and complain that the full teams in the NFL dumpstered them? Would you say its a poor mechanic that 6 guys tried to take on a full team instead of fielded a proper team? Cyro tells you what to bring, (8-24) if you try to bring less than that there is only so far the argument works that you are doing so to reduce the lag. There is a point where it becomes more a stubborn insistence that those 6 are just better and being beaten by the excess players from the other teams and the NFL should change the rules to accommodate those 6. I mean you cant honestly say the rules should be adjusted to allow 6 really, really good football players to take on full teams because it would be good for the sport......or are you saying exactly that?
Im not sure an NFL football environment compares too well against an open world PvP environment. Youre meant to run into varying degrees of numbers. Im not advocating for any rule set changes to accommodate a 6 man group in that scenario. Im not even sure what youre referencing in the last post that really digs at the analogy either. Was trying to clear up AOE caps to somebody and how an artificial mechanic that adds defense to players outnumbering opponents doesnt exactly encourage a healthy environment. You can go ahead and bring 24 (also, where did Cyro prescribe 8-24? All group sizes are welcome, but not expected to be able to compete in all fights). What happens when you have to go up against 48 with your 24? Youll be splitting damage amongst targets and the chances of hitting people youre actually targeting with AOE for full damage becomes less and less likely. Sure you were outnumbered, that disadvantage was going to lead to an uphill battle, but now your damage doesnt even appropriately hit the right targets. What about when you hit 72? Any of this making sense?
I think zergs could be solved for the most part by completely eliminating the ability to even participate in all of the campaigns. One faction, one campaign. If you have toons on different campaigns, that's fine, but the can only play in a different campaign. No group porting either to cheat around the systems. There you go. Now we'll find campaigns without all the zergs.
I think zergs could be solved for the most part by completely eliminating the ability to even participate in all of the campaigns. One faction, one campaign. If you have toons on different campaigns, that's fine, but the can only play in a different campaign. No group porting either to cheat around the systems. There you go. Now we'll find campaigns without all the zergs.
This dead horse again. It's not like faction locks haven't been tried; we used to have them. We had zergs. We also had almost every campaign completely overrun by a single faction. Removing locks has been positive for the game overall, and we don't have the population to support more campaigns anyway -- which would be required to support everyone's characters.
Fengrush is only pointing out the history that the more ZOS has catered to and empowered zergs, the fewer people come to PvP. "If you don't like coming up against large groups, then don't. Go somewhere else." is exactly what people have done... go to other games. Not only has small group PvP suffered, but large group PvP as well.
RnR may be a big fish in Haderus, but you guys are not really a large group even with pugs tagging along. If you really want large scale pvp, Haderus is not the place to look for it.
P.S. Telling Fengrush "start using more skill in the game" is really funny since I've fought both of you.
Ummm LOTRO is getting ready to release another expansion, and is still going since what? 2007?
So its an MMO that's been running for 10 years...That's not a bad run.
Soul_Demon wrote: »I think zergs could be solved for the most part by completely eliminating the ability to even participate in all of the campaigns. One faction, one campaign. If you have toons on different campaigns, that's fine, but the can only play in a different campaign. No group porting either to cheat around the systems. There you go. Now we'll find campaigns without all the zergs.
This dead horse again. It's not like faction locks haven't been tried; we used to have them. We had zergs. We also had almost every campaign completely overrun by a single faction. Removing locks has been positive for the game overall, and we don't have the population to support more campaigns anyway -- which would be required to support everyone's characters.
Fengrush is only pointing out the history that the more ZOS has catered to and empowered zergs, the fewer people come to PvP. "If you don't like coming up against large groups, then don't. Go somewhere else." is exactly what people have done... go to other games. Not only has small group PvP suffered, but large group PvP as well.
RnR may be a big fish in Haderus, but you guys are not really a large group even with pugs tagging along. If you really want large scale pvp, Haderus is not the place to look for it.
P.S. Telling Fengrush "start using more skill in the game" is really funny since I've fought both of you.
Did you just say that we had faction locks and were overrun with players, so that didn't work....but now we don't have locks and are loosing servers and player populations and that shows it was a good thing?
Okay, let's take a look at what you're proposing. You're saying that since you have four players or less, you should be able to take out 40 players with 4. I'm kind of taking a look at that kind of logic and math, and it just doesn't add up as far as I can see. If you don't know what the analogy is meant by "Strength of the Pack", I can't help you with that. It's called an analogy.
On the one hand we have 40 players with a desire to play together. On the other hand, you have 4 players who would like to play together but really don't want to play with a bigger group than that. Now, you are suggesting that the math of the four players should be at least equal to or greater than the math of the 40 players. 40 players might be a slight exaggeration, so let's just cut it down to 24.
Since computers are all about numbers, programs are all about numbers. These numbers add up through builds to match what is happening on our screen. Now a number is the 4 players and what gear and skills they can run and the 24 players and their gear and skill that they can run. Those 24 players choose to group together either for fun, for strength, because they're a guild or w/e. Those 4 players group because they choose the smaller format. On what planet should the math and numbers of the 4 be greater to the math and numbers of the 24?
lordrichter wrote: »Joy_Division wrote: »But the thing is nobody feels they are being represented and everybody thinks the game has been balanced toward the style the don't play.
Yeah, to a certain extent, those who hold an opinion probably feel that way. To me, this means that ZOS is doing their thing, and not following a particular group.
RinaldoGandolphi wrote: »Joy_Division wrote: »I think @Earthewen raises a legitimate question.
But the thing is nobody feels they are being represented and everybody thinks the game has been balanced toward the style the don't play.
People say ZoS has been catering to "zerg guilds" and I just have to laugh. Because the changes to impulse, rapid maneuvers, barrier, steel tornado, the AoE cap damage increase, purge, AP adjustment for smaller groups, breath of life/LOS healing, increase to siege damage, proximity det, and numerous others have all been implemented because of loud forum backlash against "zergs," "ball-groups," "stack on Crown guilds," or whatever you want to call them. In the nearly two years I have been a member of one of the more visible of these guilds on the NA server, we have never once had a guild meeting with a developer. Not once.
This doesn't mean I don't think the game has been dumbed down or that I don't think it generally more disadvantageous to those who are outnumbered. It is But it is *not* because they are listening to Zergers. It is because ZoS does not have a clear articulated vision and lack coherence in picking the issues they do address (as well as coming up with random "fixes" to things that are not raised on these forums). They are a rudderless ship, from patch to patch they have a goal, but these goals are not consistent nor lead the game to a desired objective. As far as the source of who they listen to, it comes from everyone ... but "everyone" means say 4 playstyles you don't care about/detest in additional to your own. So only 1 out of 5 changes you are going to be happy about. In the end, ZoS winds up alienating everyone and nobody feels they are represented.
PvErs are convinced PvP whining ruins their end-game.
PvPers are convinced PvE "carebears" are dumbing the game down.
Non-streamers are convinced "1vXers" have a disproportionate influence because of their visibility and the ridiculously powerful builds that are possible.
Small-Scale players convinced every patch ZoS intentionally chips away at 1vX feasibility.
Etc., etc.
This is a really good post, and it hits on a lot of areas that are true, I'm not sure about the vision of the game moving forward. You right that the ship just doesn't seem to have a clear steering, and I'm not sure why that is. ZOS seems to have decent devs with experience so I'm not sure why things are the way they are many changes made are changes no one asked for such as moving 10% of Major Expedition speed bonus to sprint? Why? What did that accomplish exactly?
They keep re-inventing their game every 8 months we need small incremental fixes every few weeks not throwing the baby out with the bath water every few months.
Well it seems to me they have slowed down a bit and started to state their reasons for balance changes in the patchnotes. We shall see how that will play out in the future though. They don't seem to see proc sets or poisons for example as as much of an issue as most small scale players, which is perplexing to me. It's not as if reducing how much skill matters and adding more RNG to combat helps new players learn the game nor old players to continue to enjoy it. I'd think players want to feel as if their decisions and actions matter, yet these mechanics have the opposite effect.
I think one of the biggest issues is that we don't know what ZOS want ESO to be.
We all have our perceptions of what they want (what we want) and when ZOS does something to mess with that we scream and kick off about how they're listening to the select few and catering to specific crowds.
I am pretty sure they're actually sat there working towards the ESO they want (it is their game after all) and using some feedback which lines up with their vision and not using what doesn't.
It's easy to say "ZOS doesn't listen because they didn't do Y" but if Y is something they never wanted in the game to start with then they won't add it because we ask.
The truth of the matter is that I wanted to ask some hard questions that people were talking about in their TS and guild chats, but wasn't being asked in open forum. The large scale players wonder if they are being represented, and the fact that not one person here could say that they had even been tapped on the shoulder except for small scale players spoke volumes to me, which is a shame.
The truth of the matter is that I wanted to ask some hard questions that people were talking about in their TS and guild chats, but wasn't being asked in open forum. The large scale players wonder if they are being represented, and the fact that not one person here could say that they had even been tapped on the shoulder except for small scale players spoke volumes to me, which is a shame.
This statement right here is the main reason for my animosity (when manifested) on the forums. Its why i go on a rant about the "small pvp elite dictating the game for the rest of us".
I appreciate you starting this thread. See you in Haderus!
I think your group is spoken and accounted for. Its how we ended up with a fraction of the amount of people left PvPing in Cyrodiil today
I think your group is spoken and accounted for. Its how we ended up with a fraction of the amount of people left PvPing in Cyrodiil today
you keep saying this in multiple threads and i dont think its true. I run into zergs in IC, Trueflame, Azura, Haderus, there are players everywhere and no shortage. like what are you comparing to? launch? when hype was the most?
Stop spreading this skewed perception that ESO PvP is at an all time low. its not true.
A perception? The evidence is pretty concrete on the given numbers. This isnt just at release, this is patch to patch. Servers are not being added over time, they were reduced. Population caps have not been increased, they have been reduced, multiple times.
Activity on the PvP servers is not increasing, its stagnated at a low point. Also know tons of PC NA players that have dropped off in their play time drastically over the last few months.
Its not a skewed perception. Please indicate where you see actual growth in PvP or where the population was at a lower point and has since increased to our present day.
A perception? The evidence is pretty concrete on the given numbers. This isnt just at release, this is patch to patch. Servers are not being added over time, they were reduced. Population caps have not been increased, they have been reduced, multiple times.
Activity on the PvP servers is not increasing, its stagnated at a low point. Also know tons of PC NA players that have dropped off in their play time drastically over the last few months.
Its not a skewed perception. Please indicate where you see actual growth in PvP or where the population was at a lower point and has since increased to our present day.
Players come and go. its not about growth its about population stabilization. PVPers are not bleeding out of ESO. Servers arent ghost towns. There was a tremendous amount of hype at the launch of this game. Over time a lot of those players dropped off - thats expected of any mmo out there!
you citing patch to patch people leaving is a no-brainer. but i honestly dont think you have the numbers at all. In fact, I bet those numbers have INCREASED exponentially since the announcement of Morrowind. I know there has been steady growth since Dark Brotherhood.
Just because there were some well known pvp names at launch and they have all left, does NOT mean eso pvp is dying. it means they got banned or burnt out. Your stream numbers dont even represent eso pvp because frankly, people get bored with your stuff and stop tuning in.
You stating the game is in decline is just arrogance at its finest.
Also would you mind answering my question from above?
Is there any high profile pvp player who actually thinks the open world pvp playerbase isn´t declining?
The fact that Battlegrounds are being introduced is in direct response to the small scale pvp elite. Seriously you think this was in any kind of original layout of the game?
The fact that Battlegrounds are being introduced is in direct response to the small scale pvp elite. Seriously you think this was in any kind of original layout of the game?
June 2014 ESO Battlegrounds demo, 2 months after the game's release:
http://tamrielfoundry.com/2014/06/eso-e3-3v3-demo/
Speaking of pvp ghost town, have you seen Haderus this week? This is not a healthy, vibrant campaign right now. When a map can be painted a solid color on a Friday afternoon, or have 4 emps in a single day yesterday, it's got issues no matter how you slice it.
A perception? The evidence is pretty concrete on the given numbers. This isnt just at release, this is patch to patch. Servers are not being added over time, they were reduced. Population caps have not been increased, they have been reduced, multiple times.
Activity on the PvP servers is not increasing, its stagnated at a low point. Also know tons of PC NA players that have dropped off in their play time drastically over the last few months.
Its not a skewed perception. Please indicate where you see actual growth in PvP or where the population was at a lower point and has since increased to our present day.
Players come and go. its not about growth its about population stabilization. PVPers are not bleeding out of ESO. Servers arent ghost towns. There was a tremendous amount of hype at the launch of this game. Over time a lot of those players dropped off - thats expected of any mmo out there!
you citing patch to patch people leaving is a no-brainer. but i honestly dont think you have the numbers at all. In fact, I bet those numbers have INCREASED exponentially since the announcement of Morrowind. I know there has been steady growth since Dark Brotherhood.
Just because there were some well known pvp names at launch and they have all left, does NOT mean eso pvp is dying. it means they got banned or burnt out. Your stream numbers dont even represent eso pvp because frankly, people get bored with your stuff and stop tuning in.
You stating the game is in decline is just arrogance at its finest.
There was a tremendous amount of hype at the launch of this game. Over time a lot of those players dropped off - thats expected of any mmo out there!
you citing patch to patch people leaving is a no-brainer. but i honestly dont think you have the numbers at all.
but i honestly dont think you have the numbers at all. In fact, I bet those numbers have INCREASED exponentially since the announcement of Morrowind. I know there has been steady growth since Dark Brotherhood.
Just because there were some well known pvp names at launch and they have all left, does NOT mean eso pvp is dying. it means they got banned or burnt out. Your stream numbers dont even represent eso pvp because frankly, people get bored with your stuff and stop tuning in.
You stating the game is in decline is just arrogance at its finest.
the issue is that the small scale proponents are insisting that theirs is the best way, and unfortunately they do have the ear of the developers. have you heard of hte Council of PVPers? thats actually a thing. its real.
The fact that Battlegrounds are being introduced is in direct response to the small scale pvp elite. Seriously you think this was in any kind of original layout of the game?
June 2014 ESO Battlegrounds demo, 2 months after the game's release:
http://tamrielfoundry.com/2014/06/eso-e3-3v3-demo/
Speaking of pvp ghost town, have you seen Haderus this week? This is not a healthy, vibrant campaign right now. When a map can be painted a solid color on a Friday afternoon, or have 4 emps in a single day yesterday, it's got issues no matter how you slice it.
Hey, @NBrookus. Did anyone complain last campaign when it was all yellow? Or when it was all blue? Was that healthy?
The fact that Battlegrounds are being introduced is in direct response to the small scale pvp elite. Seriously you think this was in any kind of original layout of the game?
June 2014 ESO Battlegrounds demo, 2 months after the game's release:
http://tamrielfoundry.com/2014/06/eso-e3-3v3-demo/
Speaking of pvp ghost town, have you seen Haderus this week? This is not a healthy, vibrant campaign right now. When a map can be painted a solid color on a Friday afternoon, or have 4 emps in a single day yesterday, it's got issues no matter how you slice it.
Hey, @NBrookus. Did anyone complain last campaign when it was all yellow? Or when it was all blue? Was that healthy?