paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Strider_Roshin wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Thank God! I'm glad to hear the stam version of this class won't be limited by being forced to use a 2H.
OrphanHelgen wrote: »Hope they don't release this without any changes or proper balance to our current classes.
dodgehopper_ESO wrote: »
Anti_Virus wrote: »Strider_Roshin wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Thank God! I'm glad to hear the stam version of this class won't be limited by being forced to use a 2H.
Nah you will still be forced to use a 2h Vigor alone is not good enough for a heal and Warden and other class heals are magic based.
Anti_Virus wrote: »Strider_Roshin wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Thank God! I'm glad to hear the stam version of this class won't be limited by being forced to use a 2H.
Nah you will still be forced to use a 2h Vigor alone is not good enough for a heal and Warden and other class heals are magic based.
paulsimonps wrote: »Anti_Virus wrote: »Strider_Roshin wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Thank God! I'm glad to hear the stam version of this class won't be limited by being forced to use a 2H.
Nah you will still be forced to use a 2h Vigor alone is not good enough for a heal and Warden and other class heals are magic based.
The stamina morph of the Lotus was really good actually, vigor and that in combination was really nice.
Strider_Roshin wrote: »Anti_Virus wrote: »Strider_Roshin wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »Anti_Virus wrote: »paulsimonps wrote: »datgladiatah wrote: »Compared to rune focus that seems like a pretty weak resource management tool. Does it scale off max stat? I'd like the idea of it being stronger based on % miss resource
As I said, when I tested it, it didn't scale at all except with your level. It does NOT get stronger with more Max Magicka or Stamina nor Weapon or Spell Power.
What is the wardens resource management machanic?
Its an ability, the netch. It costs you roughly 2k of whatever resource you have it morphed to and then it gives you around 4k of it back over like 30s. In PvP the Netch can be interrupted, CC'ed or Killed thou, but it also makes a great distraction in fights as well. People using their abilities on it rather than the player.
Cool, does the warden have access to major brutality?
Stam morph of the netch gives that instead of Major Sorcery
Thank God! I'm glad to hear the stam version of this class won't be limited by being forced to use a 2H.
Nah you will still be forced to use a 2h Vigor alone is not good enough for a heal and Warden and other class heals are magic based.
Since the class has major mending, I think we'll be fine. I don't use a 2H with my stam DK; and I get by just fine with igneous + vigor.
dodgehopper_ESO wrote: »
dodgehopper_ESO wrote: »
Everyone has chains now. Fighters Guild Silver Leash pulls you to the target.
paulsimonps wrote: »dodgehopper_ESO wrote: »
Everyone has chains now. Fighters Guild Silver Leash pulls you to the target.
Pulling YOU to the target is useless in PvE. You want the target to come TO YOU, that way you can stack up all of the mobs and AoE burn them much faster than having to single target them one by one. And Silver Leash can't do that. Only 2 skills can and that's DK's Chains and now the Wardens Frozen Device.
@paulsimonps
Really appreciate your answers in this thread. I have a question:
The abilities we saw in the pax screenshots, we're those morphs or base abilities?
Thanks.
paulsimonps wrote: »dodgehopper_ESO wrote: »
Everyone has chains now. Fighters Guild Silver Leash pulls you to the target.
Pulling YOU to the target is useless in PvE. You want the target to come TO YOU, that way you can stack up all of the mobs and AoE burn them much faster than having to single target them one by one. And Silver Leash can't do that. Only 2 skills can and that's DK's Chains and now the Wardens Frozen Device.
@paulsimonps
I didn't see any type of cc on the class like talons or prison, is that missing too?
Winter's Embrace Skill Line
ULTIMATE Ability:
BASE MORPH
Sleet Storm - All enemies near you are snared for 1 second, and take heavy 3150 Frost Damage damage. Nearby allies gains Major Protection, reducing incoming damage by 30%
Cast Time: Instant
Target : Area
Radius: 10 Meters
Duration: 8 Seconds
Cost: 200 Ultimate
MORPH 1: Adds a mechanic where enemies that get hit 3 (or 4) times, they are knocked down and stunned. VERY strong in PvP, was a blast to use
MORPH 2: You gain 8% Max Magicka for slotting.
Active Abilities
BASE MORPH
Arctic Wind: Heal self for 11% of max Health instantly and additional 2% Health "ever"(y) 2 seconds over 10 seconds.
Cast Time: Instant
Target: Self
Duration: 10 seconds
Cost 3544 Magicka
Can't remember these morphs sadly, I just remember being unimpressed with this skill on non HP stacking builds.
MORPH 2:
Expansive Frost Cloak - You and nearby allies gains Major Resolve, increasing Physical Resistance by 5280, and Major Ward, increasing Spell Resistance by 5280 for 24 seconds.
Cast Time: Instant
Target: Area
Radius 28 Meters
Duration: 24 Seconds
Cost: 2657 Magicka
BASE MORPH: same as expansive, but only gave Major buffs to allies in a ~12m AoE Radius, much smaller.
MORPH 1: Added selfish buffs for the caster, I can't remember what they were sorry!
BASE MORPH
Impaling Shards - Deal 942 Frost Damage to targets in the area every 1 second over 10 seconds. Targets become snared for 4 seconds. Damage is done based on your Max Health.
Cast Time: Instant
Target: Area
Radius: 6 Meters
Duration: 10 Seconds
Cost: 2658 Magicka
I didn't play Warden tank much, I believe @paulsimonps can help with some of these.
BASE MORPH
Crystallized Shield - Absorb spell projectiles, restoring 578 Magicka. This can happen up to 3 times.
Cast Time: Instant
Target: Self
Duration: 6 seconds
Cost: 2215
MORPH 1: Converts resource reward into Max Stamina, still capped at 3 times.
MORPH 2: Successfully absorbing projectiles grants the caster MAJOR HEROISM (only other source of this currently is Last Stand) for x seconds. Was insanely nice for being out numbered.
BASE MORPH
Frozen Gate - Summon a portal on the ground when an enemy runs over it they are teleported to you and rooted for 2 seconds. If the target is immune they will take 6730 Frost Damage. You can only have 1 active at a time and is removed after activation.
Cast Time: Instant
Target: Ground
Range: 30 Meters
Radius 9 Meters
Duration 30 seconds
Cost: 1953 Magicka
MORPH 1: Adds an ally synergy component that allows friendly targets to teleport to you after activating. Suuuuper fun.
MORPH 2: Can't rememberother morph was too awesome
Passive Abilities:
Piercing Cold - Increases your Physical and Cold Damage by 6%
Icy Aura - Reduce the effectiveness of snares applied to you by 15%
Frozen Armor - Increases your Physical and Spell Resistance byt 500 for each Wint'er Embrace ability slotted.
Glacial Presence - Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%
Green Balance Skill Line
Ultimate Ability:
BASE MORPH
Healing Thicket - Instantly heals the lowest health ally in area by 7023, and then heals all allies in the area by 3512 every 1 second over 6 seconds. When effect ends Allies continue to receive 17560 healing over 4 seconds.
Cast Time: Instant
Target Ground
Range 28 Meters
Radius 8 Meters
Duration 6 seconds
Cost 75 Ultimate
MORPH 1: If you heal an ally under x% (don't remember) health, you get 20 Ultimate back. This can only happen ONCE per ultimate cast, so don't get any crazy ideas...
MORPH 2: Don't remember, think something about added HoT.
Active Abilities
Enchanted Growth - Instantly grow a large area of mushrooms healing all allies in cone in front of you for 5863 Health. Allies affected gain Minor Intellect and Minor Endurance, increasing Magicka and Stamina regeneration by 10% for 20 seconds.
Cast Time Instant
Target Cone
Radius 20 Meters
Cost 3765 Magicka
Can't remember anything about this skill.
MORPH 2:
Corrupting Pollen - Summon a field of flowers which heals 9382 Health after 6 seconds seconds (twice in the picture). Only 1 can be active at a time. Enemies who enter the field will get Major Defile, reducing healing received by 37% for 4 seconds. Allies may activate the healing Seed synergy to gain an instant heal for 9381 Health.
Cast Time Instant
Target Ground
Range 28 Meters
Radius 8 Meters
Duration 6 Seconds
Cost 2657 Magicka
BASE MORPH: Same as above, minus the AoE major defile.
MORPH 1: Synergy was MUCH stronger, no AoE Defile.
Living Trellis - Grow Vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 1756 Health each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target for an additional 4265 Health. You can only have one Living Trellis active at a time.
Cast Time: Instant
Target: Area
Area 28 x 12 meters
Duration 10 seconds
Cost 2214 Magicka
Don't recall much about this skill sadly.
?? MORPH ( I don't remember if this was base or an option)
Lotus Bloom - While active, 26% damage causewd by your Light and Heavy attacks also heal a nearby ally. Caster also gains Major Prophecy, gaining Spell Critical by 2191 for 20 seconds.
Cast Time: Instant
Target: Area
Radius: 8 Meters
Duration: 20 Seconds
Cost 2437 Magicka
MORPH 2: Converts Major Prophecy into Savagery, granting 2191 Weapon Critical for 20s.
MORPH 1: Don't recall.
This skill has a ONE TARGET cap per light or heavy attack. Think of it like a Funnel Health, except it procs on light and heavy attack damage, but only heals one target (you or an ally). Also helps the Magicka Warden have almost ZERO sustain problems due to Green Balance passives.
Nature's Embrace - Pull yourself to a targeted ally. You and ally heal 1756 every 1 second for 10 seconds.
Cast Time: Instant
Range: 22 Meters
Cost: 3322 Magicka
I believe my bois @paulsimonps and @Deltia can help me remember these
Passive Abilities:
Nature's Gift: When Healing an ally with a Green Balance ability gain 250 Magicka.
(Absurdly strong passive, full on Warden healers could not OOM with this)
Accelerated Growth: When healing an ally under 50% Health with a Green Balance ability, gain Major Mending, increasing your healing done by 25% for 8 seconds.
Emerald Moss: Increase Healing Done by 0% for each Green Balance ability slotted. Current Bonus: 0%
(Believe this was 2 or 3% per ability)
Maturation: When healing an ally with a Green Balance ability, Grant them Major Toughness which increases max health by 10% for 20 seconds.
(This is the same buff as Warhorn, so don't get any crazy ideas)
Animal Companions Skill Line
MORPH 2:
Ultimate Ability - Eternal Guardian - Summon a loyal grizzly to fight at your side. The grizzly's swipe deals 3426 magic damage every 1 second until slain. When killed the bear will instantly respawn, with a cooldown of 1 minute. Once summoned, you can activate Guardian's Wrath for 75 ultimate, causing 20685 Magic Damage. Targets under 25% health take 100% additional damage.
Cast Time 2.5 seconds
Target Self
BASE MORPH: Same thing, no resurrect.
MORPH 1: Execute bonus goes UP (sizable). Don't remember exact %, think it also converted to Physical?
Active Abilities
MORPH 2:
Screaming Cliff Racer - Call a cliff racer to dive bomb the enemy, dealing 7061 Magic Damage. If dealing damage from greater than 15m, deal 15% more damage.
Cast Time Instant
Target Enemy
Range 28 Meters
Cost 2214 Magicka
BASE MORPH: Same as above, no bonus 15% damage.
MORPH 1: Converts into Stamina ability. I LOVED THIS SKILL.
MORPH 2:
Deep Fissure - Summon a Hal Mota that charges ahead of you after 3 seconds and deals 9251 Magic Damage to all enemies in its wake. The first target hit is stunned for 3 seconds.
Cast Time Instant
Target Area
Radius 5 Meters
Duration 10 seconds
Cost 3322 Magicka
BASE MORPH: No stun component.
MORPH 1: Converts into stamina, applies Major Fracture to targets hit, reducing Physical Resist by 5280 for ~15s.
MORPH 2:
Growing Swarm - Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 12330 Magic Damage over 10 seconds. When ability ends, fetcherflies infect up to 6 new targets.
Cast Time Instant
Target Enemy
Range 28 Meters
Radius 10 Meters
Duration 10 Seconds
Cost 2214 Magicka
BASE MORPH: Same thing, no finding new targets after main target dies.
MORPH 1: Can be recast again before the DoT timer fades, dealing extra damage. Don't remember the #'s behind it, but it was interesting. B
?? MORPH:
Blue Betty - Call a Betty Netch that restores 4029 Magicka over 25 seconds. Gain MAjor Sorcery increasing spell damage by 20% over 30 seconds. This ability also removes 1 negative effect.
Cast Time Instant
Target Self
Duration 25 seconds
Cost 1995 Magicka
MORPH 2: Converts to Stamina return and grants Major Brutality instead of Sorcery. Don't think it purges.
MORPH 1: Don't remember if Blue Betty was a morph option or base.
MORPH 1:
Bird of Prey - Caster gains Major Expedition, increasing movement speed by 30% over 10 seconds and Major Endurance increasing stamina recovery for 20% over 10 seconds. Gain Minor Berserk, increasing damage done by 8% for 10 seconds.
Cast Time Instant
Target Self
Duration 10 Seconds
Cost 2880 Magicka
BASE MORPH: Same thing, No Minor Berserk.
MORPH 2: Don't recall this only sadly.
Passive Abilities
Bond With Nature - When one of your animal companions is killed or unsummoned, you're restored 1386 Health.
Savage Beast - Damaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.
(Can proc off the Bear ultimate!)
Flourish - Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.
Advanced Species - Increases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
Gilliamtherogue wrote: »Please keep in mind everything I'm about to state could have been drastically changed since our visit. Nothing is final, half this info could be outdated. DO NOT TAKE THIS AS WORD OF LAW.
I'm going to add in the information I can remember (don't take it as word of law, my memory about specifics is kinda spotty). I played Stamina Warden primarily for my time there, but I helped discuss all aspects of the classes. I hope some other testers come out and help me fill in the blanks, because I can't recall a lot of morph options.Winter's Embrace Skill Line
ULTIMATE Ability:
BASE MORPH
Sleet Storm - All enemies near you are snared for 1 second, and take heavy 3150 Frost Damage damage. Nearby allies gains Major Protection, reducing incoming damage by 30%
Cast Time: Instant
Target : Area
Radius: 10 Meters
Duration: 8 Seconds
Cost: 200 Ultimate
MORPH 1: Adds a mechanic where enemies that get hit 3 (or 4) times, they are knocked down and stunned. VERY strong in PvP, was a blast to use
MORPH 2: You gain 8% Max Magicka for slotting.
Active Abilities
BASE MORPH
Arctic Wind: Heal self for 11% of max Health instantly and additional 2% Health "ever"(y) 2 seconds over 10 seconds.
Cast Time: Instant
Target: Self
Duration: 10 seconds
Cost 3544 Magicka
Can't remember these morphs sadly, I just remember being unimpressed with this skill on non HP stacking builds.
MORPH 2:
Expansive Frost Cloak - You and nearby allies gains Major Resolve, increasing Physical Resistance by 5280, and Major Ward, increasing Spell Resistance by 5280 for 24 seconds.
Cast Time: Instant
Target: Area
Radius 28 Meters
Duration: 24 Seconds
Cost: 2657 Magicka
BASE MORPH: same as expansive, but only gave Major buffs to allies in a ~12m AoE Radius, much smaller.
MORPH 1: Added selfish buffs for the caster, I can't remember what they were sorry!
BASE MORPH
Impaling Shards - Deal 942 Frost Damage to targets in the area every 1 second over 10 seconds. Targets become snared for 4 seconds. Damage is done based on your Max Health.
Cast Time: Instant
Target: Area
Radius: 6 Meters
Duration: 10 Seconds
Cost: 2658 Magicka
I didn't play Warden tank much, I believe @paulsimonps can help with some of these.
BASE MORPH
Crystallized Shield - Absorb spell projectiles, restoring 578 Magicka. This can happen up to 3 times.
Cast Time: Instant
Target: Self
Duration: 6 seconds
Cost: 2215
MORPH 1: Converts resource reward into Max Stamina, still capped at 3 times.
MORPH 2: Successfully absorbing projectiles grants the caster MAJOR HEROISM (only other source of this currently is Last Stand) for x seconds. Was insanely nice for being out numbered.
BASE MORPH
Frozen Gate - Summon a portal on the ground when an enemy runs over it they are teleported to you and rooted for 2 seconds. If the target is immune they will take 6730 Frost Damage. You can only have 1 active at a time and is removed after activation.
Cast Time: Instant
Target: Ground
Range: 30 Meters
Radius 9 Meters
Duration 30 seconds
Cost: 1953 Magicka
MORPH 1: Adds an ally synergy component that allows friendly targets to teleport to you after activating. Suuuuper fun.
MORPH 2: Can't rememberother morph was too awesome
Passive Abilities:
Piercing Cold - Increases your Physical and Cold Damage by 6%
Icy Aura - Reduce the effectiveness of snares applied to you by 15%
Frozen Armor - Increases your Physical and Spell Resistance byt 500 for each Wint'er Embrace ability slotted.
Glacial Presence - Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%
Green Balance Skill Line
Ultimate Ability:
BASE MORPH
Healing Thicket - Instantly heals the lowest health ally in area by 7023, and then heals all allies in the area by 3512 every 1 second over 6 seconds. When effect ends Allies continue to receive 17560 healing over 4 seconds.
Cast Time: Instant
Target Ground
Range 28 Meters
Radius 8 Meters
Duration 6 seconds
Cost 75 Ultimate
MORPH 1: If you heal an ally under x% (don't remember) health, you get 20 Ultimate back. This can only happen ONCE per ultimate cast, so don't get any crazy ideas...
MORPH 2: Don't remember, think something about added HoT.
Active Abilities
Enchanted Growth - Instantly grow a large area of mushrooms healing all allies in cone in front of you for 5863 Health. Allies affected gain Minor Intellect and Minor Endurance, increasing Magicka and Stamina regeneration by 10% for 20 seconds.
Cast Time Instant
Target Cone
Radius 20 Meters
Cost 3765 Magicka
Can't remember anything about this skill.
MORPH 2:
Corrupting Pollen - Summon a field of flowers which heals 9382 Health after 6 seconds seconds (twice in the picture). Only 1 can be active at a time. Enemies who enter the field will get Major Defile, reducing healing received by 37% for 4 seconds. Allies may activate the healing Seed synergy to gain an instant heal for 9381 Health.
Cast Time Instant
Target Ground
Range 28 Meters
Radius 8 Meters
Duration 6 Seconds
Cost 2657 Magicka
BASE MORPH: Same as above, minus the AoE major defile.
MORPH 1: Synergy was MUCH stronger, no AoE Defile.
Living Trellis - Grow Vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 1756 Health each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target for an additional 4265 Health. You can only have one Living Trellis active at a time.
Cast Time: Instant
Target: Area
Area 28 x 12 meters
Duration 10 seconds
Cost 2214 Magicka
Don't recall much about this skill sadly.
?? MORPH ( I don't remember if this was base or an option)
Lotus Bloom - While active, 26% damage causewd by your Light and Heavy attacks also heal a nearby ally. Caster also gains Major Prophecy, gaining Spell Critical by 2191 for 20 seconds.
Cast Time: Instant
Target: Area
Radius: 8 Meters
Duration: 20 Seconds
Cost 2437 Magicka
MORPH 2: Converts Major Prophecy into Savagery, granting 2191 Weapon Critical for 20s.
MORPH 1: Don't recall.
This skill has a ONE TARGET cap per light or heavy attack. Think of it like a Funnel Health, except it procs on light and heavy attack damage, but only heals one target (you or an ally). Also helps the Magicka Warden have almost ZERO sustain problems due to Green Balance passives.
Nature's Embrace - Pull yourself to a targeted ally. You and ally heal 1756 every 1 second for 10 seconds.
Cast Time: Instant
Range: 22 Meters
Cost: 3322 Magicka
I believe my bois @paulsimonps and @Deltia can help me remember these
Passive Abilities:
Nature's Gift: When Healing an ally with a Green Balance ability gain 250 Magicka.
(Absurdly strong passive, full on Warden healers could not OOM with this)
Accelerated Growth: When healing an ally under 50% Health with a Green Balance ability, gain Major Mending, increasing your healing done by 25% for 8 seconds.
Emerald Moss: Increase Healing Done by 0% for each Green Balance ability slotted. Current Bonus: 0%
(Believe this was 2 or 3% per ability)
Maturation: When healing an ally with a Green Balance ability, Grant them Major Toughness which increases max health by 10% for 20 seconds.
(This is the same buff as Warhorn, so don't get any crazy ideas)
Animal Companions Skill Line
MORPH 2:
Ultimate Ability - Eternal Guardian - Summon a loyal grizzly to fight at your side. The grizzly's swipe deals 3426 magic damage every 1 second until slain. When killed the bear will instantly respawn, with a cooldown of 1 minute. Once summoned, you can activate Guardian's Wrath for 75 ultimate, causing 20685 Magic Damage. Targets under 25% health take 100% additional damage.
Cast Time 2.5 seconds
Target Self
BASE MORPH: Same thing, no resurrect.
MORPH 1: Execute bonus goes UP (sizable). Don't remember exact %, think it also converted to Physical?
Active Abilities
MORPH 2:
Screaming Cliff Racer - Call a cliff racer to dive bomb the enemy, dealing 7061 Magic Damage. If dealing damage from greater than 15m, deal 15% more damage.
Cast Time Instant
Target Enemy
Range 28 Meters
Cost 2214 Magicka
BASE MORPH: Same as above, no bonus 15% damage.
MORPH 1: Converts into Stamina ability. I LOVED THIS SKILL.
MORPH 2:
Deep Fissure - Summon a Hal Mota that charges ahead of you after 3 seconds and deals 9251 Magic Damage to all enemies in its wake. The first target hit is stunned for 3 seconds.
Cast Time Instant
Target Area
Radius 5 Meters
Duration 10 seconds
Cost 3322 Magicka
BASE MORPH: No stun component.
MORPH 1: Converts into stamina, applies Major Fracture to targets hit, reducing Physical Resist by 5280 for ~15s.
MORPH 2:
Growing Swarm - Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 12330 Magic Damage over 10 seconds. When ability ends, fetcherflies infect up to 6 new targets.
Cast Time Instant
Target Enemy
Range 28 Meters
Radius 10 Meters
Duration 10 Seconds
Cost 2214 Magicka
BASE MORPH: Same thing, no finding new targets after main target dies.
MORPH 1: Can be recast again before the DoT timer fades, dealing extra damage. Don't remember the #'s behind it, but it was interesting. B
?? MORPH:
Blue Betty - Call a Betty Netch that restores 4029 Magicka over 25 seconds. Gain MAjor Sorcery increasing spell damage by 20% over 30 seconds. This ability also removes 1 negative effect.
Cast Time Instant
Target Self
Duration 25 seconds
Cost 1995 Magicka
MORPH 2: Converts to Stamina return and grants Major Brutality instead of Sorcery. Don't think it purges.
MORPH 1: Don't remember if Blue Betty was a morph option or base.
MORPH 1:
Bird of Prey - Caster gains Major Expedition, increasing movement speed by 30% over 10 seconds and Major Endurance increasing stamina recovery for 20% over 10 seconds. Gain Minor Berserk, increasing damage done by 8% for 10 seconds.
Cast Time Instant
Target Self
Duration 10 Seconds
Cost 2880 Magicka
BASE MORPH: Same thing, No Minor Berserk.
MORPH 2: Don't recall this only sadly.
Passive Abilities
Bond With Nature - When one of your animal companions is killed or unsummoned, you're restored 1386 Health.
Savage Beast - Damaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.
(Can proc off the Bear ultimate!)
Flourish - Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.
Advanced Species - Increases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
montiferus wrote: »
That doesnt make them experts on the warden. Whether they are OP or not, its too soon to tell. How it looks on the paper and how it plays its completely different. Its not balanced with the other classes. No other class has all that. Thats not something you can argue. Its a damn fact.
It is a fact that you are operating from a position of ignorance. You know little to nothing about the class or the potential changes to the other classes with the coming update. Some of the top people in the game spent time playing this class and did not find it to be out of balance. I for one care a lot more about their opinions than yours. You act as if you know the full picture when all you've seen is a couple of pixels. Way to jump to conclusions.
For those people who have contributed useful information to the thread THANK YOU!!! It is much appreciated.
Its also a fact that you cant even read. I literally said this is all just speculation and its too soon to tell. You even quoted that and u are talking about me pretending to know the full picture and jumping to conclusions. Lmao.
And those people that played the warden, said by themselves that they only had 3 days to play it so its hard to judge.paulsimonps wrote: »it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it.
You are accusing me of things that i never said. The only one jumping to conclusions here is you either because you cant read a simple text or because you choose to read whatever suits you. In any case nice try forum warrior.
montiferus wrote: »
That doesnt make them experts on the warden. Whether they are OP or not, its too soon to tell. How it looks on the paper and how it plays its completely different. Its not balanced with the other classes. No other class has all that. Thats not something you can argue. Its a damn fact.
It is a fact that you are operating from a position of ignorance. You know little to nothing about the class or the potential changes to the other classes with the coming update. Some of the top people in the game spent time playing this class and did not find it to be out of balance. I for one care a lot more about their opinions than yours. You act as if you know the full picture when all you've seen is a couple of pixels. Way to jump to conclusions.
For those people who have contributed useful information to the thread THANK YOU!!! It is much appreciated.
Its also a fact that you cant even read. I literally said this is all just speculation and its too soon to tell. You even quoted that and u are talking about me pretending to know the full picture and jumping to conclusions. Lmao.
And those people that played the warden, said by themselves that they only had 3 days to play it so its hard to judge.paulsimonps wrote: »it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it.
You are accusing me of things that i never said. The only one jumping to conclusions here is you either because you cant read a simple text or because you choose to read whatever suits you. In any case nice try forum warrior.
A forum warrior calling another forum warrior, a forum warrior. I love it.
Look the issue is this.
Your speculation is based off nothing but pictures.
The others speculation is based off play testing ( yes only limited testing, but they actually played it)
The testers are saying the balance isn't too bad. I'm going to listen to them for now.
Now you're right, warden could be OP and maybe you can stack all their buffs while still being useful. But right now the best evidence we have says this is probably not the case.
montiferus wrote: »
That doesnt make them experts on the warden. Whether they are OP or not, its too soon to tell. How it looks on the paper and how it plays its completely different. Its not balanced with the other classes. No other class has all that. Thats not something you can argue. Its a damn fact.
It is a fact that you are operating from a position of ignorance. You know little to nothing about the class or the potential changes to the other classes with the coming update. Some of the top people in the game spent time playing this class and did not find it to be out of balance. I for one care a lot more about their opinions than yours. You act as if you know the full picture when all you've seen is a couple of pixels. Way to jump to conclusions.
For those people who have contributed useful information to the thread THANK YOU!!! It is much appreciated.
Its also a fact that you cant even read. I literally said this is all just speculation and its too soon to tell. You even quoted that and u are talking about me pretending to know the full picture and jumping to conclusions. Lmao.
And those people that played the warden, said by themselves that they only had 3 days to play it so its hard to judge.paulsimonps wrote: »it was heard to tell cause we weren't used to it yet, we did as I've said before only have 3 days to test it.
You are accusing me of things that i never said. The only one jumping to conclusions here is you either because you cant read a simple text or because you choose to read whatever suits you. In any case nice try forum warrior.
A forum warrior calling another forum warrior, a forum warrior. I love it.
Look the issue is this.
Your speculation is based off nothing but pictures.
The others speculation is based off play testing ( yes only limited testing, but they actually played it)
The testers are saying the balance isn't too bad. I'm going to listen to them for now.
Now you're right, warden could be OP and maybe you can stack all their buffs while still being useful. But right now the best evidence we have says this is probably not the case.
I just stated some simple facts based on the pictures and what the testers actually said (they said its hard to judge cause they only had 3 days and warden's sustain is over the top) and you all lashed out and put words in my mouth that i never said just to make an argument. But im the forum warrior? Lol. What i still dont understand, is why the hell are you still trying to argue with me when u literally said that u actually agree with me?
Hey so this is a question to any of the people who tested Warden. Where does the portal trap teleport the enemy to in relation to you? Is it infront of you, or is it just anywhere where there's solid ground? It could be funny to set traps in heavy traffic areas of PvP, the stand next to a cliff and watch people teleport off the cliff...
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell