psychotic13 wrote: »Thanks for the thread @Vaoh , think I'm going magicka DPS as the bear deals magic damage
psychotic13 wrote: »Thanks for the thread @Vaoh , think I'm going magicka DPS as the bear deals magic damage
I've heard around that the higher execute damage morph will convert to a Stamina ability. Js
psychotic13 wrote: »psychotic13 wrote: »Thanks for the thread @Vaoh , think I'm going magicka DPS as the bear deals magic damage
I've heard around that the higher execute damage morph will convert to a Stamina ability. Js
Now I hope that's true, cause the other ults won't be very useful for a Stam build, not that that matters to ZOS as Stam sorcs don't have any class ultis
Stam ranged warden with bear is what I'm hoping to be able to create
psychotic13 wrote: »psychotic13 wrote: »Thanks for the thread @Vaoh , think I'm going magicka DPS as the bear deals magic damage
I've heard around that the higher execute damage morph will convert to a Stamina ability. Js
Now I hope that's true, cause the other ults won't be very useful for a Stam build, not that that matters to ZOS as Stam sorcs don't have any class ultis
Stam ranged warden with bear is what I'm hoping to be able to create
Well Stamina does get very powerful (and cool) DPS Ultimates with Dawnbreaker, Rend, and Ballista.
Magicka gets Meteor and Elemental Rage. DKs can slot their Standards but that's about it.
Warden seem like Sleet Storm or the Bear could make a strong Ult to cast on par with Meteor, though we've yet to see the numbers ofc.
If you want a Stamina ranged Warden then I think you'll be pleasantly surprised!
paulsimonps wrote: »psychotic13 wrote: »psychotic13 wrote: »Thanks for the thread @Vaoh , think I'm going magicka DPS as the bear deals magic damage
I've heard around that the higher execute damage morph will convert to a Stamina ability. Js
Now I hope that's true, cause the other ults won't be very useful for a Stam build, not that that matters to ZOS as Stam sorcs don't have any class ultis
Stam ranged warden with bear is what I'm hoping to be able to create
Well Stamina does get very powerful (and cool) DPS Ultimates with Dawnbreaker, Rend, and Ballista.
Magicka gets Meteor and Elemental Rage. DKs can slot their Standards but that's about it.
Warden seem like Sleet Storm or the Bear could make a strong Ult to cast on par with Meteor, though we've yet to see the numbers ofc.
If you want a Stamina ranged Warden then I think you'll be pleasantly surprised!
Sleet storm doesn't deal a lot of damage, its major thing is the Protection, 30% damage mitigation that also follows you. Its on par with veil of blades. So its for protection not damage.
paulsimonps wrote: »psychotic13 wrote: »psychotic13 wrote: »Thanks for the thread @Vaoh , think I'm going magicka DPS as the bear deals magic damage
I've heard around that the higher execute damage morph will convert to a Stamina ability. Js
Now I hope that's true, cause the other ults won't be very useful for a Stam build, not that that matters to ZOS as Stam sorcs don't have any class ultis
Stam ranged warden with bear is what I'm hoping to be able to create
Well Stamina does get very powerful (and cool) DPS Ultimates with Dawnbreaker, Rend, and Ballista.
Magicka gets Meteor and Elemental Rage. DKs can slot their Standards but that's about it.
Warden seem like Sleet Storm or the Bear could make a strong Ult to cast on par with Meteor, though we've yet to see the numbers ofc.
If you want a Stamina ranged Warden then I think you'll be pleasantly surprised!
Sleet storm doesn't deal a lot of damage, its major thing is the Protection, 30% damage mitigation that also follows you. Its on par with veil of blades. So its for protection not damage.
One morph provides that massive 8% Max Magicka when slotted though
Would it be smarter to go with the Bear Ult or with frontbar morphed Sleet Storm (for passive) + backbar Shooting Star/Ele Rage (for casting)?
paulsimonps wrote: »paulsimonps wrote: »psychotic13 wrote: »psychotic13 wrote: »Thanks for the thread @Vaoh , think I'm going magicka DPS as the bear deals magic damage
I've heard around that the higher execute damage morph will convert to a Stamina ability. Js
Now I hope that's true, cause the other ults won't be very useful for a Stam build, not that that matters to ZOS as Stam sorcs don't have any class ultis
Stam ranged warden with bear is what I'm hoping to be able to create
Well Stamina does get very powerful (and cool) DPS Ultimates with Dawnbreaker, Rend, and Ballista.
Magicka gets Meteor and Elemental Rage. DKs can slot their Standards but that's about it.
Warden seem like Sleet Storm or the Bear could make a strong Ult to cast on par with Meteor, though we've yet to see the numbers ofc.
If you want a Stamina ranged Warden then I think you'll be pleasantly surprised!
Sleet storm doesn't deal a lot of damage, its major thing is the Protection, 30% damage mitigation that also follows you. Its on par with veil of blades. So its for protection not damage.
One morph provides that massive 8% Max Magicka when slotted though
Would it be smarter to go with the Bear Ult or with frontbar morphed Sleet Storm (for passive) + backbar Shooting Star/Ele Rage (for casting)?
Hmm forgot about that, Necropotence users would love that one. But not sure if its not better still to use Meteor.... Max magicka and magicka recovery up by 2% per Mages guild ability slotted. The extra mag recovery might be worth it with the upcoming CP changes to cost reduction. Probably use both Sleet Storm and Shooting star but not sure which to put where.
austinwalter87ub17_ESO wrote: »I just realized that the Shall Exoskeleton set would be ideal for Wardens. If the Healing Thicket ultimate truly does only cost 75 ultimate. Between the Fighters Guild Passives, Major Heroism from their Winters brace Crystallized Shield, and the Minor Heroism from Exoskeleton, you could have the ultimate up permanently
paulsimonps wrote: »austinwalter87ub17_ESO wrote: »I just realized that the Shall Exoskeleton set would be ideal for Wardens. If the Healing Thicket ultimate truly does only cost 75 ultimate. Between the Fighters Guild Passives, Major Heroism from their Winters brace Crystallized Shield, and the Minor Heroism from Exoskeleton, you could have the ultimate up permanently
Well if you always fight against magicka based enemies using projectiles, the Major Heroism only works if you absorb spell projectiles.
Hm lets see 75 ultimate and it lasts for 6s. Over 6s you get 18 ultimate from base regen. minor heroism will give you 4 over that time. So that's 22. If we go off how much Ultimate the Major Heroism from Last Stand gives a 6s interval will give you 14 ultimate. Now up to 36. Lets say we use the morph that gives you 20 Ultimate back when you use it on a low health ally. That's 56. Now even if we say that you also use dragonguard with that you would still be shy by 8 ultimate. So you would then also have to kill an undead of daedra every 6s minimum for this to be up permanently. Now you can have it up really fast an often, but not permanently. So many things would have to stack up for that to happen.
***Note: These skills are in a pre-PTS state. They will most likely see significant changes. Some of these skills even have tooltip inconsistencies or badly written descriptions as well. With that said, feel free to begin theorycrafting!
Warden
Winter's Embrace
Active Skills
Ult. Sleet Storm
Cast Time - Instant
Target - Area
Radius - 10 meters
Duration - 8 seconds
Cost - 200 Ultimate
All enemies near you are snared for 1 second, and take heavy X Frost Damage. Nearby allies gain Major Protection, reducing incoming damage by 30%.
Morph 1: Causes enemies who take 3-4 ticks of damage from this ability to become stunned/knocked down for a bit.
Morph 2: Passively grants 8% Max Magicka while slotted.
- - -
1. Arctic Wind
Cast Time - Instant
Target - Self
Duration - 10 second
Heal self for 11% of Max Health instantly and additional 2% Health every 2 seconds over 10 seconds.
Morph 1: Also deals AoE damage equal to the value healed.
Morph 2: Now heals an ally as well.- - -
2. Ice Fortress
Cast Time - Instant
Target - Area
Radius - 12 meters
Duration - 24 seconds
You and nearby allied gain Major Resolve, increasing Physical Resistance by 5280, and Major Ward, increasing Spell Resistance by 5280 for 24 seconds
Morph 1: Grants Minor Protection to the caster, reducing damage taken by 8%.
Morph 2: Increases the radius to 28 meters.- - -
3. Impaling Shards
Cast Time - Instant
Target - Area
Radius - 6 meters
Duration - 10 seconds
Deal X Frost Damage to targets in the area every 1 second for 10 seconds. Targets become snared for 4 seconds.
Damage is done based on your Max Health.
Morph 1: Targets struck 4 times by this skill become rooted.
Morph 2: ?- - -
4. Crystallized Shield
Cast Time - Instant
Target - Self
Cast Time - 6 seconds
Absorbs spell projectiles, restoring X Magicka. This can happen up to 3 times.
Morph 1: Now returns Stamina rather than Magicka.
Morph 2: Absorbing projectiles grants Major Heroism.- - -
5. Frozen Gate
Cast Time - Instant
Target - Ground
Range - 28 meters
Radius - 5 meters
Duration - 30 seconds
Summon a portal on the ground, when an enemy runs over it they are teleported to you and rooted for 2 seconds. If the target is immune they will take X Frost Damage.
You can only have 1 active at a time and is removed after activation
Morph 1: Applies Major Maim for a short time to teleported enemies.
Morph 2: Allies may walk into the trap and activate a synergy to teleport to the Warden.- - -
Passive Skills
• Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%.- - -
• Frozen Armor
Increase your Physical amd Spell Resistance by 500 for each Winter's Embrace abiliy slotted.- - -
• Icy Aura
Reduce the effectiveness of snares applied to you by 15%- - -
• Piercing Cold
Increase your Physical and Cold Damage by 6%
Green Balance
Active Skills
Ult. Healing Thicket
Cast Time - Instant
Target - Ground
Range - 28 meters
Radius - 8 meters
Duration - 6 seconds
Cost - 75 Ultimate
Instantly heals the lowest health ally in area by X, and then heals all allies in the area by X every 1 second over 6 seconds.
When effect ends Allies continue to recieve X healing over 4 seconds
Morph 1: Healing a low health ally returns 20 Ultimate.
Morph 2: Adds more healing over time.
- - -
1. Fungal Growth
Cast Time - Instant
Target - Cone
Radius - 20 meters
Instantly grow a large area of mushrooms healing all allies in cone in front of you for X health.
Morph 1: Allies affected gain Minor Intelect and Minor Endurance, increasing Magicka and Stamina regeneration by 10% for 20 seconds.
Morph 2: ?- - -
2. Healing Seed
Cast Time - Instant
Target - Ground
Range - 28 meters
Radius - 8 meters
Duration - 6 seconds
Summon a field of flowers which heals X Health after 6 seconds. Only 1 can be active at a time.
Allies may activate the Healing Seed synergy to gain an instant heal for X Health.
Morph 1: Synergy is stronger.
Morph 2: Enemies who enter the field will get Major Defile, reducing healing recieved by X% for 4 seconds.- - -
3. Living Trellis
Cast Time - Instant
Target - Area
Area - 20 x 12 meters
Duration - 10 seconds
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for X health each time they take damage. This effect can occur once every 1 second.
When the vines expire, they heal the target for an additional X Health.
You can only have one Living Trellis active at a time.
Morph 1: Applies Minor Lifesteal to targets who damage allies within your Living Trellis.
Morph 2: ?- - -
4. Lotus Blossom
Cast Time - Instant
Target - Area
Radius - 8 meters
Duration - 20 seconds
While active, 26% of damage caused by your Light and Heavy attacks also heal a nearby ally.
Caster also gains Major Prophecy, gaining Spell Critical by X for 20 seconds
Morph 1: Grants Major Savagery instead, increasing Weapon Critical.]/i]
Morph 2: ?- - -
5. Nature's Embrace
Cast Time - Instant
Range - 22 meters
Pull yourself to a targeted ally. You and ally heal X every 1 second for 10 seconds.
Morph 1: Adds a burst heal once pulled.
Morph 2: ?- - -
Passive Skills
• Nature's Gift
When Healing an ally with a Green Balance ability, gain 250 Magicka.- - -
• Accelerated Growth
When healing an ally under 50% Health with a Green Balance ability, gain Major Mending, increasing your healing done by 25% for 8 seconds.- - -
• Emerald Moss
Increase healing done by X% for each Green Balance ability slotted.- - -
• Maturation
When healing an ally with a Green Balance ability, grant them Major Toughness increasing Max Health 10% for 20% seconds.
Animal Companions
Active Skills
Ult. Bear Guardian
Cast Time - 2.5 seconds
Target - Self
Summon a loyal grizzly to fight at your side. The grizzly's swipe deals X Magic Damage every 1 second until slain.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate, causing X Magic Damage. targets under 25% health take 100% additional damage.
Morph 1: Increases execute damage value. (might be a Stamina morph!)
Morph 2: When killed the bear will instantly respawn, with a cooldown of 1 minute.
- - -
1. Cliff Racer
Cast Time - Instant
Target - Enemy
Range - 28 meters
Call a cliff racer to dive bomb the enemy, dealing X Magic Damage.
.
Morph 1:
If dealing damage from greater than 15m, deal 15% more damage
Morph 2: Converts into a Stamina skill.- - -
2. Subterranean Assault
Cast Time - Instant
Target - Area
Radius - 5 meters
Duration - 10 seconds
Summon a Haj Mota that charges ahead of you after 3 seconds and deals X Magic Damage to all enemies in its wake.
Morph 1: Also applies Major Fracture for 15 seconds and converts to a Stamina ability.
Morph 2: The first target hit is stunned for 3 seconds.- - -
3. Flecherflies Swarm
Cast Time - Instant
Target - Enemy
Range - 28 meters
Radius - 10 meters
Duration - 10 seconds
Unleash a swarm of fletcherflies to relentlessly attack an enemy, dealing X Magic Damage over 10 seconds.
Morph 1: Can be recasted again before expiration to deal extra damage.
Morph 2: When ability ends, flecherflies infect up to 6 new targets.- - -
4. Blue Betty
Cast Time - Instant
Target - Self
Duration - 25 seconds
Call a Betty Netch that restores X Magicka over 25 seconds. Gain Major Sorcery increasing spell damage by 20% for 30 seconds.
This ability also removes 1 negative effect.
Morph 1: Returns Stamina and grants Major Brutality instead. No longer purges.
Morph 2: ?- - -
5. Bird of Prey
Cast Time - Instant
Target - Self
Duration - 10 seconds
Cater gains Major Expedition, increasing movement speed by 30% for 10 seconds and Major Endurance increasing stamina recovery for 20% over 10 second.
Morph 1: Gain Minor Beserk, increasing damage done by 8% for 10 seconds.
Morph 2: Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.- - -
Passive Skills
• Bond with Nature
When one of your animal companions is killed or unsummoned, you're restored 1386 Health.- - -
• Savage Beast
Damaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.- - -
• Flourish
Increase your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.- - -
• Advanced Species
Increases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
Short Version......
Winter's Embrace
Active Skills
Ult. Sleet StormCast Time - Instant
Target - Area
Radius - 10 meters
Duration - 8 seconds
Cost - 200 Ultimate
All enemies near you are snared for 1 second, and take heavy X Frost Damage. Nearby allies gain Major Protection, reducing incoming damage by 30%.
Morph 1: Causes enemies who take 3-4 ticks of damage from this ability to become stunned/knocked down for a bit.
Morph 2: Passively grants 8% Max Magicka while slotted.
1. Arctic WindCast Time - Instant
Target - Self
Duration - 10 second
Heal self for 11% of Max Health instantly and additional 2% Health every 2 seconds over 10 seconds.
Morph 1: Also deals AoE damage equal to the value healed.
Morph 2: Now heals an ally as well.
2. Ice FortressCast Time - Instant
Target - Area
Radius - 12 meters
Duration - 24 seconds
You and nearby allied gain Major Resolve, increasing Physical Resistance by 5280, and Major Ward, increasing Spell Resistance by 5280 for 24 seconds
Morph 1: Grants Minor Protection to the caster, reducing damage taken by 8%.
Morph 2: Increases the radius to 28 meters.
3. Impaling ShardsCast Time - Instant
Target - Area
Radius - 6 meters
Duration - 10 seconds
Deal X Frost Damage to targets in the area every 1 second for 10 seconds. Targets become snared for 4 seconds.
Damage is done based on your Max Health.
Morph 1: Targets struck 4 times by this skill become rooted.
Morph 2: ?
4. Crystallized ShieldCast Time - Instant
Target - Self
Cast Time - 6 seconds
Absorbs spell projectiles, restoring X Magicka. This can happen up to 3 times.
Morph 1: Now returns Stamina rather than Magicka.
Morph 2: Absorbing projectiles grants Major Heroism.
5. Frozen GateCast Time - Instant
Target - Ground
Range - 28 meters
Radius - 5 meters
Duration - 30 seconds
Summon a portal on the ground, when an enemy runs over it they are teleported to you and rooted for 2 seconds. If the target is immune they will take X Frost Damage.
You can only have 1 active at a time and is removed after activation
Morph 1: Applies Major Maim for a short time to teleported enemies.
Morph 2: Allies may walk into the trap and activate a synergy to teleport to the Warden.
Passive Skills• Glacial PresenceIncrease chance of applying Chilled to enemies with Winter's Embrace abilities by 200%.
• Frozen ArmorIncrease your Physical amd Spell Resistance by 500 for each Winter's Embrace abiliy slotted.
• Icy AuraReduce the effectiveness of snares applied to you by 15%
• Piercing ColdIncrease your Physical and Cold Damage by 6%
Green Balance
Active SkillsUlt. Healing ThicketCast Time - Instant
Target - Ground
Range - 28 meters
Radius - 8 meters
Duration - 6 seconds
Cost - 75 Ultimate
Instantly heals the lowest health ally in area by X, and then heals all allies in the area by X every 1 second over 6 seconds.
When effect ends Allies continue to recieve X healing over 4 seconds
Morph 1: Healing a low health ally returns 20 Ultimate.
Morph 2: Adds more healing over time.
1. Fungal GrowthCast Time - Instant
Target - Cone
Radius - 20 meters
Instantly grow a large area of mushrooms healing all allies in cone in front of you for X health.
Morph 1: Allies affected gain Minor Intelect and Minor Endurance, increasing Magicka and Stamina regeneration by 10% for 20 seconds.
Morph 2: ?
2. Healing SeedCast Time - Instant
Target - Ground
Range - 28 meters
Radius - 8 meters
Duration - 6 seconds
Summon a field of flowers which heals X Health after 6 seconds. Only 1 can be active at a time.
Allies may activate the Healing Seed synergy to gain an instant heal for X Health.
Morph 1: Synergy is stronger.
Morph 2: Enemies who enter the field will get Major Defile, reducing healing recieved by X% for 4 seconds.
3. Living TrellisCast Time - Instant
Target - Area
Area - 20 x 12 meters
Duration - 10 seconds
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for X health each time they take damage. This effect can occur once every 1 second.
When the vines expire, they heal the target for an additional X Health.
You can only have one Living Trellis active at a time.
Morph 1: Applies Minor Lifesteal to targets who damage allies within your Living Trellis.
Morph 2: ?
4. Lotus BlossomCast Time - Instant
Target - Area
Radius - 8 meters
Duration - 20 seconds
While active, 26% of damage caused by your Light and Heavy attacks also heal a nearby ally.
Caster also gains Major Prophecy, gaining Spell Critical by X for 20 seconds
Morph 1: Grants Major Savagery instead, increasing Weapon Critical.]/i]
Morph 2: ?
5. Nature's EmbraceCast Time - Instant
Range - 22 meters
Pull yourself to a targeted ally. You and ally heal X every 1 second for 10 seconds.
Morph 1: Adds a burst heal once pulled.
Morph 2: ?
Passive Skills• Nature's GiftWhen Healing an ally with a Green Balance ability, gain 250 Magicka.
• Accelerated GrowthWhen healing an ally under 50% Health with a Green Balance ability, gain Major Mending, increasing your healing done by 25% for 8 seconds.
• Emerald MossIncrease healing done by X% for each Green Balance ability slotted.
• MaturationWhen healing an ally with a Green Balance ability, grant them Major Toughness increasing Max Health 10% for 20% seconds.
Animal Companions
Active SkillsUlt. Bear GuardianCast Time - 2.5 seconds
Target - Self
Summon a loyal grizzly to fight at your side. The grizzly's swipe deals X Magic Damage every 1 second until slain.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate, causing X Magic Damage. targets under 25% health take 100% additional damage.
Morph 1: Increases execute damage value. (might be a Stamina morph!)
Morph 2: When killed the bear will instantly respawn, with a cooldown of 1 minute.
1. Cliff RacerCast Time - Instant
Target - Enemy
Range - 28 meters
Call a cliff racer to dive bomb the enemy, dealing X Magic Damage.
.
Morph 1:
If dealing damage from greater than 15m, deal 15% more damage
Morph 2: Converts into a Stamina skill.
2. Subterranean AssaultCast Time - Instant
Target - Area
Radius - 5 meters
Duration - 10 seconds
Summon a Haj Mota that charges ahead of you after 3 seconds and deals X Magic Damage to all enemies in its wake.
Morph 1: Also applies Major Fracture for 15 seconds and converts to a Stamina ability.
Morph 2: The first target hit is stunned for 3 seconds.
3. Flecherflies SwarmCast Time - Instant
Target - Enemy
Range - 28 meters
Radius - 10 meters
Duration - 10 seconds
Unleash a swarm of fletcherflies to relentlessly attack an enemy, dealing X Magic Damage over 10 seconds.
Morph 1: Can be recasted again before expiration to deal extra damage.
Morph 2: When ability ends, flecherflies infect up to 6 new targets.
4. Blue BettyCast Time - Instant
Target - Self
Duration - 25 seconds
Call a Betty Netch that restores X Magicka over 25 seconds. Gain Major Sorcery increasing spell damage by 20% for 30 seconds.
This ability also removes 1 negative effect.
Morph 1: Returns Stamina and grants Major Brutality instead. No longer purges.
Morph 2: ?
5. Bird of PreyCast Time - Instant
Target - Self
Duration - 10 seconds
Cater gains Major Expedition, increasing movement speed by 30% for 10 seconds and Major Endurance increasing stamina recovery for 20% over 10 second.
Morph 1: Gain Minor Beserk, increasing damage done by 8% for 10 seconds.
Morph 2: Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.
Passive Skills• Bond with NatureWhen one of your animal companions is killed or unsummoned, you're restored 1386 Health.
• Savage BeastDamaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.
• FlourishIncrease your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.
• Advanced SpeciesIncreases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
Should be much easier to read here than from the orginial link. Also big thanks to @MissBizz who posted the pics of each Warden skill on her thread here and @Gilliamtherogue , @paulsimonps , and @Deltia for further clarification!
Hope this helps! I'm hyped
Some insights:
The bird of prey skill gives you glowing, translucent wings. It was shown in a screenshot not long ago. It probably gives major expedition while letting you hover just off the ground. In the screen, the wings were blue - I'm hoping one of the morphs makes it a stamina ability with green wings.
Some insights:
The bird of prey skill gives you glowing, translucent wings. It was shown in a screenshot not long ago. It probably gives major expedition while letting you hover just off the ground. In the screen, the wings were blue - I'm hoping one of the morphs makes it a stamina ability with green wings.
Just WHAT. It lets you hover off the ground?
If it's true, best skill evah. Does anyone have an actual screenshot of such coolness?
Some insights:
The bird of prey skill gives you glowing, translucent wings. It was shown in a screenshot not long ago. It probably gives major expedition while letting you hover just off the ground. In the screen, the wings were blue - I'm hoping one of the morphs makes it a stamina ability with green wings.
Just WHAT. It lets you hover off the ground?
If it's true, best skill evah. Does anyone have an actual screenshot of such coolness?
No, it doesn't lol.
Bird of Prey flaps some really cool-looking blue-green wings around, granting Major Expedition and Major Endurance for 10 seconds. Morphing it will add an extra buff to that list - Minor Evasion or Minor Beserk.
No flying/hovering to speak of...
I don't know if anyone can answer this or if it has been answered already but I would be really curious to know what stats affect the Warden's summoned animals performance, including the bear, the haj mota, the cliff racer, and the flecherflies.
I'm going to assume that the Stamina morphs of these skills deal more damage when the player has more Max Stamina and that the damage of the Magicka morphs will scale with the player's Max Magicka.
But do Weapon Power/Spell Power and/or Weapon Crit/Spell Crit carry over to any of the summons' attacks? And which summoned animals (if any) can proc set bonus effects with their attacks?
Edit: Forgot a few things: Armor Penetration/Spell Penetration and Crit Damage bonus.
Some insights:
The bird of prey skill gives you glowing, translucent wings. It was shown in a screenshot not long ago. It probably gives major expedition while letting you hover just off the ground. In the screen, the wings were blue - I'm hoping one of the morphs makes it a stamina ability with green wings.
Just WHAT. It lets you hover off the ground?
If it's true, best skill evah. Does anyone have an actual screenshot of such coolness?
No, it doesn't lol.
Bird of Prey flaps some really cool-looking blue-green wings around, granting Major Expedition and Major Endurance for 10 seconds. Morphing it will add an extra buff to that list - Minor Evasion or Minor Beserk.
No flying/hovering to speak of...
Nooooees...
Ah well, I guess I'll have to make do with those poor passives it grants I guess
Phatmattfu wrote: »I don't know if anyone can answer this or if it has been answered already but I would be really curious to know what stats affect the Warden's summoned animals performance, including the bear, the haj mota, the cliff racer, and the flecherflies.
I'm going to assume that the Stamina morphs of these skills deal more damage when the player has more Max Stamina and that the damage of the Magicka morphs will scale with the player's Max Magicka.
But do Weapon Power/Spell Power and/or Weapon Crit/Spell Crit carry over to any of the summons' attacks? And which summoned animals (if any) can proc set bonus effects with their attacks?
Edit: Forgot a few things: Armor Penetration/Spell Penetration and Crit Damage bonus.
I'm also curious about this, more specifically the bear summon.
As the rest of the animal companion line are spells for all intents and purposes.
Animal companion spells will be affected by all stats.
As for the bear I'd really like someone to tell me if all the stats affect it. As far as I know, the only stats that benefit the Bear ultimate would be Max resource and crit. Anyone know if penetration or spell/weapon dmg affect it? I'd imagine it works the same way as the Storm Atronach, but I couldn't find a lot of current information about it either.