Increase Furnishing Cap [HOUSING]

  • curreh
    curreh
    Soul Shriven
    Yes
    I purchased Amaya Lake Lodge the 600 cap hardly allows me to add all of the finishing touches that I deem necessary for “living”. The place is HUGE, first of all. It’s basically two houses in one, plus an extra storage room outside, and even a patio area. I have maxed out the normal furnishings, and have hardly anything furnished in the upper level suite, and had to remove so much foliage and rocks from the outside (which I hated having to do because I need a beautiful garden, dammit.)
  • Tasear
    Tasear
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    The real issue is only with large houses. It's about 100 to short. Also this issue would be allievated if we had a way to wayshire or something to other houses. We could move some aspirations to other houses.
    Famous Healer, Loving Guild Master, Support Theory Crater
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  • Zypheran
    Zypheran
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    The big issue is the lack of usable and creative structural items. If you want a stairs you have to build it yourself from 10-20 items. If you want a decent floor you have to assemble a few dozen orcish platforms. I accept that increasing item caps may affect server performance but if they gave us a wider variety of single piece complete structures it would alleviate much of the problem.
    Example - to put in an upper floor on my house took 12 pieces to make stairs and 22 pieces to make the floor! A fireplace can take 20 items and these are just basic creations that already exist in game.
    People have been saying it for months - stairs, walls & floor pieces. Introducing these would go a long way to alleviating item cap issues without stressing servers.
    @ZOS_RichLambert
    All my housing builds are available on YouTube
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  • Mannix1958
    Mannix1958
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    Yes
    For all you saying "Less is More"...nothing stops you or anyone from using under the max. Just because you find it excessive why limit others who want more and there is plenty of space in the large homes for so much more than 700 objects.
  • Universe
    Universe
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    Yes
    This has been requested many times and they said they would look into it.
    Increasing the furnishing cap may impact performance.

    My suggestion of increasing the furnishings cap(new values below):
    1. Notable home - No ESO Plus: 1,000 furnishings, ESO Plus: 2,000
    2. Large home - No ESO Plus: 600 furnishings, ESO Plus: 1,200
    3. Medium home - No ESO Plus: 400 furnishings, ESO Plus: 800
    4. Small home - No ESO Plus: 200 furnishings, ESO Plus: 400
    5. Apartment home - No ESO Plus: 100 furnishings, ESO Plus: 200
    6. Inn home - No ESO Plus: 30 furnishings, ESO Plus: 60

    *Notable homes are much larger than Large homes so their furnishings cap needs to be much higher.
    Edited by Universe on January 20, 2018 1:19PM
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  • jssriot
    jssriot
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    Yes
    In particular, the collectible cap. At Ample Domicile, I can only put out 6 special collectibles, and this includes assistants--I want a guar garden in the courtyard, but 5-4 guars is not enough!!!
    CP900+, PC-NA.

    When I was harassed by a sexist, racist troll in-game, ZOS did nothing to the player and only told me to add that person to my ignore list. When I called ZOS a mean name that called their ethics into question on the forum, they muted me and threatened to ban me.
  • Anotherone773
    Anotherone773
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    Yes
    Im not really into housing for vanity reasons. To me a house should provide a function in game, such as:
    * A place to store larger amounts of stuff than a bank
    * Logging out at a house gives well rested which gives you double XP when you kill stuff
    * Crafting stations that give a slight bonus to what is made there( because its your station and its set up perfectly for you rather than a public station)
    * The ability to have farm animals and gardens( some houses only)
    * Etc

    I realize that the houses do provide a bit of function now. But with that said, i understand people wanting to be able to create their own little space and if someone wants to toss a couple of crafting stations in a house and thats it, that should be fine. If someone else wants their house to look like an episode of hoarders, then they should be able to do that.

    Id take 6 houses with a really high cap( like cant go any higher because it will break the game) over 30 houses with a low cap. Besides if Zenimax sold space upgrade for crowns, they would make a fortune off peoples vanity.
  • DieAlteHexe
    DieAlteHexe
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    Yes
    Baranthus wrote: »
    Less is more. Comes down to aesthetics but mostly it's because I think there's 1000s of useful things ZoS could be doing than messing about with housing something that is fluff and not essential...

    If you're worrying about such things as lag or balancing or the like, worry not. The team that works on housing is not going to be the same team that works on the other issues.

    As for "fluff" and "non-essential", you are, of course, speaking for yourself, right?

    I quite enjoy "fluff" and "non-essential" given especially that this is a GAME, a pastime so I'm not full tilt boogie into "only the essentials". :)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • bloodthirstyvampire
    bloodthirstyvampire
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    Yes
    At least 1000 items
    Hello There, I'm banned from the forums permanently for baiting so i'll talk to you here, Zos want me to do a 400 word essey on baiting (I disagree with it to be fair, I was not baiting), honestly tho I've had a toooon of chances, so I can only blame my self.
  • idk
    idk
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    If the reasoning Zos has presented is correct, that it is about server load, then polls like this are rather moot. We do not see how our homes and their decos affect the load. The question then becomes, is it worth it for Zos to add more servers for housing. A cost issue that OP does not take into account.
    Really, idk
  • Avran_Sylt
    Avran_Sylt
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    Yes
    How would people react if the furnishing limit was changed to be account based, rather than home based? Currently there seems to be around 8,000 Furnishing slots (non ESO+) available shared among many of the homes. If there was a visibly made Account Cap, I could easily see allowing players to have no per-house limit.

    Personal performance when entering houses that try to place 8,000 furnishing items into one area though would be a concern, however. Would players need to open a Support ticket to scrub their furnishings if they Crash To Desktop or face increasingly longer load times because of this absurdly vast amount of placed items?

    Would this cause wasted resources or an increased workload onto the staff?
    Edited by Avran_Sylt on January 20, 2018 4:19PM
  • SirCritical
    SirCritical
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    Yes
    Double the limit. Problem solved, whiners (me incl.) calmed.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Yes
    Mannix1958 wrote: »
    For all you saying "Less is More"...nothing stops you or anyone from using under the max. Just because you find it excessive why limit others who want more and there is plenty of space in the large homes for so much more than 700 objects.

    Agreed!! ^^^^^

    I just want the cap doubled at least.
    I have only one Manor that I care about, and that is our Guild Hall. (Or as close to a Guild Hall as Housing Limits will let us).
    I mean, just look at readable books for housing. To have a "Library" with all the books is 300+ slots! That is with out the book cases!! So 350 slots, or about half of max, is just books!!!
    "Special" slots?? There are only 10 slots available! If I want to add another pet or assistant, I can't because of the only 10 limit.
    Crafting Tables? To have them all for guildies + Mundas stones, would take 3/4 of slots available now.

    TL:DR.... Please double the Housing Slot Cap! Make "Guild Halls" a viable thing! @ZOS_RichLambert
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  • Dystopia2020
    Dystopia2020
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    Yes

    I realize that the houses do provide a bit of function now. But with that said, i understand people wanting to be able to create their own little space and if someone wants to toss a couple of crafting stations in a house and thats it, that should be fine. If someone else wants their house to look like an episode of hoarders, then they should be able to do that.

    This gave me a good laugh; I am really not a hoarder, I just would like a few spoons and glasses on the tables, knick-knacks on the shelves, proper rugs, nice garden and lighting in a large house along with the crafting stations.
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  • Wreuntzylla
    Wreuntzylla
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    Yes
    MornaBaine wrote: »
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    We need a time of day setting in player housing. These are instanced places and the owner should be able to choose between morning/afternoon/evening/night settings at will. At a minimum between day and night.

    ...

    Totally agree. Most of the houses I have visited are tailored to either day or night, only a few to both. I personally use several lighting effects that you can't really see during the day. People who visit usually say they are going to duplicate my lighting effects (e.g., purple light brazier) than anything else.
  • Nibelaja
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    Did anyone hear some news about this topic?

  • Charity164
    Yes
    MornaBaine wrote: »
    ...

    We need a time of day setting in player housing. These are instanced places and the owner should be able to choose between morning/afternoon/evening/night settings at will. At a minimum between day and night.

    ...

    Totally agree. Most of the houses I have visited are tailored to either day or night, only a few to both. I personally use several lighting effects that you can't really see during the day. People who visit usually say they are going to duplicate my lighting effects (e.g., purple light brazier) than anything else.

    I would love to have this setting since most of my homes look better at night.

    Wreuntzylla, do you have videos of your lighting effects? I would love to get some ideas.
    AD Breton templar healer
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