Sandman929 wrote: »NightbladeMechanics wrote: »
1) Every campaigb on eu has a minimum of 80 queue.
2) the point was to pvp as you usually do. Cant do that if only five people at a time can get in...
Edit: before I get flamed. The plural "raids" was aimed at 1 raid each night several nights in a row. Not multiple raids each night.
If every campaign is that packed, that's a good thing. Lots of people playing. No CP has been fun, but I'm not sure it's fixed anything. Hard to say from the user side.
If they got useful data to improve Cyrodiil, I'm fine with temporary inconvenience.
I would be too. But if you switch off cp and have a different population make up then usual. Then you really can't conclude all that much from the experiment. Change one variable at a time and keep everything else the same as much as possible.
Pve'rs are easy to recognize in cyro. They die when you sneeze in their direction.
NightbladeMechanics wrote: »What's attracted all of these PvEers to pvp is the double ap, and, more importantly, the fact that the double ap bonus is for a limited time only. They know that the ap gains will fall back to normal on Monday, so they're cramming in ap farming now while they can.
If ZOS left cp off and returned ap to normal, many of these people would leave Cyrodiil.
I'm finally voting on this poll after day 4 of the event. Last night on PC NA Azura's Star between 8 to 9 PM PST, we had terrible lag and rubberbanding issues. Population amounts have gone way up on this campaign this week.
This is very clear evidence that No CP is not the problem.
That queue has been murdering our raids. Big fail imho. Double ap lured too many pve'rs.
NightbladeMechanics wrote: »Guys keep in mind that disabling cp isn't what caused the increase in people playing pvp. We've had no cp pvp for a long time in Azura's.
What's attracted all of these PvEers to pvp is the double ap, and, more importantly, the fact that the double ap bonus is for a limited time only. They know that the ap gains will fall back to normal on Monday, so they're cramming in ap farming now while they can.
If ZOS left cp off and returned ap to normal, many of these people would leave Cyrodiil.
I'm finally voting on this poll after day 4 of the event. Last night on PC NA Azura's Star between 8 to 9 PM PST, we had terrible lag and rubberbanding issues. Population amounts have gone way up on this campaign this week.
This is very clear evidence that No CP is not the problem.
I saw a little rubber banding but not horrible. I do wonder about my perspective; however. I had left the game for a while and when I last had PvPed it was pre-CP and the lag was to where you would hear meteors going off back to back to back to back and people running around but nothing landing and it would go for 10 minutes or more. Stacking on a flag; it was a bunch of heal spamming and AOE spamming with no one really knowing how it would pan out until a player would die here and there and it would accelerate as the lag reduced with each player death. It was a roulette on who would win the fight.
That is to say; I have not seen anything like that for 3 months, but I have played 70% of my PVP in AS. I see lag; but it just doesn't reach that level.
NightbladeMechanics wrote: »What's attracted all of these PvEers to pvp is the double ap, and, more importantly, the fact that the double ap bonus is for a limited time only. They know that the ap gains will fall back to normal on Monday, so they're cramming in ap farming now while they can.
If ZOS left cp off and returned ap to normal, many of these people would leave Cyrodiil.
This exactly.
which leads into another issue - that pvp is not worthwhile as it is now. double AP is what it shouldve been all along.
I know im not going to get a lot of support on that but seriously - you can get to level 50 in 2 days and the "gear grind" cant be compared to pvp ranks because pvp ranks act like levels ((you get a skill point per rank, dont you?) - therefore a pvp rank should be comparable to "PVE Levels" or Champion Point gain. and besides, you still have to grind for pvp gear.
what im trying to say is there are PVE levels and PVP levels and there are PVE gear and PVP gear. except the PVE levels and PVP levels arent evenly obtainable.
people are in cyro because the double AP is an *actual* worthwhile incentive for the every day joe. and there is NOTHING wrong with that. just like there are hard core pvers that chase after world firsts and do 49k DPS - you'll also have very skilled pvpers. your "rank/CP level" shouldnt dictate that. you can be a grand overlord in the game as it is right now and it not mean you are suddenly a better player. you can have 800CP right now and it not mean you are a better player.
therefore: close the gap on AP gains and you'll start seeing more healthy pvp populations - this past week was proof of it
NightbladeMechanics wrote: »PvP ranks are not "levels," and to call them levels because you get skill points for them is a huge copout and logical fallacy. Your character does not advance or gain strength with them. They're simply that: ranks.
NightbladeMechanics wrote: »Everyone has the opportunity to gain AP at the same rate as everyone else. There is only closing the gap on PvP ranks. You
NightbladeMechanics wrote: »@Rickter ah, so you're jaded because an AP farmer denied you emperor. Your anger should be directed at AP farmers and flag traders, not legitimate PvPers, and not the underlying rank system which rewards extended participation in legitimate PvP.
Your arguments in this thread advocate inflating AP gains to match those of AP farmers and exploiters and breaking down the rank system by making it faster to climb, but your logic is flawed...
"They made exp grinding faster, so AP grinding should be faster too" is a flawed leap in logic because the simple state of being level 50 or CP 600 makes your character capable of doing things it simple couldn't do without those levels or CP. PvP ranks are cosmetic other than the skill points. You can get skill points anywhere, and you don't need many to assemble a complete and competitive build. Therefore, PvP ranks do not in practice make a character stronger than another -- they just save on some respec costs in the long run.
And everyone in the game does have the ability to gain AP at the same rate. ZOS has clarified that they do not consider AP farming or flag flipping against the TOS, however shady and cheap that behavior may be (I do not engage in either myself). If remaining in first place and getting emp meant that much to you, you had the ability and opportunity to gain AP in all the same ways and amounts as the other guy. You just chose not to based on ethics.
You should examine the flaws in the system and advocate against them -- namely swollen offensive and defensive ticks and the ability to be fed AP by friends -- instead of lashing out at PvP ranks and advocating inflated AP that would degrade the value of the AP system as a whole. That's my take on the situation.