Why does it feel like if you aren't screaming at the top of your lungs about what your opinion is, ZOS doesn't seem to listen? Why does it feel like until you have a TWITCH channel that people subscribe to, you're opinions don't matter at all? When is ZOS going to take into account the opinions of the rest of us?
Theres plenty of changes that have happened to the game that most every big twitch streamer has opposed. One would assume from your post that the game has been shaped by the twitch streamers. If that were the case, the twitch community wouldnt be at such a dramatic low right now for ESO.
I believe you need to rethink the entire post.
I was once told by a player in my guild who is now a developer at ZOS that ZOS reads every single post on the forums. Every one. and they said that the best way to be heard was to post on the forums.
Idk if that was 100% true or whatever but they landed a job with zos so they knew something i didnt.
as to the OP, i think the big name streamers do in fact know a lot about ESO, whether that be game mechanics, system behavior, attunement to the overall direction the game is going however, i am wary of zos listening to them at all because at the end of the day they are being paid for streaming these games and I think alot of their perspective is geared towards garnering subscribers and views and donations. Thats a conflict of interest and i just cant trust the opinions of someone with that conflict of interest shaping the future of this game.
1. Here's the general guide, in approximate order of importance from my personal perspective
- Be calm and reasonable. Angry posts are harder to process, both because the actually worthwhile bits tend to be broken up by the angry bits, and just because it takes additional effort to filter out the negative vibes while you're trying to extract the useful information.
- "Show your working". The single most useful thing you can do in a post is to explain, in as much detail as possible, why. Simply stating things you believe to be true is somewhat unhelpful, as it's incumbent upon us as developers to be able to explain why we are making changes, and also to filter out things that players are saying because they are true from things that players are saying that they mistakenly believe to be true from things that players are saying that they know are false but hope will sway development decisions anyway. For both of these reasons, an explanation of why you are saying what you are saying is the biggest thing you can do (in combination with the previous point) to get a developer to make changes based on what you're saying. A lot of people seem to be under the misapprehension that simply stating their opinion should be enough for developers to change their mind; this isn't viable for a number of reasons, but the most obvious one is that any given thread will generally have multiple players stating mutually contradictory opinions. We have to be able to pick between them somehow, right?
- Be specific. I love players who actually present numbers rather than just saying "that is too big", because it makes it very clear what they're actually hoping to see, and gives context for what they find reasonable.
- Consider the whole picture. It's very easy to express an opinion about things that affect you directly. It's much rarer for people to consider how the changes they're suggesting affect other players, particularly those of different playstyles or levels of experience. As developers, we have to consider everyone, and that often involves tradeoffs. Your common-or-garden post says "this is what *I* want", and we have to then synthesize all those different points and figure out how to balance competing interests. Showing at least an awareness of this, and better still actually accounting for it in your working, is a good way to make a post more useful to a developer.
- Have a good, short opening paragraph. If your post starts off badly, I will jump through it quickly looking for anything that sticks out, because I have lots of posts to read and other work to do. If you catch my attention with your opening, I will read it carefully. Note here that I'm not saying it has to make an effort to be catching or provocative, just that a clear, well-written paragraph which meets all the other points in this list suggests that it's a post that's probably worth reading slowly.
- Be novel. Posts bringing up things that haven't previously been mentioned in the thread are generally more useful than posts repeating the same thing that's been mentioned twenty times. I want to properly clarify this: I'm *not* saying not to repeat points, or even that doing so isn't useful. Seeing the same thing brought up multiple times is a good indicator that there is a broad concern about a particular thing. It's not as powerful as a single post laying out succinctly and convincingly why a particular thing is problematic, but it's still useful information!
- Be nice to read. If you can be gently witty, or format and punctuate your post so it's easy to read, that will always score bonus points.
2. Nothing in this thread has been outright ignored. With fifty pages I'm happy to hold up my hand and say that some posts I skim-read because, as above, I have other work to do too, but I have read every post for some definition of "read". I have not replied to every post raising an important point, for a variety of reasons:
- In many cases a reply doesn't really add anything to the discussion
- In some cases that you are considering important posts, I probably simply didn't find the points they were making particularly compelling. YMMV, obviously
- I can't reply to everything, both because it would take forever and because it would destroy the rhythm of the thread.
- What a developer does and doesn't reply to tends to, over time, influence the character of the forum. I am less likely to respond to a post which makes good points in a bad way, because while good points are good, bad presentation is bad. Conversely, people making really good posts I will go out of my way to reply to, because I would like to see more posts like that.
3. This is kind of repeating the first question, at least in the case where I take it seriously rather than snarkily. I'm going to use this opportunity then to say why I replied to Shoogie's post:
- He starts off by giving a suggested rank for Titans. I am immediately reading this post carefully. There have been a lot of posts saying "caps take too long to research". Here is somebody actually proposing a solution. Excellent. (Yes, I note that he said the same thing earlier, I guess I didn't catch it the first time round? Sloppy reading on my part, sorry.)
- Good paragraph length, well written, clear, not angry. Good.
- Shows his working for what factors he's taking into account, and covers some edge cases (Hyasyoda lab). Lovely.
- Considers that his suggested number might be too low. I love posts which consider the possibility that they might be wrong, it shows great awareness of how balance actually works and suggests that the author is carefully considering their suggestion.
- Frames things in terms of typical player reactions, this is both a sign that the author is thinking about things from a good perspective, and also allows us to figure out where they're coming from and what other assumptions are being made.
- Thinks about new players in a way that's not transparently just about advancing their own interests. Rare as hens' teeth.
- Writes out a *** table, I love this, saves me doing math
- Thinking about interesting decisions, which suggests a decent understanding of game design principles.
- Considers the impact of other changes happening at the same time, which has been surprisingly uncommon in in the discussion of industry changes as a whole. (Also doubles down on this in the post about job costs a few posts further down.)
- Wraps up with some other suggestions for changes, and also mentions things he thinks seem reasonable as-is.
You'll note in my response that I don't agree with everything suggested, specifically with regard to T1 ammo. But the post as a whole is an excellent post that hits a whole lot of "good post" checkboxes at once, and as a result is really damn useful to me as a developer. In the absence of anyone else's input, and given that such things are within certain bounds largely arbitrary anyway (ie, there's no obvious compelling reason to home in on any specific number from a balance perspective), I may just end up kicking Titan rank to 600 simply because Shoogie suggested it and his reasoning looks sane.
Esgameplaya1 wrote: »Why does it feel like if you aren't screaming at the top of your lungs about what your opinion is, ZOS doesn't seem to listen? Why does it feel like until you have a TWITCH channel that people subscribe to, you're opinions don't matter at all? When is ZOS going to take into account the opinions of the rest of us?
Theres plenty of changes that have happened to the game that most every big twitch streamer has opposed. One would assume from your post that the game has been shaped by the twitch streamers. If that were the case, the twitch community wouldnt be at such a dramatic low right now for ESO.
I believe you need to rethink the entire post.
I can see why; who in there right mind would want to watch the same BS after three years on twitch.
Soul_Demon wrote: »I was once told by a player in my guild who is now a developer at ZOS that ZOS reads every single post on the forums. Every one. and they said that the best way to be heard was to post on the forums.
Idk if that was 100% true or whatever but they landed a job with zos so they knew something i didnt.
as to the OP, i think the big name streamers do in fact know a lot about ESO, whether that be game mechanics, system behavior, attunement to the overall direction the game is going however, i am wary of zos listening to them at all because at the end of the day they are being paid for streaming these games and I think alot of their perspective is geared towards garnering subscribers and views and donations. Thats a conflict of interest and i just cant trust the opinions of someone with that conflict of interest shaping the future of this game.
Might be just that where we are today feels more like it has gone the direction of the solo 1vx play style
In my opinion - actual skill through the fight and gameplay has been stripped through patches. CP, equipment, and mechanics (such as root/snare abuse) to broadly and shortly cover the difference of now vs before is a huge difference.
In my opinion - actual skill through the fight and gameplay has been stripped through patches. CP, equipment, and mechanics (such as root/snare abuse) to broadly and shortly cover the difference of now vs before is a huge difference.
It does feel like alot of outplay-enabling mechanics have been nerfed. It also feels like mechanics(eg hugely damaging random procs) have been added specifically to narrow the gap between low skill players and high skill players.
How do you know this, do you have the entire list of players or guilds they've spoken with?Here's the thing though. Who are they accommodating? Are they ONLY listening to people who have one play style?
Publius_Scipio wrote: »Lol at all the people saying unsub and stop buying crowns. The forums are such a microcosm and many forget that. The ESO population has grown. Probably saw a good size boost when One Tamriel came out, and I expect Morrowind to sell well and for the population to grow yet again.
There was a crusade against crown crates on the forums.... Last I knew crown crates are still around, still being updated, and I see people flying all over all the zones with crown crate mounts and what not. Not to mention all the elk mounts I see (weren't they something like $40 USD when first released?)
You have players returning to ESO. Come to think of it, for all the "hate" ESO receives you have a lot of the (perma?) banned chumps purchasing the game again, creating new account, and coming back. Of course Scipio still makes fun of them lolscipiolol.
Esgameplaya1 wrote: »Why does it feel like if you aren't screaming at the top of your lungs about what your opinion is, ZOS doesn't seem to listen? Why does it feel like until you have a TWITCH channel that people subscribe to, you're opinions don't matter at all? When is ZOS going to take into account the opinions of the rest of us?
Theres plenty of changes that have happened to the game that most every big twitch streamer has opposed. One would assume from your post that the game has been shaped by the twitch streamers. If that were the case, the twitch community wouldnt be at such a dramatic low right now for ESO.
I believe you need to rethink the entire post.
I can see why; who in there right mind would want to watch the same BS after three years on twitch.
Its a fair consideration - but not the issue at all. In my opinion - actual skill through the fight and gameplay has been stripped through patches. CP, equipment, and mechanics (such as root/snare abuse) to broadly and shortly cover the difference of now vs before is a huge difference.Soul_Demon wrote: »I was once told by a player in my guild who is now a developer at ZOS that ZOS reads every single post on the forums. Every one. and they said that the best way to be heard was to post on the forums.
Idk if that was 100% true or whatever but they landed a job with zos so they knew something i didnt.
as to the OP, i think the big name streamers do in fact know a lot about ESO, whether that be game mechanics, system behavior, attunement to the overall direction the game is going however, i am wary of zos listening to them at all because at the end of the day they are being paid for streaming these games and I think alot of their perspective is geared towards garnering subscribers and views and donations. Thats a conflict of interest and i just cant trust the opinions of someone with that conflict of interest shaping the future of this game.
Might be just that where we are today feels more like it has gone the direction of the solo 1vx play style
Like.. what game are some people playing? Did streamers ask for poisons that can be applied by multiple people so when were outnumbered we get absolutely crushed on resources while giving a static ult gen regardless of the amount of people were fighting to ensure simply being outnumbered will result in eventual death? This game is in a terrible place for 1vX experience. The success you have is due to your opponent either not coming to the fight with the right build or enough CP. These didnt use to be the heavily deciding factors.
How do you know this, do you have the entire list of players or guilds they've spoken with?Here's the thing though. Who are they accommodating? Are they ONLY listening to people who have one play style?
The invites recently were to test specific content (small arena PvP) and Morrowind.
From the names we know they invited PvP and PvE players who have a solid grasp and understanding of the games current mechanics as this was their focus point.
If they're looking to make changes on Cyrodiil they would be asking the Cyrodiil community or checking forums. Brian is actually one of the better developers for posting changes and ideas on the forums to get player feedback.
How do you know this, do you have the entire list of players or guilds they've spoken with?Here's the thing though. Who are they accommodating? Are they ONLY listening to people who have one play style?
The invites recently were to test specific content (small arena PvP) and Morrowind.
From the names we know they invited PvP and PvE players who have a solid grasp and understanding of the games current mechanics as this was their focus point.
If they're looking to make changes on Cyrodiil they would be asking the Cyrodiil community or checking forums. Brian is actually one of the better developers for posting changes and ideas on the forums to get player feedback.
I'm ASKING for information here. NOT making a declaration!!!! I'm still looking for an answer.
Here's the thing though. Who are they accommodating? Are they ONLY listening to people who have one play style? Let's face it. There is no right or wrong play style especially for PVP. There is a group play and a smaller, ganker style. I feel as though the group play style is woefully under represented in the grand scheme of things. I'm certainly not the one to ask about what to do for an MMO. I just play the game as it stands now. I have some ideas, but usually it has to do with getting a guild banner on my house. LOL
However, there are some really good raid leads out there that could give some great ideas on ways to improve group play especially in PVP. Why aren't those guys being heard? I feel as though the ganker types are so loud, they just want to drown out anyone whose play style is different from theirs. Who, in this forum right now, is a large group raid lead and knows for a fact that they are being heard and their suggestions put into action?
This game was marketed as a guild versus guild PVP in the beginning. However, it has changed due to the crying of the ganker who couldn't kill the massive groups they encountered on the field. That's like a person getting on the forums and crying and screaming because the couldn't 1v1 the boss of VMOL and ZOS saying, "Awwww, that's okay. We'll change it so you can."
Soul_Demon wrote: »Esgameplaya1 wrote: »Why does it feel like if you aren't screaming at the top of your lungs about what your opinion is, ZOS doesn't seem to listen? Why does it feel like until you have a TWITCH channel that people subscribe to, you're opinions don't matter at all? When is ZOS going to take into account the opinions of the rest of us?
Theres plenty of changes that have happened to the game that most every big twitch streamer has opposed. One would assume from your post that the game has been shaped by the twitch streamers. If that were the case, the twitch community wouldnt be at such a dramatic low right now for ESO.
I believe you need to rethink the entire post.
I can see why; who in there right mind would want to watch the same BS after three years on twitch.
Its a fair consideration - but not the issue at all. In my opinion - actual skill through the fight and gameplay has been stripped through patches. CP, equipment, and mechanics (such as root/snare abuse) to broadly and shortly cover the difference of now vs before is a huge difference.Soul_Demon wrote: »I was once told by a player in my guild who is now a developer at ZOS that ZOS reads every single post on the forums. Every one. and they said that the best way to be heard was to post on the forums.
Idk if that was 100% true or whatever but they landed a job with zos so they knew something i didnt.
as to the OP, i think the big name streamers do in fact know a lot about ESO, whether that be game mechanics, system behavior, attunement to the overall direction the game is going however, i am wary of zos listening to them at all because at the end of the day they are being paid for streaming these games and I think alot of their perspective is geared towards garnering subscribers and views and donations. Thats a conflict of interest and i just cant trust the opinions of someone with that conflict of interest shaping the future of this game.
Might be just that where we are today feels more like it has gone the direction of the solo 1vx play style
Like.. what game are some people playing? Did streamers ask for poisons that can be applied by multiple people so when were outnumbered we get absolutely crushed on resources while giving a static ult gen regardless of the amount of people were fighting to ensure simply being outnumbered will result in eventual death? This game is in a terrible place for 1vX experience. The success you have is due to your opponent either not coming to the fight with the right build or enough CP. These didnt use to be the heavily deciding factors.
The things I notice may be the result of other outside influence's or just ZOS making decisions and not sharing exactly why. Things like Rapids caps, Barrier, Prox Det, Purge ect have been changed for whatever reason- but from PvP perspective it can easily feel like those were viable and reduced from complaints they favored larger groups due to the number of players who could be hit with them.
Most of the complaints I saw on forums seemed to be along the lines of "we are just four guys, why should a group of 16 players be able to have five people available to constantly use those skills when we only have four of us total. Those skills need caps to help small man groups" So, streamers may not have asked for poisons- but to me it sounds familiar as those statements about Purge, Rapids, Prox Det and Barrier are OP (insert Eye of the Storm next)- large groups can afford to cast more of them, four man groups don't have that ability because of our size so we need to look at them more closely and find a way to drop down effectiveness with caps to help the small groups.
The bugs we have had for ages seem to still be ever present and lag still an issue to this day.....but we have battlefields coming out with our next game installment. This could be seen as another catering to specific playstyle, especially when you consider the man hours into this when we could already do this in game if we choose to in cyro.....something the streamers have spoken about for a very long time. The changes without knowing why can easily feel like the directions are funneled into a small man or 1vx playstyle. Maybe someone knows why and can say for sure that it was not that at all.
Joy_Division wrote: »But the thing is nobody feels they are being represented and everybody thinks the game has been balanced toward the style the don't play.
Joy_Division wrote: »I think @Earthewen raises a legitimate question.
But the thing is nobody feels they are being represented and everybody thinks the game has been balanced toward the style the don't play.
People say ZoS has been catering to "zerg guilds" and I just have to laugh. Because the changes to impulse, rapid maneuvers, barrier, steel tornado, the AoE cap damage increase, purge, AP adjustment for smaller groups, breath of life/LOS healing, increase to siege damage, proximity det, and numerous others have all been implemented because of loud forum backlash against "zergs," "ball-groups," "stack on Crown guilds," or whatever you want to call them. In the nearly two years I have been a member of one of the more visible of these guilds on the NA server, we have never once had a guild meeting with a developer. Not once.
This doesn't mean I don't think the game has been dumbed down or that I don't think it generally more disadvantageous to those who are outnumbered. It is But it is *not* because they are listening to Zergers. It is because ZoS does not have a clear articulated vision and lack coherence in picking the issues they do address (as well as coming up with random "fixes" to things that are not raised on these forums). They are a rudderless ship, from patch to patch they have a goal, but these goals are not consistent nor lead the game to a desired objective. As far as the source of who they listen to, it comes from everyone ... but "everyone" means say 4 playstyles you don't care about/detest in additional to your own. So only 1 out of 5 changes you are going to be happy about. In the end, ZoS winds up alienating everyone and nobody feels they are represented.
PvErs are convinced PvP whining ruins their end-game.
PvPers are convinced PvE "carebears" are dumbing the game down.
Non-streamers are convinced "1vXers" have a disproportionate influence because of their visibility and the ridiculously powerful builds that are possible.
Small-Scale players convinced every patch ZoS intentionally chips away at 1vX feasibility.
Etc., etc.
Joy_Division wrote: »They are a rudderless ship, from patch to patch they have a goal, but these goals are not consistent nor lead the game to a desired objective.
Soul_Demon wrote: »If the new players can not get plugged in right away in PvP with small groups or guilds, the learning curve must feel so steep that it seems the only way to go is mass up and mindlessly hit buttons. I don't think its really wise to have the new player experience on how to play the game learned in forums or simply running out into Cyro solo to get scooped up into a mob for survival.