This is a sensitive balancing category to be sure. I am generally in favor of strong and reliable roots/snares with very short duration active immunity (6s seems about right) but there needs to be more honing of individual skills rather than more access to counterplay measures. Kiting is already an extremely difficult playstyle in ESO due to easy access to purges and spammable gap closers.
There should be tiered snare categories that mirror Expedition - Major Hindrance for most single target, low damage abilities (Crippling Grasp, Stampede, perhaps even Lotus Fan). Minor Hindrance for most AoE, low damage abilities (Templar circles and jabs, Tremorscale, Mass Hysteria). There could be a third category for ultimates, Superior Hindrance (Solar Disturbance, Bolstering Darkness, Ice Comet).
1. Encase should be changed to single target immobilize and deal low-moderate strike damage. Sorcs already have insta-mines to use as a pseudo AoE immobilize and this would give Sorcs a little on-demand, in-class damage they have been craving.
2. DK Ardent Flame Warmth passive should apply Minor Hindrance (a small but deserved control nerf at this point).
3. Mist Form needs immunity/purge fixed but a reduction in mitigation to 50% instead of 75%. The current damage reduction is absolutely obscene on top of heavy armor and alternate resource return.
4. Forward Momentum needs a slight decrease in immunity to 6s but add 6s of Minor Expedition and a slight HOT increase.
There are lots of other tweaks that could be made, but those are a few that come to mind.
Princess_Asgari wrote: »I am all for reducing root spam from mobile classes but DK better not get nerfed in that aspect. It's hard enough as it is keeping up with NBs and Sorcs.
there is a set that Counters root spam, it heals you and give you back Stamina each time you get cced.
i dont care about dogerolls, they cant doge my dots or powerlash
there is a set that Counters root spam, it heals you and give you back Stamina each time you get cced.
i dont care about dogerolls, they cant doge my dots or powerlash
Barkskin is:
1) a medium armor set and stam toons are not the ones with the biggest root problems, since they have the stam to break free and dodge roll and
2) is unfortunately otherwise a pretty lackluster set to give up a 5 piece bonus for
I even played with combining it with Hist Sap. You just end up with a toon that does almost nothing effectively.
I tried hist sap on my magplar but I really wasn't seeing the resource return I was hoping for to give up other sets.I even played with combining it with Hist Sap. You just end up with a toon that does almost nothing effectively.
NightbladeMechanics wrote: »@Solariken I'm pretty sure mist form puts you at the mitigation hard cap, mitigating damage equally for anyone using it regardless of heavy/light armor, cp, or other sources of mitigation.
I disagree that its mitigation should be lowered as long as you're still unable to heal while in mist form. That's a huge drawback and makes going into mist risky if you're taking a lot of incoming damage. With a handful of people hitting you, you can often still take enough damage in mist form that you are susceptible to being bursted upon exiting mist before you have a chance to heal up.
Honestly I think the skill is fine as is, except for the fact that gap closer snare and a few other snares still work through it. It's one of few mechanics in this game that are strong while still having clear drawbacks associated with it.
NightbladeMechanics wrote: »@Solariken I'm pretty sure mist form puts you at the mitigation hard cap, mitigating damage equally for anyone using it regardless of heavy/light armor, cp, or other sources of mitigation.
I disagree that its mitigation should be lowered as long as you're still unable to heal while in mist form. That's a huge drawback and makes going into mist risky if you're taking a lot of incoming damage. With a handful of people hitting you, you can often still take enough damage in mist form that you are susceptible to being bursted upon exiting mist before you have a chance to heal up.
Honestly I think the skill is fine as is, except for the fact that gap closer snare and a few other snares still work through it. It's one of few mechanics in this game that are strong while still having clear drawbacks associated with it.
@NightbladeMechanics I wasn't aware there was a hard cap on mitigation? There is a hard cap on resistances but I'm pretty sure you can creep right up to 95%+ in special circumstances, though you can never reach 100% because diminishing returns on percent-based mitigation.
Only Ritual of Retribution has red telegraph and that morph is just terrible for PvP.You can at least see a giant big red circle for Templar CC
And that spell is pricey, and we are using it to purge not snare (so by spamming we break resources where other classes can go offensively.)
Purifying Ritual also snares because the snare is in the passive, not the skill.
It was a terrible change and I would love to see it removed.
Why is it a terrible skill for pvp? It has its use, mostly to passively proc grothdarr/valkyn skoria so you are not totally useless if stuck on a defensive bar. I know the purges are reduced, but I've gotten around this via hitting mist form first then popping a retribution. And last I remember seeing, the heal ticks for more per tick than the other morph which extends that hot over a longer period. In a open pvp fight, being vamp+using the 5 purge option was redundant, for me at least.
I can count the amount of times the snare of that Templar passive being an issue in cyro on one finger. Encase/talons are much worse since they literally lock you in place.
Only Ritual of Retribution has red telegraph and that morph is just terrible for PvP.You can at least see a giant big red circle for Templar CC
And that spell is pricey, and we are using it to purge not snare (so by spamming we break resources where other classes can go offensively.)
Purifying Ritual also snares because the snare is in the passive, not the skill.
It was a terrible change and I would love to see it removed.
Why is it a terrible skill for pvp? It has its use, mostly to passively proc grothdarr/valkyn skoria so you are not totally useless if stuck on a defensive bar. I know the purges are reduced, but I've gotten around this via hitting mist form first then popping a retribution. And last I remember seeing, the heal ticks for more per tick than the other morph which extends that hot over a longer period. In a open pvp fight, being vamp+using the 5 purge option was redundant, for me at least.
Only Ritual of Retribution has red telegraph and that morph is just terrible for PvP.You can at least see a giant big red circle for Templar CC
And that spell is pricey, and we are using it to purge not snare (so by spamming we break resources where other classes can go offensively.)
Purifying Ritual also snares because the snare is in the passive, not the skill.
It was a terrible change and I would love to see it removed.
Why is it a terrible skill for pvp? It has its use, mostly to passively proc grothdarr/valkyn skoria so you are not totally useless if stuck on a defensive bar. I know the purges are reduced, but I've gotten around this via hitting mist form first then popping a retribution. And last I remember seeing, the heal ticks for more per tick than the other morph which extends that hot over a longer period. In a open pvp fight, being vamp+using the 5 purge option was redundant, for me at least.
I can count the amount of times the snare of that Templar passive being an issue in cyro on one finger. Encase/talons are much worse since they literally lock you in place.
Only Ritual of Retribution has red telegraph and that morph is just terrible for PvP.You can at least see a giant big red circle for Templar CC
And that spell is pricey, and we are using it to purge not snare (so by spamming we break resources where other classes can go offensively.)
Purifying Ritual also snares because the snare is in the passive, not the skill.
It was a terrible change and I would love to see it removed.
Why is it a terrible skill for pvp? It has its use, mostly to passively proc grothdarr/valkyn skoria so you are not totally useless if stuck on a defensive bar. I know the purges are reduced, but I've gotten around this via hitting mist form first then popping a retribution. And last I remember seeing, the heal ticks for more per tick than the other morph which extends that hot over a longer period. In a open pvp fight, being vamp+using the 5 purge option was redundant, for me at least.
I can count the amount of times the snare of that Templar passive being an issue in cyro on one finger. Encase/talons are much worse since they literally lock you in place.
Because RoR is terrible if you are outnumbered. Because I am not going to give up a very good defensive skill in favor of a dot that will probably not even hit that hard anyway. Because in small scale you want to focus more on single-targeting than just aoe. Because I can keep a very good Skoria uptime with what I have available that I don't need RoR (procs on Sweeps, Reflective light, procs on Purifying light, procs on beam, heck it even procs on my medium weaves with DW).
Because if I fight in non-CP I don't even want Skoria but another set that is independent of CPs - like Slimecraw.
Because RoR would completely f*** you over if you are outnumbered and you run into Fasalla's.
Etc. etc. etc.
TLDR: I really do not find it worth it.
I already have issues with purifying roots off of me with Purifying when I'm being encase spammed by a dedicated encase spammer and I have 3-4 other ppl on me.
Why is it terrible outnumbered? I'd rather have the extra health on each tick and extra valkyn skoria proc than trying to spam all the dots off from the Zerg spamming spells. ... I never heard fasalles as a reason why a skill is useless.
Moglijuana wrote: »Father_X_Zombie wrote: »Moglijuana wrote: »Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
Streak twice. You know, since its spammable like every other skill in the game. I for sure won't chase a streaking sorc since talons range is so small to begin with, and I run no gap closer.
It's interesting to see so many people complain about roots. I play all classes and never really have any issues with roots unless I'm about to be zerged down, or am simply out of resources. Probably since I main Mag DK and know how to avoid getting rooted in the first place =D.
However, I am not against giving magicka users another outlet for snare immunity. It's still not going to help against a good player who knows when to CC/Snare appropriately though. So.
Streaking twice would help me get away from the spammer but not help me fight him as he could just catch up to me. Plus streaking too much hemorrhages magicka
The highlighted sentence above is literally all you have to do to wait out the 4 seconds after getting away from a spammer (I know because that's how sorcs get away from me =0 ). And boom, no more talons. If he tries to catch you anyways, that usually means he's sprinting = he's using stamina. Punish him for it.
Also, I can streak like 8+ times on my sorc before I get really low...that's like, a freaking Cyrodiilic mile that no mDK will ever try and chase.
Please remember that if being zerged down YOU HAVE NO CHANCE REGARDLESS OF YOUR SKILL/CLASS/ABILITIES and will ultimately die to MULTIPLE snares/roots/stuns which in fact proves nothing besides that fact that zergs are the most OP thing in the game. NOT that roots/snares are "OP".
NightbladeMechanics wrote: »@Solariken I'm pretty sure mist form puts you at the mitigation hard cap, mitigating damage equally for anyone using it regardless of heavy/light armor, cp, or other sources of mitigation.
I disagree that its mitigation should be lowered as long as you're still unable to heal while in mist form. That's a huge drawback and makes going into mist risky if you're taking a lot of incoming damage. With a handful of people hitting you, you can often still take enough damage in mist form that you are susceptible to being bursted upon exiting mist before you have a chance to heal up.
Honestly I think the skill is fine as is, except for the fact that gap closer snare and a few other snares still work through it. It's one of few mechanics in this game that are strong while still having clear drawbacks associated with it.
Not really. I have much, much higher chance to kite to LoS and potentially wipe an outnumbering group of people with no root spammer than an outnumbering (but smaller) group with multiple roots applied.Moglijuana wrote: »Please remember that if being zerged down YOU HAVE NO CHANCE REGARDLESS OF YOUR SKILL/CLASS/ABILITIES and will ultimately die to MULTIPLE snares/roots/stuns which in fact proves nothing besides that fact that zergs are the most OP thing in the game. NOT that roots/snares are "OP".
essentially this
I think the problem with mistform is that there are noumerous ways to bypass the noregen penalty nowadays.
Heavyarmor, minor magica steal, runefocus, magicafurnace to name whats immediatly coming to mind.
If mistform being rooted (by poisons) and gapclosers were to be fixed it would also have to halt all means of recovering magica.
Moglijuana wrote: »
Also, I can streak like 8+ times on my sorc before I get really low
Moglijuana wrote: »
Also, I can streak like 8+ times on my sorc before I get really low
cool story bro
GrumpyDuckling wrote: »If I'm not mistaken, the following can counter roots:
- Immovable potion
- Immovable (Heavy armor skill)
- Mist Form
- Dodge Roll
- Gap closers? (to my knowledge, gap closers are not disabled and still work while rooted, allowing movement)
With my play style I enjoy when an opponent continuously tries to root me because it means they're not hitting me with their strongest attacks. However I could see how it would be really annoying in a 1 versus many situation, because all it takes is one person rooting and you are more vulnerable to others in that group - although, that's also when dodge roll and Mist Form come in handy.