mSorc is basically hard counter to mDK. Your combat tools should make this an un-loseable fight.
Of course, no SINGLE thing will win the fight. However, you have an unblockable DoT, unreflectable Spam, the best defense, superior mobility, and the best ultimate.
Granted, if the mDK player is competent you won't win on the first burst, or maybe even the third. But you have a yuge sustain and defense advantage.
mSorc is basically hard counter to mDK. Your combat tools should make this an un-loseable fight.
Of course, no SINGLE thing will win the fight. However, you have an unblockable DoT, unreflectable Spam, the best defense, superior mobility, and the best ultimate.
Granted, if the mDK player is competent you won't win on the first burst, or maybe even the third. But you have a yuge sustain and defense advantage.
i would say temp is hard Counter to mdk, sorc just a good Counter
NightbladeMechanics wrote: »mSorc is basically hard counter to mDK. Your combat tools should make this an un-loseable fight.
Of course, no SINGLE thing will win the fight. However, you have an unblockable DoT, unreflectable Spam, the best defense, superior mobility, and the best ultimate.
Granted, if the mDK player is competent you won't win on the first burst, or maybe even the third. But you have a yuge sustain and defense advantage.
i would say temp is hard Counter to mdk, sorc just a good Counter
They both resist mdk damage well, except sorc actually has kill pressure on the mdk.
NightbladeMechanics wrote: »mSorc is basically hard counter to mDK. Your combat tools should make this an un-loseable fight.
Of course, no SINGLE thing will win the fight. However, you have an unblockable DoT, unreflectable Spam, the best defense, superior mobility, and the best ultimate.
Granted, if the mDK player is competent you won't win on the first burst, or maybe even the third. But you have a yuge sustain and defense advantage.
i would say temp is hard Counter to mdk, sorc just a good Counter
They both resist mdk damage well, except sorc actually has kill pressure on the mdk.
dont be so sure about, purify *** light, eos, a few Jabs and Radiant will end your life pretty fast
DK were strongest before update and then they made them stronger. Even Alcast and Sypher were scratching their heads on this one.
caeliusstarbreaker wrote: »It's also almost like its a class that by weapon choice, their main spammable was taken of the reflect roster and they can equip a staff that's heavy attack isn't dodgeable, all the while negating enemy crit due to their active defense, with an ultimate that gives them something to LoS in the middle of a field, with a direct melee counter skill and the best mobility in the game...
I dunno..... What to do... What to do....
ooh, I don't know where to start....
Main spammable not reflected... Reflect isn't the problem. never was with this skill. It still gets dodged/blocked and it still does poor dmg. Nobody is gonna kill a semi-competent tankiy build by spamming CS.
Lightning heavy attacks.. the ones whereby equipping instead of fire means all your single target burs effectively has a 8% dmg nerf.. Lightning heavy attacks which are weaker than resto heavy attacks,,, and you cannot weave them either. Nobody is gonna kill a semi-competent tankiy build by spamming lightning heavy attacks.
Shields - another topic - I'm not gonna go there - but defence isn't the problem here..
Mines? too easily counterd nowadays.. everyone either just walks straight over them holding block or just mist-froms over them. Hardly worth a slot now.
Mobility.. If only. Maybe once upon a time. Maybe if I drop pets I could fit boundless AND streak on my bars.. but would lose my only burst heal, and about 5k magicka.. Streak on its own?? lol - doesn't get you out of gap-close range, forces a 'pause' after streaking. Also is bugged and doesn't work half the time, leaving you CC'd - not to mention increased cost for spamming it.. Boundless on its own? 5 seconds of major expedition.. That alone doesn't exactly give you the best mobility in game.. especially when you have no stam to sprint with.. Now any stam build with a bow .. that's a million times better mobility - and doesn't even take up any skill-slots...
Soo - spent a few hours playing tonight with spinners.. seems very promising so far. I'm not seeing the kind of hits I used to against light armoured targets - but I'm making good dents in the multitude of DK's now.
I think its partly spinners and partly more bar space from no pets.. Where I used to have to use CS as my only staff ability (to get the staff dmg bonus), I've dropped it for wrath and added in ele drain instead. So yeah, almost 20k pen when I use it. And getting the burst back from wrath as opposed to the tickle from CS is making a big difference too.
I'm running an odd setup tho.. Sharpened staff but NOT spinners.. (don't have the gold to buy one and spent over 500k AP on trying to get the spinners stuff I'm using) - and no resto staff - so no heals aside from surge and pots. Yeah, I know its a weakness.. Still have a bit of tweaking to do but its certainly looking promising.
mSorc is basically hard counter to mDK. Your combat tools should make this an un-loseable fight.
Of course, no SINGLE thing will win the fight. However, you have an unblockable DoT, unreflectable Spam, the best defense, superior mobility, and the best ultimate.
Granted, if the mDK player is competent you won't win on the first burst, or maybe even the third. But you have a yuge sustain and defense advantage.
thankyourat wrote: »Lol stam dk is ridiculous I hate fighting them. Honestly I don't know if anyone has found something different but stam dk doesn't seem to have any counters. Great damage, great healing, great defense. I would say just destro ulti them and try to land your frag, curse,wrath combo in the ultimate. That'll usually finish him. as someone said earlier use spinner set it's pretty much best in slot in cyrodiil right now for magicka builds. To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.
andthankyourat wrote: »doesn't seem to have any counters
andthankyourat wrote: »Great damage, great healing, great defense
thankyourat wrote: »To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.
The main problem is the champion points system. Everytime the cap increase, we just make juggernauts even stronger. CPs should be all about utility, not damage, defense and sustain. Also, healing should scale off a different stat than wd/sd.
thankyourat wrote: »Lol stam dk is ridiculous I hate fighting them. Honestly I don't know if anyone has found something different but stam dk doesn't seem to have any counters. Great damage, great healing, great defense. I would say just destro ulti them and try to land your frag, curse,wrath combo in the ultimate. That'll usually finish him. as someone said earlier use spinner set it's pretty much best in slot in cyrodiil right now for magicka builds. To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.
I just recently switched from my long time run (3 years) as magicka DK to Stamina (yeah i know everyone said this wasnt the patch to do it but, gotta follow your heart ya me?) and your comments here are curious. . . what healing do you speak of that makes Stam DK unique? my two biggest heals are Vigor and Rally. . . literally every other class gets access to the same heals.
Magicka DK seems to be superior from a CC and Survivability stand point. Fossilize, Talons, Inhale, Burning Embers, Igneous Shields, hell even Dragon Blood - all of these are DK specific, all increase a DK's survival, and ALL dictated by the magicka resource pool.
So again, how is it that Stam DK'sandthankyourat wrote: »doesn't seem to have any countersandthankyourat wrote: »Great damage, great healing, great defensethankyourat wrote: »To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.
My only advice is to keep mage wrath on them ahead of your burst, so they explode before they can hit their little OP heal button.
I feel you OP, PvP is rough for a solo player these days. Everybody runs a heavy armor tank loadout but has easy access to animation cancelling, good burst combos, INSANE self-healing, coordinated ultis, etc. We just have to face the music and come to the realization that with regard to ESO game design, there is no game design.
caeliusstarbreaker wrote: »It's also almost like its a class that by weapon choice, their main spammable was taken of the reflect roster and they can equip a staff that's heavy attack isn't dodgeable, all the while negating enemy crit due to their active defense, with an ultimate that gives them something to LoS in the middle of a field, with a direct melee counter skill and the best mobility in the game...
I dunno..... What to do... What to do....
ooh, I don't know where to start....
Main spammable not reflected... Reflect isn't the problem. never was with this skill. It still gets dodged/blocked and it still does poor dmg. Nobody is gonna kill a semi-competent tankiy build by spamming CS.
Lightning heavy attacks.. the ones whereby equipping instead of fire means all your single target burs effectively has a 8% dmg nerf.. Lightning heavy attacks which are weaker than resto heavy attacks,,, and you cannot weave them either. Nobody is gonna kill a semi-competent tankiy build by spamming lightning heavy attacks.
Shields - another topic - I'm not gonna go there - but defence isn't the problem here..
Mines? too easily counterd nowadays.. everyone either just walks straight over them holding block or just mist-froms over them. Hardly worth a slot now.
Mobility.. If only. Maybe once upon a time. Maybe if I drop pets I could fit boundless AND streak on my bars.. but would lose my only burst heal, and about 5k magicka.. Streak on its own?? lol - doesn't get you out of gap-close range, forces a 'pause' after streaking. Also is bugged and doesn't work half the time, leaving you CC'd - not to mention increased cost for spamming it.. Boundless on its own? 5 seconds of major expedition.. That alone doesn't exactly give you the best mobility in game.. especially when you have no stam to sprint with.. Now any stam build with a bow .. that's a million times better mobility - and doesn't even take up any skill-slots...
thankyourat wrote: »Lol stam dk is ridiculous I hate fighting them. Honestly I don't know if anyone has found something different but stam dk doesn't seem to have any counters. Great damage, great healing, great defense. I would say just destro ulti them and try to land your frag, curse,wrath combo in the ultimate. That'll usually finish him. as someone said earlier use spinner set it's pretty much best in slot in cyrodiil right now for magicka builds. To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.
I just recently switched from my long time run (3 years) as magicka DK to Stamina (yeah i know everyone said this wasnt the patch to do it but, gotta follow your heart ya me?) and your comments here are curious. . . what healing do you speak of that makes Stam DK unique? my two biggest heals are Vigor and Rally. . . literally every other class gets access to the same heals.
Magicka DK seems to be superior from a CC and Survivability stand point. Fossilize, Talons, Inhale, Burning Embers, Igneous Shields, hell even Dragon Blood - all of these are DK specific, all increase a DK's survival, and ALL dictated by the magicka resource pool.
So again, how is it that Stam DK'sandthankyourat wrote: »doesn't seem to have any countersandthankyourat wrote: »Great damage, great healing, great defensethankyourat wrote: »To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.
Issue here is that "tanks" since One Tamriel can deal ridiculous damage as well as have ridiculous survivability.
The reason it's coming into the light more now than then is that players are finally catching on or being able to afford what they wanted to run. Usually takes a good few months before the mass of the playerbase picks up on some very "slap you in the face" builds or they wait for prices of items to drop.
MagSorc is in a pretty good place now. Seems like you're just running a very terrible build.