Mag DK healing is pretty wicked now. On top of that they wear heavy armor, and have the skills to synergize with it perfectly.
My only advice is to keep mage wrath on them ahead of your burst, so they explode before they can hit their little OP heal button. No more healing to full!
As a mag sorc you also need stamina regeneration this patch. I can literally stale mate any MagDK with 1200-1300 stamina regen and 12K stam. Bring Magicka poisons, because MagDK can't sustain the kind of ridiculous Magicka costs they have with a 60% poison on them.
Lastly, bring spinner set and have some points in erosion, they're tanky as hell, but with light armor, spinner, erosion, elemental drain, and a sharpened weapon you should be killing off 20K worth of spell resist (hint: most will still have 15K or more after that).
Sorc has the tools to deal with MDK, the question is do you have the talent?
There are stam regen glyphs and monster set pieces with stamina regen, and you can still use any regen set just fine. Prismatic glyphs will raise stamina without equipping more heavy pieces.
Spinner set is great, it's like having elemental drain up permanently and it pairs fine with Lich or seducer (with seducer sharpened staff).
Even against other shield stackers it helps, because every hit over/past their shield amount will crit with 100% penetration. An enemy sorc will still have 15-20K spell resist.
All i can say is from my personal experience:
Magsorc burst won´t work against competent players - you have to be able to sustaindps them.
Open world builds won´t win against dueling (aka zerg) builds on an even skilllevel - simply because they can pack all the things useful 1v1 into a builds without having to worry about things that are required for well rounded builds.
You have to ignore pure tank builds. You can´t break them.
Don´t use heavy armor on a sorc. You need crit and penetration to actually kill stuff.
Don´t be a vamp (it´s not DKs that kill you - it´s templars).
All i can say is from my personal experience:
Magsorc burst won´t work against competent players - you have to be able to sustaindps them.
Open world builds won´t win against dueling (aka zerg) builds on an even skilllevel - simply because they can pack all the things useful 1v1 into a builds without having to worry about things that are required for well rounded builds.
You have to ignore pure tank builds. You can´t break them.
Don´t use heavy armor on a sorc. You need crit and penetration to actually kill stuff.
Don´t be a vamp (it´s not DKs that kill you - it´s templars).
Joy_Division wrote: »It's been this way for quite a while. It's just easier now to make a surivable build with the ease of mix and match sets since the 1 Tamriel release. Every class and spec has the tools to be tanky and robust even without being a tank.
For sorc, I think the people who say to stack magicka have it right.
The main problem is the champion points system. Everytime the cap increase, we just make juggernauts even stronger. CPs should be all about utility, not damage, defense and sustain. Also, healing should scale off a different stat than wd/sd.
Not since homestead.
Why? what's going on? Seems like everyone is either a tank or a tank with a healbot
I mean, I've been experimenting a lot with builds and keep messing up when trying to use them - but I've tried some fairly extreme burst setups lately (50k mag/3.4k spell dmg empowered frags etc..but with no sustain to get that..) and the best I can do to most ppl is take down 1/4 of their health - which then instantly heals back up.. Then they turn around and drop your shields quicker than you can spam them..
Is it the CP cap change?
There are a million DK's out there - is it something to do with them? Do I give up on dealing damage and join with the tank meta? Or is there anything else I can do to make a dent instead?
At least before the patch, those that I couldn't hurt, couldn't hurt me either.. And those that could hurt me - I could hurt them too. But now? something feels messed up but I don't know what it is.
LegendaryChef wrote: »17k procd frags.
10k+ stacking curses from multiple players is all I have to say.
Not since homestead.
Why? what's going on? Seems like everyone is either a tank or a tank with a healbot
I mean, I've been experimenting a lot with builds and keep messing up when trying to use them - but I've tried some fairly extreme burst setups lately (50k mag/3.4k spell dmg empowered frags etc..but with no sustain to get that..) and the best I can do to most ppl is take down 1/4 of their health - which then instantly heals back up.. Then they turn around and drop your shields quicker than you can spam them..
Is it the CP cap change?
There are a million DK's out there - is it something to do with them? Do I give up on dealing damage and join with the tank meta? Or is there anything else I can do to make a dent instead?
At least before the patch, those that I couldn't hurt, couldn't hurt me either.. And those that could hurt me - I could hurt them too. But now? something feels messed up but I don't know what it is.
Don't know in what world you live in that you can't kill stuff with that much fire power
caeliusstarbreaker wrote: »It's also almost like its a class that by weapon choice, their main spammable was taken of the reflect roster and they can equip a staff that's heavy attack isn't dodgeable, all the while negating enemy crit due to their active defense, with an ultimate that gives them something to LoS in the middle of a field, with a direct melee counter skill and the best mobility in the game...
I dunno..... What to do... What to do....