Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
Only Ritual of Retribution has red telegraph and that morph is just terrible for PvP.You can at least see a giant big red circle for Templar CC
And that spell is pricey, and we are using it to purge not snare (so by spamming we break resources where other classes can go offensively.)
I dunno about all abilities that give Major Expedition also giving snare purge/immunity. Hrm ...it's tricky, because there are a bunch of options to get that buff (also mostly bc I'd be salty cos Templar would have no way to get that buff - yeah yeah inc. lynching cos OMG Templar Purify is so OP But honestly, if you fight outnumbered with the amount of debuffs available in the game, Purify is not 100% reliable at removing roots - then you get insta-rooted again. Not saying it's not good, it's really good, but I think a lot of people think it's much more OP than it actually is).NightbladeMechanics wrote: »Let's talk about ideas.
What if snares were standardized into major and minor debuffs? Aoe snares could apply a mild, non-stacking Minor Snare debuff, and single target snares a stronger (but not Tremorscale strong!), non-stacking Major Snare debuff.
What if abilities which grant Major Expedition also purged snares and roots upon activation? Double Take and Boundless Storm would be made more competitive for non-overload bar slots. They wouldn't need to grant periods of immunity in order to be valuable, but a couple seconds of immunity could be cool too. Keeping immunity up would need to remain cost prohibitive in an infinite sustain game. Templars do already have a fantastic purge, and DKs are supposed to be relatively immobile by design. Do they need additional purges in addition to ritual and mist form with its tradeoffs?
What if Templar ritual aoes lost their snares entirely?
What if Encase costed 13,000 magicka...because reasons...?
This ^^ I think that would be an awesome solution against the snares. And it makes so much sense. We have a minor and major versions of movement speed buff, why not have the same for the debuff ? Like Defile and Vitality do for healing received.NightbladeMechanics wrote: »What if snares were standardized into major and minor debuffs? Aoe snares could apply a mild, non-stacking Minor Snare debuff, and single target snares a stronger (but not Tremorscale strong!), non-stacking Major Snare debuff.
Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
RinaldoGandolphi wrote: »NightbladeMechanics wrote: »I'd prefer an active counter to roots, i.e. an ability cast which costs something, over a cooldown during which you're immune. Give magicka a couple more sources of snare and root removal/immunity, and I believe the snare/root situation in this game would be fine.
Yup, I like this ide
Give
Thunder form
Templar focus
Spiked armor
Blur
All of them Purge any roots or snares on you and give snare and root immunity for 3 secs
Do that and we have valid counterplay I'd be happy as a kid in a candy store
GrumpyDuckling wrote: »If I'm not mistaken, the following can counter roots:
- Immovable potion
- Immovable (Heavy armor skill)
- Mist Form
- Dodge Roll
- Gap closers? (to my knowledge, gap closers are not disabled and still work while rooted, allowing movement)
With my play style I enjoy when an opponent continuously tries to root me because it means they're not hitting me with their strongest attacks. However I could see how it would be really annoying in a 1 versus many situation, because all it takes is one person rooting and you are more vulnerable to others in that group - although, that's also when dodge roll and Mist Form come in handy.
RinaldoGandolphi wrote: »NightbladeMechanics wrote: »I'd prefer an active counter to roots, i.e. an ability cast which costs something, over a cooldown during which you're immune. Give magicka a couple more sources of snare and root removal/immunity, and I believe the snare/root situation in this game would be fine.
Yup, I like this ide
Give
Thunder form
Templar focus
Spiked armor
Blur
All of them Purge any roots or snares on you and give snare and root immunity for 3 secs
Do that and we have valid counterplay I'd be happy as a kid in a candy store
Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
Only Ritual of Retribution has red telegraph and that morph is just terrible for PvP.You can at least see a giant big red circle for Templar CC
And that spell is pricey, and we are using it to purge not snare (so by spamming we break resources where other classes can go offensively.)
Purifying Ritual also snares because the snare is in the passive, not the skill.
It was a terrible change and I would love to see it removed.
Moglijuana wrote: »Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
Streak twice. You know, since its spammable like every other skill in the game. I for sure won't chase a streaking sorc since talons range is so small to begin with, and I run no gap closer.
It's interesting to see so many people complain about roots. I play all classes and never really have any issues with roots unless I'm about to be zerged down, or am simply out of resources. Probably since I main Mag DK and know how to avoid getting rooted in the first place =D.
However, I am not against giving magicka users another outlet for snare immunity. It's still not going to help against a good player who knows when to CC/Snare appropriately though. So.
I don't know, as a stamina Templar I think magicka is far better against roots as you can go vampire and get an anti CC + speed buff which is extremely powerful.
Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
shields doesnt even have a valid Counter exept shildbraker set. lets talk about that
Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
shields doesnt even have a valid Counter exept shildbraker set. lets talk about that
GrumpyDuckling wrote: »If I'm not mistaken, the following can counter roots:
- Immovable potion
- Immovable (Heavy armor skill)
- Mist Form
- Dodge Roll
- Gap closers? (to my knowledge, gap closers are not disabled and still work while rooted, allowing movement)
With my play style I enjoy when an opponent continuously tries to root me because it means they're not hitting me with their strongest attacks. However I could see how it would be really annoying in a 1 versus many situation, because all it takes is one person rooting and you are more vulnerable to others in that group - although, that's also when dodge roll and Mist Form come in handy.
Father_X_Zombie wrote: »Moglijuana wrote: »Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
Streak twice. You know, since its spammable like every other skill in the game. I for sure won't chase a streaking sorc since talons range is so small to begin with, and I run no gap closer.
It's interesting to see so many people complain about roots. I play all classes and never really have any issues with roots unless I'm about to be zerged down, or am simply out of resources. Probably since I main Mag DK and know how to avoid getting rooted in the first place =D.
However, I am not against giving magicka users another outlet for snare immunity. It's still not going to help against a good player who knows when to CC/Snare appropriately though. So.
Streaking twice would help me get away from the spammer but not help me fight him as he could just catch up to me. Plus streaking too much hemorrhages magicka
Father_X_Zombie wrote: »Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
shields doesnt even have a valid Counter exept shildbraker set. lets talk about that
Ok lets talk about shields, last 6s, only ABSORBS damage and negative effects and you can still be CCed with them and oh yea literally has a set to counter it.
Compare that too dodge roll on a stam build, you roll using a little stam and you avoid everything shields can't, and completely avoid ALL damage. Sure, some abilities are unavoidable but NOTHING is unavoidable with shields.
Please give me a set to counter roots and dodgeroll spam and then complain about shields
Moglijuana wrote: »Father_X_Zombie wrote: »Moglijuana wrote: »Father_X_Zombie wrote: »Moglijuana wrote: »I use talons all day since I run no gap closer and am a Light Armor Melee Dps. I would say sorry, but...Light Armor Melee Dps kind of explains why idc.
Good players get away roughly 80% of the time.
Bad players die 100% of the time.
Shuffle.
Rapid Maneuvers.
Mist Form.
Cleanse.
Purge.
Forward Momentum.
Shadow Image.
Draining/Magnum Shot.
Ambush.
Empowering Chains.
Streak.
vs.
Talons.
Encase.
Bombard.
Lots of ways for every class to 3 escape roots.
lol how the hell is streak a counter to roots? you can only streak in the direction that you were originally facing. and it doesnt get rid of the root, it just puts a few feet away from the root spammer and by the time you recover, hes back on your ass spamming roots again. I shouldnt have to be a vamp just to counter root spam(i actually got rid of vamp because of mag dks) . mist form really isnt a counter ether, your only immune while your in mist form which is just useless. and purge is WAY too expensive to run on any build.
Streak twice. You know, since its spammable like every other skill in the game. I for sure won't chase a streaking sorc since talons range is so small to begin with, and I run no gap closer.
It's interesting to see so many people complain about roots. I play all classes and never really have any issues with roots unless I'm about to be zerged down, or am simply out of resources. Probably since I main Mag DK and know how to avoid getting rooted in the first place =D.
However, I am not against giving magicka users another outlet for snare immunity. It's still not going to help against a good player who knows when to CC/Snare appropriately though. So.
Streaking twice would help me get away from the spammer but not help me fight him as he could just catch up to me. Plus streaking too much hemorrhages magicka
The highlighted sentence above is literally all you have to do to wait out the 4 seconds after getting away from a spammer (I know because that's how sorcs get away from me =0 ). And boom, no more talons. If he tries to catch you anyways, that usually means he's sprinting = he's using stamina. Punish him for it.
Also, I can streak like 8+ times on my sorc before I get really low...that's like, a freaking Cyrodiilic mile that no mDK will ever try and chase.
Please remember that if being zerged down YOU HAVE NO CHANCE REGARDLESS OF YOUR SKILL/CLASS/ABILITIES and will ultimately die to MULTIPLE snares/roots/stuns which in fact proves nothing besides that fact that zergs are the most OP thing in the game. NOT that roots/snares are "OP".
dwemer_paleologist wrote: »your whole build and atack is just roots and lava whip.
it is broken and people die because all the things you just mentioned as escapes, dont work.
you just keep spaming your roots and lava whip over and over.
RinaldoGandolphi wrote: »NightbladeMechanics wrote: »I'd prefer an active counter to roots, i.e. an ability cast which costs something, over a cooldown during which you're immune. Give magicka a couple more sources of snare and root removal/immunity, and I believe the snare/root situation in this game would be fine.
Yup, I like this ide
Give
Thunder form
Templar focus
Spiked armor
Blur
All of them Purge any roots or snares on you and give snare and root immunity for 3 secs
Do that and we have valid counterplay I'd be happy as a kid in a candy store
This! None of those would replace mist form either, since it's 75% dmg mitigation+speed boost is why we use mist form as Magicka builds; the snare break is just icing on the cake.
dwemer_paleologist wrote: »your whole build and atack is just roots and lava whip.
it is broken and people die because all the things you just mentioned as escapes, dont work.
you just keep spaming your roots and lava whip over and over.
Why does every post sound like you're crying on the other side of your keyboard?
Seriously, mag DK's really have no other mobility to catch an enemy. So they have the tools to lock one down. Slot retreating maneuvers and run. They cannot catch you. MagDK is finally a playable class, and finally I see a few coming out to play again. And we have people like you crying nerf already.
This is why we can't have nice things.
Most ppl purge roots fast af in my experience.