Phatmattfu wrote: »I don't know if anyone can answer this or if it has been answered already but I would be really curious to know what stats affect the Warden's summoned animals performance, including the bear, the haj mota, the cliff racer, and the flecherflies.
I'm going to assume that the Stamina morphs of these skills deal more damage when the player has more Max Stamina and that the damage of the Magicka morphs will scale with the player's Max Magicka.
But do Weapon Power/Spell Power and/or Weapon Crit/Spell Crit carry over to any of the summons' attacks? And which summoned animals (if any) can proc set bonus effects with their attacks?
Edit: Forgot a few things: Armor Penetration/Spell Penetration and Crit Damage bonus.
I'm also curious about this, more specifically the bear summon.
As the rest of the animal companion line are spells for all intents and purposes.
Animal companion spells will be affected by all stats.
As for the bear I'd really like someone to tell me if all the stats affect it. As far as I know, the only stats that benefit the Bear ultimate would be Max resource and crit. Anyone know if penetration or spell/weapon dmg affect it? I'd imagine it works the same way as the Storm Atronach, but I couldn't find a lot of current information about it either.
I'm in the same boat. I thought about using dreugh king slayer for the major brutality, but no idea if it will effect the damage bear morph or not.
TX12001rwb17_ESO wrote: »Yeah this class is bound to be pretty bad for solo players, It was after all originally removed content and not anything special, It also has nothing to do with the DLC that is it is a part of, also the whole ice magic thing just doesn't suit the whole theme of the Warden, They seem to be all about giving life where as Ice magic is more about "Cold and Death" and should of been saved for a Necromancer class or something.
paulsimonps wrote: »austinwalter87ub17_ESO wrote: »I just realized that the Shall Exoskeleton set would be ideal for Wardens. If the Healing Thicket ultimate truly does only cost 75 ultimate. Between the Fighters Guild Passives, Major Heroism from their Winters brace Crystallized Shield, and the Minor Heroism from Exoskeleton, you could have the ultimate up permanently
Well if you always fight against magicka based enemies using projectiles, the Major Heroism only works if you absorb spell projectiles.
Hm lets see 75 ultimate and it lasts for 6s. Over 6s you get 18 ultimate from base regen. minor heroism will give you 4 over that time. So that's 22. If we go off how much Ultimate the Major Heroism from Last Stand gives a 6s interval will give you 14 ultimate. Now up to 36. Lets say we use the morph that gives you 20 Ultimate back when you use it on a low health ally. That's 56. Now even if we say that you also use dragonguard with that you would still be shy by 8 ultimate. So you would then also have to kill an undead of daedra every 6s minimum for this to be up permanently. Now you can have it up really fast an often, but not permanently. So many things would have to stack up for that to happen.
leepalmer95 wrote: »paulsimonps wrote: »austinwalter87ub17_ESO wrote: »I just realized that the Shall Exoskeleton set would be ideal for Wardens. If the Healing Thicket ultimate truly does only cost 75 ultimate. Between the Fighters Guild Passives, Major Heroism from their Winters brace Crystallized Shield, and the Minor Heroism from Exoskeleton, you could have the ultimate up permanently
Well if you always fight against magicka based enemies using projectiles, the Major Heroism only works if you absorb spell projectiles.
Hm lets see 75 ultimate and it lasts for 6s. Over 6s you get 18 ultimate from base regen. minor heroism will give you 4 over that time. So that's 22. If we go off how much Ultimate the Major Heroism from Last Stand gives a 6s interval will give you 14 ultimate. Now up to 36. Lets say we use the morph that gives you 20 Ultimate back when you use it on a low health ally. That's 56. Now even if we say that you also use dragonguard with that you would still be shy by 8 ultimate. So you would then also have to kill an undead of daedra every 6s minimum for this to be up permanently. Now you can have it up really fast an often, but not permanently. So many things would have to stack up for that to happen.
Its close though you could use things like bloodspawn as well.
75 ult:
18 over 6s
20 from morph
4 from warden passive
Bloodspawn proc 15
Shalks exoskeleton 1.5/s = 9 (minor heorism)
Major heroism 3/s = 18
Thats 84, of course thats with a bs proc and minor/major which aren't hard to get.
You technically could drops that ult on cooldown but at the very least will be close to dropping it on cooldown.
Depends on how much the hot does.
Nemesis7884 wrote: »just a clarification for a noob - why is it relevant if the ultimate ability has a physical morph? i though ultimate abilities always scale from the highest stat so it woulnd't be relevant?
Nemesis7884 wrote: »just a clarification for a noob - why is it relevant if the ultimate ability has a physical morph? i though ultimate abilities always scale from the highest stat so it woulnd't be relevant?
It scales better with your champion points.
When you get like 25% extra Physical/Poison/Disease damage (plus lots of extra critical damage and penetration) it boosts your Ult damage a massive amount.
Animal Companions
Active Skills
Ult. Bear Guardian
Cast Time - 2.5 seconds
Target - Self
Summon a loyal grizzly to fight at your side. The grizzly's swipe deals X Magic Damage every 1 second until slain.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate, causing X Magic Damage. targets under 25% health take 100% additional damage.
Morph 1: Increases execute damage value. (might be a Stamina morph!)
Morph 2: When killed the bear will instantly respawn, with a cooldown of 1 minute.
- - -
1. Cliff Racer
Cast Time - Instant
Target - Enemy
Range - 28 meters
Call a cliff racer to dive bomb the enemy, dealing X Magic Damage.
.
Morph 1:
If dealing damage from greater than 15m, deal 15% more damage
Morph 2: Converts into a Stamina skill.- - -
2. Subterranean Assault
Cast Time - Instant
Target - Area
Radius - 5 meters
Duration - 10 seconds
Summon a Haj Mota that charges ahead of you after 3 seconds and deals X Magic Damage to all enemies in its wake.
Morph 1: Also applies Major Fracture for 15 seconds and converts to a Stamina ability.
Morph 2: The first target hit is stunned for 3 seconds.- - -
3. Flecherflies Swarm
Cast Time - Instant
Target - Enemy
Range - 28 meters
Radius - 10 meters
Duration - 10 seconds
Unleash a swarm of fletcherflies to relentlessly attack an enemy, dealing X Magic Damage over 10 seconds.
Morph 1: Can be recasted again before expiration to deal extra damage.
Morph 2: When ability ends, flecherflies infect up to 6 new targets.- - -
4. Blue Betty
Cast Time - Instant
Target - Self
Duration - 25 seconds
Call a Betty Netch that restores X Magicka over 25 seconds. Gain Major Sorcery increasing spell damage by 20% for 30 seconds.
This ability also removes 1 negative effect.
Morph 1: Returns Stamina and grants Major Brutality instead. No longer purges.
Morph 2: ?- - -
5. Bird of Prey
Cast Time - Instant
Target - Self
Duration - 10 seconds
Cater gains Major Expedition, increasing movement speed by 30% for 10 seconds and Major Endurance increasing stamina recovery for 20% over 10 second.
Morph 1: Gain Minor Beserk, increasing damage done by 8% for 10 seconds.
Morph 2: Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.- - -
Passive Skills
• Bond with Nature
When one of your animal companions is killed or unsummoned, you're restored 1386 Health.- - -
• Savage Beast
Damaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.- - -
• Flourish
Increase your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.- - -
• Advanced Species
Increases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
paulsimonps wrote: »Animal Companions
Active Skills
Ult. Bear Guardian
Cast Time - 2.5 seconds
Target - Self
Summon a loyal grizzly to fight at your side. The grizzly's swipe deals X Magic Damage every 1 second until slain.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate, causing X Magic Damage. targets under 25% health take 100% additional damage.
Morph 1: Increases execute damage value. (might be a Stamina morph!)
Morph 2: When killed the bear will instantly respawn, with a cooldown of 1 minute.
- - -
1. Cliff Racer
Cast Time - Instant
Target - Enemy
Range - 28 meters
Call a cliff racer to dive bomb the enemy, dealing X Magic Damage.
.
Morph 1:
If dealing damage from greater than 15m, deal 15% more damage
Morph 2: Converts into a Stamina skill.- - -
2. Subterranean Assault
Cast Time - Instant
Target - Area
Radius - 5 meters
Duration - 10 seconds
Summon a Haj Mota that charges ahead of you after 3 seconds and deals X Magic Damage to all enemies in its wake.
Morph 1: Also applies Major Fracture for 15 seconds and converts to a Stamina ability.
Morph 2: The first target hit is stunned for 3 seconds.- - -
3. Flecherflies Swarm
Cast Time - Instant
Target - Enemy
Range - 28 meters
Radius - 10 meters
Duration - 10 seconds
Unleash a swarm of fletcherflies to relentlessly attack an enemy, dealing X Magic Damage over 10 seconds.
Morph 1: Can be recasted again before expiration to deal extra damage.
Morph 2: When ability ends, flecherflies infect up to 6 new targets.- - -
4. Blue Betty
Cast Time - Instant
Target - Self
Duration - 25 seconds
Call a Betty Netch that restores X Magicka over 25 seconds. Gain Major Sorcery increasing spell damage by 20% for 30 seconds.
This ability also removes 1 negative effect.
Morph 1: Returns Stamina and grants Major Brutality instead. No longer purges.
Morph 2: ?- - -
5. Bird of Prey
Cast Time - Instant
Target - Self
Duration - 10 seconds
Cater gains Major Expedition, increasing movement speed by 30% for 10 seconds and Major Endurance increasing stamina recovery for 20% over 10 second.
Morph 1: Gain Minor Beserk, increasing damage done by 8% for 10 seconds.
Morph 2: Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.- - -
Passive Skills
• Bond with Nature
When one of your animal companions is killed or unsummoned, you're restored 1386 Health.- - -
• Savage Beast
Damaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.- - -
• Flourish
Increase your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.- - -
• Advanced Species
Increases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
Quick note from the ESO live:
- The Bears Execute Morph is confirmed to be Stamina morph with physical damage
- Haj Mota changed to shalks, added Major breach on top of Major fracture on stamina morph of shalks
- 1st morph of Fletcherflies is no longer 75% more damage if cast before skill expires its now that every 2nd cast is 75% more.
- The Netch no longer has a cost. Major sorcery is on the base netch which is magicka. magicka morph has major sorcery and purges 1 effect, morph 2 is stamina with major brutality.
paulsimonps wrote: »Animal Companions
Active Skills
Ult. Bear Guardian
Cast Time - 2.5 seconds
Target - Self
Summon a loyal grizzly to fight at your side. The grizzly's swipe deals X Magic Damage every 1 second until slain.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate, causing X Magic Damage. targets under 25% health take 100% additional damage.
Morph 1: Increases execute damage value. (might be a Stamina morph!)
Morph 2: When killed the bear will instantly respawn, with a cooldown of 1 minute.
- - -
1. Cliff Racer
Cast Time - Instant
Target - Enemy
Range - 28 meters
Call a cliff racer to dive bomb the enemy, dealing X Magic Damage.
.
Morph 1:
If dealing damage from greater than 15m, deal 15% more damage
Morph 2: Converts into a Stamina skill.- - -
2. Subterranean Assault
Cast Time - Instant
Target - Area
Radius - 5 meters
Duration - 10 seconds
Summon a Haj Mota that charges ahead of you after 3 seconds and deals X Magic Damage to all enemies in its wake.
Morph 1: Also applies Major Fracture for 15 seconds and converts to a Stamina ability.
Morph 2: The first target hit is stunned for 3 seconds.- - -
3. Flecherflies Swarm
Cast Time - Instant
Target - Enemy
Range - 28 meters
Radius - 10 meters
Duration - 10 seconds
Unleash a swarm of fletcherflies to relentlessly attack an enemy, dealing X Magic Damage over 10 seconds.
Morph 1: Can be recasted again before expiration to deal extra damage.
Morph 2: When ability ends, flecherflies infect up to 6 new targets.- - -
4. Blue Betty
Cast Time - Instant
Target - Self
Duration - 25 seconds
Call a Betty Netch that restores X Magicka over 25 seconds. Gain Major Sorcery increasing spell damage by 20% for 30 seconds.
This ability also removes 1 negative effect.
Morph 1: Returns Stamina and grants Major Brutality instead. No longer purges.
Morph 2: ?- - -
5. Bird of Prey
Cast Time - Instant
Target - Self
Duration - 10 seconds
Cater gains Major Expedition, increasing movement speed by 30% for 10 seconds and Major Endurance increasing stamina recovery for 20% over 10 second.
Morph 1: Gain Minor Beserk, increasing damage done by 8% for 10 seconds.
Morph 2: Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.- - -
Passive Skills
• Bond with Nature
When one of your animal companions is killed or unsummoned, you're restored 1386 Health.- - -
• Savage Beast
Damaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.- - -
• Flourish
Increase your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.- - -
• Advanced Species
Increases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
Quick note from the ESO live:
- The Bears Execute Morph is confirmed to be Stamina morph with physical damage
- Haj Mota changed to shalks, added Major breach on top of Major fracture on stamina morph of shalks
- 1st morph of Fletcherflies is no longer 75% more damage if cast before skill expires its now that every 2nd cast is 75% more.
- The Netch no longer has a cost. Major sorcery is on the base netch which is magicka. magicka morph has major sorcery and purges 1 effect, morph 2 is stamina with major brutality.
paulsimonps wrote: »Animal Companions
Active Skills
Ult. Bear Guardian
Cast Time - 2.5 seconds
Target - Self
Summon a loyal grizzly to fight at your side. The grizzly's swipe deals X Magic Damage every 1 second until slain.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate, causing X Magic Damage. targets under 25% health take 100% additional damage.
Morph 1: Increases execute damage value. (might be a Stamina morph!)
Morph 2: When killed the bear will instantly respawn, with a cooldown of 1 minute.
- - -
1. Cliff Racer
Cast Time - Instant
Target - Enemy
Range - 28 meters
Call a cliff racer to dive bomb the enemy, dealing X Magic Damage.
.
Morph 1:
If dealing damage from greater than 15m, deal 15% more damage
Morph 2: Converts into a Stamina skill.- - -
2. Subterranean Assault
Cast Time - Instant
Target - Area
Radius - 5 meters
Duration - 10 seconds
Summon a Haj Mota that charges ahead of you after 3 seconds and deals X Magic Damage to all enemies in its wake.
Morph 1: Also applies Major Fracture for 15 seconds and converts to a Stamina ability.
Morph 2: The first target hit is stunned for 3 seconds.- - -
3. Flecherflies Swarm
Cast Time - Instant
Target - Enemy
Range - 28 meters
Radius - 10 meters
Duration - 10 seconds
Unleash a swarm of fletcherflies to relentlessly attack an enemy, dealing X Magic Damage over 10 seconds.
Morph 1: Can be recasted again before expiration to deal extra damage.
Morph 2: When ability ends, flecherflies infect up to 6 new targets.- - -
4. Blue Betty
Cast Time - Instant
Target - Self
Duration - 25 seconds
Call a Betty Netch that restores X Magicka over 25 seconds. Gain Major Sorcery increasing spell damage by 20% for 30 seconds.
This ability also removes 1 negative effect.
Morph 1: Returns Stamina and grants Major Brutality instead. No longer purges.
Morph 2: ?- - -
5. Bird of Prey
Cast Time - Instant
Target - Self
Duration - 10 seconds
Cater gains Major Expedition, increasing movement speed by 30% for 10 seconds and Major Endurance increasing stamina recovery for 20% over 10 second.
Morph 1: Gain Minor Beserk, increasing damage done by 8% for 10 seconds.
Morph 2: Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.- - -
Passive Skills
• Bond with Nature
When one of your animal companions is killed or unsummoned, you're restored 1386 Health.- - -
• Savage Beast
Damaging an enemy with an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.- - -
• Flourish
Increase your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.- - -
• Advanced Species
Increases your damage done for Animal Companion abilities by 2% for each Animal Companion ability slotted.
Quick note from the ESO live:
- The Bears Execute Morph is confirmed to be Stamina morph with physical damage
- Haj Mota changed to shalks, added Major breach on top of Major fracture on stamina morph of shalks
- 1st morph of Fletcherflies is no longer 75% more damage if cast before skill expires its now that every 2nd cast is 75% more.
- The Netch no longer has a cost. Major sorcery is on the base netch which is magicka. magicka morph has major sorcery and purges 1 effect, morph 2 is stamina with major brutality.
Both bear morphs have the execute, the stamina/Physical morph just gets 12%more damage
It's becoming harder and harder for me to decide on a build for my warden.
On the one hand, Ive always wanted a viable hybrid character and this -might- be the best opportunity for it, but I'll still have all the game mechanics working against me there.
On the other hand, I really like playing stamina characters despite how weak they are at the moment, and feel the warden would make a really good stamina class. Then again, that would force me into a dps role where I'd never be able to get into dungeon groups, and I've never been particularly good at dps on any class.
On the other other hand (tail?), I want a frost based warden tank, but that means less focus on the good bits of a stamina warden (like selenes monster set or the dps bear morph).
So difficult...
It's becoming harder and harder for me to decide on a build for my warden.
On the one hand, Ive always wanted a viable hybrid character and this -might- be the best opportunity for it, but I'll still have all the game mechanics working against me there.
On the other hand, I really like playing stamina characters despite how weak they are at the moment, and feel the warden would make a really good stamina class. Then again, that would force me into a dps role where I'd never be able to get into dungeon groups, and I've never been particularly good at dps on any class.
On the other other hand (tail?), I want a frost based warden tank, but that means less focus on the good bits of a stamina warden (like selenes monster set or the dps bear morph).
So difficult...
I'm going to try experimental dps-tank based on 5 med and stamina but with frost-stick for blocking. That should be enough for 4-men dngns and has God potential for PvP.
Another interesting thing I thought of is that warden tanks will be able to regenerate stamina (or magicka) while blocking via the netch. Could be useful
There is also magickasteal debuff that can provide you 400 magika/sec while you spam stamina atacks.paulsimonps wrote: »Another interesting thing I thought of is that warden tanks will be able to regenerate stamina (or magicka) while blocking via the netch. Could be useful
Say you use Stamina to block then if you max out block cost reduction the lowest possible is 88 per hit and you can be hit tops once every 0.5s. The netch for a max leveled toon gives roughly 80 per 0.5s. 3555 over 22s. Combine that with 7 Heavy armor constitution which gives 1302 every 4s which equals to 162.75 every 0.5s you get a regen of ~242 every 0.5s and if someone hits you it would cost you 88 and you would still gain 154 stamina every 0.5s. This is assuming no change to constitution or block cost of course.
Magicka has its lowest possible block cost down to 207 so doing the same thing but with magicka netch and you would still gain 35 magicka every 0.5s. However unlike stamina were you could do with just using 5 heavy amagicka build would have to use all 7 heavy to gain magicka instead of losing it. All of this is while perma blocking.
Some math to consider regarding that
There is also magickasteal debuff that can provide you 400 magika/sec while you spam stamina atacks.paulsimonps wrote: »Another interesting thing I thought of is that warden tanks will be able to regenerate stamina (or magicka) while blocking via the netch. Could be useful
Say you use Stamina to block then if you max out block cost reduction the lowest possible is 88 per hit and you can be hit tops once every 0.5s. The netch for a max leveled toon gives roughly 80 per 0.5s. 3555 over 22s. Combine that with 7 Heavy armor constitution which gives 1302 every 4s which equals to 162.75 every 0.5s you get a regen of ~242 every 0.5s and if someone hits you it would cost you 88 and you would still gain 154 stamina every 0.5s. This is assuming no change to constitution or block cost of course.
Magicka has its lowest possible block cost down to 207 so doing the same thing but with magicka netch and you would still gain 35 magicka every 0.5s. However unlike stamina were you could do with just using 5 heavy amagicka build would have to use all 7 heavy to gain magicka instead of losing it. All of this is while perma blocking.
Some math to consider regarding that
masterbroodub17_ESO wrote: »Seems like they are really trying to create a class that can be effective with a ranged stamina build finally. I suppose it's easier to do this through class skills than through a new weapon since that has an impact on ALL classes. Either way, I am super excited about it.
I've stopped even bothering with my NB and will be focusing on leveling a tank instead for dailies until morrowind drops lol.
IzakiBrotherSs wrote: »masterbroodub17_ESO wrote: »Seems like they are really trying to create a class that can be effective with a ranged stamina build finally. I suppose it's easier to do this through class skills than through a new weapon since that has an impact on ALL classes. Either way, I am super excited about it.
I've stopped even bothering with my NB and will be focusing on leveling a tank instead for dailies until morrowind drops lol.
No its like they are trying to create a class with only 4 offensive skills and expect it to do well. LOL