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Should racial passives be changed for the expansion?

  • Korah_Eaglecry
    Korah_Eaglecry
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    No
    My only issue with the passives is the terrible "fall damage" passive for Bosmer....Why they couldnt give them a crit bonus for using bows IDK....But it would of nice. Other than that. Im fine with how things are.
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  • Leogon
    Leogon
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    Yes
    srfrogg23 wrote: »
    What do you have against redguards?
    I don't know about him but I can tell you what my problem is with Redguards. They are OP compared to other stam races so they need a nerf. Either that or they need to buff the other stam races. I have the same problem with Altmers when it comes to magicka races. I like that each race has different racial passives but not when it makes one race better than the rest.

    Edited by Leogon on February 17, 2017 1:43AM
  • HatchetHaro
    HatchetHaro
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    Yes
    I main (only ever play) an Argonian stam DK, and have pretty much maxed him out in every way possible (other than a sharp vMA dagger). I play pretty competitively in PvE (vet trials, the lot). The thing is that my damage has hit a wall, that I cannot deal as much damage as a stam Khajiit or Redguard.

    I refuse to play anything other than an Argonian for RP and playstyle purposes, but that's where we run into some problems: in Skyrim, the racial bonuses and skills don't really matter; there's no competitive scene, there are no dps parses, nothing but good old-fashioned immersive RPG gameplay. In that setting, racial bonuses work fine.

    However, here, in ESO, a game that is also marketed as "play what you want", competitive scenes actually do exist, what with dungeons, trials, arenas, the lot. Here, people actually do care about min/maxing. They do care about their performance, about other people's performance, about achieving maximum efficiency. And right now, the damage walls for Khajiit and Redguards are significantly higher than the rest of the races. I am actually not performing as well as other people simply because of my race choice. I mean, sure, Argonians are great at stam DK tanking as well as healing, but I've done that.

    My point is that in this game, races shouldn't outshine other races in any role, or, at least, not by much. People play this game for RP purposes, and people play this game for competitive purposes: there's no reason why these two people can be the same person.

    I propose a passive morphing system, a system that benefits players of all roles, such as extra weapon damage for Argonians or extra Magicka regen on Khajiit, but still keeps certain aspects of what makes a race unique intact, such as the mini tripots on Argonians or the magicka bonuses to Altmer. This would, at least, stem the flow of people flocking to create Dunmeri mag-anything.
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  • hmsdragonfly
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    srfrogg23 wrote: »
    Yes, just remove the racial passives altogether and adjust the non-racial skill lines accordingly. Racial choice should be purely cosmetic.

    Nope, that's not how an Elder Scrolls game works. Lore is important to the series, so please, we don't want 300,000 redguard magsorcs.

    What wrong? And how Shalidor and orc librarian Winterhold? Common...
    For ballance, all races need 3 passives - for damage, sustain and protection, without reference to the magic or stamina.

    The point is, there are only a few of them. Compared to 1 million Altmer mages, and the greatest Mage of all time Vanus Galerion is an Altmer. I don't think 300,000 Redguard mages running around is a good idea xD
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Yes, just remove the racial passives altogether and adjust the non-racial skill lines accordingly. Racial choice should be purely cosmetic.

    Nope, that's not how an Elder Scrolls game works. Lore is important to the series, so please, we don't want 300,000 redguard magsorcs.

    Lore can exist just fine without endgame stats being tied to a player's first decision in the game.

    I don't care if there are 300,000 redguard magsorcs running around. None of my business what other people want their characters to look like.

    What do you have against redguards?

    xD
    Redguards hate magic. No, not hate, they despise magic. 300,000 redguard magsorcs running a round is the most unimmersive and unlorefriendly thing that can ever happen to an Elder Scroll game. Well, maybe second to seeing 300,000 Dunmer worshiping the Eight Divines.
    Aldmeri Dominion Loyalist. For the Queen!
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Yes
    Make all Resource bonuses flat values instead of percentages. For example wood elf 21% stam regen turns into 420 extra stam recovery
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  • Runschei
    Runschei
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    My only issue with the passives is the terrible "fall damage" passive for Bosmer....Why they couldnt give them a crit bonus for using bows IDK....But it would of nice. Other than that. Im fine with how things are.

    Oh man I didn't even notice that fall damage passive on my elf. And now as I know of it I don't understand why we would have it. Yay to crit bonus for bows
  • hmsdragonfly
    hmsdragonfly
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    My only issue with the passives is the terrible "fall damage" passive for Bosmer....Why they couldnt give them a crit bonus for using bows IDK....But it would of nice. Other than that. Im fine with how things are.

    The first one is all about fun and immersive passive. Argonians have bonus to swimming speed. Dunmers have bonus for standing in the lava. Orcs have bonus for blacksmithing's xp gain.
    Edited by hmsdragonfly on February 17, 2017 10:10AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Imryll
    Imryll
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    No
    Runschei wrote: »
    Imryll wrote: »
    I voted no, but I do think it would be interesting to give Bosmer a bonus to pet damage.

    Bonus to pet damage? :o tell me more please

    Bosmer have traditionally had a racial that allowed animal taming. Giving them slightly more damage with sorc or warden pets would be lore-friendly and add a layer of choice beyond the basic good-for-stamina, good-for-magicka dichotomy.
  • Runschei
    Runschei
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    Imryll wrote: »
    Runschei wrote: »
    Imryll wrote: »
    I voted no, but I do think it would be interesting to give Bosmer a bonus to pet damage.

    Bonus to pet damage? :o tell me more please

    Bosmer have traditionally had a racial that allowed animal taming. Giving them slightly more damage with sorc or warden pets would be lore-friendly and add a layer of choice beyond the basic good-for-stamina, good-for-magicka dichotomy.

    For the necropotence set bonus a nb shade counts as a pet, would shade be included in this bonus?
  • technohic
    technohic
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    No
    I vote no because I don't like the blanket statement and I like the racials that I have.
  • Imryll
    Imryll
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    No
    Runschei wrote: »
    Imryll wrote: »
    Runschei wrote: »
    Imryll wrote: »
    I voted no, but I do think it would be interesting to give Bosmer a bonus to pet damage.

    Bonus to pet damage? :o tell me more please

    Bosmer have traditionally had a racial that allowed animal taming. Giving them slightly more damage with sorc or warden pets would be lore-friendly and add a layer of choice beyond the basic good-for-stamina, good-for-magicka dichotomy.

    For the necropotence set bonus a nb shade counts as a pet, would shade be included in this bonus?

    I don't play a nightblade and didn't know about the shade, but I don't see why not. If necropotance says yes, who am I to argue? :D
  • JWKe
    JWKe
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    No
    Buff orcs they're racials are so mediocre and the only thing they do well in they get outshined by redguards and imperials.
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