Ron_Burgundy_79 wrote: »Oreyn_Bearclaw wrote: »I would say it depends on how it is being done. If two teams in different factions openly communicate, "hey I am gonna take this resource, then leave, so you can take it, and Ill be back in 5 minutes" then I would say you have a real issue. Proving that would be tough, but I think that is something that should be punishable in one way or another.
The interesting thing about the new scoring is that it promotes offense, and frankly does not reward defense. In the double AP week, there is a lot of keep and resource flipping going on.
Personally, we have been doing a lot of small man resource capturing behind enemy lines. They usually dont keep very long, so often we just flip it again. If we see enemies, we engage them. Is that AP boosting or farming or playing the game? The line gets blurry really fast. For example, we made a circle around Drake when AD had both Drake and BRK. We flipped each resource 2-3 times in the span of 15 minutes. Yes the AP was good, but it also was a big enough distraction for us to get BRK back. You could of certainly watched a bird's eye view of that whole thing and potentially thought we were just trading resources. I guess the point is, everyone sees collaboration between the other two factions, but often, it is just not there.
Here's a brief summary of what was happening at Sejanus Outpost in Thornblade on Xbox NA:
AD group owns the outpost, and stays on the south side of the top floor. The DC group runs down the north stairs, kills all the guards, flips the flags and outpost getting the offensive tick. The DC group goes back up the stairs on the north side of Sejanus Outpost. The AD group runs down the south stairs and repeats the process.
Both factions are inside the keep, not attacking each other. If that's not exploiting (cheating in the ZOS ToS), then gaining 1000 temps in a day with the survey exploit and unlocking the maw skin/title/farming gear through an exploit is perfectly fine.
interesting discussion...lots of words - lots of words...
was soloing the other night and ran into an AvAvA scenario wherein a total of about 60 to 80 players spread over all three factions were taking turns flipping the flag at aleswell farm...seen the same thing happen the last couple of nights but haven't participated in that fight...
the fighting felt a little "manufactured", like the bridge or old arena district in IC, but it was also a lot of fun...at one point made 23k flipping the flag...
was that AP boosting - yes...but - definitely not "cheating"...
some good examples here though of folks exploiting...
not really sure though how they are hurting or taking advantage of others...seems real silly (like the sejanus example above), but are they actually gaining any advantage in the alliance war - i don't really see that...
Grumble_and_Grunt wrote: »Cheat
1 [no object] Act dishonestly or unfairly in order to gain an advantage.
1.1[with object] Gain an advantage over or deprive of something by using unfair or deceitful methods; defraud.
PvP in this game is inherently objective based, whether you play objectives or not in PvP that is its core system. It revolves mainly around 3 systems and 3 Alliances (Teams); (1) Score with multiple attributing factors related to objectives (2) Leaderboards, a system that revolves around AP aka Emperorship as well as contributing to your end campaign rewards and (3) AvA Ranks The 'reward' system for PvP made apparent by; sense of progression, skill points/ achievements, titles and symbols etc.
The 3 systems intertwine with each other to form Cyrodiil PvP. The leaderboard system encourages players to PvP to gain AP to position themselves onto the leaderboards in order to obtain Emperorship, which then spills into the score/objective based system of obtaining AP via capture/defences as well as capturing the 6 Emperor keeps to become Emperor, with all actions contributing to AvA ranks.
That is PvP at its core and as 'designed' since I see this word being thrown around a lot.
Now I know as well as most that the system has gotten stale over the years and that a lot of players (myself included) no longer play objective PvP and therefore care little for the systems in place, but this isn't the case for everyone, new players especially. This is how PvP is designed to be played and whether you play objectives or not you're merely playing around these systems and what is happening on the map to orientate your PvP.
Recently however there have been numerical changes, designed to encourage people to play Cyrodiil as designed by the development team in increasing the AP gains from 'objectives' to compliment all systems. To encourage more objective based PvP by feeding directly into the rewards (3).
However because of this select individuals have congregated on multiple Alliances to manipulate this change to significantly increase their AP gains aka boosting, something that is frowned upon in next to all PvP orientated games.
Many claim they are simply reaping the benefits of a flawed system, but by definition this is false. The problem itself isn't the numerical changes to AP (yes they are high/ considered too much making the AvA reward system redundant potentially as well as the recent changes for AP: Gold with the new overland bags). The abuse/manipulation and by definition cheating comes from the dishonest and unfair gameplay from trading kills with 'enemy players'. To be in agreement with the opposing Alliance (Team) to give each other AP aka significant advantages over those who are playing honestly.
An example of this is how doing so affects leaderboards and Emperorship. How it spoils the designed reward system of PvP. Something that is clearly being stressed by many in game and on the forums. It also for the PvE players coming to leech for Achievements is a dishonest means of obtaining those and as well as it's a dishonest means of making gold currently in ESO which then affects economy also (although is less an issue).
People such as @Vaoh here, no disrespect can have their views, but by definition it is cheating. I am shocked so many of the community defend this or even question it to the point they feel they need clarification from ZOS. Although I do feel we should receive it in light of all this @ZOS_BrianWheeler.
But simply put it should be obvious in an environment with systems mentioned above as to how they were designed where you are purposely negotiating with other 'teams' to behave in such a manipulative way to abuse the rewarding system then claim to be simply playing as intended is outright deceitful and unethical, also traits also associated with cheating.
To put it into perspective. Football/Soccer, a sport everyone is familiar with. If both teams were to negotiate with each other before the game to pre determine a forced outcome 'winner' to benefit themselves financially it would be considered a scandal. It's not so different here. Difference being the financial aid/reward is the AP with the winners being both parties who willingly participated in the agreement. This would in directly affect the integrity of the club, in this case the game rep for PvP. One that is already dire and it also affects the third party the other clubs, in this case say those who do not partake, as in they do not reap any benefits, but have been deceived and suffer for it (leaderboard positions etc)
I am sorry but I don't see how it isn't cheating, despite all the discussed work arounds and loop holes at its core it is cheating through and through.
Grumble_and_Grunt wrote: »Cheat
1 [no object] Act dishonestly or unfairly in order to gain an advantage.
1.1[with object] Gain an advantage over or deprive of something by using unfair or deceitful methods; defraud.
PvP in this game is inherently objective based, whether you play objectives or not in PvP that is its core system. It revolves mainly around 3 systems and 3 Alliances (Teams); (1) Score with multiple attributing factors related to objectives (2) Leaderboards, a system that revolves around AP aka Emperorship as well as contributing to your end campaign rewards and (3) AvA Ranks The 'reward' system for PvP made apparent by; sense of progression, skill points/ achievements, titles and symbols etc.
The 3 systems intertwine with each other to form Cyrodiil PvP. The leaderboard system encourages players to PvP to gain AP to position themselves onto the leaderboards in order to obtain Emperorship, which then spills into the score/objective based system of obtaining AP via capture/defences as well as capturing the 6 Emperor keeps to become Emperor, with all actions contributing to AvA ranks.
That is PvP at its core and as 'designed' since I see this word being thrown around a lot.
Now I know as well as most that the system has gotten stale over the years and that a lot of players (myself included) no longer play objective PvP and therefore care little for the systems in place, but this isn't the case for everyone, new players especially. This is how PvP is designed to be played and whether you play objectives or not you're merely playing around these systems and what is happening on the map to orientate your PvP.
Recently however there have been numerical changes, designed to encourage people to play Cyrodiil as designed by the development team in increasing the AP gains from 'objectives' to compliment all systems. To encourage more objective based PvP by feeding directly into the rewards (3).
However because of this select individuals have congregated on multiple Alliances to manipulate this change to significantly increase their AP gains aka boosting, something that is frowned upon in next to all PvP orientated games.
Many claim they are simply reaping the benefits of a flawed system, but by definition this is false. The problem itself isn't the numerical changes to AP (yes they are high/ considered too much making the AvA reward system redundant potentially as well as the recent changes for AP: Gold with the new overland bags). The abuse/manipulation and by definition cheating comes from the dishonest and unfair gameplay from trading kills with 'enemy players'. To be in agreement with the opposing Alliance (Team) to give each other AP aka significant advantages over those who are playing honestly.
An example of this is how doing so affects leaderboards and Emperorship. How it spoils the designed reward system of PvP. Something that is clearly being stressed by many in game and on the forums. It also for the PvE players coming to leech for Achievements is a dishonest means of obtaining those and as well as it's a dishonest means of making gold currently in ESO which then affects economy also (although is less an issue).
People such as @Vaoh here, no disrespect can have their views, but by definition it is cheating. I am shocked so many of the community defend this or even question it to the point they feel they need clarification from ZOS. Although I do feel we should receive it in light of all this @ZOS_BrianWheeler.
But simply put it should be obvious in an environment with systems mentioned above as to how they were designed where you are purposely negotiating with other 'teams' to behave in such a manipulative way to abuse the rewarding system then claim to be simply playing as intended is outright deceitful and unethical, also traits also associated with cheating.
To put it into perspective. Football/Soccer, a sport everyone is familiar with. If both teams were to negotiate with each other before the game to pre determine a forced outcome 'winner' to benefit themselves financially it would be considered a scandal. It's not so different here. Difference being the financial aid/reward is the AP with the winners being both parties who willingly participated in the agreement. This would in directly affect the integrity of the club, in this case the game rep for PvP. One that is already dire and it also affects the third party the other clubs, in this case say those who do not partake, as in they do not reap any benefits, but have been deceived and suffer for it (leaderboard positions etc)
I am sorry but I don't see how it isn't cheating, despite all the discussed work arounds and loop holes at its core it is cheating through and through.
okay, in all honesty - i didn't read through this whole post the first time - lots of words, sometimes a more terse, concise summary may be best for folks reading on their phone - funny meme's help too...
you are right though @maxjapank...grumble & grunt (see how i was able to shorten that )...has an excellent, and from what i can tell - accurate point...
to that point - i add this:
As I understand the vmol cheat let you kill the last boss, loot him and get the reward, however skin require you to kill all the bosses so its only relevant if team can kill the first three but not the final.Ron_Burgundy_79 wrote: »You'd not only ban half of the already tiny PvP popluation - we would ban a ton of PvEers who jumped in for easy AP as well. All because it is "immoral" to farm AP this way.
We are seeing players who are playing the very mechanics of Keep/Respurce taking. If you capture it, you get AP. Simple. No bugs, exploits, hacks, cheats, or whatever are being used. The current system set in place is just very badly implemented. A simple 5-10min cooldown on the AP ticks would've solved the issue.
Of course this is not moral..... but it still is not something to ban people over. That'd be ridiculous tbh.
Imagine this situation - if a token system was implemented for Maw of Lorkhaj, and the first boss purposely gave quadruple the tokens than other bosses on release. Terrible design which is easily farmable (as we see in PvP right now). Now players start farming this boss. The Devs announce they have the intention of significantly reducing the token drop rate or setting a cooldown on the boss token timer.
Should the players who gained their loot much faster by running Maw with this terrible token design get banned? I'd think not.
This is how I see it at least I hate the situation in Cyrodiil right now, but banning people seems crazy for not breaking anything, exploiting, cheating, etc. It sucks but it is very much fair play devoid of cheats imo. Just terrible design which will be resolved in less than a week according to ZOS.
How is the AP boosting any different than exploiting a bug to get the vmol skin? Correct me if I'm wrong, but didn't ZOS come out and say it was an exploit and exploiters would be punished?
For the record, I don't have the vmol skin yet, and I'm not a grand overlord.
1. Reading through this thread is hilarious.
2. Comparing this to the VMoL exploit is honestly hilarious
First things first, running outside of the map and going in a corner where the main boss can not hit you, bypassing every enemy in the instance, was 100% not intended. However, the flipping keeps is an actual intended mechanic in the game. You cap a flag. You get the keep. You get AP
So, right there we see how the two are vastly different: One is doing something that breaks game mechanics for personal gain, and the other is use of game mechanics in a specific way for personal gain. I'd say immoral, but morality can depend on the person.
3. To answer the threads question, is this cheating? No, it isn't. Why? Because as I explained above, noone is doing anything that breaks the coding of the game. Noone is doing anything with cheat engine. Noone is in a glitched spot getting more AP than intended by some other means. Noone (doing this "cheat") is in a glitched spot killing people while they can not be hit themselves. It's groups working together to get AP.
4. Is it immoral? Well, that depends on who you ask. I may say yes, you may say no, and vice versa.
5. Is it an exploit? I honestly wouldn't even go that far. If ZoS came out and said, "Yo, this is not intended," then it'd be a different story. People are quick to use the word "exploit," but few realize the fine line between fair play and exploit (not saying this is either). To me, this is closely related to grinding IF ANYTHING. People have said grinding mobs is an exploit, when in reality it's just taking advantage of game mechanics (adds exp, number of adds, and spawn rate) in a smart way to level quickly in order to bypass the tedious questing. This is taking advantage of game mechanics (Keeps only being owned by one faction, when you take a keep you get AP, 2 groups to continually do this) in a smart way to gain AP quickly in order to bypass the tedious zergs/whatever PvPers do.
1. Reading through this thread is hilarious.
2. Comparing this to the VMoL exploit is honestly hilarious
First things first, running outside of the map and going in a corner where the main boss can not hit you, bypassing every enemy in the instance, was 100% not intended. However, the flipping keeps is an actual intended mechanic in the game. You cap a flag. You get the keep. You get AP
So, right there we see how the two are vastly different: One is doing something that breaks game mechanics for personal gain, and the other is use of game mechanics in a specific way for personal gain. I'd say immoral, but morality can depend on the person.
3. To answer the threads question, is this cheating? No, it isn't. Why? Because as I explained above, noone is doing anything that breaks the coding of the game. Noone is doing anything with cheat engine. Noone is in a glitched spot getting more AP than intended by some other means. Noone (doing this "cheat") is in a glitched spot killing people while they can not be hit themselves. It's groups working together to get AP.
4. Is it immoral? Well, that depends on who you ask. I may say yes, you may say no, and vice versa.
5. Is it an exploit? I honestly wouldn't even go that far. If ZoS came out and said, "Yo, this is not intended," then it'd be a different story. People are quick to use the word "exploit," but few realize the fine line between fair play and exploit (not saying this is either). To me, this is closely related to grinding IF ANYTHING. People have said grinding mobs is an exploit, when in reality it's just taking advantage of game mechanics (adds exp, number of adds, and spawn rate) in a smart way to level quickly in order to bypass the tedious questing. This is taking advantage of game mechanics (Keeps only being owned by one faction, when you take a keep you get AP, 2 groups to continually do this) in a smart way to gain AP quickly in order to bypass the tedious zergs/whatever PvPers do.
VodkaVixen1979 wrote: »How much AP did you gain while you were at Sejanus watching all this happen? I saw you at the top of the outpost for several cycles, so I don't understand why you are now here calling for bans. I PVE and got just enough to get rally to heal my stam character and got out and you were still there when I left.
3. To answer the threads question, is this cheating? No, it isn't. Why? Because as I explained above, noone is doing anything that breaks the coding of the game. Noone is doing anything with cheat engine. Noone is in a glitched spot getting more AP than intended by some other means. Noone (doing this "cheat") is in a glitched spot killing people while they can not be hit themselves. It's groups working together to get AP.
3. To answer the threads question, is this cheating? No, it isn't. Why? Because as I explained above, noone is doing anything that breaks the coding of the game. Noone is doing anything with cheat engine. Noone is in a glitched spot getting more AP than intended by some other means. Noone (doing this "cheat") is in a glitched spot killing people while they can not be hit themselves. It's groups working together to get AP.
Is joining a guild and emptying out their guild bank for personal gain cheating?
Doing so doesn't break the code of the game, utilize a cheat engine, or take advantage of a glitch. It's simply taking advantage of the game mechanics to get gold. Or as you say, "use of game mechanics in a specific way for personal gain." So by your definition this is clearly not cheating right? Or will you change your definition to fit your narrative that boosting is not cheating?
As I've said, so many people in this thread trying to come up with these detailed definitions of why boosting "technically" isn't cheating and I just think it's ridiculous.
3. To answer the threads question, is this cheating? No, it isn't. Why? Because as I explained above, noone is doing anything that breaks the coding of the game. Noone is doing anything with cheat engine. Noone is in a glitched spot getting more AP than intended by some other means. Noone (doing this "cheat") is in a glitched spot killing people while they can not be hit themselves. It's groups working together to get AP.
Is joining a guild and emptying out their guild bank for personal gain cheating?
Doing so doesn't break the code of the game, utilize a cheat engine, or take advantage of a glitch. It's simply taking advantage of the game mechanics to get gold. Or as you say, "use of game mechanics in a specific way for personal gain." So by your definition this is clearly not cheating right? Or will you change your definition to fit your narrative that boosting is not cheating?
As I've said, so many people in this thread trying to come up with these detailed definitions of why boosting "technically" isn't cheating and I just think it's ridiculous.
Magic_Longsword wrote: »3. To answer the threads question, is this cheating? No, it isn't. Why? Because as I explained above, noone is doing anything that breaks the coding of the game. Noone is doing anything with cheat engine. Noone is in a glitched spot getting more AP than intended by some other means. Noone (doing this "cheat") is in a glitched spot killing people while they can not be hit themselves. It's groups working together to get AP.
Is joining a guild and emptying out their guild bank for personal gain cheating?
Doing so doesn't break the code of the game, utilize a cheat engine, or take advantage of a glitch. It's simply taking advantage of the game mechanics to get gold. Or as you say, "use of game mechanics in a specific way for personal gain." So by your definition this is clearly not cheating right? Or will you change your definition to fit your narrative that boosting is not cheating?
As I've said, so many people in this thread trying to come up with these detailed definitions of why boosting "technically" isn't cheating and I just think it's ridiculous.
Don't compare the incomparable. Emptying a guild bank DIRECTLY hurts other players. Flipping flags doesn't.
Magic_Longsword wrote: »Don't compare the incomparable. Emptying a guild bank DIRECTLY hurts other players. Flipping flags doesn't.
luen79rwb17_ESO wrote: »Also it's a natural behavior to ally with adversaries for a greater good. Lol even ESO lore has alot of that like dunmer and argonians for example.
Boosting also affects those who play the game for the purpose of alliance war. It takes the fun out of the campaign for a lot of people when most of the players in the campaign are just sitting there at one keep boosting. I, and probably most others, immediately leave a campaign if we see that its just full of boosters. I don't think anybody could deny that campaigns are much more fun when they are full of people actually Pvping than when they are full off a bunch of players AFKing at a keep and flipping the flags back and forth in tandem with an enemy alliance. I get that some would say farming also harms a campaign and to that I would say that farming is still Pvping - boosters are not, they provide no meaningful PvP.
psychotic13 wrote: »Just put a cap on total AP that can be gained per day, sorted.