asneakybanana wrote: »Title pretty much says it all. This test has been so much worse than the way the game was that zos probably would be better off taking the servers down for a week and doing a massive maintenance/code overhaul to try and fix the lag.
A little birdie told me that you actually need properly padded packaging to protect squishy bananas without CP.Why is it worse in your opinion? The skill cap is absolutely higher, trade offs in builds are actually important. There's no more unkillable super tanks. I could go on, but I'm more curious as to what has so drastically ruined it for you. Bombing still works fine.
Why is it worse in your opinion? The skill cap is absolutely higher, trade offs in builds are actually important. There's no more unkillable super tanks. I could go on, but I'm more curious as to what has so drastically ruined it for you. Bombing still works fine.
asneakybanana wrote: »Why is it worse in your opinion? The skill cap is absolutely higher, trade offs in builds are actually important. There's no more unkillable super tanks. I could go on, but I'm more curious as to what has so drastically ruined it for you. Bombing still works fine.
zergs and lag. I agree that it's fun when it's working but this whole event has simply encouraged balling up and toppling over 12k tick after 12k tick. I understand they wanted to encourage ppl to pvp but they should have just doubled ap for kills and heals and left ticks alone since they were already way more than double what they should be. And then the lag, oh boy the lag. With this clumping up it has felt laggier(using nouns as verbs is hawt) than ever. Last night my ping hit 999+ for the first time in a long time apart from the DDoS week and we actually had a massive game crash, not a server crash but a huge client crash at drakelowe last night when ~60 ad and 80 ep were fighting over the keep. Also, yay for double AP but the campaigns have been flooded w/ PVE players just trying to get their alliance ranks from ticks instead of actually pvping and testing and the Queues have been the highest i've seen since 1.6 which has actually deterred a lot of the real players from testing
asneakybanana wrote: »Title pretty much says it all. This test has been so much worse than the way the game was that zos probably would be better off taking the servers down for a week and doing a massive maintenance/code overhaul to try and fix the lag.
asneakybanana wrote: »I understand they wanted to encourage ppl to pvp but they should have just doubled ap for kills and heals and left ticks alone since they were already way more than double what they should be. !
asneakybanana wrote: »YOU GET A 15K TREB AND YOU GET A 15K TREB AND YOU GET A 15K TREB AND YOU GET A 15K TREB AND YOU GET A 15K TREB!!!!
silky_soft wrote: »Remove aoe caps next week.
DeadlyRecluse wrote: »asneakybanana wrote: »I understand they wanted to encourage ppl to pvp but they should have just doubled ap for kills and heals and left ticks alone since they were already way more than double what they should be. !
This is 100 percent what I think they should have done as well.
The double AP in conjunction with increased XP for noninteractive resource flipping or PvDooring has significantly altered player behavior.
LeifErickson wrote: »My findings have been group pvp is much easier while solo pvp is much harder.
asneakybanana wrote: »(using nouns as verbs is hawt)
LeifErickson wrote: »My findings have been group pvp is much easier while solo pvp is much harder.
asneakybanana wrote: »Why is it worse in your opinion? The skill cap is absolutely higher, trade offs in builds are actually important. There's no more unkillable super tanks. I could go on, but I'm more curious as to what has so drastically ruined it for you. Bombing still works fine.
zergs and lag. I agree that it's fun when it's working but this whole event has simply encouraged balling up and toppling over 12k tick after 12k tick. I understand they wanted to encourage ppl to pvp but they should have just doubled ap for kills and heals and left ticks alone since they were already way more than double what they should be. And then the lag, oh boy the lag. With this clumping up it has felt laggier(using nouns as verbs is hawt) than ever. Last night my ping hit 999+ for the first time in a long time apart from the DDoS week and we actually had a massive game crash, not a server crash but a huge client crash at drakelowe last night when ~60 ad and 80 ep were fighting over the keep. Also, yay for double AP but the campaigns have been flooded w/ PVE players just trying to get their alliance ranks from ticks instead of actually pvping and testing and the Queues have been the highest i've seen since 1.6 which has actually deterred a lot of the real players from testing
EDIT: whoops forgot the siege this week. Its just so lol. YOU GET A 15K TREB AND YOU GET A 15K TREB AND YOU GET A 15K TREB AND YOU GET A 15K TREB AND YOU GET A 15K TREB!!!!
NightbladeMechanics wrote: »silky_soft wrote: »Remove aoe caps next week.
Hell yes! Let's "test" those. :^)
And "test" restricting group sizes to 10.
And "test" removing healing springs from the game. lolol
NightbladeMechanics wrote: »silky_soft wrote: »Remove aoe caps next week.
Hell yes! Let's "test" those. :^)
And "test" restricting group sizes to 10.
And "test" removing healing springs from the game. lolol
lets test where if you crouch over a deadbody you instantly explode dealing 1 million damage to you and everyone in your group
NightbladeMechanics wrote: »silky_soft wrote: »Remove aoe caps next week.
Hell yes! Let's "test" those. :^)
And "test" restricting group sizes to 10.
And "test" removing healing springs from the game. lolol
lets test where if you crouch over a deadbody you instantly explode dealing 1 million damage to you and everyone in your group
it's all fun and games until you have to sneak through a keep full of dead bodies