Billzihang123 wrote: »hmsdragonfly wrote: »Billzihang123 wrote: »To me this is a ridiculous system that not only over-complicates balance, but only results in pigeon holing players to being a Stamina ONLY build, or a magicka ONLY build.
This would negate the need to have my suggestion of morphs for every class skill that change the resource.
This is an Elder Scrolls game, and if people want to use a two handed sword along with fireballs they should be free to do so. The passives in the specific trees should increase the damage of the spells within it, not simply putting points in Stamina or magicka.
Think about it, a pure magicka build would have twice as much magicka, so they still have just as large a pool of resources. Same the other way round ofc.
Stop hamstringing your game with these silly MMO conventions.
I beg to differ.
The thing is that, even in Skyrim, if people choose to use two-handed sword along with fireballs they will be far weaker than a lot of other combinations. Yes, there are builds in Skyrim, there are absurbly OP builds and there are builds that are so weak you cannot play the game in normal difficulty. Because Skyrim is an offline game, you can simply lower your difficulty, here you cannot ask the player who is attacking you "pls lower your damage and i am using two handed sword along with fireballs". If you choose to theorycraft your own "play as you like" build, you will have to be somewhat decent in game knowledge and you have to be creative, your suggestion shows us that you lack both, so that's why so far you haven't been successful with your "two handed sword along with fireballs" build, and ask the devs to change the game to accommodate your own personal need, but as you see, i have successfully built with my "two handed sword along with fireballs" character. Well, actually not two handed, sword and shield.
I don't have a 'two handed and fireballs' build, isn't it obvious that was an example?
Why is it that everywhere you look hybridisation is said to be sub-optimal, very much so. Maybe you have some special knowledge, but when I see everywhere else tell me otherwise...
There's also a question of specialising in a few things - I'm not talking about wanting to be good at everything - one can be very good with swords and very good with conjuring demons for example, but that is the choice. I'm only talking about two handed swords and fireballs, not conjuration, healing, bows and making marzipan.
Skyrim worked fine as long as you didn't try and be decent at lots of things, and builds with one hand doing magic and the other with a 1 hander worked quite fine.
What exactly would be the harm of doing away with ability scaling through magicka and stamina? Can't you see how it would simplify things, but also have players consider them from a more intuitive view of resource pools. "Hmmmm... I'd like to have 75% in stamina and 25% in magicka because that's how I roughly spend by my bar layout."
After all you can still only have 5 abilities on your bar at once, so what difference does it make if it's a fireball rather than a cleave?
CosmicSoul wrote: »Yet when I mentioned this in October I got attacked by many and trolled, I tried to suggest there needs to be more class stam morphs.
Well I don't mind being attacked and maybe my post will back up yours enough that it will get the right people thinking.
skiptomyluau wrote: »The thing is with mag dodge rolling and blocking don't impact your ability to use skills but with stam it's a double whammy
Kneighbors wrote: »Kneighbors wrote: »The way things are now is as good as it has ever been for stam builds, from early access on pc for bloody ages was the meta dress wearing magicka players.
Still agree with you though on some things.
Looks like you are talking about PvP.
There's a big conflict right now. In PvP stamina classes are very good right now. While in PvE they are really bad. If you will compare NB with Sorc starting from lvl 4 till cp600 you will discover
U make it sound like magika is struggling in pvp. I disagree. This update has increase my ability to die in 2 shots by magika users if im not super careful.
And u also make it sound like stamina is bad in pve, they may not have the top dps, but honestly ive never hd trouble completing any dungeon or trial on my stam dk or stam dps.
There may be a gap when it comes to 40 to 50k dps, but when i do trials, i typically dont die unless its a full wipe, and i can res in sticky situations where a magika player cannot. Just because some guilds dont allow stam players in their trials doesnt mean all are the same.
Trials aside, theres no dungeon stam players cant complete with ease, and the whole myth about no stam players in trials just isnt true. They add more survivability in my opinion.
Man, what is your point in telling stamina build can complete any dungeon? Did I say they can't? So my healer templar can solo many vet dungeons, how is it connected to me comparing stamina NB to others and saying that it has lower survivability and lower DPS in PvE than sorc (actually than any class)? Do you want me to give you a candy because you can survive in a vet dungeon? I'm sure there's a guy who can solo vet dungeon with naked mag DK with only one skill bar, it's really cool to speculate over this but it has nothing to do with my point.
My point is simple, if you choose the best team for your trial you will try to have as less stamina NB as possible. One is more than enough. You said it youself about guilds.
Quite possibly! Mine is pretty much standard... if you are a fantasy loving bookworm who spent a while grabbing all the classic stories. I could mention a LOT of lesser known names, from Thraxas (who actually is a bad example, being a hybrid) to Achmend the snake, from Dragonbait to Lusiphur, from Shaundra to Rand, from Seregil to Jeanelle, from Gerin the Fox to Skywise, from... well, you get the idea, I have a LOT of books!thomas.k.grayb14_ESO wrote: »TheShadowScout wrote: »Stamina builds are the warriors and knights, barbarians and amazons - Conan, Hercules, Galahad, Aragorn, Sturm, Kull, Xena, Boromir, Brienne, Wulfgar, Lancelot, Sandor, Achilles, Gimli, Sigfried, Arthur, Caramon, Goliath, Red Sonja, Fafhrd, Kitiara, Bruenor...
Stamina builds are the rangers and rouges, thieves and assassins - Legolas, Arya, Drizzt, Frodo, Grey Mouser, Odysseus, Tasslehoff, Bilbo, Sinbad, David, Tyrion...
Magica builds on the other hand are the wizards and priestesses, shamans and witches - Merlin, Raistlin, Melisande, Gandalf, Circe, Elminster, Saruman, Koschei, Dalamar, Morgan leFey, and so on...
I have a feeling our personal libraries are very similar.
I for one would not want to.hmsdragonfly wrote: »I honestly cannot imagine playing this game with more than 5 abilities. Combat is so fast paced, I am not sure if my finger can reach the button "8" while holding WASD to move around constantly and dodging and combo attacks like crazy. Nope, I cannot.
notimetocare wrote: »I say that based on the classes. Every last ability for every single class (save the ultimate abilities) all start as Magic based abilities.
There are a few abilities that can be turned into stamina based abilities but they are a minority.
So if I want to build a stamina based character (which I do) then I have to almost ignore the abilities my class gives me and find things in other areas to support my character.
Yes it can be done, and yes it can be done successfully, but if they actually fully supported stamina based builds then there would be some class abilities that at least started as stamina based.
Please give us some stamina based classes.
If you look at basically every skill in the game, class wise, they all resemble spells. That's why they're all Magicka. The initial design of the game put stamina into weapon and Magicka in the class. Even staves damage used to scale off stamina (not the skills though)
TheShadowScout wrote: »True.I say that based on the classes. Every last ability for every single class (save the ultimate abilities) all start as Magic based abilities.
There are a few abilities that can be turned into stamina based abilities but they are a minority...
But working as intended.
"Stamina builds" are supposed to be the warriors who favor brawn over brain.
"Magica builds" are supposed to be the wizards who favor brains over brawn.
Now, considering this, look at the class skills again... breathing fire, turning invisible, calling down lightning, throwing balls of holy fire, conjuring a flame whip, teleporting, summoning daedra, healing prayers, creating ash clouds, stealing lifeforce, curses, et cetera...
So, tell me again how those ought to be "brawn-based"?
The point is, stamina builds are -supposed- to depend more on weapon skills, while magica builds are -supposed- to have a wide range of all the nifty magical effects.
Stamina builds are the warriors and knights, barbarians and amazons - Conan, Hercules, Galahad, Aragorn, Sturm, Kull, Xena, Boromir, Brienne, Wulfgar, Lancelot, Sandor, Achilles, Gimli, Sigfried, Arthur, Caramon, Goliath, Red Sonja, Fafhrd, Kitiara, Bruenor...
Stamina builds are the rangers and rouges, thieves and assassins - Legolas, Arya, Drizzt, Frodo, Grey Mouser, Odysseus, Tasslehoff, Bilbo, Sinbad, David, Tyrion...
Magica builds on the other hand are the wizards and priestesses, shamans and witches - Merlin, Raistlin, Melisande, Gandalf, Circe, Elminster, Saruman, Koschei, Dalamar, Morgan leFey, and so on...
So, stamina builds are supposed to get by their skill at weapons and strength of arm.
And they are supposed to like it!
They are not supposed to whine about how it is unfair that the wizard over there can cast curses all day long and they cannot...
hmsdragonfly wrote: »Billzihang123 wrote: »I fail to understand why class abilities all start as magicka-based.
A solution would be to have class abilities work differently, and have a special morph initially when you learn them where you choose if it cost stamina or magicka. I mean, why not? Magicka seems rather advantaged by default, and aren't all classes supposed to support stamina and magicka builds?
Give choice.
2 Mag-Based Weapon Skill lines.
4 Stam-Based Weapon Skill lines.
3 Class Skill lines, with around 4-5 stam morphs in total.
Seems fair to me.
All classes support both stamina and magicka builds.
You have a **** tons of choices, what are you talking about?
Agreed. But then, the stamina stuff is at least -mostly- based on brawn. With a few "on the edge of believability" abilities mixed in, like... firing an arrow appearently made of arrows to rain down in an attack similar to some conjured spells (Didn't I once see Hawkeye do that in one of the comics? Anyways, that kind of... stuff)I agree that the class abilities as they are designed in most cases do not make sense to be based off of stamina. I very much understand your reasoning, but whether I launch a hail of arrows into the air pelting a specific radius for a certain about of time or whether I set it on fire by a conjured spell the end result is the same the people in there who are my enemies are hurt. And with that in mind there is an almost magical level to the things that can be done by stamina based characters. If it was not magically based and based totally in the realms of physics and science then it really would not be all that much fun to play.
As I mentioned... the class skills are -all- magica-ish.And with that in mind they were able to conceive of a set of magical based abilities and a bunch of non class based stamina abilities. Why can't they think of a few stamina based classes and perhaps add a few magical based non class skill sets?
wait was it not few months ago when everyone was whining on the forums, that eso hates magicka classes and that stamina characters are way much stronger than magicka classes??? now the opposite? WTH??
TheShadowScout wrote: »Agreed. But then, the stamina stuff is at least -mostly- based on brawn. With a few "on the edge of believability" abilities mixed in, like... firing an arrow appearently made of arrows to rain down in an attack similar to some conjured spells (Didn't I once see Hawkeye do that in one of the comics? Anyways, that kind of... stuff)I agree that the class abilities as they are designed in most cases do not make sense to be based off of stamina. I very much understand your reasoning, but whether I launch a hail of arrows into the air pelting a specific radius for a certain about of time or whether I set it on fire by a conjured spell the end result is the same the people in there who are my enemies are hurt. And with that in mind there is an almost magical level to the things that can be done by stamina based characters. If it was not magically based and based totally in the realms of physics and science then it really would not be all that much fun to play.
It does make sense that brawny characters faced with nerdy mages doing grand magicks would talk to tinkerer guys to get something special of their own, be it poison for their arrows, throwing daggers, special magic-nomming shields, bags of caltrops or arrows... uhm... made of arrows?As I mentioned... the class skills are -all- magica-ish.And with that in mind they were able to conceive of a set of magical based abilities and a bunch of non class based stamina abilities. Why can't they think of a few stamina based classes and perhaps add a few magical based non class skill sets?
A "stamina based class" is -any- class that uses physical weapon skills (and, fighter guild skills because they are all about the brawn) rather then class skills of magical weapon skills.
So, logically... if you want more stamina fun... it should not come in form of additional classes, but more like in form of new weapon skills. Like, for example... https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1
Emmagoldman wrote: »8400, 10% chance only off of weapon damage. I use the set on my stam dk because a vast majority of magic users are vamp stage 4, so you add 20% additional dmg. I also use dawnbreaker for that reason.
Tbh, not sure how often if would proc with two weapon abilities, especially as you are probably using other abilities in between weapon attacks. If bloodthirst procs per hit, not ler channel, then it may proc more often. Anyone know for sure? Does bloodthirst proc per hit or per full channel?
I do think there are much better mag dk sets and wouldnt go medium myself. If you are seeing success though, its because mag users love vamp and you are countering that.
skiptomyluau wrote: »The thing is with mag dodge rolling and blocking don't impact your ability to use skills but with stam it's a double whammy
Sure it impacts your ability. Magic users usually dump everything into magicka. That means they get one maybe two roll dodges and they are out of stam. Breaking one fear again out of stam. So the next one comes along and the magic user being out of stam will just have to wait for the stun or whatever to dissipate. You need to be really picky about what and when you block or when the evil red happens you will be unable to roll away.
You might still have all your magicka but it won't do you any good if you're stunned.
hmsdragonfly wrote: »Billzihang123 wrote: »I fail to understand why class abilities all start as magicka-based.
A solution would be to have class abilities work differently, and have a special morph initially when you learn them where you choose if it cost stamina or magicka. I mean, why not? Magicka seems rather advantaged by default, and aren't all classes supposed to support stamina and magicka builds?
Give choice.
2 Mag-Based Weapon Skill lines.
4 Stam-Based Weapon Skill lines.
3 Class Skill lines, with around 4-5 stam morphs in total.
Seems fair to me.
All classes support both stamina and magicka builds.
You have a **** tons of choices, what are you talking about?
You have to choose a class.
You don't have to choose a skill line.
A class is supposed to represent part of your character. If I am going to try to role play then with the current class options I have to come up with a reason why my character started in a particular skill line and then mostly abandoned it.
And in the end we still have this one question "If I am going to build a stamina based character, why can't I have a class that perfectly fits my chosen build?"
Ep1kMalware wrote: »Stam classes still pull wicked high dps. The whole thing about magica is now they can pull high dps and havd better survivability. With the exception of hardmode aa/vmol both classes perform very well
Where did op get his info?
Ep1kMalware wrote: »Stam classes still pull wicked high dps. The whole thing about magica is now they can pull high dps and havd better survivability. With the exception of hardmode aa/vmol both classes perform very well
Where did op get his info?
Last path, magicka is better.
hmsdragonfly wrote: »
Stam dk, i use only 1 skill, 1 ultimate. Other is crap.
ESO only hates the Stam builds that don't come equipped with a class spammable.
kyle.wilson wrote: »I guess we are starting to see how many players were getting significant amounts of DPS from proc sets. Cause that's the only major change in this update.
Plus some people are finally learning how to kill the do nothing block tanks in pvp.