As much as I hate no cp pvp(and I hate it more than anyone I know), no cp battlegrounds is definitely the way to go.It will also make players be more thoughtful about their resources.
No, sustain is basically the exact same once you've adjusted your build. A Magdk for instance can run 2x Bloodspawn 5x Heavy Seducer, 5x Alteration & 1 Cost reduction and have basically endless sustain.
Completely agree I would love them doing this for Open world PVP and BattleGrounds make it skill base and not my armor did the damage for me.Sneaky-Snurr wrote: »Personally, no-CP with ZERO proc sets should be implemented by ZoS.
Then let's see how all these 'oh but no-CP is greatt!' people who use proc sets would like it if there are no said sets.
If you say CP is a 'crutch', then so is proc sets. Disable BOTH so now we'll have a much more leveled playing field.
andreasranasen wrote: »ESO turning into Guild Wars 2 with their horizontal progression...
Sneaky-Snurr wrote: »Personally, no-CP with ZERO proc sets should be implemented by ZoS.
Then let's see how all these 'oh but no-CP is greatt!' people who use proc sets would like it if there are no said sets.
If you say CP is a 'crutch', then so is proc sets. Disable BOTH so now we'll have a much more leveled playing field.
Why are people saying it's confirmed when Rich just said they're leaning towards it?
Emma_Overload wrote: »This is a disaster if it's true. ZOS is slapping long term players in the face if they completely remove CP from even one section of the game. It would be much better if they have CP and no-CP versions of the battlegrounds like they do for regular PvP.
KochDerDamonen wrote: »
Yes, CP is a crutch. It's free max resources, mitigation, damage, sustain, other little boons from the point stars... You can play a lot sloppier versus a person with lower CP than you than someone on a level field, in PvP. Whatever in Cyrodiil AvAvA where you have all sorts of gear, CP, and skill levels and masses of people skrimishing and clashing.
Rohamad_Ali wrote: »I don't understand the point in keeping the champion points system if they are not going to continue making content for it . Feels like a wasted grind . Ignoring it is not addressing the problem . This means gearing differently for some classes also . A pain as well and expensive .
I know it will help with balance making these no cp but some day the problem needs to corrected . Along with proc sets .
MLGProPlayer wrote: »andreasranasen wrote: »ESO turning into Guild Wars 2 with their horizontal progression...
Horizontal progression is superior to vertical progression because it rewards skill instead of time invested.
@hmsdragonflyhmsdragonfly wrote: »Procset isn't that much of a big deal in no CP PvP anymore. Sure it's great in Xv1 where many procset users hit you at the same time so it's annoying, but in 1v1 or 1vX situations, proc set isn't that great compared to sets that boost your overall damage like Spriggan, Automaton etc.
Especially if you stack procsets, you will have 0 sustain.
Sneaky-Snurr wrote: »@hmsdragonflyhmsdragonfly wrote: »Procset isn't that much of a big deal in no CP PvP anymore. Sure it's great in Xv1 where many procset users hit you at the same time so it's annoying, but in 1v1 or 1vX situations, proc set isn't that great compared to sets that boost your overall damage like Spriggan, Automaton etc.
Especially if you stack procsets, you will have 0 sustain.
I have to respectfully disagree, friend. With no CP points invested in damage mitigation, proc sets are usually BiS when it comes to killing players even when the proc sets are no longer able to crit.
And talking about sustain, you don't necessarily have to have ridiculous amounts of sustain to proc armour sets given how often they proc anyways regardless of the % shown.
In any given fight, you WILL proc at least once (and that's on a worst case scenario). It only takes one proc to burst down most of a target's health in Azura's Star. The remainder is either CC & burst or executes.
That said, proc sets provide a significant, 'free' DPS potential which is by no means a skillful play.
Bottomline, proc sets promote laziness and does no good for the players in developing their combat skills and intuition. They should be removed completely from the game like how it was back in the days, no proc sets and more player skills.
As much as I hate no cp pvp(and I hate it more than anyone I know), no cp battlegrounds is definitely the way to go.It will also make players be more thoughtful about their resources.
No, sustain is basically the exact same once you've adjusted your build. A Magdk for instance can run 2x Bloodspawn 5x Heavy Seducer, 5x Alteration & 1 Cost reduction and have basically endless sustain.
That's the point though, to change your build....
MLGProPlayer wrote: »andreasranasen wrote: »ESO turning into Guild Wars 2 with their horizontal progression...
Horizontal progression is superior to vertical progression because it rewards skill instead of time invested.
Speak for yourself, I'm at the CP cap and I'm glad they're leaning toward no-CP in BGs.Emma_Overload wrote: »This is a disaster if it's true. ZOS is slapping long term players in the face if they completely remove CP from even one section of the game.
Speak for yourself, I'm at the CP cap and I'm glad they're leaning toward no-CPs in BG.Emma_Overload wrote: »This is a disaster if it's true. ZOS is slapping long term players in the face if they completely remove CP from even one section of the game.
andreasranasen wrote: »ESO turning into Guild Wars 2 with their horizontal progression...