Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

ESO Hates Stamina Builds Please Fix this ZOS

  • waitwhat
    waitwhat
    ✭✭✭✭✭
    Kneighbors wrote: »
    In PvP stamina classes are very good right now.

    This is not true because of the destro ult. Siege or defend any keep, and this will be apparent. The destro ult IS PvP now.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • valeran46
    valeran46
    Soul Shriven
    ADarklore wrote: »
    valeran46 wrote: »
    It's not that ESO (ZOS) hates stamina, it's that they have taken an RPG whose mechanics are designed to be holy-trinity (tank, healer, dps) and have tried to turn it into a pvp-fest. It doesn't work. It hasn't worked for every other RPG MMO that has tried to do it. All it does is take the original concept of the game and turn it into a nerf-fest of this class, or that skill, or this piece of armor, as pvp'r after pvp'r complains how their healer isn't "viable" in pvp vs a tank, etc.

    Bethesda has flat said they want OUT of RPG's and into the PVP action genre BECAUSE they have found out that trying to turn an RPG into a pvp-fest doesn't work. NOBODY is happy. PVE players aren't happy. PVP players aren't happy. ZOS actually said, "they've heard the PVP community and made X Y and Z changes". Great. What about the changes that have screwed over the PVE players?

    RPG is not DESIGNED to be PVP friendly. The classes are meant to stand on their own COMPLIMENTING the other classes, NOT be comparable in dps, healing, buffs, etc, to every other class/skill. Every update that changes, nerfs, and tries to provide more "balance" is just negated by the theory-crafters that get around it by putting new combinations of class/race/skills/armor/weapons together to get the new "best" combination. The cycle then starts over: "OMG, this is so OP", "This needs to be nerfed because I'm dying", etc, etc, etc.

    There will NEVER be parity in an RPG until they take every class, every race, every skill, every piece of armor, every weapon, and make it a cookie-cutter exact duplicate across the board. Until then, ALL you'll get are updates that nerf, change, and bring NEW complaints.

    I want to see the LINK to the article in which Bethesda says this... because CLEARLY PvP in ESO is the minority player base and Bethesda makes a fortune off RPG's.

    First, you have this article from 2012:

    http://kotaku.com/bethesdas-newest-game-is-like-team-fortress-without-gun-1582141272

    "We founded Battlecry in 2012 to sort of create how we envision what Bethesda is," said Hines, "which is not RPGs, and not shooters, and not survival horror games, but stuff that is fun and trying to do something different, engaging, of a level of quality in this particular case something that catered to a free to play market. That did so in a way that we don't think anybody else is."

    Then you have this article from 2016:

    https://www.forbes.com/sites/insertcoin/2016/02/19/bethesda-is-working-on-three-big-projects-that-arent-fallout-or-elder-scrolls/#4cf6aa347208

    “We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a future date – but they’re different than anything we’ve done before, while also being a Bethesda-style game….Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”

    And finally, this article from 2015:

    https://www.statista.com/statistics/189592/breakdown-of-us-video-game-sales-2009-by-genre/

    Shooters and action games combined sold FOUR TIMES as much as RPG games.

    The market has changed from us old RPG gamers to the younger "OMG I wanna shoot someone!" crowd and Bethesda, Bioware, and every other company knows it.

    http://gameranx.com/updates/id/91450/article/biowares-next-ip-will-be-an-action-adventure-not-a-rpg/

    BioWare’s Next IP Will Be An Action-Adventure Not A RPG
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    As an non Templar my issue is there are is only one skill to give stamina and one passive locked at undaunted rank 9 and other is for Templar only.

    While on the other hand,

    There are 2 Magicka support skills in champion line one gives Magicka on kills and other gives 300 regain..Stamina gets nothing.

    There's several Magicka support skills, mystic orbs, elemental drain,siphon spirit, radiant aura, empowered ward, unduaunted command, mage guild passives for regain and max magicka

    You don't have to give any other class shards as I like dark deal but wind sprinting compares in champion tree as to say, you should give more options at least in champion tree.
    Edited by Tasear on February 27, 2017 6:44PM
Sign In or Register to comment.