Im sorry for being rude, but i hope this is a pve/rp build.hmsdragonfly wrote: »Billzihang123 wrote: »To me this is a ridiculous system that not only over-complicates balance, but only results in pigeon holing players to being a Stamina ONLY build, or a magicka ONLY build.
This would negate the need to have my suggestion of morphs for every class skill that change the resource.
This is an Elder Scrolls game, and if people want to use a two handed sword along with fireballs they should be free to do so. The passives in the specific trees should increase the damage of the spells within it, not simply putting points in Stamina or magicka.
Think about it, a pure magicka build would have twice as much magicka, so they still have just as large a pool of resources. Same the other way round ofc.
Stop hamstringing your game with these silly MMO conventions.
I beg to differ.
The thing is that, even in Skyrim, if people choose to use two-handed sword along with fireballs they will be far weaker than a lot of other combinations. Yes, there are builds in Skyrim, there are absurbly OP builds and there are builds that are so weak you cannot play the game in normal difficulty. Because Skyrim is an offline game, you can simply lower your difficulty, here you cannot ask the player who is attacking you "pls lower your damage and i am using two handed sword along with fireballs". If you choose to theorycraft your own "play as you like" build, you will have to be somewhat decent in game knowledge and you have to be creative, your suggestion shows us that you lack both, so that's why so far you haven't been successful with your "two handed sword along with fireballs" build, and ask the devs to change the game to accommodate your own personal need, but as you see, i have successfully built with my "two handed sword along with fireballs" character. Well, actually not two handed, sword and shield.
alephthiago wrote: »Im sorry for being rude, but i hope this is a pve/rp build.
Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
Looks like you are talking about PvP.
There's a big conflict right now. In PvP stamina classes are very good right now. While in PvE they are really bad. If you will compare NB with Sorc starting from lvl 4 till cp600 you will discover
hmsdragonfly wrote: »alephthiago wrote: »Im sorry for being rude, but i hope this is a pve/rp build.
Look at my stats and do mathsI changed the attribute a bit, now i am at 28k max mag, 20k max stam, 3588 Spell Damage and 3588 Weapon Damage.
1000 Magicka = 100 Spell Damage.
A normal magDK has around 33k mag and 2500 spell damag (with rattle + seducer).
Tell me when you are done.
DRXHarbinger wrote: »hmsdragonfly wrote: »alephthiago wrote: »Im sorry for being rude, but i hope this is a pve/rp build.
Look at my stats and do mathsI changed the attribute a bit, now i am at 28k max mag, 20k max stam, 3588 Spell Damage and 3588 Weapon Damage.
1000 Magicka = 100 Spell Damage.
A normal magDK has around 33k mag and 2500 spell damag (with rattle + seducer).
Tell me when you are done.
L2DK. Mine rolls with 42k magika and 3600 spell damage. Damage isn't everything. Max stats are far far better. Your tooltips will be very low.
I say that based on the classes. Every last ability for every single class (save the ultimate abilities) all start as Magic based abilities.
There are a few abilities that can be turned into stamina based abilities but they are a minority.
So if I want to build a stamina based character (which I do) then I have to almost ignore the abilities my class gives me and find things in other areas to support my character.
Yes it can be done, and yes it can be done successfully, but if they actually fully supported stamina based builds then there would be some class abilities that at least started as stamina based.
Please give us some stamina based classes.
Billzihang123 wrote: »I fail to understand why class abilities all start as magicka-based.
A solution would be to have class abilities work differently, and have a special morph initially when you learn them where you choose if it cost stamina or magicka. I mean, why not? Magicka seems rather advantaged by default, and aren't all classes supposed to support stamina and magicka builds?
Give choice.
Doctordarkspawn wrote: »Simply put: The design favors magicka builds.
There has allways been fights that favor ranged approaches and discourage or outright disable a melee approach. This is simply how it is. Stamina builds are slowly being phased out again due to how the fights typically play out. DPS in melee range typically get screwed the longer a fight goes on.
S'not gonna change, sadly.
hmsdragonfly wrote: »alephthiago wrote: »Im sorry for being rude, but i hope this is a pve/rp build.
Look at my stats and do mathsI changed the attribute a bit, now i am at 28k max mag, 20k max stam, 3588 Spell Damage and 3588 Weapon Damage.
1000 Magicka = 100 Spell Damage.
A normal magDK has around 33k mag and 2500 spell damag (with rattle + seducer - 3000 fully buffed).
Tell me when you are done.
Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
Looks like you are talking about PvP.
There's a big conflict right now. In PvP stamina classes are very good right now. While in PvE they are really bad. If you will compare NB with Sorc starting from lvl 4 till cp600 you will discover
U make it sound like magika is struggling in pvp. I disagree. This update has increase my ability to die in 2 shots by magika users if im not super careful.
And u also make it sound like stamina is bad in pve, they may not have the top dps, but honestly ive never hd trouble completing any dungeon or trial on my stam dk or stam dps.
There may be a gap when it comes to 40 to 50k dps, but when i do trials, i typically dont die unless its a full wipe, and i can res in sticky situations where a magika player cannot. Just because some guilds dont allow stam players in their trials doesnt mean all are the same.
Trials aside, theres no dungeon stam players cant complete with ease, and the whole myth about no stam players in trials just isnt true. They add more survivability in my opinion.
alephthiago wrote: »hmsdragonfly wrote: »alephthiago wrote: »Im sorry for being rude, but i hope this is a pve/rp build.
Look at my stats and do mathsI changed the attribute a bit, now i am at 28k max mag, 20k max stam, 3588 Spell Damage and 3588 Weapon Damage.
1000 Magicka = 100 Spell Damage.
A normal magDK has around 33k mag and 2500 spell damag (with rattle + seducer - 3000 fully buffed).
Tell me when you are done.
I was done looking at your stats sheet way before posting, i dont give opinion on stuff i know nothing about.
Your regen is VERY low and you are using medium armor instead of heavy(cant even count on the resource return from constitution).
Your penetration is almost non existent, your resistance is low, your mitigation cp is low (combined with the fact you are wearing medium).
Your magicka will end in 5 casts since you have no regen and your cost reduction is very spread, unless you can ulti every 6 seconds (which you cant, because you are wearing grothdar instead of bloodspawn).
You are wearing only 3 pieces of impen, combined with only 10 points in resistant.
DK is the number one class in expensive magicka skills.
hmsdragonfly wrote: »alephthiago wrote: »hmsdragonfly wrote: »alephthiago wrote: »Im sorry for being rude, but i hope this is a pve/rp build.
Look at my stats and do mathsI changed the attribute a bit, now i am at 28k max mag, 20k max stam, 3588 Spell Damage and 3588 Weapon Damage.
1000 Magicka = 100 Spell Damage.
A normal magDK has around 33k mag and 2500 spell damag (with rattle + seducer - 3000 fully buffed).
Tell me when you are done.
I was done looking at your stats sheet way before posting, i dont give opinion on stuff i know nothing about.
Your regen is VERY low and you are using medium armor instead of heavy(cant even count on the resource return from constitution).
Your penetration is almost non existent, your resistance is low, your mitigation cp is low (combined with the fact you are wearing medium).
Your magicka will end in 5 casts since you have no regen and your cost reduction is very spread, unless you can ulti every 6 seconds (which you cant, because you are wearing grothdar instead of bloodspawn).
You are wearing only 3 pieces of impen, combined with only 10 points in resistant.
DK is the number one class in expensive magicka skills.
Resistance is low in every medium armour build, not just mine. If I want to be tanky, I simply can wear heavy Pelinals and slot Volatile, it's also a good way to play if you want to be tanky, but the way I play, I prefer medium armour because I duo, I don't solo, my buddy who duo with me is is already tanky enough.
Haha, I know, everyone doubts it at first. Regen doesn't matter, this is not a magdk build. I don't spam whip, or any mag abilities. The way you play my build is completely different than the way you play a magDK build. Your main damage comes from grothdarr and red mountain's procs, NOT WHIP. Yes, red mountain's proc, 10k tool tip, 5k in cyrodiil, every 2 seconds, it's even more lethal than viper. What I do: buff up, shuffle, fossilize, go around the back of the target, LA+Engulfing Flames, Talons, Rending Slash, LA+Ember, LA+Bloodthirst x2. Red Mountain procs so much with rending slashes and bloodthirst. When the target's HP is low, I whip to finish him off, I do heavy attack to get back stam, plus tri-pots, I don't have many issues with regen at all, because as I said, I do not spam any mag-based abilities.
Yes I would love to wear 5 impen, but I haven't got any impen Grothdarr.
If you are in PC EU, I am up for some friendly duelsNote that my mechanical skills are below average, in the right hand this build will excel. I am more effective with this hybrid that with my stamplar wearing black rose + viper/spriggan/automaton.
hmsdragonfly wrote: »Billzihang123 wrote: »I fail to understand why class abilities all start as magicka-based.
A solution would be to have class abilities work differently, and have a special morph initially when you learn them where you choose if it cost stamina or magicka. I mean, why not? Magicka seems rather advantaged by default, and aren't all classes supposed to support stamina and magicka builds?
Give choice.
2 Mag-Based Weapon Skill lines.
4 Stam-Based Weapon Skill lines.
3 Class Skill lines, with around 4-5 stam morphs in total.
Seems fair to me.
All classes support both stamina and magicka builds.
You have a **** tons of choices, what are you talking about?
hmsdragonfly wrote: »DRXHarbinger wrote: »hmsdragonfly wrote: »alephthiago wrote: »Im sorry for being rude, but i hope this is a pve/rp build.
Look at my stats and do mathsI changed the attribute a bit, now i am at 28k max mag, 20k max stam, 3588 Spell Damage and 3588 Weapon Damage.
1000 Magicka = 100 Spell Damage.
A normal magDK has around 33k mag and 2500 spell damag (with rattle + seducer).
Tell me when you are done.
L2DK. Mine rolls with 42k magika and 3600 spell damage. Damage isn't everything. Max stats are far far better. Your tooltips will be very low.
Don't worry about my tool tip. My main source of damage coming from grothdarr and red mountain's procs. And whip non-crit at 4k5 in cyrodiil, i am fine with killing people.
DRXHarbinger wrote: »pvp does not favor stamina, magicka is where its at.
So doesn't. Issue is stam players went batshit for sharpened weapons which are largely useless against magika players. ZOS changed a trait a while back which every called trash....nirnhoned. 2h nirn sword reks shields. Nightblades and Dks can debuff a magplayer anyway so once that shield is stripped off you're dead.
Stamsorc just need to crit rush, dbos and you're in huge trouble.
Stamplar again, charge to knock down that's half your stam getting up wait a few secs and bang back down the floor and sweep them up.
What pvp no longer favours is this *** S&B tremorscale and viper cancer.
Adapt people.
Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.
Funkopotamus wrote: »Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.
WhhhaaaUT?
PvP is what most of the story line is driven by.. Not to mention that PVP is honestly all ESO has for "End game content"
So yeah.... ESO has been and always will be a competitive PVP game..
The problems crop up when the ZOS tries to destroy PVE by trying to "fix" PVP! A much easier way would have been for ZOS to make the skills work different in PvP than they do in PVE. Trying to strike a balance while holding hard numbers across the board is damn near impossible in this game simply because the PVE content is just flat out way to EASY! That in tern makes beefing up the skills for PvP a suicide pill for PVE..
A large part of it could easily be fixed by either having totally different gear sets for PVP, or adjusting the sets to function differently between the two.. Most MMO's do a good job of this, but ESO fails to do so.
Kneighbors wrote: »Funkopotamus wrote: »Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.
WhhhaaaUT?
PvP is what most of the story line is driven by.. Not to mention that PVP is honestly all ESO has for "End game content"
So yeah.... ESO has been and always will be a competitive PVP game..
The problems crop up when the ZOS tries to destroy PVE by trying to "fix" PVP! A much easier way would have been for ZOS to make the skills work different in PvP than they do in PVE. Trying to strike a balance while holding hard numbers across the board is damn near impossible in this game simply because the PVE content is just flat out way to EASY! That in tern makes beefing up the skills for PvP a suicide pill for PVE..
A large part of it could easily be fixed by either having totally different gear sets for PVP, or adjusting the sets to function differently between the two.. Most MMO's do a good job of this, but ESO fails to do so.
Hi, please read first what "competetive gaming" means at all.
https://en.wikipedia.org/wiki/ESports
DRXHarbinger wrote: »hmsdragonfly wrote: »DRXHarbinger wrote: »hmsdragonfly wrote: »alephthiago wrote: »Im sorry for being rude, but i hope this is a pve/rp build.
Look at my stats and do mathsI changed the attribute a bit, now i am at 28k max mag, 20k max stam, 3588 Spell Damage and 3588 Weapon Damage.
1000 Magicka = 100 Spell Damage.
A normal magDK has around 33k mag and 2500 spell damag (with rattle + seducer).
Tell me when you are done.
L2DK. Mine rolls with 42k magika and 3600 spell damage. Damage isn't everything. Max stats are far far better. Your tooltips will be very low.
Don't worry about my tool tip. My main source of damage coming from grothdarr and red mountain's procs. And whip non-crit at 4k5 in cyrodiil, i am fine with killing people.
That's pathetic damage. Grothdar is like 1k in pvp....red mountain like 2k but you need to do measly weapon attacks to proc it, whip doesn't.
No spell or armor pen. I'd just put embers on you and laugh away.
Funkopotamus wrote: »Kneighbors wrote: »Funkopotamus wrote: »Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.
WhhhaaaUT?
PvP is what most of the story line is driven by.. Not to mention that PVP is honestly all ESO has for "End game content"
So yeah.... ESO has been and always will be a competitive PVP game..
The problems crop up when the ZOS tries to destroy PVE by trying to "fix" PVP! A much easier way would have been for ZOS to make the skills work different in PvP than they do in PVE. Trying to strike a balance while holding hard numbers across the board is damn near impossible in this game simply because the PVE content is just flat out way to EASY! That in tern makes beefing up the skills for PvP a suicide pill for PVE..
A large part of it could easily be fixed by either having totally different gear sets for PVP, or adjusting the sets to function differently between the two.. Most MMO's do a good job of this, but ESO fails to do so.
Hi, please read first what "competetive gaming" means at all.
https://en.wikipedia.org/wiki/ESports
Hi. Please read what an "Opinion" is
https://en.wikipedia.org/wiki/Opinion
Just because ESO may not be something seen on the holy MLG circuit doesn't mean it is not competitive. Your "OPINION" doesn't hold water, not does it make your statement a FACT!
Kneighbors wrote: »Funkopotamus wrote: »Kneighbors wrote: »Funkopotamus wrote: »Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.
WhhhaaaUT?
PvP is what most of the story line is driven by.. Not to mention that PVP is honestly all ESO has for "End game content"
So yeah.... ESO has been and always will be a competitive PVP game..
The problems crop up when the ZOS tries to destroy PVE by trying to "fix" PVP! A much easier way would have been for ZOS to make the skills work different in PvP than they do in PVE. Trying to strike a balance while holding hard numbers across the board is damn near impossible in this game simply because the PVE content is just flat out way to EASY! That in tern makes beefing up the skills for PvP a suicide pill for PVE..
A large part of it could easily be fixed by either having totally different gear sets for PVP, or adjusting the sets to function differently between the two.. Most MMO's do a good job of this, but ESO fails to do so.
Hi, please read first what "competetive gaming" means at all.
https://en.wikipedia.org/wiki/ESports
Hi. Please read what an "Opinion" is
https://en.wikipedia.org/wiki/Opinion
Just because ESO may not be something seen on the holy MLG circuit doesn't mean it is not competitive. Your "OPINION" doesn't hold water, not does it make your statement a FACT!
Look, I'm happy that you feel competetive when playing beta minority game without future, but I was talking generally, that the move away from PvE towards PvP will result in negative value for developers of the game. PvP in ESO is not something that you can fix, or tweak to become popular game which will bring professional gamers in. The way it is built, it is much closer to exploit abuse fun game than to "professinal gaming" game.
hmsdragonfly wrote: »Billzihang123 wrote: »To me this is a ridiculous system that not only over-complicates balance, but only results in pigeon holing players to being a Stamina ONLY build, or a magicka ONLY build.
This would negate the need to have my suggestion of morphs for every class skill that change the resource.
This is an Elder Scrolls game, and if people want to use a two handed sword along with fireballs they should be free to do so. The passives in the specific trees should increase the damage of the spells within it, not simply putting points in Stamina or magicka.
Think about it, a pure magicka build would have twice as much magicka, so they still have just as large a pool of resources. Same the other way round ofc.
Stop hamstringing your game with these silly MMO conventions.
I beg to differ.
The thing is that, even in Skyrim, if people choose to use two-handed sword along with fireballs they will be far weaker than a lot of other combinations. Yes, there are builds in Skyrim, there are absurbly OP builds and there are builds that are so weak you cannot play the game in normal difficulty. Because Skyrim is an offline game, you can simply lower your difficulty, here you cannot ask the player who is attacking you "pls lower your damage and i am using two handed sword along with fireballs". If you choose to theorycraft your own "play as you like" build, you will have to be somewhat decent in game knowledge and you have to be creative, your suggestion shows us that you lack both, so that's why so far you haven't been successful with your "two handed sword along with fireballs" build, and ask the devs to change the game to accommodate your own personal need, but as you see, i have successfully built with my "two handed sword along with fireballs" character. Well, actually not two handed, sword and shield.
Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
Looks like you are talking about PvP.
There's a big conflict right now. In PvP stamina classes are very good right now. While in PvE they are really bad. If you will compare NB with Sorc starting from lvl 4 till cp600 you will discover that:
1) Sorc is much easier to play for solo.
2) Sorc gets better DPS in dungeons on low levels.
3) Sorc is much better surviving. First morph to clanfear gives him burst heal. Later he gets Surge which just makes life easy for him. At the same time NB is trying to heal himself from mark target and trying to grind AP for Vigor (now it's alil bit easier due to AP increase, before was not easy at all)
4) Sorc is easier to play in PvP content. Rune shield + Bolt Escape lets him run away from any danger in PvP while NB will get mugged almost every encounter with enemy player.
5) Sorc get fast access to shield (Ward) and increase of resistances (Lightning Form).
In latest patch ZoS turned toward PvP players and turned away from PvE. I think it's wrong simply because the first reason I came to ESO was its highly recommended PvE content. I have never played MMO or any kind of PvE online game before. I am 20 years playing PvP competetive games. I can call myself sort of professional by the amount of time I invested in it. So I can tell you one thing: ESO will never become competetive PvP game. Leave PvP in it's beta state. Focus on improving PvE more, not PvP.