I just read this thread and found out that I'm actually just a few items away from the cap, I haven't decorated anything on the inside yet. Sometimes I even ask myself why the devs come up with this. "Hey lets add a tiny item cap to housing so that players can't do what they want to"
So we need much more blueprints of "full with details" furniture, like cabinets with dishes and glasses, bookcases with books, fully decorate with foods and drinks tables, and such kind of thing, and we need Huge increase of limits.
Anyone who's even briefly studied design has heard the saying, "Less is More."
And it's true. While the limits could be raised a little bit, I'm sure it would just lead to more cluttered designs. And even though you get a cap of 350 in the manors as opposed to 300 in a large house, that's 600 and 700 with ESO+. I've used 300 just outside a house. The double furnishings is an excellent optional perk.
I could see maybe 375/750 on the manor. But you'd have to show me it's for good layout design and not just sky parkour mazes.
This is what they said about Guild Banks too... and guess what - with Morrowind the Bank Space was doubled. Less than 3%... with 95% being inactive accounts. Insightful as duck...SleepyTroll wrote: »"Our internal data shows that less than 3% of all players have maxed out the placement cap, but also only 50% of players have even purchased a house" probably ZOS. So there is no need.
Signed - small house owner. The thing is - you'll be fine with 300 items decorating your 15sqm shack/loo. But you won't be fine with 600/700 items decorating your ducking 15000sqm manor+garden.Less is more. Comes down to aesthetics but mostly it's because I think there's 1000s of useful things ZoS could be doing than messing about with housing something that is fluff and not essential...
Less is more. Comes down to aesthetics but mostly it's because I think there's 1000s of useful things ZoS could be doing than messing about with housing something that is fluff and not essential...
"Our internal data shows that less than 3% of all players have maxed out the placement cap, but also only 50% of players have even purchased a house" probably ZOS. So there is no need."
But this very definitely does not mean that the remaining 97% of people have finished decorating their houses within the cap limit !!.
Far from it.....with a cap looming one tends to really slow down and start having to make hard choices about what to place in the remaining few spaces.. I for one haven't reached the cap with any of my properties, but that is because I am taking my time, and absolutely do not want to get to the dreaded stage of not being able to place anything more, leaving unfinished houses that desperately need more stuff in them to make them appear anywhere near complete.
Anyone who's even briefly studied design has heard the saying, "Less is More."
And it's true. While the limits could be raised a little bit, I'm sure it would just lead to more cluttered designs. And even though you get a cap of 350 in the manors as opposed to 300 in a large house, that's 600 and 700 with ESO+. I've used 300 just outside a house. The double furnishings is an excellent optional perk.
I could see maybe 375/750 on the manor. But you'd have to show me it's for good layout design and not just sky parkour mazes.
Recently bought Autumns gate as my first actual house. 100 slots? Okay, I think I can fill this place with that. But then I open my housing menu: over 50 slots are already filled with flowers, stones, grass and whatnot. I didn't think those counted, that it was part of the outdoors! Oh well, maybe I can get some change from it.
I wouldn't mind the completely bare garden, so I can fill it up myself, but it would be nice if the smaller items didn't count as 1 item.
Or better yet: Allow to create a small virtual box that you can fill with these small items to your own liking. As per the above example: A bowl filled with apples. Place a bowl in the box, then add the apples, then save it. Now you can add this virtual box where you want and it'll count as 1 furnishing slot. This box doesn't have to be too big, and it would help adding those little things, while not overdoing it with you furnishing cap.
Because lets be honest here: That banana shouldn't possibly take as much space as that huge statue!
limitations which are frankly fairly liberal
MarkusLiberty wrote: »Anyone who's even briefly studied design has heard the saying, "Less is More."
Totally disagree. As a video game environment artists, I can tell you that one of the key design strategies for medieval environments is heavy use of cluttering. You see it everywhere in modern game environments, especially in tech demos, were normal game limitations do not apply