Giles.floydub17_ESO wrote: »IcyDeadPeople wrote: »High Elf and Redguard still tower over the other races for most magicka and stamina builds respectively.
Nord, Orc, Imperial, Breton, Khajiit, Bosmer and Argonian could be buffed a bit more.
@IcyDeadPeople
Altmer is BiS for magika sorc only due to the heavy use of both fire and shock.
Dunmer for the other 3 mag classes since the elemental damage they do is either all fire or mostly fire. Altmer is a good second Breton is a good third choice.
Khajiit is BiS for stam going for max damage. Redguard is a good second but it's best claim to fame is best for stam sustain while in melee.
Giles.floydub17_ESO wrote: »IcyDeadPeople wrote: »High Elf and Redguard still tower over the other races for most magicka and stamina builds respectively.
Nord, Orc, Imperial, Breton, Khajiit, Bosmer and Argonian could be buffed a bit more.
@IcyDeadPeople
Altmer is BiS for magika sorc only due to the heavy use of both fire and shock.
Dunmer for the other 3 mag classes since the elemental damage they do is either all fire or mostly fire. Altmer is a good second Breton is a good third choice.
Khajiit is BiS for stam going for max damage. Redguard is a good second but it's best claim to fame is best for stam sustain while in melee.
DMuehlhausen wrote: »Giles.floydub17_ESO wrote: »DMuehlhausen wrote: »
@DMuehlhausen
I've seen khajiit healers and magika dps in competitive raidIng guilds and actually raidIng with them. That's the antithesis of BiS.
Even with top core teams what really matters is numbers and lack of deaths. If you can get it done with a unique style it doesn't really matter.
Sure it shouldn't matter, and if people can stay alive is all that should matter and do the right thing. However there have been posts on here that have stating about being kicked from even PuG dungeon runs because they are not the optimal race / class combo.
The only race that could use some adjusting is Breton. If anyone they should get the bonus to cold damage.
whiteshadow711jppreub18_ESO wrote: »The Khajiit need a Attribute bonus, health would be fine. This is needed.
For those who ask why? the reason is The Khajiit are the only race in the game without a Attribute bonus. Don't believe me go look it up....
Giles.floydub17_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »The Khajiit need a Attribute bonus, health would be fine. This is needed.
For those who ask why? the reason is The Khajiit are the only race in the game without a Attribute bonus. Don't believe me go look it up....
@whiteshadow711jppreub18_ESO
Done. The 8% weapon crit has been changed to 10% max Stam per hour requests Enjoy the reduced dps.
whiteshadow711jppreub18_ESO wrote: »Giles.floydub17_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »The Khajiit need a Attribute bonus, health would be fine. This is needed.
For those who ask why? the reason is The Khajiit are the only race in the game without a Attribute bonus. Don't believe me go look it up....
@whiteshadow711jppreub18_ESO
Done. The 8% weapon crit has been changed to 10% max Stam per hour requests Enjoy the reduced dps.
nah, Khajiit need to keep the Racial Carnage, they just need a small Attribute bonus like a 5% Heath Attribute bonus instead of their Health recovery bonus.. then all done..
Giles.floydub17_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »Giles.floydub17_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »The Khajiit need a Attribute bonus, health would be fine. This is needed.
For those who ask why? the reason is The Khajiit are the only race in the game without a Attribute bonus. Don't believe me go look it up....
@whiteshadow711jppreub18_ESO
Done. The 8% weapon crit has been changed to 10% max Stam per hour requests Enjoy the reduced dps.
nah, Khajiit need to keep the Racial Carnage, they just need a small Attribute bonus like a 5% Heath Attribute bonus instead of their Health recovery bonus.. then all done..
@whiteshadow711jppreub18_ESO
great idea. Reduce crit to 4% and provide 5% added health.
hmsdragonfly wrote: »Overall races are in a pretty good place at present.imperial needs to be hybrid
How about no to radically changing a race that was sold separately to us. While we're at it, how about realizing that even if that happened to Imperials it would not change the viability of hybrids. Unless numerous systems within the game are altered hybrids would continue to be bottom tier.
It's not limited only be race choice. Stats beyond max resource pool such weapon/spell power, weapon/spell CHC, and even CP bonuses are split between Magicka and Stamina. Weapons scale with either Stamina or Magicka, gear favors increases for one or the other as well.
It's split like this because both are meant to offer a different balance of strengths and weaknesses. In order for hybrids to be able to complete against Stamina and Magicka builds the systems in place to keep them separated would need to be removed. Which on the same hand removes the choice of being either Stamina or Magicka.
End of the day it's either Stamina or Magicka builds, or all Hybrids. All 3 cannot exist in ESO and each be equally viable.
You are missing the point. The point is, you will be able to build your Imperial either Magicka or Stamina, right now the Imperials are a pure-Stamina race, while lore-wise, the Imperials are decent at magic.
Off-topic, with Pelinals set, a hybrid build which is built correctly is pretty decent (sure, pure builds still have some advantages though).
This was what I responded to:imperial needs to be hybrid
By hybrid they literally mean a mix of Stamina and Magicka damage dealing skills. Not either or. I know this because the poster has stated as much in other threads.
Yes, just remove the racial passives altogether and adjust the non-racial skill lines accordingly. Racial choice should be purely cosmetic.
hmsdragonfly wrote: »
... And gather 300 skill points again and level up all skill lines and unlock Werewolf or Vamp again...Passive changes, class changes, alliances changes threads popping up recently...
MAKE A NEW CHARACTER

hmsdragonfly wrote: »
They all need to be changed to being more flavor rather than providing very noticable main stat increases. Feeling handicapped for picking the wrong race/class/role combination is just silly.