Kneighbors wrote: »In PvP stamina classes are very good right now.
It's not that ESO (ZOS) hates stamina, it's that they have taken an RPG whose mechanics are designed to be holy-trinity (tank, healer, dps) and have tried to turn it into a pvp-fest. It doesn't work. It hasn't worked for every other RPG MMO that has tried to do it. All it does is take the original concept of the game and turn it into a nerf-fest of this class, or that skill, or this piece of armor, as pvp'r after pvp'r complains how their healer isn't "viable" in pvp vs a tank, etc.
Bethesda has flat said they want OUT of RPG's and into the PVP action genre BECAUSE they have found out that trying to turn an RPG into a pvp-fest doesn't work. NOBODY is happy. PVE players aren't happy. PVP players aren't happy. ZOS actually said, "they've heard the PVP community and made X Y and Z changes". Great. What about the changes that have screwed over the PVE players?
RPG is not DESIGNED to be PVP friendly. The classes are meant to stand on their own COMPLIMENTING the other classes, NOT be comparable in dps, healing, buffs, etc, to every other class/skill. Every update that changes, nerfs, and tries to provide more "balance" is just negated by the theory-crafters that get around it by putting new combinations of class/race/skills/armor/weapons together to get the new "best" combination. The cycle then starts over: "OMG, this is so OP", "This needs to be nerfed because I'm dying", etc, etc, etc.
There will NEVER be parity in an RPG until they take every class, every race, every skill, every piece of armor, every weapon, and make it a cookie-cutter exact duplicate across the board. Until then, ALL you'll get are updates that nerf, change, and bring NEW complaints.
I want to see the LINK to the article in which Bethesda says this... because CLEARLY PvP in ESO is the minority player base and Bethesda makes a fortune off RPG's.