I am of the opinion that from a PvP awareness perspective, and PvP incentive perspective, this event is a success. We havent seen population locking in all campaigns in a while. Also the discussion on whether CP is meant for PVP or not is drawing a lot of attention as well. Also, due to the population capping and full servers, we arent seeing emp flipping or bleakers RP on Haderus (NA | PC). I think overall, providing this incentive generated some much needed interest in ESO PvP and i hope the devs gather what they need to make eso pvp even better.
RoamingRiverElk wrote: »Well, in combination with the outpost trading, it did lure the PvErs to Cyrodiil to afk and reach ranks that other people had gained through years of active PvP and gave them the possibility to buy and sell motifs and sets that true PvPers were selling to support their PvPing (buying potions), inflating the value of AP. The PvP ranks are now more meaningless than ever, too. PvP rank used to give some kind of an idea about a player. Now a complete noob will be able to have a nice PvP rank that others worked hard to attain. Just for AFKing at an outpost (and those who are using a macro to do it are even exploiting).
Nor will this actually give reliable data because even when the campaign is full, if most, or even 50% of the population are afking at an outpost, it's not like that is the same as a campaign where the majority is actually PvPing.
I don't know that I'd call this week a success so far. I was amazed at how in Haderus PC/NA it was so difficult to find a fight. Admittedly, I didn't stay on until 10:30 EST and logged by 9 EST. It seemed like most people were trying to PvDoor keeps with 10 man groups or flipping resources with a 3-4 man. There was some AD zerg up as well.
It was really difficult to find any fights as a solo player and I just ended up leeching some keep ticks and then calling it a night. Didn't help that my internet kept going in and out.
So last night was day two. Seems like there was one large DC group, one large AD group (<Dead Wait>) and two large EP groups. Requiem fielded 13 players. Seems like DC was defending their Home keeps the entire night while AD was largely untouched.
I would like to see bonus AP for holiday events. Why should only the PVE crowd get the benefits.
That queue has been murdering our raids. Big fail imho. Double ap lured too many pve'rs.
NightbladeMechanics wrote: »
NightbladeMechanics wrote: »
1) Every campaigb on eu has a minimum of 80 queue.
2) the point was to pvp as you usually do. Cant do that if only five people at a time can get in...
Edit: before I get flamed. The plural "raids" was aimed at 1 raid each night several nights in a row. Not multiple raids each night.
Sandman929 wrote: »NightbladeMechanics wrote: »
1) Every campaigb on eu has a minimum of 80 queue.
2) the point was to pvp as you usually do. Cant do that if only five people at a time can get in...
Edit: before I get flamed. The plural "raids" was aimed at 1 raid each night several nights in a row. Not multiple raids each night.
If every campaign is that packed, that's a good thing. Lots of people playing. No CP has been fun, but I'm not sure it's fixed anything. Hard to say from the user side.
If they got useful data to improve Cyrodiil, I'm fine with temporary inconvenience.
NightbladeMechanics wrote: »
1) Every campaigb on eu has a minimum of 80 queue.
2) the point was to pvp as you usually do. Cant do that if only five people at a time can get in...
Edit: before I get flamed. The plural "raids" was aimed at 1 raid each night several nights in a row. Not multiple raids each night.
j.murro2ub17_ESO wrote: »Whether its a success or not is up to ZOS not the players, as they are doing the testing on the lag, for which this test was for, not for anything else.