Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14

ACD: Improvements for Housing

HeroOfNone
HeroOfNone
✭✭✭✭✭
Arm Chair Developer Suggestions are back after the latest update, today's post is all about suggestions to improve on housing!

ZOS made a good first step with this new creative pass time. Building upon that we can start adding in more functionality to homes to make it better than any other MMO housing system out there.


1. Chests for Storage: A lot have been requesting it, and given the cost, it seems an acceptable fringe benefit. Chests would not simply be extra bank space however, and only a limited number can be placed in a residence. Here are the details:
- Only miscellaneous items, crafting supplies, consumables, furniture, and clothing (not armor) can be placed in chests
- Crafting materials inside chests are unusable at stations
- Chests have a limited number of slots, 5 to 10.
- Each chest takes a storage slot, each size upgrade on a house can hold 2 extra slots. Starter/apartment: 1, small home: 3, large homes: 5, manor: 7
- Chests blueprints and materials go make them are sold with voucher slips
- Debatable: only the resident owner can loot or add things. (If it's all unbound, why not transfer it?)
- Debatable: ESO plus members get double the storage slots

This should give some added storage without seriously detracting the usefulness of a bank, and promote people to buy larger and multiple homes.


2. Armor Mannequins & Weapon Display Cases: Adding to the call for storage, this gives specific storage for a lot of unused gear you might have. These mannequins & cases would be restricted, similar to the chest idea. Here are the details:
- Armor mannequins hold 7 items, one for each standard armor slot, restricted to a specific part
- Armor dye is shown on the armor hung on a mannequin, preserving your style.
- Weapon cases can hold up to 4 to 5 "slots", where I handed items take up 1 slot and 2 handed items take up 2.
- Shield display mounts can hold one to 3 shields, depending on the size
- Helmet mannequins holds only one helm.
- Each mannequin or display takes up a storage slot (as above). Each size upgrade on a house can hold 2 extra slots. Starter/apartment: 1, small home: 3, large homes: 5, manor: 7
- Mannequin & display case blueprints and materials go make them are sold with master writ slips.
- Debatable: ESO plus members get double the storage slots

Armor & weapon displays is something we've had in almost every modern 3-D Bethesda game up till now. Hopefully we can continue this tradition as a place to show off the cool looking gear you don't use anymore.


3. Alchemy & Provision Farms: These are small planter boxes that will provide once a day harvestables for various plant ingredients. Rewards would be similar to a survey from a writ. Here are more details.
- Planter box blueprints & seeds are sold with voucher slips
- Debatable: Seeds would be reharvestable, potentially indefinitely?
- Seed's results would be random, split between alchemy seeds and provisioning seeds
- Plants can only be harvested once a day per account.
- Bigger houses can have more planters installed, Starter/apartment: 1, small home: 2, large homes: 3, manor: 4
- Debatable: ESO plus can have double the planters?
- Potential upgrade: other resource nodes in the future
- Potential upgrade: tending, watering & fertilizing, plants as they grow to increase their yield or rarity.

This will give added benefit and reason to visit a house without destroying the current farming community. This simply giving a boost for those who invest into the housing system.


4. Bards and performers to entertain you and guests: Bards can play various music, while performers can be told to do various acts. Details below.
- Performers could be Jugglers, sword swallowers, fire eaters, and other acrobatics acts.
- Bard songs can swap songs from menu dialog
- They can only be placed in homes, unlike the banker and merchant
- Debatable: Purchase through a writ voucher or crown store?

Most of the current system feels a little dead since we don't see any NPCS moving about or commenting. Also, a bard would also be the closest thing go a jukebox that might exist in the TES universe.


5. Summoning Circles: These circles summon enemies from oblivion that will roam an area for a short time, offering little reward except a short fight. Here are some details:
- Enemies have a short respawn timer, so fighting multiple requires multiple circles active
- Enemies give no experience or loot, but have world enemy like resistances.
- Limited to summonable Deadra, as per summoning lore
- Patterns and materials to craft a circle use up writ vouchers
- Done through rune crafting

So impress your friends and add spice to you duels by summoning various Daedra!


6. More intractables: Things like levers, gates, elevators, draw bridges, traps, and various triggerable effects. We want more things that move and do stuff, less that only light up or sparkle.
-Levers and switches can connect to any intractables including lights to toggle them on/off all at once.
- Pitfalls, traps, draw bridges, gates, and other moving obstacles.
- Puzzle combination locks and pressure plates like in delves and dungeons!

Think of the contraptions DLC from Fallout 4. Giving us more items that can do something will jumpstart a lot of unique designs.


7. Visitor areas for NPCs: Places where various NPCS you've met in your travels can appear. The area would be designated non buildable, but once setup various companions could drop by and say hello, give you updates on their travel, etc. Who shows up would depend on the character and what quests you've completed.


8. Guild Trader Courier: Attunable NPCs that will let you look at a specific guild trader's stock. This attunes to the trader, not the guild, so you can buy multiple and cover multiple traders without traveling out of your home. Purchasable with crowns or writ vouchers?


These are all some quick solution upgrades ZOS can accomplish before or during Morrowind's release. Some long term items to also look into include a Guildhall, a Method for others to place items in a friend or spouse's home, Custom 4v4v4 arenas and even player created delves & dungeons.


Hope you all enjoyed, reply with your favorite idea or your own idea to keep the improvements coming. =)
Edited by HeroOfNone on February 10, 2017 11:34PM
Herfi Driderkitty of the Aldmeri Dominion
Find me on : Twitch | Youtube | Twitter | Reddit
  • bigmamajama
    bigmamajama
    ✭✭✭
    At least the first two HAVE to be coming in a future update. My guess is that they didn't want to give us everything with housing right away because then there's nothing left for people to get excited about later with housing. Now when they announce storage and armor and weapons displays people will be like OMG this is amazing!!!
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    op..... i agree.

    but this is just the first iteration of housing.
  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    stolen_Dressmaker_s_Sewing_Mannequin.png

    Weird that I'd have a reason to post this image in two different threads in a couple minutes, but here ya go.

    (note this is a stolen item and has no model and does nothing)

  • mrtrask23
    mrtrask23
    ✭✭✭
    A Flea Market where you can place items on the ground and lock them for people to view, they can double click to buy at a pre set price by the seller
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    How about merchants that can repair armour and bankers that can access guild store?
  • Taylor_MB
    Taylor_MB
    ✭✭✭✭✭
    Screw all these fancy extras, just get rid of the internal invisible walls that cut the airspace of my already small house in half and prevents from accessing the roof (of a Redguard house, the roof is everything).

    https://www.youtube.com/watch?v=lnAJBK-wsl8

    Original thread if anyone wants to bump.

    Edited by Taylor_MB on February 11, 2017 12:14AM
    PvP Defensive Set Comparison
    Firestarter MagDK 1vX
    - build and gamplay!
    LagPlar Ranged Lag Proof(ish) Magplar
    - build and gamplay!
    ShadowGaurd MagBlade Group Utility Tank
    - build and gamplay!
    Oncoming Storm No-CP 11.6k Ward MagSorc - build and gamplay!
    My YouTube Chanel


  • Myrrah
    Myrrah
    ✭✭✭
    something i was thinking of yesterday with people coming and going from eachothers houses to check them out when the player wasn't on is a guestbook. Little thing and not terribly important but would be cool. So visitors can leave a message in the book "hey-popped in to check out what you've done..." etc.
  • Mattock_Romulus
    Mattock_Romulus
    ✭✭✭✭✭
    One thing that might be fun would be obtaining a rare young pet that you have to spend time feeding, training and raising before you can take it out with you on your adventures.

    The pet could drop as an egg, puppy, cub, kitten etc and after some time of feeding it and such at your home it grows up.
  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    One thing that might be fun would be obtaining a rare young pet that you have to spend time feeding, training and raising before you can take it out with you on your adventures.

    The pet could drop as an egg, puppy, cub, kitten etc and after some time of feeding it and such at your home it grows up.

    Wait, that's not a feature of Homestead?

    No wonder neither fire to incubate nor light to photosynthesize seems to be helping me hatch this damned Argonian egg.

    Incubating_egg.png
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    op..... i agree.

    but this is just the first iteration of housing.

    yup, that's why I waited till now to post a lot of these =3
    mrtrask23 wrote: »
    A Flea Market where you can place items on the ground and lock them for people to view, they can double click to buy at a pre set price by the seller

    I was thinking about that as well, but then I thought about who had access to your house, your friends and guildmates, that you'd sell direct to anyway. that's why in its place I had 8. Guild Trader Courier
    How about merchants that can repair armour and bankers that can access guild store?

    an advanced merchant and banker have been datamined, so I didn't bother.
    Taylor_MB wrote: »
    Screw all these fancy extras, just get rid of the internal invisible walls that cut the airspace of my already small house in half and prevents from accessing the roof (of a Redguard house, the roof is everything).

    https://www.youtube.com/watch?v=lnAJBK-wsl8

    Original thread if anyone wants to bump.

    indeed annoying but those are individual limitations on houses which I think your post handles well already =)
    Myrrah wrote: »
    something i was thinking of yesterday with people coming and going from eachothers houses to check them out when the player wasn't on is a guestbook. Little thing and not terribly important but would be cool. So visitors can leave a message in the book "hey-popped in to check out what you've done..." etc.

    Might be interesting, I was thinking signs might be interesting as well, but then I got caught up thinking about how it could be abused.
    One thing that might be fun would be obtaining a rare young pet that you have to spend time feeding, training and raising before you can take it out with you on your adventures.

    The pet could drop as an egg, puppy, cub, kitten etc and after some time of feeding it and such at your home it grows up.

    The idea of an interactable pet that you raise would be nice, but I think that would be a long term plan. GW2 promised similar for a time, but never saw it come full circle.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Storage has been mentioned for the future though I expect it will not be something that we can just craft to our hearts extent to add more storage. That would dilute the need to purchase existing storage and that is not going to happen.
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Storage has been mentioned for the future though I expect it will not be something that we can just craft to our hearts extent to add more storage. That would dilute the need to purchase existing storage and that is not going to happen.

    Read through the storage solutions again in the details section. Covers how to limit how many storage slots there are and other restrictions that will make banking still important.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • MelodiousAccord
    MelodiousAccord
    ✭✭✭
    One more thing I'd like to see would be the ability to "paint" terrain. Sounds a little weird, but there are dedicated flower planter spaces in my home (as delineated by a patch of dark dirt and complete absence of grass/weeds). I'd like to be able to more effectively cover those patches of ground with the proper colors to match the rest of the yard, or to create more "dirt" ground and expand it to have an actual garden of my own design. Placing bushes and other plants doesn't seem to be doing the trick as well as I would like. Some sort of "grass carpet, color" grass item or "flowerbed" (dirt) item that I could place directly on top of the ground would suffice.

    Of all of the suggestions, number 3 is my favorite. I would love to see actual farming and gardening in game, it would bring a level of fun and further self-sufficiency available to players who prefer to craft their own food and potions, and generally be something fun and creative to do in your home.
    <Torchbug Parts>
    -Guildmaster-

    <Roles>
    ☤ Estelisse, heals ☤
    ♚ Aventus Amedeo, tank ♚
    ϟ Nyrvana Llithios, dps ϟ
    ➳ J'zeira, dps ➳
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    1. No. A way to access your bank storage, maybe even alt inventory, sure, but extra inventory space makes it a bit mandatory. Housing needs to be vanity so players are not forced into it.
    2. Sure, nothing wrong with manequins to display armor sets. This however should not make for a means of storage. Allow any item to be placed on the mannequin but remove enchant and item quality (make it white and unenchanted) or work on a wardrobe system (saved item appearances)
    3. No, very much no. World of Warcraft did this in Warlords expansion and not only did it murder item value but it pretty much forced you to farm daily. And again, housing should be vanity.
    4. Go ahead, as long as you arent looking for buffs for sitting near your bard (like some people ask for with beds and 'sleeping etc)
    5. See the running argument, housing needs to be vanity to avoid being forced on players that don't want to do it. If its no reward? Doesn't hurt to add it.
    6. Go for it, shiny toys are fun
    7. Weird imo, but go for it. Might be fun to make npc copies for a short while of players that visit you.
    8. No... just no. Again it comes down to forcing players to buy or participate in something.


    Just as ZoS has to be careful of what they add in the crown store to avoid p2w issue, they HAVE to avoid making housing mandatory. If they add in buffs, rewards (item/currency/to some extent dyes), or extra storage (storage is a valuable commodity in MMORPGS) then people that do not want to participate in the grind or buy housing have no choice. Especially when it comes to things like alchemy ingredients.
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    1. No. A way to access your bank storage, maybe even alt inventory, sure, but extra inventory space makes it a bit mandatory. Housing needs to be vanity so players are not forced into it.
    2. Sure, nothing wrong with manequins to display armor sets. This however should not make for a means of storage. Allow any item to be placed on the mannequin but remove enchant and item quality (make it white and unenchanted) or work on a wardrobe system (saved item appearances)
    3. No, very much no. World of Warcraft did this in Warlords expansion and not only did it murder item value but it pretty much forced you to farm daily. And again, housing should be vanity.
    4. Go ahead, as long as you arent looking for buffs for sitting near your bard (like some people ask for with beds and 'sleeping etc)
    5. See the running argument, housing needs to be vanity to avoid being forced on players that don't want to do it. If its no reward? Doesn't hurt to add it.
    6. Go for it, shiny toys are fun
    7. Weird imo, but go for it. Might be fun to make npc copies for a short while of players that visit you.
    8. No... just no. Again it comes down to forcing players to buy or participate in something.


    Just as ZoS has to be careful of what they add in the crown store to avoid p2w issue, they HAVE to avoid making housing mandatory. If they add in buffs, rewards (item/currency/to some extent dyes), or extra storage (storage is a valuable commodity in MMORPGS) then people that do not want to participate in the grind or buy housing have no choice. Especially when it comes to things like alchemy ingredients.

    Little confused where the feeling that houses "have to be" cosmetic is coming from. The options I've given given a bit of a functional boost to the house, but they are far from being the most efficient way to get them and definitely not required to do any content.

    1. Chests for Storage & 2. Armor Mannequins & Weapon Display Cases - both are limited would require that you bought a house and that you used writ vouchers to purchase them, something that's already expensive. on top of that, stuff stored in them would be inconvenient compared to your bank, since you can't pull it out to equip or craft. Where its value comes in is the aesthetic (displaying unused gear) and separating some items out that you'd only use in a house (costumes, furniture, etc.). If you wanted more economical storage space though, you'd make an alt character, train your horse's carrying capacity, or buy bank space, both are available much cheaper for gold or crowns.

    3. Alchemy & Provision Farms- I'm aware how certain farming systems can ruin the economy, but we're not looking at a full stack of columbine in an hour, we're talking a handful of plants (2 to 3 per planter) every day. There is much more efficiency and profit running around craglorn, given the chance for nirncrux.

    8. Guild Trader Courier - this is a convenience item, most wouldn't use this unless they are typically running from zone to zone checking traders. This would fall in line with the merchant and banker that you can choose to buy, but the cheaper solution would be to travel around yourself..

    There is very little to "force" players to participate into this, and these are hardly the most efficient way to play. Even if it were made more efficient in certain aspects there is nothing gating players from owning a home, same as there is nothing baring folks from trials, dungeons, PVP, or stealing, each of which offers some of the best gear and gold in the game, with plenty of alternatives. Sorry, I just don't understand your philosophy but thank you for your opinion.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Ajaxandriel
    Ajaxandriel
    ✭✭✭✭✭
    HeroOfNone wrote: »
    7. Visitor areas for NPCs: Places where various NPCS you've met in your travels can appear. The area would be designated non buildable, but once setup various companions could drop by and say hello, give you updates on their travel, etc. Who shows up would depend on the character and what quests you've completed.
    This sounds fun! I'd like to invite mundane NPCs, like those travelling merchant of Auridon.
    But I agree with @notimetocare about the distinction between vanity and p2w features.

    I just noted a problem and a suggestion here - more specifically about roleplaying, yet it could be relevant for non-roleplayers too
    https://forums.elderscrollsonline.com/en/discussion/321343/homestead-housing-improvements-for-roleplay-social/p1?new=1
    - Limitation to one "main house" per account/player (-seems easy to fix)
    The matter is that defining a house as one's "main house" is the only way to make it open to guildmates when offline. Yet, we should be able to allow more estates to welcome offline visits as long as we decide it.
    Why the actual system is wrong? As a guildmaster of a rolepay or social guild, one may need to define guild houses to welcome his/her guildmates. Even when he/she is offline. Because -maybe this kind of guild have not to be like a totalitarian kingdom where no GM online means no interaction!...
    For instance I need our guild houses to be from different types and atmospheres, one is altmeri, one is orcish, and so on. With the actual system I can only enable one house for offline visits (and roleplay). What is the point for me to buy more than my first estate in the Shop, then? Not any.
    Thus I may not give this additional money to ZOS.

    - Taking the renaming option into account for immersion. Avoiding the feeling of "co-property" on all the same houses. (-perhaps a bit harder to implement)
    Indeed the nice little option to give a brand personal name to our home is better than nothing!
    But sadly it has not any incidence in the game. When guildmates or friends enter the house, when I enter the house - by a teleport, by a gate or by a door - everyone sees exactly the same name and the same story as any other player who bought this house...
    Just imagine how much more immersive that would be if you could really appropriate your property. Displaying your roleplay name for yourself and for visitors, in the UI - and even the loading screen!

    altmer10.jpg
    For instance, this should be displayed when one enters our actual guild estate (I translated a part of the cutting in English for the purpose of illustration).

    I hope these remarks will inspire the devs for improving all this.
    Maybe you’ve got your own ideas and claims?
    TESO:Triskelion - forum RP, guilde francophone
    Ajaxandriel - haut-elfe gardien 50 ;
    Altarya - haute-elfe templière 50 ;
    Angelith - elfe des bois gardienne 50 ;
    Antarius Scorpio - impérial chevalier-dragon 50 ;
    Artémidore de Corbeaulieu - bréton lame noire 50 ;
    Azothos Sadras - elfe noir sorcier 50 ;
    Celestras - haut-elfe sorcier 50 ;
    Diluviatar - elfe des mers sorcier 50 ;
    Dorguldun gro-Arash - orque sorcier 50 ;
    Hjarnar - nordique sorcier 50 ;
    Jendaya al-Gilane - rougegarde chevalier-dragon 50 ;
    Sabbathnazar Ullikummi - elfe noir chevalier-dragon 50 ;
    Selvaryn Virotès - elfe noire lame noire 50 ;
    Tahajmi - khajiit sorcière 50 ;
    Telernil - haut-elfe templier 50 ;
    Zadzadak - gobelin nécromancien 50 ;
    Zandoga - rougegarde chevalier-dragon 50
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    Number 1 & 2 top of my list also.
    Housing really needs furniture storage at the very least.
    Mannequin's and armor racks are a no brainer. Not sure why these were not implemented other than it effects the sales of crown store bag/bank space.
  • Sovjet
    Sovjet
    ✭✭✭
    I would love some NPC soldier/guards so you can put them in front youre house or patrol the guarden :)
    For every player that quits, more will join in my name - Molag Bal 2E 583
  • BenTSG
    BenTSG
    ✭✭✭✭
    I'm all for these suggestions, right now homes are nice and something to work on with a few benefits, but that's it. As of right now though, my most wanted things is a permission to let others place their own items in a house (Makes it easier for players making a guild home, otherwise it falls to the owner to supply what a guild home might need, like the Merchant and the Banker, letting them give permissions to others who can supply those NPCs) and the ability to assign a home as a guild home in the same way a player assigns a home as a primary place, so everyone in a guild can easily get to it, and still lets players have their own place. Either way, Homestead is new, so hopefully things will be added to it.

    (By the way, I know this isn't part of the discussion, and this is my first post on the forum, but what do you mean about a 'Advanced' Merchant and Banker being Datamined? Does that mean it's in the code? I hope so, I brought the banker a few days ago without any research, and found it's just my bank, which I barely use.)


  • MelodiousAccord
    MelodiousAccord
    ✭✭✭
    A purely cosmetic thing I'd love to see would be the ability to toggle through poses for some placeable. Sometimes it's hard to place them the way that I want to. It would be really cool if we could toggle through a few poses (ex: standing, sitting, laying/sleeping, and dead) when we're given placement options for items like mounts, pets, or followers. Many of the animals like lions, horses, bears, etc, already have these sorts of animations in the game available so I would love to see them incorporated into housing.
    <Torchbug Parts>
    -Guildmaster-

    <Roles>
    ☤ Estelisse, heals ☤
    ♚ Aventus Amedeo, tank ♚
    ϟ Nyrvana Llithios, dps ϟ
    ➳ J'zeira, dps ➳
  • MyNameIsElias
    MyNameIsElias
    ✭✭✭✭✭
    Alot of awesome ideas in here, but knowing zenimax they will just make these ideas crown store only options :(
  • Aimora
    Aimora
    ✭✭✭✭✭
    Definitely a furniture case for ESO= subscribers, I think it's crazy that we have resolved 9to some extent) the inventory issue with crafting bags to have it reemerge with housing. Also ZOS are actually losing potential purchases with this on at least 2 occasions I wanted to buy sets of furniture from the crown store then realised I didn't have enough space so gave up on the idea, this was a spontaneous purchase that I lost impetus on later, so it's detrimental on all counts not to have a furniture case similar to crafting bags. Also would be a great perk for ESO+ seeing as it lost a DLC per year now.
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
    Elysium - Guild 2nd in Command
    Auridon Trading Company - Joint GM


    Looking for a friendly, progress focused guild check us out at thecircleofthephoenix.gamerlaunch.com/


    Check me out at Anook anook.com/aimora
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aimora wrote: »
    it's detrimental on all counts not to have a furniture case similar to crafting bags.

    ESO+ gets twice the furnishings per house. I just have all my spare furniture stacked in houses I'm not currently working on.
    signing off
  • Elephant42
    Elephant42
    ✭✭✭✭
    We need to be able to visit more than one friends house when they are offline.
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    HeroOfNone wrote: »
    7. Visitor areas for NPCs: Places where various NPCS you've met in your travels can appear. The area would be designated non buildable, but once setup various companions could drop by and say hello, give you updates on their travel, etc. Who shows up would depend on the character and what quests you've completed.
    This sounds fun! I'd like to invite mundane NPCs, like those travelling merchant of Auridon.
    But I agree with @notimetocare about the distinction between vanity and p2w features.

    I just noted a problem and a suggestion here - more specifically about roleplaying, yet it could be relevant for non-roleplayers too
    https://forums.elderscrollsonline.com/en/discussion/321343/homestead-housing-improvements-for-roleplay-social/p1?new=1
    - Limitation to one "main house" per account/player (-seems easy to fix)
    The matter is that defining a house as one's "main house" is the only way to make it open to guildmates when offline. Yet, we should be able to allow more estates to welcome offline visits as long as we decide it.
    Why the actual system is wrong? As a guildmaster of a rolepay or social guild, one may need to define guild houses to welcome his/her guildmates. Even when he/she is offline. Because -maybe this kind of guild have not to be like a totalitarian kingdom where no GM online means no interaction!...
    For instance I need our guild houses to be from different types and atmospheres, one is altmeri, one is orcish, and so on. With the actual system I can only enable one house for offline visits (and roleplay). What is the point for me to buy more than my first estate in the Shop, then? Not any.
    Thus I may not give this additional money to ZOS.

    - Taking the renaming option into account for immersion. Avoiding the feeling of "co-property" on all the same houses. (-perhaps a bit harder to implement)
    Indeed the nice little option to give a brand personal name to our home is better than nothing!
    But sadly it has not any incidence in the game. When guildmates or friends enter the house, when I enter the house - by a teleport, by a gate or by a door - everyone sees exactly the same name and the same story as any other player who bought this house...
    Just imagine how much more immersive that would be if you could really appropriate your property. Displaying your roleplay name for yourself and for visitors, in the UI - and even the loading screen!

    altmer10.jpg
    For instance, this should be displayed when one enters our actual guild estate (I translated a part of the cutting in English for the purpose of illustration).

    I hope these remarks will inspire the devs for improving all this.
    Maybe you’ve got your own ideas and claims?

    Thanks for the feedback =). The multiple house issue is one I felt I couldn't resolve elegantly, as it would make some folks buy up all the homes and rent homes down to friends, bypassing their need to buy a home and get achievements to decorate it. If they did allow it though, I'd imagine it would be as simple as right clicking their name, select "visit residence", and select a home from the drop down, based on your permission to enter.
    o0Sovjet0o wrote: »
    I would love some NPC soldier/guards so you can put them in front youre house or patrol the guarden :)

    This might be a challenge to path, but if they were to add in something like delve/dungeon creation then this would have to be figured out? Maybe they would need us to place down a pathway for them to travel to make it non buildable in those areas.
    BenTSG wrote: »
    (By the way, I know this isn't part of the discussion, and this is my first post on the forum, but what do you mean about a 'Advanced' Merchant and Banker being Datamined? Does that mean it's in the code? I hope so, I brought the banker a few days ago without any research, and found it's just my bank, which I barely use.)

    Its icon name was found in the packed files. No clue what's in the code, but most speculate that it gives more merchant/banker functions.
    A purely cosmetic thing I'd love to see would be the ability to toggle through poses for some placeable. Sometimes it's hard to place them the way that I want to. It would be really cool if we could toggle through a few poses (ex: standing, sitting, laying/sleeping, and dead) when we're given placement options for items like mounts, pets, or followers. Many of the animals like lions, horses, bears, etc, already have these sorts of animations in the game available so I would love to see them incorporated into housing.

    I'm actually hoping that addons pickup the slack on this part. Something where preset rotations or positions could be loaded and keyed in. Supposedly the controls are being coded into the API.
    Alot of awesome ideas in here, but knowing zenimax they will just make these ideas crown store only options :(

    Give the devil it's due, or you'll pay a higher price later. Believe me though, ZOS won't want to charge crowns for everything here, but they want to give folks reasons to use more housing, improve what house you have, and give more reason to get ESO plus. Since neither side want pay to win, I've tried to ballance most of this to be a "nice to have" feature which is sill less effective than other systems (storage, farming, etc.).
    Aimora wrote: »
    Definitely a furniture case for ESO= subscribers, I think it's crazy that we have resolved 9to some extent) the inventory issue with crafting bags to have it reemerge with housing. Also ZOS are actually losing potential purchases with this on at least 2 occasions I wanted to buy sets of furniture from the crown store then realised I didn't have enough space so gave up on the idea, this was a spontaneous purchase that I lost impetus on later, so it's detrimental on all counts not to have a furniture case similar to crafting bags. Also would be a great perk for ESO+ seeing as it lost a DLC per year now.

    That was strange to me as well, but it's my guess they wanted to urge folks to get more houses to store furniture.
    Acrolas wrote: »
    Aimora wrote: »
    it's detrimental on all counts not to have a furniture case similar to crafting bags.

    ESO+ gets twice the furnishings per house. I just have all my spare furniture stacked in houses I'm not currently working on.

    Case in point.



    Thanks for all the replies and interest in these ideas folks =)
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    @HeroOfNone

    For the most part your ideas are fine however most of them should not be implemented due to value for effort.

    Storage, at least access to storage, is of course a no brainer but I guarantee it's not going to be as people expect. It's either going to be greater access to storage we already have or additional storage with costs that scale similarly to what we already have.

    It's what is meant st likely and expect to pay big good for it.

    Entertainers I expect will eventually be added.

    alchemy plants are not likely. Not a shortage in the world to begin with.

    NPC visitors neither friend or foe. Very little value from this ask just don't see the point.
  • AdamBourke
    AdamBourke
    ✭✭✭✭✭
    Definitely agree with #1 and #2, with the following alterations:
    • "Chests" for storage - should not necessarily just be chests, but also other kinds of containers, wardrobes, urns, crates, etc
    • "Chests" should be allowed to contain anything - no reason to stop you keeping armour in your chests.
    • Mannequins should have 14 slots - to include Jewellery. (maybe this is an ornate mannequin, and a regualr one only accepts armour).
    • Storage slots should not be, e.g. 2 for small houses, but something like 30, where Mannequins take up 14 slots, but helmet stands take up 1.
    • Costumes on Mannequins should be available, but under the collectables slots like pets and mounts.

    For those saying that there should be a way to access your existing storage... there already is! There is the banker assistant on the crown store...

    I don't want to see housing storage become an extension of the banking system (partly, because this would be really easy to develop and there would be no excuse for not having it in at launch.)

    About Gardening:
    They mentioned they had plans for gardening in the future - it would be cool if sometimes on the nodes out in the wild you found seeds, and they could be brought back and planted in a gardening patch. These "planters" should be available in a variety that lets you plant in the ground outside though! Lets get some farmville in this sims game!
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    @HeroOfNone

    For the most part your ideas are fine however most of them should not be implemented due to value for effort.

    Storage, at least access to storage, is of course a no brainer but I guarantee it's not going to be as people expect. It's either going to be greater access to storage we already have or additional storage with costs that scale similarly to what we already have.

    It's what is meant st likely and expect to pay big good for it.

    Entertainers I expect will eventually be added.

    alchemy plants are not likely. Not a shortage in the world to begin with.

    NPC visitors neither friend or foe. Very little value from this ask just don't see the point.

    Most would say the current housing system has no value at all because it won't get you more DPS in trials or help you survive longer in PVP, but there is the creative and design aspect most of us like. Most of these ideas are doable in a short term development and hold benefit to most of us while not negating the existing systems, but maybe not all of them. That's why it's important to share what your favorite is, and fo see if it sways their sense of priority.
    AdamBourke wrote: »
    Definitely agree with #1 and #2, with the following alterations:
    • "Chests" for storage - should not necessarily just be chests, but also other kinds of containers, wardrobes, urns, crates, etc
    • "Chests" should be allowed to contain anything - no reason to stop you keeping armour in your chests.
    • Mannequins should have 14 slots - to include Jewellery. (maybe this is an ornate mannequin, and a regualr one only accepts armour).
    • Storage slots should not be, e.g. 2 for small houses, but something like 30, where Mannequins take up 14 slots, but helmet stands take up 1.
    • Costumes on Mannequins should be available, but under the collectables slots like pets and mounts.

    For those saying that there should be a way to access your existing storage... there already is! There is the banker assistant on the crown store...

    I don't want to see housing storage become an extension of the banking system (partly, because this would be really easy to develop and there would be no excuse for not having it in at launch.)

    About Gardening:
    They mentioned they had plans for gardening in the future - it would be cool if sometimes on the nodes out in the wild you found seeds, and they could be brought back and planted in a gardening patch. These "planters" should be available in a variety that lets you plant in the ground outside though! Lets get some farmville in this sims game!

    I can accept other storage types, the issue is your likely to lose items if you hold too many containers. I also left it to a number of storage devices so players have to balance out the idea of "I can get a cheap 1 slot mannequin head for my helmet, or a 5 slot storage locker for my misc stuff, or maybe i should save for an expensive full mannequin..." giving cheap solutions and expensive ones.

    Not sure why a mannequin would have 14 slots though, you have 7 armor slots (head, shoulders, gloves, pants, boors, belt, chest) 3 jewelry (neck & 2 rings) and weapons & shields (2 max). The maximum would be 12. And the reason I didn't go that route was because how NPCS display things in the world and the lack of unique jewelry displaying on your character or in the world. That could possibly balloon the work for a simple idea to a full overhaul of jewelry graphics =(
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • iNSiPiD1
    iNSiPiD1
    ✭✭✭
    I really like your ideas OP. In fact, if they had even half of these concepts implemented I would be spending real money on housing. Until then, it's just my free small apartment and whatever things I scrounge together from playing the game.
  • Crusixblade
    Crusixblade
    Soul Shriven
    I'd love all of these things.
Sign In or Register to comment.