Seraphayel wrote: »timidobserver wrote: »
That's the reason why Warden was scrapped for launch.
I can see it now, full zergs of wardens running around in Cyro with each person carrying four pets around with them mowing down players with their bees, netches, bears and cliff racers... potentially sad times await in Cyrodiil. Also it says the Bull netch restores stamina over time so gg on that one ZoS
mr_wazzabi wrote: »I was hoping for more offensive ice mage skills in winter's embrace like the ice arrows from round 5 vma and the ice wall that roots you from the worm cult cryomancers.
It looks like those skills are unique to npc's, which is disappointing.
From the description, maybe the first skill in winter's embrace is a dps move?
Seraphayel wrote: »timidobserver wrote: »
That's the reason why Warden was scrapped for launch.
Not exactly. During development, zenimax wanted each class to be focused on a specific type of gameplay (yes, even though they claimed everyone could do everything, they still geared towards focused roles).
There were five concept classes in development:
-dragon knight: tank role
-nightblade: Stamina dps
-sorcerer: magicka dps
-templar: healing/support
-warden: healing/support
They had to pick between the two latter classes, and there was more support In favor of the templar, so resources went to finish that class instead.
I would like to know exactly where this was from, considering it appears to be written in British English, "Favourite" and not American 'Favorite' where the game is developed.