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Should racial passives be changed for the expansion?

  • LadyLavina
    LadyLavina
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    No
    OP: Should we wreck everything just 'cuz?

    Thread: Nope.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Lynx7386
    Lynx7386
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    If they're going to go changing passives, I want my khajiit carnage racial to apply to both weapon and spell crit again.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Katahdin
    Katahdin
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    No
    No
    Beta tester November 2013
  • dday3six
    dday3six
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    No
    Overall races are in a pretty good place at present.
    Lyserus wrote: »
    imperial needs to be hybrid

    How about no to radically changing a race that was sold separately to us. While we're at it, how about realizing that even if that happened to Imperials it would not change the viability of hybrids. Unless numerous systems within the game are altered hybrids would continue to be bottom tier.

    It's not limited only be race choice. Stats beyond max resource pool such weapon/spell power, weapon/spell CHC, and even CP bonuses are split between Magicka and Stamina. Weapons scale with either Stamina or Magicka, gear favors increases for one or the other as well.

    It's split like this because both are meant to offer a different balance of strengths and weaknesses. In order for hybrids to be able to complete against Stamina and Magicka builds the systems in place to keep them separated would need to be removed. Which on the same hand removes the choice of being either Stamina or Magicka.

    End of the day it's either Stamina or Magicka builds, or all Hybrids. All 3 cannot exist in ESO and each be equally viable.
  • idk
    idk
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    No
    Lyserus wrote: »
    imperial needs to be hybrid

    @Lyserus
    Why do you want to mess up the imperial?
  • Xexpo
    Xexpo
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    Yes
    Orc's being inherently faster than Khajiit ruins my immersions .
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • DMuehlhausen
    DMuehlhausen
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    Yes
    BigBragg wrote: »
    Why?

    Because no racial passive should give one race such a clear advantage that raiding guilds will only allow those races. This is the only game where I have seen this come up.
  • Anti_Virus
    Anti_Virus
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    Yes
    Redguard passive so OP, makes all other stamina races look bad, it needs to be adjusted. Khajihts needs anything for PvP like a 6% max stamina or something.

    Otherwise everything else is fine

    Are you kidding me? It was nerfed 3 times.

    #redguardlivesmatter
    Power Wealth And Influence.
  • max_only
    max_only
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    I would give up Bosmer acrobat for cannibalism any day.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • idk
    idk
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    No
    BigBragg wrote: »
    Why?

    Because no racial passive should give one race such a clear advantage that raiding guilds will only allow those races. This is the only game where I have seen this come up.

    @DMuehlhausen

    I've seen khajiit healers and magika dps in competitive raidIng guilds and actually raidIng with them. That's the antithesis of BiS.

    Even with top core teams what really matters is numbers and lack of deaths. If you can get it done with a unique style it doesn't really matter.
  • WaTeR-aBuSeR
    WaTeR-aBuSeR
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    Yes
    should have never even existed to begin with. plz take them out. id rather play the race i want than what is meta cuz this is a mmo not single rpg sigh
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Only if they let us do a free race change.
  • IcyDeadPeople
    IcyDeadPeople
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    Yes
    High Elf and Redguard still tower over the other races for most magicka and stamina builds respectively.

    Nord, Orc, Imperial, Breton, Khajiit, Bosmer and Argonian could be buffed a bit more.
  • Osteos
    Osteos
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    The only race that could use some adjusting is Breton. If anyone they should get the bonus to cold damage.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Tommy_The_Gun
    Tommy_The_Gun
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    Yes
    ZOS will simply wait and nerf the race that will outperform. They have given us the option to change the race (race change token). If the population of certain race will be dominating PvP then ZOS will make race rebalance again so we will have to use race change token again.

    The whole point of "balance" is that there should not be best race nor best class. And even if there is a best race/class combo for Dps, Healer and tank - it should also have some drawbacks.
  • Lynx7386
    Lynx7386
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    Xexpo wrote: »
    Orc's being inherently faster than Khajiit ruins my immersions .

    I agree, how the hell is the pigman faster than the mancat?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Tandor
    Tandor
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    No
    Given the huge number of people playing the game, I think it's reasonable to assume that a fair number of them are actually enjoying it. On that basis, is there not at least one part of the game we can stop clamoring to change?
  • Lynx7386
    Lynx7386
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    Imo, every race should have perks that benefit both stamina and magicka builds, with the difference between races being flavor more than anything.

    As an example, one race might have magicka and stamina regen perks, another might have spell and weapon crit perks, another might have spell power and weapon damage perks, so on and so forth.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Akrasjel
    Akrasjel
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    Yes
    No third option
    Are there any that need a change ?
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • hmsdragonfly
    hmsdragonfly
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    dday3six wrote: »
    Overall races are in a pretty good place at present.
    Lyserus wrote: »
    imperial needs to be hybrid

    How about no to radically changing a race that was sold separately to us. While we're at it, how about realizing that even if that happened to Imperials it would not change the viability of hybrids. Unless numerous systems within the game are altered hybrids would continue to be bottom tier.

    It's not limited only be race choice. Stats beyond max resource pool such weapon/spell power, weapon/spell CHC, and even CP bonuses are split between Magicka and Stamina. Weapons scale with either Stamina or Magicka, gear favors increases for one or the other as well.

    It's split like this because both are meant to offer a different balance of strengths and weaknesses. In order for hybrids to be able to complete against Stamina and Magicka builds the systems in place to keep them separated would need to be removed. Which on the same hand removes the choice of being either Stamina or Magicka.

    End of the day it's either Stamina or Magicka builds, or all Hybrids. All 3 cannot exist in ESO and each be equally viable.

    You are missing the point. The point is, you will be able to build your Imperial either Magicka or Stamina, right now the Imperials are a pure-Stamina race, while lore-wise, the Imperials are decent at magic.

    Off-topic, with Pelinals set, a hybrid build which is built correctly is pretty decent (sure, pure builds still have some advantages though).
    Edited by hmsdragonfly on February 16, 2017 6:48AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Silver_Strider
    Silver_Strider
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    Yes
    So long as it doesn't immediately imbalance a race, I'd be all for it.

    Giving Khajiit 6% more Health wouldn't make them better as a DPS race but it would help them at least survive a little bit more. It's a meh buff at best but it's something.

    Combining the Breton's Magic Resist and Magic Reduction into a single passive and adding in a cheap Magic regen buff wouldn't make Bretons OP either, they'd just be a very good sustain race is all.

    Up Argonian's Max magic to 6% and no one would even bat an eye. They'd be amazing healers and great Sap Tanks sure but over healing is already stupid easy to do and Sap Tanks, while fun, wouldn't really make waves in any competitive field.

    Those are really the only changes that really come to mind as all the other races are pretty balanced as it stands honestly.
    Argonian forever
  • theher0not
    theher0not
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    I'd like the racials to be more universal. Like the Argonian potion passive or the Khajiit/bosmer Sneaky passive. And less "increase magica regen" or "increase max stamina". (Argonian is a good example of how I'd like them to be)

    But on the other hand that would make a lot of mim/maxers mad since they pick their race based on how strong it is for the build they want.
  • DMuehlhausen
    DMuehlhausen
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    Yes
    BigBragg wrote: »
    Why?

    Because no racial passive should give one race such a clear advantage that raiding guilds will only allow those races. This is the only game where I have seen this come up.

    @DMuehlhausen

    I've seen khajiit healers and magika dps in competitive raidIng guilds and actually raidIng with them. That's the antithesis of BiS.

    Even with top core teams what really matters is numbers and lack of deaths. If you can get it done with a unique style it doesn't really matter.

    Sure it shouldn't matter, and if people can stay alive is all that should matter and do the right thing. However there have been posts on here that have stating about being kicked from even PuG dungeon runs because they are not the optimal race / class combo.
  • dday3six
    dday3six
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    No
    dday3six wrote: »
    Overall races are in a pretty good place at present.
    Lyserus wrote: »
    imperial needs to be hybrid

    How about no to radically changing a race that was sold separately to us. While we're at it, how about realizing that even if that happened to Imperials it would not change the viability of hybrids. Unless numerous systems within the game are altered hybrids would continue to be bottom tier.

    It's not limited only be race choice. Stats beyond max resource pool such weapon/spell power, weapon/spell CHC, and even CP bonuses are split between Magicka and Stamina. Weapons scale with either Stamina or Magicka, gear favors increases for one or the other as well.

    It's split like this because both are meant to offer a different balance of strengths and weaknesses. In order for hybrids to be able to complete against Stamina and Magicka builds the systems in place to keep them separated would need to be removed. Which on the same hand removes the choice of being either Stamina or Magicka.

    End of the day it's either Stamina or Magicka builds, or all Hybrids. All 3 cannot exist in ESO and each be equally viable.

    You are missing the point. The point is, you will be able to build your Imperial either Magicka or Stamina, right now the Imperials are a pure-Stamina race, while lore-wise, the Imperials are decent at magic.

    Off-topic, with Pelinals set, a hybrid build which is built correctly is pretty decent (sure, pure builds still have some advantages though).

    This was what I responded to:
    Lyserus wrote: »
    imperial needs to be hybrid

    By hybrid they literally mean a mix of Stamina and Magicka damage dealing skills. Not either or. I know this because the poster has stated as much in other threads.

  • IcyDeadPeople
    IcyDeadPeople
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    Yes
    So long as it doesn't immediately imbalance a race, I'd be all for it.

    Giving Khajiit 6% more Health wouldn't make them better as a DPS race but it would help them at least survive a little bit more. It's a meh buff at best but it's something.

    Combining the Breton's Magic Resist and Magic Reduction into a single passive and adding in a cheap Magic regen buff wouldn't make Bretons OP either, they'd just be a very good sustain race is all.

    Up Argonian's Max magic to 6% and no one would even bat an eye. They'd be amazing healers and great Sap Tanks sure but over healing is already stupid easy to do and Sap Tanks, while fun, wouldn't really make waves in any competitive field.

    Those are really the only changes that really come to mind as all the other races are pretty balanced as it stands honestly.

    Some have also suggested making Khajiit weapon crit buff apply to spell crit.

    I think it's possible to buff all these races a bit while retaining the unique flavor, without necessarily giving everyone the same max offensive stat buff to compete with High Elf and Redguard.

  • RinaldoGandolphi
    RinaldoGandolphi
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    Yes
    Yes,

    The Breton passive needs changed. Dark Elves and High Elves all get damge bonuses to Elemental Damging making them better DPS

    The Breton has a passive called "Magicka Mastery"

    Right now it reduces spell cost by 3%

    It should also increase magic damage by 3%

    So the new Magicka Mastery should be:

    Magicka Mastery - Reduces the cost of spells by 3% and increase magic damage by 3%

    Do that and Bretons would be good. They lack in DPS in PVE big time for magicka, Bretons should get a bonus to magic damage.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
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    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • xboxNA corin6
    xboxNA corin6
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    It's wouldn't be a good idea to buff Altmers lightning damage. Since sorcerer is the main reason to use lightning, Sorcerers get a 5% boost in lightning damage, plus another 4% from racials, equalling 9%. Dunmers also get 9% fire, and 9% lightning, but do not get the magicka bonsuses of Altmer. I think it's fine how it is for now. The only thing I think needs changing, is magicka pure racials need stamina racials on equal grounding. I made my sorcerer dark elf, and if I ever want to play the stamina version, it would be wise to race change. Nobody plays hybrids, so giving redguards some magicka racials, and altmer some stamina, won't do much to break pure builds.
    I'm a magsorc
  • Turelus
    Turelus
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    BigBragg wrote: »
    Why?

    Because no racial passive should give one race such a clear advantage that raiding guilds will only allow those races. This is the only game where I have seen this come up.

    @DMuehlhausen

    I've seen khajiit healers and magika dps in competitive raidIng guilds and actually raidIng with them. That's the antithesis of BiS.

    Even with top core teams what really matters is numbers and lack of deaths. If you can get it done with a unique style it doesn't really matter.

    Sure it shouldn't matter, and if people can stay alive is all that should matter and do the right thing. However there have been posts on here that have stating about being kicked from even PuG dungeon runs because they are not the optimal race / class combo.

    Don't blame the system for stupid people.

    Sure there are advantages and room for improvement, but you can't say the entire system is bad because some people would rather believe what everyone else tells them is true than find out for themselves if it's true.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • srfrogg23
    srfrogg23
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    Yes
    Yes, just remove the racial passives altogether and adjust the non-racial skill lines accordingly. Racial choice should be purely cosmetic.

    Of all the non-class skill lines in the game, the racial passives are the only ones that can't be changed after character creation without spending a bunch of real world money. That kind of goes against the basic philosophy of ESO's character build system.
    Edited by srfrogg23 on February 16, 2017 2:44PM
  • idk
    idk
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    No
    High Elf and Redguard still tower over the other races for most magicka and stamina builds respectively.

    Nord, Orc, Imperial, Breton, Khajiit, Bosmer and Argonian could be buffed a bit more.

    @IcyDeadPeople

    Altmer is BiS for magika sorc only due to the heavy use of both fire and shock.

    Dunmer for the other 3 mag classes since the elemental damage they do is either all fire or mostly fire. Altmer is a good second Breton is a good third choice.

    Khajiit is BiS for stam going for max damage. Redguard is a good second but it's best claim to fame is best for stam sustain while in melee.
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