Gilliamtherogue wrote: »paulsimonps wrote: »AverageJo3Gam3r wrote: »Looks nice. Jack of all trades. Master of none. We'll have to wait for the morphs, but doesn't look like warden will out dps a magSorc or out resource a StamDK tank. The healing buffs look like a good complement for templars. I could see many raid groups bringing one templar and one warden.
Yea when I got to play test it the warden did not really have the same resource management that a DK had, the Stamina morph of the Netch was tricky to use cause it gives you stamina back over time but it costs stamina to use. Its no Helping Hand that's for sure and you end up missing Battle Roar. However they do make incredible off tanks cause if they are in a situation where they can get breathing room in their tanking or tanking adds that don't need to be perma blocked then they can give really strong support to the rest of the group. Like Buffs, debuffs and healing. I would definitely run a Warden Tank a long side a DK Tank in vSO, vMoL and vHRC HM.
How much stam does the netch return?
Roughly 5k over 30 seconds. It was noticeable, but it does have a Stamina cost as well, which cuts down on the efficiency. It'd be nice if there was some sort of interaction where if you deal a certain amount of damage it gives more, or gives more based on % missing Resource.
As fan of visual effects I would say it would be fun to see screenshots of visual effects of some skills, like this blooming field, or this cone heal of mushrooms.
paulsimonps wrote: »AverageJo3Gam3r wrote: »Looks nice. Jack of all trades. Master of none. We'll have to wait for the morphs, but doesn't look like warden will out dps a magSorc or out resource a StamDK tank. The healing buffs look like a good complement for templars. I could see many raid groups bringing one templar and one warden.
Yea when I got to play test it the warden did not really have the same resource management that a DK had, the Stamina morph of the Netch was tricky to use cause it gives you stamina back over time but it costs stamina to use. Its no Helping Hand that's for sure and you end up missing Battle Roar. However they do make incredible off tanks cause if they are in a situation where they can get breathing room in their tanking or tanking adds that don't need to be perma blocked then they can give really strong support to the rest of the group. Like Buffs, debuffs and healing. I would definitely run a Warden Tank a long side a DK Tank in vSO, vMoL and vHRC HM.
How much stam does the netch return?
datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Awesome, so if you were to play a 'ranger' or even a 'druid' do you can you mix and max the other class trees effectively with animal companions?
Also how would you play from range effectively? Like how magic sorcs can teleport/ mine camp. You don't have to answer the first question if you can't but this one is more important.
Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Awesome, so if you were to play a 'ranger' or even a 'druid' do you can you mix and max the other class trees effectively with animal companions?
Also how would you play from range effectively? Like how magic sorcs can teleport/ mine camp. You don't have to answer the first question if you can't but this one is more important.
There's the gtaoe major defile for one thing. Also, snares and roots and kiting. It probably will play more like a ranged mageblade than msorc though(if you're building for ranged)
Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$
paulsimonps wrote: »Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$
Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w
paulsimonps wrote: »Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$
Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w
Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes. The other classes still have outdated/useless passives and have gone through many nerfs/buffs since launch that changed the classes way too much. The warden wont have any outdated passives from previous patches and most likely all abilities will be useful to some extend making a lot of different types of builds viable in the current meta.
In PVE this may not be obvious cause many buffs are either useless or provided by other means but in PVP they will be most likely OP. Maybe even way too OP. They have literally everything. Burst heals, hots, major sorcery, major prophecy, minor berserk, major mending, expedition, dots, spammable dps, purge, ridiculous sustain, tankiness, burst. Snares are arguably the most broken mechanic in PVP and they have unlimited snares and snare effectiveness reduction. They even have abilities scaling of max hp. And judging by what blazing shield builds can do that dont even have any reliable source of healing and wrobel's obsession of making health a viable stat to invest in, i cant imagine what a warden will do with dmg and healing scaling of max hp. The only weakness they seem to have is no execute since the bear is an ult and cant be considered an execute. Sorcs and magblades are still whining about reflective scales hardcountering their classes and that ability costs tons of resources and its buggy af. Imagine the complaints when they go up against wardens that can absorb everything they throw at them and feeding them magicka in the process. Also that teleport gate if used effectively or abused if u prefer, it will be a death sentence of entire raids. And im not even talking about the numbers on their abilities. But if those numbers are actually to be believed then god help us. 20k tooltip unbuffed that is also an execute and costs 75 ult. If that bear isnt squishy it will one shot everything in its path and i doubt that it will be easily avoidable when everyone is snared to oblivion. Or the winters embrace ult that looks like a destro ult on steroids.
This is all just speculation ofc but it doesnt look like the warden will be balanced with other classes. Like i said it is created in the current meta and that alone is enough to make them OP. The fact that it is locked behind the expansion is an extra indication that they will be OP. We all expected this to happen so there is no point denying it. Im not saying that its P2W cause it isnt no matter how OP the warden will be but then again people called craft bags P2W so dont expect something different now.
Anti_Virus wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Awesome, so if you were to play a 'ranger' or even a 'druid' do you can you mix and max the other class trees effectively with animal companions?
Also how would you play from range effectively? Like how magic sorcs can teleport/ mine camp. You don't have to answer the first question if you can't but this one is more important.
There's the gtaoe major defile for one thing. Also, snares and roots and kiting. It probably will play more like a ranged mageblade than msorc though(if you're building for ranged)
Nice.
First you tell people that its hard to tell about how good they will be even in PVE cause you were not used to it and u only had 3 days to test it and now you suddenly tested the warden to its full potential in 3 days? Make up ur mind.paulsimonps wrote: »paulsimonps wrote: »Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$
Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w
Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes. The other classes still have outdated/useless passives and have gone through many nerfs/buffs since launch that changed the classes way too much. The warden wont have any outdated passives from previous patches and most likely all abilities will be useful to some extend making a lot of different types of builds viable in the current meta.
In PVE this may not be obvious cause many buffs are either useless or provided by other means but in PVP they will be most likely OP. Maybe even way too OP. They have literally everything. Burst heals, hots, major sorcery, major prophecy, minor berserk, major mending, expedition, dots, spammable dps, purge, ridiculous sustain, tankiness, burst. Snares are arguably the most broken mechanic in PVP and they have unlimited snares and snare effectiveness reduction. They even have abilities scaling of max hp. And judging by what blazing shield builds can do that dont even have any reliable source of healing and wrobel's obsession of making health a viable stat to invest in, i cant imagine what a warden will do with dmg and healing scaling of max hp. The only weakness they seem to have is no execute since the bear is an ult and cant be considered an execute. Sorcs and magblades are still whining about reflective scales hardcountering their classes and that ability costs tons of resources and its buggy af. Imagine the complaints when they go up against wardens that can absorb everything they throw at them and feeding them magicka in the process. Also that teleport gate if used effectively or abused if u prefer, it will be a death sentence of entire raids. And im not even talking about the numbers on their abilities. But if those numbers are actually to be believed then god help us. 20k tooltip unbuffed that is also an execute and costs 75 ult. If that bear isnt squishy it will one shot everything in its path and i doubt that it will be easily avoidable when everyone is snared to oblivion. Or the winters embrace ult that looks like a destro ult on steroids.
This is all just speculation ofc but it doesnt look like the warden will be balanced with other classes. Like i said it is created in the current meta and that alone is enough to make them OP. The fact that it is locked behind the expansion is an extra indication that they will be OP. We all expected this to happen so there is no point denying it. Im not saying that its P2W cause it isnt no matter how OP the warden will be but then again people called craft bags P2W so dont expect something different now.
I love the negativity, its amazing. This happens with every update and every change so far, people just S all over it and then a few months later its the new common law and everyone is ok with it. Look at no regen while blocking, people hated on it and now everyone is completely fine with it.
We didn't just throw patch work build on the wardens when we tested. We where there to test its fullest potential and that's what we did. Sure there will be more ways then what we managed to figure out to use it when it goes live but that doesn't mean we didn't find some really strong builds to use, and all of them seemed fairly well balanced in PvP with what the others had since we actually faced of against the other classes too. And people keep listing all of these buffs that the Warden have but remember you can't have them all at the same time, you have to choose, if you have all the buff abilities you will not have any offensive damage abilities. So go ahead, buff yourself however much you want while others with moderate buffs and actual damage abilities tear you up.
paulsimonps wrote: »Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$
Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w
Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes.
Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$
that mass major ward and resolve is sick, and well over 20 sec to boot?
I feel like DK's are going to be out as the go to tank class soon.
warden seems to just have so much going on in its kit.
paulsimonps wrote: »Seems really really OP. But of course it was always going to be, ZOS wouldn't have it any other way $$$$$$$
Its not as Op as you think. It was in now way a 100% win chance as long as you played a Warden if you fought other classes in PvP, I think it was very well balanced, its not turning Pay to win by buying a warden. And in PvE it was competitive in Tanking and Healing but in no way was it over powering the current Meta and in terms of DPS it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it. Remember, you can't use all the skills at the same time. Sure it has a lot of Buffs to choose from but you can't have all the buffs on AND slot your damage abilities. Its a thing to consider.w
Like you said you've played it for 3 days. You didnt have time to make builds and actually play the warden to its full potential. Its not balanced with the other classes. The other classes still have outdated/useless passives and have gone through many nerfs/buffs since launch that changed the classes way too much. The warden wont have any outdated passives from previous patches and most likely all abilities will be useful to some extend making a lot of different types of builds viable in the current meta.
In PVE this may not be obvious cause many buffs are either useless or provided by other means but in PVP they will be most likely OP. Maybe even way too OP. They have literally everything. Burst heals, hots, major sorcery, major prophecy, minor berserk, major mending, expedition, dots, spammable dps, purge, ridiculous sustain, tankiness, burst. Snares are arguably the most broken mechanic in PVP and they have unlimited snares and snare effectiveness reduction. They even have abilities scaling of max hp. And judging by what blazing shield builds can do that dont even have any reliable source of healing and wrobel's obsession of making health a viable stat to invest in, i cant imagine what a warden will do with dmg and healing scaling of max hp. The only weakness they seem to have is no execute since the bear is an ult and cant be considered an execute. Sorcs and magblades are still whining about reflective scales hardcountering their classes and that ability costs tons of resources and its buggy af. Imagine the complaints when they go up against wardens that can absorb everything they throw at them and feeding them magicka in the process. Also that teleport gate if used effectively or abused if u prefer, it will be a death sentence of entire raids. And im not even talking about the numbers on their abilities. But if those numbers are actually to be believed then god help us. 20k tooltip unbuffed that is also an execute and costs 75 ult. If that bear isnt squishy it will one shot everything in its path and i doubt that it will be easily avoidable when everyone is snared to oblivion. Or the winters embrace ult that looks like a destro ult on steroids.
This is all just speculation ofc but it doesnt look like the warden will be balanced with other classes. Like i said it is created in the current meta and that alone is enough to make them OP. The fact that it is locked behind the expansion is an extra indication that they will be OP. We all expected this to happen so there is no point denying it. Im not saying that its P2W cause it isnt no matter how OP the warden will be but then again people called craft bags P2W so dont expect something different now.
wtf is this class
