Someone has to say it....Roots are OP

  • Father_X_Zombie
    Father_X_Zombie
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    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
    GT: AK x Zombie

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  • Lore_lai
    Lore_lai
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    Minno wrote: »
    You can at least see a giant big red circle for Templar CC
    And that spell is pricey, and we are using it to purge not snare (so by spamming we break resources where other classes can go offensively.)
    Only Ritual of Retribution has red telegraph and that morph is just terrible for PvP.
    Purifying Ritual also snares because the snare is in the passive, not the skill.
    It was a terrible change and I would love to see it removed.
    Let's talk about ideas.

    What if snares were standardized into major and minor debuffs? Aoe snares could apply a mild, non-stacking Minor Snare debuff, and single target snares a stronger (but not Tremorscale strong!), non-stacking Major Snare debuff.

    What if abilities which grant Major Expedition also purged snares and roots upon activation? Double Take and Boundless Storm would be made more competitive for non-overload bar slots. They wouldn't need to grant periods of immunity in order to be valuable, but a couple seconds of immunity could be cool too. Keeping immunity up would need to remain cost prohibitive in an infinite sustain game. Templars do already have a fantastic purge, and DKs are supposed to be relatively immobile by design. Do they need additional purges in addition to ritual and mist form with its tradeoffs?

    What if Templar ritual aoes lost their snares entirely?

    What if Encase costed 13,000 magicka...because reasons...?
    I dunno about all abilities that give Major Expedition also giving snare purge/immunity. Hrm ...it's tricky, because there are a bunch of options to get that buff (also mostly bc I'd be salty cos Templar would have no way to get that buff - yeah yeah inc. lynching cos OMG Templar Purify is so OP :p But honestly, if you fight outnumbered with the amount of debuffs available in the game, Purify is not 100% reliable at removing roots - then you get insta-rooted again. Not saying it's not good, it's really good, but I think a lot of people think it's much more OP than it actually is).

    Personally I would love to see Blur and morphs act like Shuffle but if wearing Light Armor.

    And yes again to removing that stupid snare on purify - yuck!

    Also YEAH! on Encase! \o/
  • Sizaansil
    Sizaansil
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    What if snares were standardized into major and minor debuffs? Aoe snares could apply a mild, non-stacking Minor Snare debuff, and single target snares a stronger (but not Tremorscale strong!), non-stacking Major Snare debuff.
    This ^^ I think that would be an awesome solution against the snares. And it makes so much sense. We have a minor and major versions of movement speed buff, why not have the same for the debuff ? Like Defile and Vitality do for healing received.

    Regarding the root immunity, I'm quite unsure. I think it should be 4 or 5 sec cooldown. Also what about having a morph of the pvp purge working on the caster only (for a much lower spell cost that would be) ? Then people would have the choice between using stamina or magicka.
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  • Moglijuana
    Moglijuana
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    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.

    Streak twice. You know, since its spammable like every other skill in the game. I for sure won't chase a streaking sorc since talons range is so small to begin with, and I run no gap closer.

    It's interesting to see so many people complain about roots. I play all classes and never really have any issues with roots unless I'm about to be zerged down, or am simply out of resources. Probably since I main Mag DK and know how to avoid getting rooted in the first place =D.

    However, I am not against giving magicka users another outlet for snare immunity. It's still not going to help against a good player who knows when to CC/Snare appropriately though. So.
    Edited by Moglijuana on March 1, 2017 5:40PM
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  • Minno
    Minno
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    I'd prefer an active counter to roots, i.e. an ability cast which costs something, over a cooldown during which you're immune. Give magicka a couple more sources of snare and root removal/immunity, and I believe the snare/root situation in this game would be fine.

    Yup, I like this ide

    Give

    Thunder form
    Templar focus
    Spiked armor
    Blur

    All of them Purge any roots or snares on you and give snare and root immunity for 3 secs

    Do that and we have valid counterplay I'd be happy as a kid in a candy store

    This! None of those would replace mist form either, since it's 75% dmg mitigation+speed boost is why we use mist form as Magicka builds; the snare break is just icing on the cake.
    Minno - DC - Forum-plar Extraordinaire
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  • BuggeX
    BuggeX
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    If I'm not mistaken, the following can counter roots:

    - Immovable potion
    - Immovable (Heavy armor skill)
    - Mist Form
    - Dodge Roll
    - Gap closers? (to my knowledge, gap closers are not disabled and still work while rooted, allowing movement)

    With my play style I enjoy when an opponent continuously tries to root me because it means they're not hitting me with their strongest attacks. However I could see how it would be really annoying in a 1 versus many situation, because all it takes is one person rooting and you are more vulnerable to others in that group - although, that's also when dodge roll and Mist Form come in handy.

    not all gap closers.

    dont Forget there is a set that let you recover Stamina and heal yourself when you are cced.. including roots
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  • NightbladeMechanics
    NightbladeMechanics
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    I'd prefer an active counter to roots, i.e. an ability cast which costs something, over a cooldown during which you're immune. Give magicka a couple more sources of snare and root removal/immunity, and I believe the snare/root situation in this game would be fine.

    Yup, I like this ide

    Give

    Thunder form
    Templar focus
    Spiked armor
    Blur

    All of them Purge any roots or snares on you and give snare and root immunity for 3 secs

    Do that and we have valid counterplay I'd be happy as a kid in a candy store

    Templars already have the best purge in the game, and I'd be wary of DKs acquiring outright snare removal or immunity with how much lockdown and damage they have against melee opponents. Not to say I wouldn't be interested to see the outcome of giving them such a mechanic, just wary.

    And 3s is a long time in this game. I'd also be wary of that, but who knows.

    Keep in mind that although we play in an environment of "omg I'm always ***ing snared" right now, there is such a thing as "omg I can't ***ing hit him" that happens when snares and roots are impossible to land on people. Quite a few classes and specs rely on soft ccs to function against mobile classes.
    Edited by NightbladeMechanics on March 1, 2017 5:48PM
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  • BuggeX
    BuggeX
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    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.

    shields doesnt even have a valid Counter exept shildbraker set. lets talk about that
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  • Xsorus
    Xsorus
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    I don't know, as a stamina Templar I think magicka is far better against roots as you can go vampire and get an anti CC + speed buff which is extremely powerful.
  • Lore_lai
    Lore_lai
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    Why does everyone automatically assume Magicka Templar = Vampire. :s
    You'd think it comes with the class...
  • BuggeX
    BuggeX
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    Lore_lai wrote: »
    Why does everyone automatically assume Magicka Templar = Vampire. :s
    You'd think it comes with the class...

    the same as mdk is Vamp, we both doent have mobility or escapes...
    #makemagickadkgreataigan
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    #ineedheal
    #betterhotfixgrindspots
  • Minno
    Minno
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    Lore_lai wrote: »
    Minno wrote: »
    You can at least see a giant big red circle for Templar CC
    And that spell is pricey, and we are using it to purge not snare (so by spamming we break resources where other classes can go offensively.)
    Only Ritual of Retribution has red telegraph and that morph is just terrible for PvP.
    Purifying Ritual also snares because the snare is in the passive, not the skill.
    It was a terrible change and I would love to see it removed.

    Why is it a terrible skill for pvp? It has its use, mostly to passively proc grothdarr/valkyn skoria so you are not totally useless if stuck on a defensive bar. I know the purges are reduced, but I've gotten around this via hitting mist form first then popping a retribution. And last I remember seeing, the heal ticks for more per tick than the other morph which extends that hot over a longer period. In a open pvp fight, being vamp+using the 5 purge option was redundant, for me at least.

    I can count the amount of times the snare of that Templar passive being an issue in cyro on one finger. Encase/talons are much worse since they literally lock you in place.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • Father_X_Zombie
    Father_X_Zombie
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    Moglijuana wrote: »
    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.

    Streak twice. You know, since its spammable like every other skill in the game. I for sure won't chase a streaking sorc since talons range is so small to begin with, and I run no gap closer.

    It's interesting to see so many people complain about roots. I play all classes and never really have any issues with roots unless I'm about to be zerged down, or am simply out of resources. Probably since I main Mag DK and know how to avoid getting rooted in the first place =D.

    However, I am not against giving magicka users another outlet for snare immunity. It's still not going to help against a good player who knows when to CC/Snare appropriately though. So.

    Streaking twice would help me get away from the spammer but not help me fight him as he could just catch up to me. Plus streaking too much hemorrhages magicka
    GT: AK x Zombie

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  • Drakkdjinn
    Drakkdjinn
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    Don't forget the new root added in homestead: Sorc Streak/blink - an unbreakable, unpredictable self-inflicted and unintended root that happens too damn often. Fix this *** now.
  • NBrookus
    NBrookus
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    Xsorus wrote: »
    I don't know, as a stamina Templar I think magicka is far better against roots as you can go vampire and get an anti CC + speed buff which is extremely powerful.

    Mist Form is powerful but comes at a high price. I'm okay with the poison pill for having access to such a skill -- and wish more powerful abilities had that kind of tradeoff. I just wish there were any other option otherthan vamp for mDKs, and to a slightly lesser extent, magplars, to deal with root spam.

    What's OP about roots is zergs running dedicated encase spammers that root at range -- they are the new bombard spammers. You can kite/streak/dodge roll/mist form/forward momentum/etc. out of a turtle slow DK's 6m talons range, but roots and CCs are essential to the class to function at any level.
  • Father_X_Zombie
    Father_X_Zombie
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    BuggeX wrote: »
    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.

    shields doesnt even have a valid Counter exept shildbraker set. lets talk about that

    Ok lets talk about shields, last 6s, only ABSORBS damage and negative effects and you can still be CCed with them and oh yea literally has a set to counter it.

    Compare that too dodge roll on a stam build, you roll using a little stam and you avoid everything shields can't, and completely avoid ALL damage. Sure, some abilities are unavoidable but NOTHING is unavoidable with shields.

    Please give me a set to counter roots and dodgeroll spam and then complain about shields
    GT: AK x Zombie

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  • Kartalin
    Kartalin
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    Since a certain DC stam sorc streamer has been running his groups in Azura's, I've had to make a build for my magplar to combat the "being repeatedly encased under a negate until I die a horrible death" scenario that we started encountering. Solution: swap out my destro staff for a 2 hander and slot Forward Momentum. The difficulty is it takes away one of my dps abilities and I lose the ability to heavy attack to replenish magicka. As long as you manage resources though it works pretty well. I also use Forward Momentum on my DK debuff/cc tank.
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  • NightbladeMechanics
    NightbladeMechanics
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    BuggeX wrote: »
    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.

    shields doesnt even have a valid Counter exept shildbraker set. lets talk about that

    Also expensive, small without heavy cp allocation into bastion, making you susceptible to being bursted under them, and don't scale with the number of people hitting you like dodge roll and major evasion. Shields are a pretty nicely balanced defensive mechanic right now imo. Lots of costs and counterplay.
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  • usmcjdking
    usmcjdking
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    If I'm not mistaken, the following can counter roots:

    - Immovable potion
    - Immovable (Heavy armor skill)
    - Mist Form
    - Dodge Roll
    - Gap closers? (to my knowledge, gap closers are not disabled and still work while rooted, allowing movement)

    With my play style I enjoy when an opponent continuously tries to root me because it means they're not hitting me with their strongest attacks. However I could see how it would be really annoying in a 1 versus many situation, because all it takes is one person rooting and you are more vulnerable to others in that group - although, that's also when dodge roll and Mist Form come in handy.

    Immovable potion does not prevent root.
    Immovable does not prevent root.
    Only ambush ignores root.
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  • Moglijuana
    Moglijuana
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    Moglijuana wrote: »
    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.

    Streak twice. You know, since its spammable like every other skill in the game. I for sure won't chase a streaking sorc since talons range is so small to begin with, and I run no gap closer.

    It's interesting to see so many people complain about roots. I play all classes and never really have any issues with roots unless I'm about to be zerged down, or am simply out of resources. Probably since I main Mag DK and know how to avoid getting rooted in the first place =D.

    However, I am not against giving magicka users another outlet for snare immunity. It's still not going to help against a good player who knows when to CC/Snare appropriately though. So.

    Streaking twice would help me get away from the spammer but not help me fight him as he could just catch up to me. Plus streaking too much hemorrhages magicka

    The highlighted sentence above is literally all you have to do to wait out the 4 seconds after getting away from a spammer (I know because that's how sorcs get away from me =0 ). And boom, no more talons. If he tries to catch you anyways, that usually means he's sprinting = he's using stamina. Punish him for it.

    Also, I can streak like 8+ times on my sorc before I get really low...that's like, a freaking Cyrodiilic mile that no mDK will ever try and chase.

    Please remember that if being zerged down YOU HAVE NO CHANCE REGARDLESS OF YOUR SKILL/CLASS/ABILITIES and will ultimately die to MULTIPLE snares/roots/stuns which in fact proves nothing besides that fact that zergs are the most OP thing in the game. NOT that roots/snares are "OP".
    Edited by Moglijuana on March 1, 2017 7:36PM
    Ps4 - PSN:jdmaya
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  • BuggeX
    BuggeX
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    BuggeX wrote: »
    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.

    shields doesnt even have a valid Counter exept shildbraker set. lets talk about that

    Ok lets talk about shields, last 6s, only ABSORBS damage and negative effects and you can still be CCed with them and oh yea literally has a set to counter it.

    Compare that too dodge roll on a stam build, you roll using a little stam and you avoid everything shields can't, and completely avoid ALL damage. Sure, some abilities are unavoidable but NOTHING is unavoidable with shields.

    Please give me a set to counter roots and dodgeroll spam and then complain about shields

    there is a set that Counters root spam, it heals you and give you back Stamina each time you get cced.
    i dont care about dogerolls, they cant doge my dots or powerlash
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Father_X_Zombie
    Father_X_Zombie
    ✭✭✭✭
    Moglijuana wrote: »
    Moglijuana wrote: »
    Moglijuana wrote: »
    I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.

    Good players get away roughly 80% of the time.

    Bad players die 100% of the time.

    Shuffle.
    Rapid Maneuvers.
    Mist Form.
    Cleanse.
    Purge.
    Forward Momentum.
    Shadow Image.
    Draining/Magnum Shot.
    Ambush.
    Empowering Chains.
    Streak.

    vs.

    Talons.
    Encase.
    Bombard.

    Lots of ways for every class to 3 escape roots.

    lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.

    Streak twice. You know, since its spammable like every other skill in the game. I for sure won't chase a streaking sorc since talons range is so small to begin with, and I run no gap closer.

    It's interesting to see so many people complain about roots. I play all classes and never really have any issues with roots unless I'm about to be zerged down, or am simply out of resources. Probably since I main Mag DK and know how to avoid getting rooted in the first place =D.

    However, I am not against giving magicka users another outlet for snare immunity. It's still not going to help against a good player who knows when to CC/Snare appropriately though. So.

    Streaking twice would help me get away from the spammer but not help me fight him as he could just catch up to me. Plus streaking too much hemorrhages magicka

    The highlighted sentence above is literally all you have to do to wait out the 4 seconds after getting away from a spammer (I know because that's how sorcs get away from me =0 ). And boom, no more talons. If he tries to catch you anyways, that usually means he's sprinting = he's using stamina. Punish him for it.

    Also, I can streak like 8+ times on my sorc before I get really low...that's like, a freaking Cyrodiilic mile that no mDK will ever try and chase.

    Please remember that if being zerged down YOU HAVE NO CHANCE REGARDLESS OF YOUR SKILL/CLASS/ABILITIES and will ultimately die to MULTIPLE snares/roots/stuns which in fact proves nothing besides that fact that zergs are the most OP thing in the game. NOT that roots/snares are "OP".

    Like I said, im trying to FIGHT the root spammer, not run from him. I think your overestimating how far streak takes you because Ive tried this and as soon as I create distance between me and the Dk, im immediately in petrify so its not that easy. And dks aren't the only root spammers, mag nbs and mag sorcs do it too
    GT: AK x Zombie

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  • Minalan
    Minalan
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    your whole build and atack is just roots and lava whip.
    it is broken and people die because all the things you just mentioned as escapes, dont work.
    you just keep spaming your roots and lava whip over and over.

    Why does every post sound like you're crying on the other side of your keyboard?

    Seriously, mag DK's really have no other mobility to catch an enemy. So they have the tools to lock one down. Slot retreating maneuvers and run. They cannot catch you. MagDK is finally a playable class, and finally I see a few coming out to play again. And we have people like you crying nerf already.

    This is why we can't have nice things.
  • Glory
    Glory
    Class Representative
    Minno wrote: »
    I'd prefer an active counter to roots, i.e. an ability cast which costs something, over a cooldown during which you're immune. Give magicka a couple more sources of snare and root removal/immunity, and I believe the snare/root situation in this game would be fine.

    Yup, I like this ide

    Give

    Thunder form
    Templar focus
    Spiked armor
    Blur

    All of them Purge any roots or snares on you and give snare and root immunity for 3 secs

    Do that and we have valid counterplay I'd be happy as a kid in a candy store

    This! None of those would replace mist form either, since it's 75% dmg mitigation+speed boost is why we use mist form as Magicka builds; the snare break is just icing on the cake.

    Actually, I'm pretty sure a large majority of us use mist as snare removal primarily.

    If I could be given a skill that would give me consistent snare/root removal I would drop vampire extremely fast.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minalan wrote: »
    your whole build and atack is just roots and lava whip.
    it is broken and people die because all the things you just mentioned as escapes, dont work.
    you just keep spaming your roots and lava whip over and over.

    Why does every post sound like you're crying on the other side of your keyboard?

    Seriously, mag DK's really have no other mobility to catch an enemy. So they have the tools to lock one down. Slot retreating maneuvers and run. They cannot catch you. MagDK is finally a playable class, and finally I see a few coming out to play again. And we have people like you crying nerf already.

    This is why we can't have nice things.

    i am not crying when i type, and if i were crying i would not be able to even see the screen to enter the text and check it for spelling errors as a responce to your message cause my tears would not let me see your message to respond to it.

    in addition to that, you cannot find tears in text. text is not something that can create physical tears that you can touch and taste. all text can do is relay or send information.
  • zyk
    zyk
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    ✭✭✭✭✭
    The only problem I have with roots is the lack of Magicka counters. Counters that do not offer a period of immunity are not sufficient for most builds because of how common root spam against competent groups.

    Snare immunity is the biggest reason why I convert to Vampirism. Elusive Mist is OP, but cheesy and I don't really enjoy using it -- though, if it's taking a slot, I am going to take full advantage of it.
  • Solariken
    Solariken
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    ✭✭✭✭
    This is a sensitive balancing category to be sure. I am generally in favor of strong and reliable roots/snares with very short duration active immunity (6s seems about right) but there needs to be more honing of individual skills rather than more access to counterplay measures. Kiting is already an extremely difficult playstyle in ESO due to easy access to purges and spammable gap closers.

    There should be tiered snare categories that mirror Expedition - Major Hindrance for most single target, low damage abilities (Crippling Grasp, Stampede, perhaps even Lotus Fan). Minor Hindrance for most AoE, low damage abilities (Templar circles and jabs, Tremorscale, Mass Hysteria). There could be a third category for ultimates, Superior Hindrance (Solar Disturbance, Bolstering Darkness, Ice Comet).

    1. Encase should be changed to single target immobilize and deal low-moderate strike damage. Sorcs already have insta-mines to use as a pseudo AoE immobilize and this would give Sorcs a little on-demand, in-class damage they have been craving.

    2. DK Ardent Flame Warmth passive should apply Minor Hindrance (a small but deserved control nerf at this point).

    3. Mist Form needs immunity/purge fixed but a reduction in mitigation to 50% instead of 75%. The current damage reduction is absolutely obscene on top of heavy armor and alternate resource return.

    4. Forward Momentum needs a slight decrease in immunity to 6s but add 6s of Minor Expedition and a slight HOT increase.

    There are lots of other tweaks that could be made, but those are a few that come to mind.
  • olsborg
    olsborg
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    ✭✭✭✭✭
    Most ppl purge roots fast af in my experience.

    PC EU
    PvP only
  • Meetre
    Meetre
    ✭✭✭
    umagon wrote: »
    I switched to using reactive to deal with the root and other crowd control spammers. I do like when the spammers complain about me using reactive when the counter to reactive is simply not spamming crowd control.

    Pair reactive with hist sap and laugh at the cc spammers!
  • Father_X_Zombie
    Father_X_Zombie
    ✭✭✭✭
    olsborg wrote: »
    Most ppl purge roots fast af in my experience.

    Well those are Templars, no one else can without wasting all of their magicka
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








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