Please, never double the AP again. You are ruining the only achievement worth getting pvping and the PVP economy in the meantime. Also, revert back the Homestead changes regarding the AP gain for capturing objectives. Thanks.
People should be encouraged to fight between each other, not to avoid each other pvdooring keeps/outposts.
Please, never double the AP again. You are ruining the only achievement worth getting pvping and the PVP economy in the meantime. Also, revert back the Homestead changes regarding the AP gain for capturing objectives. Thanks.
People should be encouraged to fight between each other, not to avoid each other pvdooring keeps/outposts.
NightbladeMechanics wrote: »I'm still baffled at the importance you place on your title @frozywozy .
I'm still baffled at the importance you place on the importance I place on my title @NightbladeMechanics .
A double AP Weekend from time to time wouldn't be bad. It'll certainly be good for those people who hate PvP, but really need an alliance skill like Vigor, for one or more of their characters.
I voted for other type. I don't really know how to explain it, just something else. Like randomly spawn a powerful monster on the Cyrodiil map that'll require a good zerg to take down, which will give a random reward from your alliance commander, depening on how helpful you were (damage given, damage taken, health healed).
Just a brainstorming idea, could be anything else too.
TequilaFire wrote: »Please, never double the AP again. You are ruining the only achievement worth getting pvping and the PVP economy in the meantime. Also, revert back the Homestead changes regarding the AP gain for capturing objectives. Thanks.
People should be encouraged to fight between each other, not to avoid each other pvdooring keeps/outposts.
People who take objectives to make points for the campaign score should be rewarded more for their efforts than player AP farmers at Alessia bridge and resource tower farms.
Be at these objectives to defend them and fight other players rather than just at the bridge.
But they do need to put a cool down/diminishing returns on flipping objectives and all will be good.
Ghost-Shot wrote: »Grand Overlord should take time, but its way over the top right now and its way to punishing to anyone who wants to play more than one character.
I think a double AP event from time to time would be beneficial in the long run by encouraging new players to try PvP. But not until *after* they resolve the ease and effectiveness which capture ticks can be exploited. And they encourage zerg-stacking objectives instead of getting people to spread out, and rewards pvdoor/pve more than defending.
Publius_Scipio wrote: »DeadlyRecluse wrote: »More events in cyrodiil--especially more interesting events--would be a welcome change.
1 week where its one death/no res and you are gone. The army left standing or army with most troops at the end of the campaign timer wins.
I think a double AP event from time to time would be beneficial in the long run by encouraging new players to try PvP. But not until *after* they resolve the ease and effectiveness which capture ticks can be exploited. And they encourage zerg-stacking objectives instead of getting people to spread out, and rewards pvdoor/pve more than defending.
This is a big one.
I've been in Cyrodiil for the last 2 days, and have not PvP'd. We simply just run around and capture empty keeps. Defending is pointless.
AD got a 262k flip-tick a couple days ago at BRK, this was after 4 hours of fighting. In those 4 hours others that weren't there fighting non-stop had already made close to a mil, just from capping empty keeps and resources.
I think a double AP event from time to time would be beneficial in the long run by encouraging new players to try PvP. But not until *after* they resolve the ease and effectiveness which capture ticks can be exploited. And they encourage zerg-stacking objectives instead of getting people to spread out, and rewards pvdoor/pve more than defending.
This is a big one.
I've been in Cyrodiil for the last 2 days, and have not PvP'd. We simply just run around and capture empty keeps. Defending is pointless.
AD got a 262k flip-tick a couple days ago at BRK, this was after 4 hours of fighting. In those 4 hours others that weren't there fighting non-stop had already made close to a mil, just from capping empty keeps and resources.
I don't PvP for AP, so I would have been happy with a 262k tick from an epic 4 hour fight. Would have been happy with an epic 4 hour fight lost and no tick. What defense I've done lately is try to kill as many of the zerg as I can with oils and cold fire because there's no help coming, then bail out the back while they are stacking the flags.
Sandman929 wrote: »I'm waiting for the event where I get something different in my Rewards for the Worthy mail. Anything will do. I'd settle for a picture of Wrobel giving me the finger and it would be better than the same tired old sets over and over again.
Sandman929 wrote: »I'm waiting for the event where I get something different in my Rewards for the Worthy mail. Anything will do. I'd settle for a picture of Wrobel giving me the finger and it would be better than the same tired old sets over and over again.
You would only have a better chance to get ganked - No AP would mean PvE'r gank fest.All kind of events are pretty good to break monotony of daily routine.
Double AP weekends (or double it only for some activities)
"No AP" weekend - so PvErs could have chance to get their achievs with less chances to be ganked.
All kind of events are pretty good to break monotony of daily routine.
Double AP weekends (or double it only for some activities)
"No AP" weekend - so PvErs could have chance to get their achievs with less chances to be ganked.
NightbladeMechanics wrote: »Or they could learn to PvP and defend themselves from the gankers...
@gibous made the comment last night that this week is drawing a ton of people to Cyrodiil who wouldn't usually be playing PvP, and he wondered why ZOS hasn't incorporated Cyrodiil into past holiday incentive events. They've doubled tel var, resource nodes, and vma drops for past events. Why not implement some Cyrodiil incentives too?