KochDerDamonen wrote: »[Warning: talking about racial passives in terms of what they point towards, I wholly advocate picking a race one enjoys so don't even start that with me ]
They're pretty balanced as-is. Main issues I can take with passives as they are right now:
With Warden coming it might be apt timing to give the Nords bonus Frost damage dealt, rebuild the Altmer passive to focus on lightning the same way the Dunmer's focuses on fire? It's an odd-ball, and not really a complaint, but it would create a sense of consistency.
You basically have combined sustain, defense, and damage PvP race(s)(Argonian/Breton, Bosmer/Orc), a middleground sustain and damage safe choice (Altmer, Redguard), and focused PvE DPS (Dunmer, Khajiit) choice. Imperial is okay for stamina but it mostly leaves you a lump of max stats, Nord IMO is a beefier and lower utility/damage orc, I would argue these two (and Argonian) are "tank" races for how much they give up in favor of effective hp. Dunmer is alright because they have their fire and stam/mag things going on, Orcs are Grade-A with their "berserker" inspired utilities, Argonians have an interesting sort-of-active passive going on, Redguard and Imperial are almost there with returns on-hit, the stealth boon on the Bosmer and Khajiit are okay in terms of intrigue, and the remaining races (Breton, Altmer, Nord) are absolutely bland.
I don't even know what to suggest there, it just feels incorrect to me that there's so much bland "+x% to [stat]" in the passives, and all focused towards one resource for the most part.
KochDerDamonen wrote: »[Warning: talking about racial passives in terms of what they point towards, I wholly advocate picking a race one enjoys so don't even start that with me ]
They're pretty balanced as-is. Main issues I can take with passives as they are right now:
With Warden coming it might be apt timing to give the Nords bonus Frost damage dealt, rebuild the Altmer passive to focus on lightning the same way the Dunmer's focuses on fire? It's an odd-ball, and not really a complaint, but it would create a sense of consistency.
You basically have combined sustain, defense, and damage PvP race(s)(Argonian/Breton, Bosmer/Orc), a middleground sustain and damage safe choice (Altmer, Redguard), and focused PvE DPS (Dunmer, Khajiit) choice. Imperial is okay for stamina but it mostly leaves you a lump of max stats, Nord IMO is a beefier and lower utility/damage orc, I would argue these two (and Argonian) are "tank" races for how much they give up in favor of effective hp. Dunmer is alright because they have their fire and stam/mag things going on, Orcs are Grade-A with their "berserker" inspired utilities, Argonians have an interesting sort-of-active passive going on, Redguard and Imperial are almost there with returns on-hit, the stealth boon on the Bosmer and Khajiit are okay in terms of intrigue, and the remaining races (Breton, Altmer, Nord) are absolutely bland.
I don't even know what to suggest there, it just feels incorrect to me that there's so much bland "+x% to [stat]" in the passives, and all focused towards one resource for the most part.
What about Bretons focusing on lightning instead of Altmer?
An good argument, racial passives was created then we had soft cap on stats.They all need to be changed to being more flavor rather than providing very noticable main stat increases. Feeling handicapped for picking the wrong race/class/role combination is just silly.
An change is likely to reduce the min/max benefit not turn it around.MLGProPlayer wrote: »Why? Race isn't something you can change for free. Some of us picked race for min-max reasons. Changing the passives would screw us over.
Bigevilpeter wrote: »Redguard passive so OP, makes all other stamina races look bad, it needs to be adjusted. Khajihts needs anything for PvP like a 6% max stamina or something.
Otherwise everything else is fine
Tommy_The_Gun wrote: »Bigevilpeter wrote: »Redguard passive so OP, makes all other stamina races look bad, it needs to be adjusted. Khajihts needs anything for PvP like a 6% max stamina or something.
Otherwise everything else is fine
The same way argonians have 3% bonus to max magicka. They should also have 3% bonus to max stamina, or just a bonus to magicka or stamina (whatever stat is higer).
MLGProPlayer wrote: »Why? Race isn't something you can change for free. Some of us picked race for min-max reasons. Changing the passives would screw us over.
KochDerDamonen wrote: »[Warning: talking about racial passives in terms of what they point towards, I wholly advocate picking a race one enjoys so don't even start that with me ]
They're pretty balanced as-is. Main issues I can take with passives as they are right now:
With Warden coming it might be apt timing to give the Nords bonus Frost damage dealt, rebuild the Altmer passive to focus on lightning the same way the Dunmer's focuses on fire? It's an odd-ball, and not really a complaint, but it would create a sense of consistency.
You basically have combined sustain, defense, and damage PvP race(s)(Argonian/Breton, Bosmer/Orc), a middleground sustain and damage safe choice (Altmer, Redguard), and focused PvE DPS (Dunmer, Khajiit) choice. Imperial is okay for stamina but it mostly leaves you a lump of max stats, Nord IMO is a beefier and lower utility/damage orc, I would argue these two (and Argonian) are "tank" races for how much they give up in favor of effective hp. Dunmer is alright because they have their fire and stam/mag things going on, Orcs are Grade-A with their "berserker" inspired utilities, Argonians have an interesting sort-of-active passive going on, Redguard and Imperial are almost there with returns on-hit, the stealth boon on the Bosmer and Khajiit are okay in terms of intrigue, and the remaining races (Breton, Altmer, Nord) are absolutely bland.
I don't even know what to suggest there, it just feels incorrect to me that there's so much bland "+x% to [stat]" in the passives, and all focused towards one resource for the most part.
Gandrhulf_Harbard wrote: »No.
Because unless they add in a Race Change mechanic all changing the Passives does is steal all the effort, time and commitment you've put into a Character - and likely make you end up needing to start again if you are one of those players who tries to squeeze out every last bit of efficiency.
All The Best