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Most Warden Skill tooltips and passives

  • paulsimonps
    paulsimonps
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    actosh wrote: »
    Looks nice. Jack of all trades. Master of none. We'll have to wait for the morphs, but doesn't look like warden will out dps a magSorc or out resource a StamDK tank. The healing buffs look like a good complement for templars. I could see many raid groups bringing one templar and one warden.

    Yea when I got to play test it the warden did not really have the same resource management that a DK had, the Stamina morph of the Netch was tricky to use cause it gives you stamina back over time but it costs stamina to use. Its no Helping Hand that's for sure and you end up missing Battle Roar. However they do make incredible off tanks cause if they are in a situation where they can get breathing room in their tanking or tanking adds that don't need to be perma blocked then they can give really strong support to the rest of the group. Like Buffs, debuffs and healing. I would definitely run a Warden Tank a long side a DK Tank in vSO, vMoL and vHRC HM.

    How much stam does the netch return?

    Roughly 5k over 30 seconds. It was noticeable, but it does have a Stamina cost as well, which cuts down on the efficiency. It'd be nice if there was some sort of interaction where if you deal a certain amount of damage it gives more, or gives more based on % missing Resource.

    That or have it cost the opposite of what it gives like the Sorcs, it would be a resource over time rather than a giant one directly, so still different from what the sorcs have.
  • waitwhat
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    Cinbri wrote: »
    As fan of visual effects I would say it would be fun to see screenshots of visual effects of some skills, like this blooming field, or this cone heal of mushrooms.

    Hmm. I hope those effects don't make people lag out in trials.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • paulsimonps
    paulsimonps
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    actosh wrote: »
    Looks nice. Jack of all trades. Master of none. We'll have to wait for the morphs, but doesn't look like warden will out dps a magSorc or out resource a StamDK tank. The healing buffs look like a good complement for templars. I could see many raid groups bringing one templar and one warden.

    Yea when I got to play test it the warden did not really have the same resource management that a DK had, the Stamina morph of the Netch was tricky to use cause it gives you stamina back over time but it costs stamina to use. Its no Helping Hand that's for sure and you end up missing Battle Roar. However they do make incredible off tanks cause if they are in a situation where they can get breathing room in their tanking or tanking adds that don't need to be perma blocked then they can give really strong support to the rest of the group. Like Buffs, debuffs and healing. I would definitely run a Warden Tank a long side a DK Tank in vSO, vMoL and vHRC HM.

    How much stam does the netch return?

    79 stamina or magicka per 0.5s if I remember right. It does not scale with anything but level so you can't make it go higher than that. But without any cost reduction it costs little over 2k to cast it.
    Edited by paulsimonps on March 12, 2017 6:31PM
  • datgladiatah
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    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
  • paulsimonps
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    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
  • Anti_Virus
    Anti_Virus
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    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.

    What is the wardens resource management machanic?
    Power Wealth And Influence.
  • paulsimonps
    paulsimonps
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    Anti_Virus wrote: »
    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.

    What is the wardens resource management machanic?

    Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.

    What is the wardens resource management machanic?

    Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.

    Cool, does the warden have access to major brutality?
    Power Wealth And Influence.
  • paulsimonps
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    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.

    What is the wardens resource management machanic?

    Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.

    Cool, does the warden have access to major brutality?

    Stam morph of the netch gives that instead of Major Sorcery
  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.

    What is the wardens resource management machanic?

    Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.

    Cool, does the warden have access to major brutality?

    Stam morph of the netch gives that instead of Major Sorcery

    Awesome, so if you were to play a 'ranger' or even a 'druid' can you mix and max the other class trees effectively with animal companions?

    Also how would you play from range effectively? Like how magic sorcs can teleport/ mine camp. You don't have to answer the first question if you can't but this one is more important.
    Edited by Anti_Virus on March 12, 2017 10:36PM
    Power Wealth And Influence.
  • Lexxypwns
    Lexxypwns
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    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.

    What is the wardens resource management machanic?

    Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.

    Cool, does the warden have access to major brutality?

    Stam morph of the netch gives that instead of Major Sorcery

    Awesome, so if you were to play a 'ranger' or even a 'druid' do you can you mix and max the other class trees effectively with animal companions?

    Also how would you play from range effectively? Like how magic sorcs can teleport/ mine camp. You don't have to answer the first question if you can't but this one is more important.

    There's the gtaoe major defile for one thing. Also, snares and roots and kiting. It probably will play more like a ranged mageblade than msorc though(if you're building for ranged)
  • Anti_Virus
    Anti_Virus
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    Lexxypwns wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.

    What is the wardens resource management machanic?

    Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.

    Cool, does the warden have access to major brutality?

    Stam morph of the netch gives that instead of Major Sorcery

    Awesome, so if you were to play a 'ranger' or even a 'druid' do you can you mix and max the other class trees effectively with animal companions?

    Also how would you play from range effectively? Like how magic sorcs can teleport/ mine camp. You don't have to answer the first question if you can't but this one is more important.

    There's the gtaoe major defile for one thing. Also, snares and roots and kiting. It probably will play more like a ranged mageblade than msorc though(if you're building for ranged)

    Nice.
    Power Wealth And Influence.
  • SirDopey
    SirDopey
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    Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$
    NA PC | AD
    xx Doc Holliday xx
  • paulsimonps
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    SirDopey wrote: »
    Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$

    Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w
  • Valderis
    Valderis
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    @paulsimonps

    Do you have Info on Morphs?


    Has any info been released regarding Morphs?
    Jone and Jode are in a dance. Who leads, you ask? There, lies the wisdom of my ancestors... - Ra'fiiq
  • pieratsos
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    SirDopey wrote: »
    Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$

    Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w

    Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes. The other classes still have outdated/useless passives and have gone through many nerfs/buffs since launch that changed the classes way too much. The warden wont have any outdated passives from previous patches and most likely all abilities will be useful to some extend making a lot of different types of builds viable in the current meta.

    In PVE this may not be obvious cause many buffs are either useless or provided by other means but in PVP they will be most likely OP. Maybe even way too OP. They have literally everything. Burst heals, hots, major sorcery, major prophecy, minor berserk, major mending, expedition, dots, spammable dps, purge, ridiculous sustain, tankiness, burst. Snares are arguably the most broken mechanic in PVP and they have unlimited snares and snare effectiveness reduction. They even have abilities scaling of max hp. And judging by what blazing shield builds can do that dont even have any reliable source of healing and wrobel's obsession of making health a viable stat to invest in, i cant imagine what a warden will do with dmg and healing scaling of max hp. The only weakness they seem to have is no execute since the bear is an ult and cant be considered an execute. Sorcs and magblades are still whining about reflective scales hardcountering their classes and that ability costs tons of resources and its buggy af. Imagine the complaints when they go up against wardens that can absorb everything they throw at them and feeding them magicka in the process. Also that teleport gate if used effectively or abused if u prefer, it will be a death sentence of entire raids. And im not even talking about the numbers on their abilities. But if those numbers are actually to be believed then god help us. 20k tooltip unbuffed that is also an execute and costs 75 ult. If that bear isnt squishy it will one shot everything in its path and i doubt that it will be easily avoidable when everyone is snared to oblivion. Or the winters embrace ult that looks like a destro ult on steroids.

    This is all just speculation ofc but it doesnt look like the warden will be balanced with other classes. Like i said it is created in the current meta and that alone is enough to make them OP. The fact that it is locked behind the expansion is an extra indication that they will be OP. We all expected this to happen so there is no point denying it. Im not saying that its P2W cause it isnt no matter how OP the warden will be but then again people called craft bags P2W so dont expect something different now.
    Edited by pieratsos on March 13, 2017 2:53AM
  • paulsimonps
    paulsimonps
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    pieratsos wrote: »
    SirDopey wrote: »
    Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$

    Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w

    Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes. The other classes still have outdated/useless passives and have gone through many nerfs/buffs since launch that changed the classes way too much. The warden wont have any outdated passives from previous patches and most likely all abilities will be useful to some extend making a lot of different types of builds viable in the current meta.

    In PVE this may not be obvious cause many buffs are either useless or provided by other means but in PVP they will be most likely OP. Maybe even way too OP. They have literally everything. Burst heals, hots, major sorcery, major prophecy, minor berserk, major mending, expedition, dots, spammable dps, purge, ridiculous sustain, tankiness, burst. Snares are arguably the most broken mechanic in PVP and they have unlimited snares and snare effectiveness reduction. They even have abilities scaling of max hp. And judging by what blazing shield builds can do that dont even have any reliable source of healing and wrobel's obsession of making health a viable stat to invest in, i cant imagine what a warden will do with dmg and healing scaling of max hp. The only weakness they seem to have is no execute since the bear is an ult and cant be considered an execute. Sorcs and magblades are still whining about reflective scales hardcountering their classes and that ability costs tons of resources and its buggy af. Imagine the complaints when they go up against wardens that can absorb everything they throw at them and feeding them magicka in the process. Also that teleport gate if used effectively or abused if u prefer, it will be a death sentence of entire raids. And im not even talking about the numbers on their abilities. But if those numbers are actually to be believed then god help us. 20k tooltip unbuffed that is also an execute and costs 75 ult. If that bear isnt squishy it will one shot everything in its path and i doubt that it will be easily avoidable when everyone is snared to oblivion. Or the winters embrace ult that looks like a destro ult on steroids.

    This is all just speculation ofc but it doesnt look like the warden will be balanced with other classes. Like i said it is created in the current meta and that alone is enough to make them OP. The fact that it is locked behind the expansion is an extra indication that they will be OP. We all expected this to happen so there is no point denying it. Im not saying that its P2W cause it isnt no matter how OP the warden will be but then again people called craft bags P2W so dont expect something different now.

    I love the negativity, its amazing. This happens with every update and every change so far, people just S all over it and then a few months later its the new common law and everyone is ok with it. Look at no regen while blocking, people hated on it and now everyone is completely fine with it.

    We didn't just throw patch work build on the wardens when we tested. We where there to test its fullest potential and that's what we did. Sure there will be more ways then what we managed to figure out to use it when it goes live but that doesn't mean we didn't find some really strong builds to use, and all of them seemed fairly well balanced in PvP with what the others had since we actually faced of against the other classes too. And people keep listing all of these buffs that the Warden have but remember you can't have them all at the same time, you have to choose, if you have all the buff abilities you will not have any offensive damage abilities. So go ahead, buff yourself however much you want while others with moderate buffs and actual damage abilities tear you up.
  • Lexxypwns
    Lexxypwns
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    Anti_Virus wrote: »
    Lexxypwns wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource

    As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.

    What is the wardens resource management machanic?

    Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.

    Cool, does the warden have access to major brutality?

    Stam morph of the netch gives that instead of Major Sorcery

    Awesome, so if you were to play a 'ranger' or even a 'druid' do you can you mix and max the other class trees effectively with animal companions?

    Also how would you play from range effectively? Like how magic sorcs can teleport/ mine camp. You don't have to answer the first question if you can't but this one is more important.

    There's the gtaoe major defile for one thing. Also, snares and roots and kiting. It probably will play more like a ranged mageblade than msorc though(if you're building for ranged)

    Nice.

    Its just speculation, but there's snares and ranged damage, there's area denial, there's mobility... there's also other passives to allow you to stand and fight, but speaking from a ranged perspective, I imagine you'll be keeping up snares, using the defile to protect your ground and the spell absorb to stop some ranged damage with kiting to keep from being overwhelmed,
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    SirDopey wrote: »
    Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$

    Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w

    Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes. The other classes still have outdated/useless passives and have gone through many nerfs/buffs since launch that changed the classes way too much. The warden wont have any outdated passives from previous patches and most likely all abilities will be useful to some extend making a lot of different types of builds viable in the current meta.

    In PVE this may not be obvious cause many buffs are either useless or provided by other means but in PVP they will be most likely OP. Maybe even way too OP. They have literally everything. Burst heals, hots, major sorcery, major prophecy, minor berserk, major mending, expedition, dots, spammable dps, purge, ridiculous sustain, tankiness, burst. Snares are arguably the most broken mechanic in PVP and they have unlimited snares and snare effectiveness reduction. They even have abilities scaling of max hp. And judging by what blazing shield builds can do that dont even have any reliable source of healing and wrobel's obsession of making health a viable stat to invest in, i cant imagine what a warden will do with dmg and healing scaling of max hp. The only weakness they seem to have is no execute since the bear is an ult and cant be considered an execute. Sorcs and magblades are still whining about reflective scales hardcountering their classes and that ability costs tons of resources and its buggy af. Imagine the complaints when they go up against wardens that can absorb everything they throw at them and feeding them magicka in the process. Also that teleport gate if used effectively or abused if u prefer, it will be a death sentence of entire raids. And im not even talking about the numbers on their abilities. But if those numbers are actually to be believed then god help us. 20k tooltip unbuffed that is also an execute and costs 75 ult. If that bear isnt squishy it will one shot everything in its path and i doubt that it will be easily avoidable when everyone is snared to oblivion. Or the winters embrace ult that looks like a destro ult on steroids.

    This is all just speculation ofc but it doesnt look like the warden will be balanced with other classes. Like i said it is created in the current meta and that alone is enough to make them OP. The fact that it is locked behind the expansion is an extra indication that they will be OP. We all expected this to happen so there is no point denying it. Im not saying that its P2W cause it isnt no matter how OP the warden will be but then again people called craft bags P2W so dont expect something different now.

    I love the negativity, its amazing. This happens with every update and every change so far, people just S all over it and then a few months later its the new common law and everyone is ok with it. Look at no regen while blocking, people hated on it and now everyone is completely fine with it.

    We didn't just throw patch work build on the wardens when we tested. We where there to test its fullest potential and that's what we did. Sure there will be more ways then what we managed to figure out to use it when it goes live but that doesn't mean we didn't find some really strong builds to use, and all of them seemed fairly well balanced in PvP with what the others had since we actually faced of against the other classes too. And people keep listing all of these buffs that the Warden have but remember you can't have them all at the same time, you have to choose, if you have all the buff abilities you will not have any offensive damage abilities. So go ahead, buff yourself however much you want while others with moderate buffs and actual damage abilities tear you up.
    First you tell people that its hard to tell about how good they will be even in PVE cause you were not used to it and u only had 3 days to test it and now you suddenly tested the warden to its full potential in 3 days? Make up ur mind.

    There is absolutely no negativity here. Im just calling out what seems to be obvious to a lot of people. As ive said we all prety much expected it and i literally said its all just speculation now. The only one with negativity here is you. People are still coming up with every sort of different broken build they can come up with months after each patch drops on classes they have been playing for almost 3 years. We also test builds on PTS for a whole month on those classes and broken abilities, mechanics still go on live. How can you have possibly played a class that u have never touched before to its full potential in 3 days without even seeing its capabilities in an actual PVP environment. Thats completely absurd. 3 days is barely enough time to test one specific build to its full potential on a class that u actually know. Let alone test a whole class that u have never touched before. And just because you cant have all of them at the same time, it doesnt make it any less OP. You dont need all that to make a broken build. Lol. Just look at what is happening in cyro now. You dont need 5 different abilities that heal you or do dmg. The possibilities from all those abilities are endless. You dont even need to use any abilities from weapons skill lines etc cause u have everything u need in the class. No other class has this luxury. Its not balanced with the other classes. Thats very obvious and was actually expected cause the class has no outdated mechanics. And if u want to actually go by the numbers and what i can get, well i can get major toughness, major mending, major prophecy, major defile, major sorcery, major expedition, minor berserk, major endurance from using 4 abilities. Those 4 abilities also give me a cleanse, sustain and heals. Shouldnt be too hard to find space for dmg and other utility right?

    Edited by pieratsos on March 13, 2017 4:45AM
  • LordGavus
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    pieratsos wrote: »
    SirDopey wrote: »
    Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$

    Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w

    Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes.

    Yes 3 days isn't long enough for a proper test, but how long have you tested it for?

    From these comments I'm seeing mild optimism regarding balance.
    If you have tested it then your 3 day experience is as invalid as the others.

    If you haven't tested it, then chill. There's still 3 months of testing and changes that come before release.

  • Anhedonie
    Anhedonie
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    SirDopey wrote: »
    Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$

    Sorry to burst your bubble, but when every skill is useful, it means that class is balanced.
    When 1 out of 3 trees is useless, it's called UNbalanced. It's not like the warden is OP. It's the other classes that suffer from..."DK doesn't have an execute and this is his cool feature" mentality.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Didaco
    Didaco
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    Arr the pics taken on a character using light armor? Those costs seem pretty low.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Awesome! Thanks @MissBizz !!!

    It almost seems like something that Templar wishes it could be :P
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Wing wrote: »
    that mass major ward and resolve is sick, and well over 20 sec to boot?

    I feel like DK's are going to be out as the go to tank class soon.

    warden seems to just have so much going on in its kit.

    DK still has chain pull.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    pieratsos wrote: »
    SirDopey wrote: »
    Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$

    Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w

    Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes. The other classes still have outdated/useless passives and have gone through many nerfs/buffs since launch that changed the classes way too much. The warden wont have any outdated passives from previous patches and most likely all abilities will be useful to some extend making a lot of different types of builds viable in the current meta.

    In PVE this may not be obvious cause many buffs are either useless or provided by other means but in PVP they will be most likely OP. Maybe even way too OP. They have literally everything. Burst heals, hots, major sorcery, major prophecy, minor berserk, major mending, expedition, dots, spammable dps, purge, ridiculous sustain, tankiness, burst. Snares are arguably the most broken mechanic in PVP and they have unlimited snares and snare effectiveness reduction. They even have abilities scaling of max hp. And judging by what blazing shield builds can do that dont even have any reliable source of healing and wrobel's obsession of making health a viable stat to invest in, i cant imagine what a warden will do with dmg and healing scaling of max hp. The only weakness they seem to have is no execute since the bear is an ult and cant be considered an execute. Sorcs and magblades are still whining about reflective scales hardcountering their classes and that ability costs tons of resources and its buggy af. Imagine the complaints when they go up against wardens that can absorb everything they throw at them and feeding them magicka in the process. Also that teleport gate if used effectively or abused if u prefer, it will be a death sentence of entire raids. And im not even talking about the numbers on their abilities. But if those numbers are actually to be believed then god help us. 20k tooltip unbuffed that is also an execute and costs 75 ult. If that bear isnt squishy it will one shot everything in its path and i doubt that it will be easily avoidable when everyone is snared to oblivion. Or the winters embrace ult that looks like a destro ult on steroids.

    This is all just speculation ofc but it doesnt look like the warden will be balanced with other classes. Like i said it is created in the current meta and that alone is enough to make them OP. The fact that it is locked behind the expansion is an extra indication that they will be OP. We all expected this to happen so there is no point denying it. Im not saying that its P2W cause it isnt no matter how OP the warden will be but then again people called craft bags P2W so dont expect something different now.

    I don't really have an opinion until I get my hands on it, but I do agree the class looks good. I'm not overly concerned about it. I plan to enjoy it because I've been wanting to play warden since before the game released. Eventually it will get adjusted up or down as needed. It always does.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jitterbug
    Jitterbug
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    Awesome share, GJ.

    I just still feel so freaking underwhelmed by this class... uninventive and bland.
  • Cinbri
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    Since Frost skilline has increased chance to apply Chilled passive it means entire line has ability to apply minor maim debuff passively?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Since Frost skilline has increased chance to apply Chilled passive it means entire line has ability to apply minor maim debuff passively?

    All the ones that produce cold damage, one would presume. Things get interesting if that stacks with the passive from the destro staff tree.
  • Eweroun
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    Iyas wrote: »
    wtf is this class

    Something that is hitting, healing and protecting like a truck when reading this all...
    If a class like this is coming in and for example nightblades aren't going to get some love...

    ... Morrowind is going to be the age of extinction for nightblades
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • Jitterbug
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    To all the people who have played or snapped photos and are taking the time to answer stuff in this thread:

    tumblr_inline_n9wmcy793R1r8ayy5.gif

    Edit: And I feel I must retract my previous statement form a few comments up. The more I read from Paul Simon and Gilliam I can feel the theories crafting in my head. There might just be some very cool builds in this class, and I think there is some great fun to be had in, say, a tanky mage type character, "Ice Blossom".
    Edited by Jitterbug on March 13, 2017 1:15PM
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