The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
CosmicSoul wrote: »Yet when I mentioned this in October I got attacked by many and trolled, I tried to suggest there needs to be more class stam morphs.
Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
Looks like you are talking about PvP.
There's a big conflict right now. In PvP stamina classes are very good right now. While in PvE they are really bad. If you will compare NB with Sorc starting from lvl 4 till cp600 you will discover that:
1) Sorc is much easier to play for solo.
2) Sorc gets better DPS in dungeons on low levels.
3) Sorc is much better surviving. First morph to clanfear gives him burst heal. Later he gets Surge which just makes life easy for him. At the same time NB is trying to heal himself from mark target and trying to grind AP for Vigor (now it's alil bit easier due to AP increase, before was not easy at all)
4) Sorc is easier to play in PvP content. Rune shield + Bolt Escape lets him run away from any danger in PvP while NB will get mugged almost every encounter with enemy player.
5) Sorc get fast access to shield (Ward) and increase of resistances (Lightning Form).
In latest patch ZoS turned toward PvP players and turned away from PvE. I think it's wrong simply because the first reason I came to ESO was its highly recommended PvE content. I have never played MMO or any kind of PvE online game before. I am 20 years playing PvP competetive games. I can call myself sort of professional by the amount of time I invested in it. So I can tell you one thing: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.
pvp does not favor stamina, magicka is where its at.
Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
Looks like you are talking about PvP.
There's a big conflict right now. In PvP stamina classes are very good right now. While in PvE they are really bad. If you will compare NB with Sorc starting from lvl 4 till cp600 you will discover that:
1) Sorc is much easier to play for solo.
2) Sorc gets better DPS in dungeons on low levels.
3) Sorc is much better surviving. First morph to clanfear gives him burst heal. Later he gets Surge which just makes life easy for him. At the same time NB is trying to heal himself from mark target and trying to grind AP for Vigor (now it's alil bit easier due to AP increase, before was not easy at all)
4) Sorc is easier to play in PvP content. Rune shield + Bolt Escape lets him run away from any danger in PvP while NB will get mugged almost every encounter with enemy player.
5) Sorc get fast access to shield (Ward) and increase of resistances (Lightning Form).
In latest patch ZoS turned toward PvP players and turned away from PvE. I think it's wrong simply because the first reason I came to ESO was its highly recommended PvE content. I have never played MMO or any kind of PvE online game before. I am 20 years playing PvP competetive games. I can call myself sort of professional by the amount of time I invested in it. So I can tell you one thing: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.
I say that based on the classes. Every last ability for every single class (save the ultimate abilities) all start as Magic based abilities.
There are a few abilities that can be turned into stamina based abilities but they are a minority.
So if I want to build a stamina based character (which I do) then I have to almost ignore the abilities my class gives me and find things in other areas to support my character.
Yes it can be done, and yes it can be done successfully, but if they actually fully supported stamina based builds then there would be some class abilities that at least started as stamina based.
Please give us some stamina based classes.
Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
Looks like you are talking about PvP.
There's a big conflict right now. In PvP stamina classes are very good right now. While in PvE they are really bad. If you will compare NB with Sorc starting from lvl 4 till cp600 you will discover that:
1) Sorc is much easier to play for solo.
2) Sorc gets better DPS in dungeons on low levels.
3) Sorc is much better surviving. First morph to clanfear gives him burst heal. Later he gets Surge which just makes life easy for him. At the same time NB is trying to heal himself from mark target and trying to grind AP for Vigor (now it's alil bit easier due to AP increase, before was not easy at all)
4) Sorc is easier to play in PvP content. Rune shield + Bolt Escape lets him run away from any danger in PvP while NB will get mugged almost every encounter with enemy player.
5) Sorc get fast access to shield (Ward) and increase of resistances (Lightning Form).
In latest patch ZoS turned toward PvP players and turned away from PvE. I think it's wrong simply because the first reason I came to ESO was its highly recommended PvE content. I have never played MMO or any kind of PvE online game before. I am 20 years playing PvP competetive games. I can call myself sort of professional by the amount of time I invested in it. So I can tell you one thing: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.
Doctordarkspawn wrote: »Simply put: The design favors magicka builds.
There has allways been fights that favor ranged approaches and discourage or outright disable a melee approach. This is simply how it is. Stamina builds are slowly being phased out again due to how the fights typically play out. DPS in melee range typically get screwed the longer a fight goes on.
S'not gonna change, sadly.
True.I say that based on the classes. Every last ability for every single class (save the ultimate abilities) all start as Magic based abilities.
There are a few abilities that can be turned into stamina based abilities but they are a minority...
TheShadowScout wrote: »Stamina builds are the warriors and knights, barbarians and amazons - Conan, Hercules, Galahad, Aragorn, Sturm, Kull, Xena, Boromir, Brienne, Wulfgar, Lancelot, Sandor, Achilles, Gimli, Sigfried, Arthur, Caramon, Goliath, Red Sonja, Fafhrd, Kitiara, Bruenor...
Stamina builds are the rangers and rouges, thieves and assassins - Legolas, Arya, Drizzt, Frodo, Grey Mouser, Odysseus, Tasslehoff, Bilbo, Sinbad, David, Tyrion...
Magica builds on the other hand are the wizards and priestesses, shamans and witches - Merlin, Raistlin, Melisande, Gandalf, Circe, Elminster, Saruman, Koschei, Dalamar, Morgan leFey, and so on...
Unsent.Soul wrote: »OP has been gone for the last year or is completely clueless...
pvp does not favor stamina, magicka is where its at.
Billzihang123 wrote: »I fail to understand why class abilities all start as magicka-based.
A solution would be to have class abilities work differently, and have a special morph initially when you learn them where you choose if it cost stamina or magicka. I mean, why not? Magicka seems rather advantaged by default, and aren't all classes supposed to support stamina and magicka builds?
Give choice.
Billzihang123 wrote: »To me this is a ridiculous system that not only over-complicates balance, but only results in pigeon holing players to being a Stamina ONLY build, or a magicka ONLY build.
This would negate the need to have my suggestion of morphs for every class skill that change the resource.
This is an Elder Scrolls game, and if people want to use a two handed sword along with fireballs they should be free to do so. The passives in the specific trees should increase the damage of the spells within it, not simply putting points in Stamina or magicka.
Think about it, a pure magicka build would have twice as much magicka, so they still have just as large a pool of resources. Same the other way round ofc.
Stop hamstringing your game with these silly MMO conventions.