Do you think Double AP PvP Event was a Success?

  • ExcaliburESO
    ExcaliburESO
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    Yes! Good Job ZOS
    Thank you Zos <3 no cp pvp is so much more competetive and also almost got overlord :)
  • Minno
    Minno
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    Yes! Good Job ZOS
    iseko wrote: »
    Sandman929 wrote: »
    iseko wrote: »
    iseko wrote: »
    That queue has been murdering our raids. Big fail imho. Double ap lured too many pve'rs.

    Your raids are not ZOS' goal with this test and are irrelevant to judging its success.

    Take your raids to another campaign if the queue in your usual campaign is too long.

    1) Every campaigb on eu has a minimum of 80 queue.
    2) the point was to pvp as you usually do. Cant do that if only five people at a time can get in...

    Edit: before I get flamed. The plural "raids" was aimed at 1 raid each night several nights in a row. Not multiple raids each night.

    If every campaign is that packed, that's a good thing. Lots of people playing. No CP has been fun, but I'm not sure it's fixed anything. Hard to say from the user side.
    If they got useful data to improve Cyrodiil, I'm fine with temporary inconvenience.

    I would be too. But if you switch off cp and have a different population make up then usual. Then you really can't conclude all that much from the experiment. Change one variable at a time and keep everything else the same as much as possible.

    Pve'rs are easy to recognize in cyro. They die when you sneeze in their direction.

    If you compare pre-test TF to now, there's a greater number of players around the map. For the health of PvP, if nCP increases the number of participants in cyro, then I'd rather have nCP as my home campaign. Especially if those new players decide to run pvp groups regularly and if their pvp skill level increases.

    AP buffs aside, most of these players liked the nCP for fluid fights and not having to butt their heads against 35k onslaught KO's or maulbeth reactive heal bots. And most of these players will be joining AZ when the test is over.

    AZ will hopefully be the new competitive server, now that numbers are beginning to equalize the populations.
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  • JamilaRaj
    JamilaRaj
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    Yes! Good Job ZOS
    Definitely. Through this clever event, ZOS not only managed to make players stop chanting "fix Cyro", but also without fixing anything whatsoever, which is remarkable success. They will be busy chanting "data" and "test" for months, before reverting to "fix Cyro", ha ha.
    Though I sense some dark force advised Wheeler this time, the AP bit was novel.
  • Loicozor
    Loicozor
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    Yes! Good Job ZOS
    ROFL
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  • technohic
    technohic
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    Yes! Good Job ZOS
    I would have to say so as far as having a lot of people playing. Wow.

    I just hope I can get in without a long queue over the weekend.
  • NightbladeMechanics
    NightbladeMechanics
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    Yes! Good Job ZOS
    Guys keep in mind that disabling cp isn't what caused the increase in people playing pvp. We've had no cp pvp for a long time in Azura's.

    What's attracted all of these PvEers to pvp is the double ap, and, more importantly, the fact that the double ap bonus is for a limited time only. They know that the ap gains will fall back to normal on Monday, so they're cramming in ap farming now while they can.

    If ZOS left cp off and returned ap to normal, many of these people would leave Cyrodiil.
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  • Rickter
    Rickter
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    Yes! Good Job ZOS
    What's attracted all of these PvEers to pvp is the double ap, and, more importantly, the fact that the double ap bonus is for a limited time only. They know that the ap gains will fall back to normal on Monday, so they're cramming in ap farming now while they can.

    If ZOS left cp off and returned ap to normal, many of these people would leave Cyrodiil.

    This exactly.

    which leads into another issue - that pvp is not worthwhile as it is now. double AP is what it shouldve been all along.

    I know im not going to get a lot of support on that but seriously - you can get to level 50 in 2 days and the "gear grind" cant be compared to pvp ranks because pvp ranks act like levels ((you get a skill point per rank, dont you?) - therefore a pvp rank should be comparable to "PVE Levels" or Champion Point gain. and besides, you still have to grind for pvp gear.

    what im trying to say is there are PVE levels and PVP levels and there are PVE gear and PVP gear. except the PVE levels and PVP levels arent evenly obtainable.

    people are in cyro because the double AP is an *actual* worthwhile incentive for the every day joe. and there is NOTHING wrong with that. just like there are hard core pvers that chase after world firsts and do 49k DPS - you'll also have very skilled pvpers. your "rank/CP level" shouldnt dictate that. you can be a grand overlord in the game as it is right now and it not mean you are suddenly a better player. you can have 800CP right now and it not mean you are a better player.

    therefore: close the gap on AP gains and you'll start seeing more healthy pvp populations - this past week was proof of it

    Edited by Rickter on March 3, 2017 8:03PM
    RickterESO
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  • Grunim
    Grunim
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    Yes! Good Job ZOS
    I'm finally voting on this poll after day 4 of the event. Last night on PC NA Azura's Star between 8 to 9 PM PST, we had terrible lag and rubberbanding issues. Population amounts have gone way up on this campaign this week.

    This is very clear evidence that No CP is not the problem.
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  • technohic
    technohic
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    Yes! Good Job ZOS
    Grunim wrote: »
    I'm finally voting on this poll after day 4 of the event. Last night on PC NA Azura's Star between 8 to 9 PM PST, we had terrible lag and rubberbanding issues. Population amounts have gone way up on this campaign this week.

    This is very clear evidence that No CP is not the problem.

    I saw a little rubber banding but not horrible. I do wonder about my perspective; however. I had left the game for a while and when I last had PvPed it was pre-CP and the lag was to where you would hear meteors going off back to back to back to back and people running around but nothing landing and it would go for 10 minutes or more. Stacking on a flag; it was a bunch of heal spamming and AOE spamming with no one really knowing how it would pan out until a player would die here and there and it would accelerate as the lag reduced with each player death. It was a roulette on who would win the fight.

    That is to say; I have not seen anything like that for 3 months, but I have played 70% of my PVP in AS. I see lag; but it just doesn't reach that level.
  • Darth_Apache
    Darth_Apache
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    Yes! Good Job ZOS
    iseko wrote: »
    That queue has been murdering our raids. Big fail imho. Double ap lured too many pve'rs.

    This is stupid. Lmao
    Guys keep in mind that disabling cp isn't what caused the increase in people playing pvp. We've had no cp pvp for a long time in Azura's.

    What's attracted all of these PvEers to pvp is the double ap, and, more importantly, the fact that the double ap bonus is for a limited time only. They know that the ap gains will fall back to normal on Monday, so they're cramming in ap farming now while they can.

    If ZOS left cp off and returned ap to normal, many of these people would leave Cyrodiil.

    This was my initial attraction to PvP. I needed to level my Assault rank to 6 for Vigor and Caltrops.
    Fortunately after experiencing PvP and the benefits of grouping and knowing the mechanics and strategies of it all. I can easily say that I will be a returning PvP'er. I am working on a build for my character as well as converting my long time Stamblade into a Magblade.

    I am sure there may be more PvE'rs out there with the same outcome.
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  • Grunim
    Grunim
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    Yes! Good Job ZOS
    technohic wrote: »
    Grunim wrote: »
    I'm finally voting on this poll after day 4 of the event. Last night on PC NA Azura's Star between 8 to 9 PM PST, we had terrible lag and rubberbanding issues. Population amounts have gone way up on this campaign this week.

    This is very clear evidence that No CP is not the problem.

    I saw a little rubber banding but not horrible. I do wonder about my perspective; however. I had left the game for a while and when I last had PvPed it was pre-CP and the lag was to where you would hear meteors going off back to back to back to back and people running around but nothing landing and it would go for 10 minutes or more. Stacking on a flag; it was a bunch of heal spamming and AOE spamming with no one really knowing how it would pan out until a player would die here and there and it would accelerate as the lag reduced with each player death. It was a roulette on who would win the fight.

    That is to say; I have not seen anything like that for 3 months, but I have played 70% of my PVP in AS. I see lag; but it just doesn't reach that level.

    The worst rubber banding incident occurred around the Alessia Bridge.
    Edited by Grunim on March 3, 2017 9:01PM
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Publius_Scipio
    Publius_Scipio
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    Yes! Good Job ZOS
    Yes. I can't comment on whether or not CP removal "fixes" performance issues, but the week was a success because the campaigns were packed and ZOS should have gotten the data it was looking for.
  • Robotworgen92
    Yes! Good Job ZOS
    Personally I don't ever have a problem with lag. My only problem ( Xbox Na) is when I am enjoying a large scale defense of a key location ( roebek,chalman,ash) and my game buzzes then crashes to home. That happened multiple times during this event, likely due to massive zerging. Luckily, logging back in was easy and there was no real issue, other than missing a substantial defense tick.

    From a gameplay standpoint, the no cp aspect was nice. I'm not new to the game, I have played since the release and have had multiple vet toons. But I have never really been one to focus on "end game" stuff. During pvp I get ganked by cp capped players all the time. There are occasions which the entire cyrodiil experience is ruined by an atmosphere which is openly hostile to new/casual players. This week however I have been attacked by cp capped players who intended to gank me, yet actually had the opportunity to fight back, I still died, but only after making them work for it.

    All in all, I would say that this week has made me remember why I like this game. Great job ZoS!
  • NightbladeMechanics
    NightbladeMechanics
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    Yes! Good Job ZOS
    Rickter wrote: »
    What's attracted all of these PvEers to pvp is the double ap, and, more importantly, the fact that the double ap bonus is for a limited time only. They know that the ap gains will fall back to normal on Monday, so they're cramming in ap farming now while they can.

    If ZOS left cp off and returned ap to normal, many of these people would leave Cyrodiil.

    This exactly.

    which leads into another issue - that pvp is not worthwhile as it is now. double AP is what it shouldve been all along.

    I know im not going to get a lot of support on that but seriously - you can get to level 50 in 2 days and the "gear grind" cant be compared to pvp ranks because pvp ranks act like levels ((you get a skill point per rank, dont you?) - therefore a pvp rank should be comparable to "PVE Levels" or Champion Point gain. and besides, you still have to grind for pvp gear.

    what im trying to say is there are PVE levels and PVP levels and there are PVE gear and PVP gear. except the PVE levels and PVP levels arent evenly obtainable.

    people are in cyro because the double AP is an *actual* worthwhile incentive for the every day joe. and there is NOTHING wrong with that. just like there are hard core pvers that chase after world firsts and do 49k DPS - you'll also have very skilled pvpers. your "rank/CP level" shouldnt dictate that. you can be a grand overlord in the game as it is right now and it not mean you are suddenly a better player. you can have 800CP right now and it not mean you are a better player.

    therefore: close the gap on AP gains and you'll start seeing more healthy pvp populations - this past week was proof of it

    No...just no... You took what I said and went completely out into left field...

    PvP ranks are not "levels," and to call them levels because you get skill points for them is a huge copout and logical fallacy. Your character does not advance or gain strength with them. They're simply that: ranks. They're symbols of time dedicated to PvP and nothing more. To increase AP gains permanently is to reduce the time needed to get them and decrease their value, and they're already easier than ever to get after multiple AP gain buffs over the last year. You're asking for a low effort participation trophy in what is supposed to be this game's only open ended end game content. Just.......get out of here with that kind of entitled, lazy logic.

    PvP has always been and will always be worthwhile for those who enjoy it, and any avid PvPer will tell you that the rates of AP gain right now, BEFORE this double AP week, were ridiculously overtuned. The only people who think PvPing is not worthwhile are 1) people trying to make gold off of AP, which has always been and should remain a subpar income stream comparable to vendoring loot in PvE since AP is gained passively by doing other activities, and 2) achievement hunters who don't actually care about PvP and just want our achievements made more easily obtainable.

    There is no "closing the gap on AP gains." Everyone has the opportunity to gain AP at the same rate as everyone else. There is only closing the gap on PvP ranks. You said yourself that they aren't related to player skill, so why should that gap be closed? By your logic, everyone would grind Grand Overlord like they're leveling a new character. I just....can't even...

    Also, to increase AP gains permanently is to remove the haste from the limited time double AP week. Like I said, people aren't here because AP is simply higher than before. They're here because AP is higher for a limited time. Come get your AP before Monday, or spend double the amount of time getting it at a later date. By your own logic, if they made the newly doubled AP gains permanent, and then doubled them again for a later one week event, you'd be back on the forums arguing that gains always should have been that high. I explained all of this clearly. It's basic economic incentives.

    Literally the most off-base analysis I've seen of this AP event thing yet.
    Edited by NightbladeMechanics on March 3, 2017 10:23PM
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  • Zouni
    Zouni
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    No! This was a terrible idea
    I don't know...it sucks. But I hope they get the data they need to apply fixes.
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  • Sigma957
    Sigma957
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    Yes! Good Job ZOS
    I think its been a good success, even with big zergs fight lag didnt go high above 400 for me. Was actually good to see perma blockers getting cut down fast and siege is more effective as with cp you can just purge heal without any thought of resources.
  • Rickter
    Rickter
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    Yes! Good Job ZOS
    PvP ranks are not "levels," and to call them levels because you get skill points for them is a huge copout and logical fallacy. Your character does not advance or gain strength with them. They're simply that: ranks.

    I disagree. I would love to have an additional 50 skill points that I could allocate this very second. It does give you an edge to have more skill points than the next guy. It's not huge, i admit, but neither is a single CP point. accumulatively speaking, the skill points make a difference.
    Everyone has the opportunity to gain AP at the same rate as everyone else. There is only closing the gap on PvP ranks. You

    Oh really? so early in the game when AP was arguably easier to earn than they are now, and those that choose to break ToS to farm their buddies AP through defense ticks at a resource is "the same rate as everyone else"? No, i dont think so. not in the slightest. Maybe i'd agree with you on this if EVERYONE was gaining AP fairly and "like everyone else" but they arent and you know this. you absolutely know that AP farming and gains have been exploited from day one in so many ways we cant even list, yet, im supposed to give a d*mn that you as a sole individual thinks your pvp rank is special?

    Im sorry man. I agree with most of your assessments but you are coming off as one of those people that invested a lot of time in your rank quite possibly more than 80% the legit way and you want it to appear justified and worthwhile. and maybe to you it is. and im not trying to take that away from you. but just as they did away with the Veteran PVE grind, the PvP rank grind needs an overhaul.

    and yes i agree that most people you see are out there this week because its a limited time thing, but i also know a lot of people that would pvp MORE if they felt the rewards were more worthwhile. a lot of people. thats why rewards for the worthy were overhauled twice i think.

    People who care about pvp and want to pvp, theyre going to pvp regardless of rank gain or not. so why does it matter to have an insane asian-esque grind structure? like seriously, why do you even care? its because you are entitled due to the work YOU individually put in. they made PVE leveling so simple a monkey could do it. they made CP gain easier to obtain the longer you actually dont play the game, yet you cling to your rank as if it was such an accomplishment. I'll admit accomplishment had i not seen a pleeb being fed millions of ap at Dragonclaw Lumbermill simply because he was friends with someone you kiss a** to that didnt want me to get emperor that day.

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  • NightbladeMechanics
    NightbladeMechanics
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    Yes! Good Job ZOS
    @Rickter ah, so you're jaded because an AP farmer denied you emperor. Your anger should be directed at AP farmers and flag traders, not legitimate PvPers, and not the underlying rank system which rewards extended participation in legitimate PvP.

    Your arguments in this thread advocate inflating AP gains to match those of AP farmers and exploiters and breaking down the rank system by making it faster to climb, but your logic is flawed...

    "They made exp grinding faster, so AP grinding should be faster too" is a flawed leap in logic because the simple state of being level 50 or CP 600 makes your character capable of doing things it simple couldn't do without those levels or CP. PvP ranks are cosmetic other than the skill points. You can get skill points anywhere, and you don't need many to assemble a complete and competitive build. Therefore, PvP ranks do not in practice make a character stronger than another -- they just save on some respec costs in the long run.

    And everyone in the game does have the ability to gain AP at the same rate. ZOS has clarified that they do not consider AP farming or flag flipping against the TOS, however shady and cheap that behavior may be (I do not engage in either myself). If remaining in first place and getting emp meant that much to you, you had the ability and opportunity to gain AP in all the same ways and amounts as the other guy. You just chose not to based on ethics.

    You should examine the flaws in the system and advocate against them -- namely swollen offensive and defensive ticks and the ability to be fed AP by friends -- instead of lashing out at PvP ranks and advocating inflated AP that would degrade the value of the AP system as a whole. That's my take on the situation.
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  • Madrr
    Madrr
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    No! This was a terrible idea
    Bunch of boosters..
  • Rickter
    Rickter
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    Yes! Good Job ZOS
    @Rickter ah, so you're jaded because an AP farmer denied you emperor. Your anger should be directed at AP farmers and flag traders, not legitimate PvPers, and not the underlying rank system which rewards extended participation in legitimate PvP.

    Your arguments in this thread advocate inflating AP gains to match those of AP farmers and exploiters and breaking down the rank system by making it faster to climb, but your logic is flawed...

    "They made exp grinding faster, so AP grinding should be faster too" is a flawed leap in logic because the simple state of being level 50 or CP 600 makes your character capable of doing things it simple couldn't do without those levels or CP. PvP ranks are cosmetic other than the skill points. You can get skill points anywhere, and you don't need many to assemble a complete and competitive build. Therefore, PvP ranks do not in practice make a character stronger than another -- they just save on some respec costs in the long run.

    And everyone in the game does have the ability to gain AP at the same rate. ZOS has clarified that they do not consider AP farming or flag flipping against the TOS, however shady and cheap that behavior may be (I do not engage in either myself). If remaining in first place and getting emp meant that much to you, you had the ability and opportunity to gain AP in all the same ways and amounts as the other guy. You just chose not to based on ethics.

    You should examine the flaws in the system and advocate against them -- namely swollen offensive and defensive ticks and the ability to be fed AP by friends -- instead of lashing out at PvP ranks and advocating inflated AP that would degrade the value of the AP system as a whole. That's my take on the situation.

    I actually got Emperor 4 times in that same week so im not "jaded by being denied emp". It was simply detestable to see happen and eye-opening because if they could do that then, im sure people have been boosting this entire time and with numerous other methods as well. which in of itself degrades the PvP rank system on its own.

    Idk man, i dont want to argue. You know your stuff when it comes to pvp - this is just my opinion. I pvp about 3 times a week usually in two hour sessions. im not a pvp master or anything like that. its pretty casual because it has to be. so from where im standing, closing the gap on the pvp ranks seems like a good decision. I also hear from my other casual guild mates that they'd like to see the pvp ranks easier to obtain - but i guess that supports your argument. All in all, you cant knock someone for their playstyle. and always a middle ground should be sought after. Right now, i dont really see a middle ground for an aspect of the game that has been repeatedly and continues to be devalued by the second.
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  • TerraDewBerry
    TerraDewBerry
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    Yes! Good Job ZOS
    I would love them to do the event ever so often just for the fun of it. Seems like a lot of new people joined in and though there were issues, I think over all it was pretty fun! :)
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Yes! Good Job ZOS
    If anything, the tears of people crying about their Alliance rank (that they cheesed anyway) and all the "unkillable" troll builds melting without their CP crutch was totally worth it.
    Edited by Yolokin_Swagonborn on March 6, 2017 9:30AM
  • efster
    efster
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    Yes! Good Job ZOS
    This was a fantastic week and I had a lot of fun. One thing that I hope ZoS will do after looking at all the new data they've gathered is find a way to make siege meaningful in CP campaigns without making it so powerful that it destroys gameplay in Azura's.

    Siege SHOULD be powerful. A handful of healers should not be able to infini-purge/heal 4 sets of oils dropping on top of a ram group, which is the usual case when CP are enabled. Maybe make siege damage a completely separate type of damage that cannot be mitigated via the red CP tree. That way siege will simply be the same in both CP and non-CP scenarios.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Biro123
    Biro123
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    Define success?

    Surely the goal was for Zos to gather data on their server loads to help them determine what the cause of their performance issues were. Only Zos can really say if they got the data they needed and if it leads to any improvements.

    I don't think the aim was to 'sell' PVP in general or no-CP PVP.. although it probably HAS made PVP more popular - if that was only a side-effect, then you can't really use that to determine its success.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
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    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • zyk
    zyk
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    It's been over a year since I've had as much fun with ESO PVP has I have this week.

    I hope that in the aftermath, the players who enjoyed it move to AS to see if we can turn it into a competitive campaign. I believe a majority preferred CP disabled.

    I look forward to what @ZOS_BrianWheeler might have to say about this week.
  • ellahellabella
    ellahellabella
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    Yes! Good Job ZOS
    Only on NA I think, where farming ap for the most part was the old traditional way rather than that garbage of flipping outpost flags endlessly and making over 400k ap/ph.

    We were pretty nuts on the keep captures and not defending keeps much due to those overbuffed capture ticks tho. They really need to be toned down.

    Praise Dee O Tick!
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • Sharmony
    Sharmony
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    Other: The data it gathers will not solve the real issues
    The data gathered provided good information on the (poor) quality of the servers and certainly proved to be a good stress test, regardless of the debated implementation of incentive to pvp. The overall event 'should' yield ZOS with usable data regarding server quality but still leaves a huge gaping hole in how to improve pvp as a whole due to multifaceted issues.

    Player engagement is already hard given all the numerous bugs, imbalances and incentives (or lack there of) that are discussed daily on the forums. This is not to even begin to include the numerous community issues that pvp generates (competitive natures, toxicity etc, as you want to win after all) which is made worse further by the previous issues surrounding player engagement.

    The cherry on the cake falls in the lack of response to actively make this a priority issue. It's taken two years of backtracking, small fixes and long standing exploits to even get to this week; two years too late for many. ZOS needs to use the data gathered this week to solve just one of the small pillars that disencourages PvP; lag and server quality. I will say that the data could also show demographics and net movement data but this would only show pvp occuring in the usual areas with higher than average values for the outposts.

    As a whole, the double AP week will provide useful information to ZOS solving a few of the issues players experience relating to hardware but will not go far to aid in any of the other issues surrounding PvP.

    P.S: Don't get triggered, I've tried to write this as constructively, honestly and as unbiased as possible. Not looking for arguements, just facts.
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • AbraXuSeXile
    AbraXuSeXile
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    Deluded if you think this was about data when you have azuras star pop locked everyday.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Alomar
    Alomar
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    Yes! Good Job ZOS
    7.5m ap earned without any illegitimate farming in TF, now I can go back to Azura's with a smile this week.

    Much data was provided, stay classy TF! B)
    Edited by Alomar on March 6, 2017 1:22PM
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • zuto40
    zuto40
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    Definite success, the 120 players farming at bleakers stress tested it for sure
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
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