Please, never double the AP again. You are ruining the only achievement worth getting pvping and the PVP economy in the meantime. Also, revert back the Homestead changes regarding the AP gain for capturing objectives. Thanks.
People should be encouraged to fight between each other, not to avoid each other pvdooring keeps/outposts.
Publius_Scipio wrote: »This isn't as much an event as it is a way for ZOS to collect data and continue improving game performance in PvP. The double AP is a sugary sweet to entice people to pack the campaigns.
Please, never double the AP again. You are ruining the only achievement worth getting pvping and the PVP economy in the meantime. Also, revert back the Homestead changes regarding the AP gain for capturing objectives. Thanks.
People should be encouraged to fight between each other, not to avoid each other pvdooring keeps/outposts.
Boo, hiss. It's like you're just forgetting the time of no-diminishing-returns AP, the kill trading back when there were a dozen campaigns, the bugged skills exploited to gain huge amounts of AP, the skills specifically designed to enable young single nightblades in your area to rake in AP by the thousands, etc. etc. I can't think of a single 5-star that hasn't participated in at least one of these. There might be, I just don't know of any. Maybe some streamers whose literal job it is to be good at PvP all day, but that's about it.
I don't even know what you're complaining about anyway, all of us in Trueflame PC NA were waist-deep in blood for the entirety of our waking hours, yourself included. Please show me where on the map where people are avoiding each other instead of getting fights.
DeadlyRecluse wrote: »More events in cyrodiil--especially more interesting events--would be a welcome change.
Please, never double the AP again. You are ruining the only achievement worth getting pvping and the PVP economy in the meantime. Also, revert back the Homestead changes regarding the AP gain for capturing objectives. Thanks.
People should be encouraged to fight between each other, not to avoid each other pvdooring keeps/outposts.
Boo, hiss. It's like you're just forgetting the time of no-diminishing-returns AP, the kill trading back when there were a dozen campaigns, the bugged skills exploited to gain huge amounts of AP, the skills specifically designed to enable young single nightblades in your area to rake in AP by the thousands, etc. etc. I can't think of a single 5-star that hasn't participated in at least one of these. There might be, I just don't know of any. Maybe some streamers whose literal job it is to be good at PvP all day, but that's about it.
It is not because there were flaws in the system before that we should support more flaws in the future. Your logic doesn't make any sense. I am pointing out a system where people earn AP way too fast and are ruining the only honorific achievement left in the game on top of the PVP economy.
The only way that pvpers have to earn gold nowadays is to sell the PVP bags containing Overland drops. With all the recent changes to earn AP (not only the double AP week), those items are about to be worth nothing.I don't even know what you're complaining about anyway, all of us in Trueflame PC NA were waist-deep in blood for the entirety of our waking hours, yourself included. Please show me where on the map where people are avoiding each other instead of getting fights.
I've never said that players aren't engaging each other. I said that increasing the AP gain for capturing objectives with the Homestead patch on top of a double AP week encourage people to exploit and abuse, trading objectives instead of actually fighting each other. Brian and his team should have kept the double AP gain strictly for killing and healing players.
Good try twisting my words around and avoiding a very simple fact.
I'd like to special one off campaigns with special rules and unique rewards.
Eg a Weekend Warrior special campaign that runs fro 48hours where the winning conditions were determined at the end of the weekend.
Faction with the current emp wins.
If no emp then the faction with most scrolls.
If equal scrolls then most emp keeps.
Finally most current points.
Have unique rewards such as an alliance costume or pet or mount or something.
Big it up and run it once a quarter.
Publius_Scipio wrote: »DeadlyRecluse wrote: »More events in cyrodiil--especially more interesting events--would be a welcome change.
1 week where its one death/no res and you are gone. The army left standing or army with most troops at the end of the campaign timer wins.
NightbladeMechanics wrote: »I'm still baffled at the importance you place on your title @frozywozy .
until the server is up to spec we shouldnt have this many people in cyro because its causing way to much lag for a majority of people
IcyDeadPeople wrote: »until the server is up to spec we shouldnt have this many people in cyro because its causing way to much lag for a majority of people
Can you explain a bit more? You believe the population cap should be reduced lower than what it is currently? (The caps for each campaign used to be much higher, also there were more total campaigns.)
Events where it's 1 life per day, no ults, unlimited ults, score based on kills, score based on ranks of people killed, random bounties placed on people, random bonuses for taking a keep or defending, elite daedric honorguards pouring out from the bridges, there are endless possibilities
Events where it's 1 life per day, no ults, unlimited ults, score based on kills, score based on ranks of people killed, random bounties placed on people, random bonuses for taking a keep or defending, elite daedric honorguards pouring out from the bridges, there are endless possibilities
I like most of those but "score based on kills" .
There are enough zergs already.
Events where it's 1 life per day, no ults, unlimited ults, score based on kills, score based on ranks of people killed, random bounties placed on people, random bonuses for taking a keep or defending, elite daedric honorguards pouring out from the bridges, there are endless possibilities
I like most of those but "score based on kills" .
There are enough zergs already.
score based on number of kills, groups larger then 6 have half of their kills count