Arm Chair Developer Suggestions are back after the latest update, today's post is all about suggestions to improve on housing!
ZOS made a good first step with this new creative pass time. Building upon that we can start adding in more functionality to homes to make it better than any other MMO housing system out there.
1. Chests for Storage: A lot have been requesting it, and given the cost, it seems an acceptable fringe benefit. Chests would not simply be extra bank space however, and only a limited number can be placed in a residence. Here are the details:
- Only miscellaneous items, crafting supplies, consumables, furniture, and clothing (not armor) can be placed in chests
- Crafting materials inside chests are unusable at stations
- Chests have a limited number of slots, 5 to 10.
- Each chest takes a storage slot, each size upgrade on a house can hold 2 extra slots. Starter/apartment: 1, small home: 3, large homes: 5, manor: 7
- Chests blueprints and materials go make them are sold with voucher slips
- Debatable: only the resident owner can loot or add things. (If it's all unbound, why not transfer it?)
- Debatable: ESO plus members get double the storage slots
This should give some added storage without seriously detracting the usefulness of a bank, and promote people to buy larger and multiple homes.
2. Armor Mannequins & Weapon Display Cases: Adding to the call for storage, this gives specific storage for a lot of unused gear you might have. These mannequins & cases would be restricted, similar to the chest idea. Here are the details:
- Armor mannequins hold 7 items, one for each standard armor slot, restricted to a specific part
- Armor dye is shown on the armor hung on a mannequin, preserving your style.
- Weapon cases can hold up to 4 to 5 "slots", where I handed items take up 1 slot and 2 handed items take up 2.
- Shield display mounts can hold one to 3 shields, depending on the size
- Helmet mannequins holds only one helm.
- Each mannequin or display takes up a storage slot (as above). Each size upgrade on a house can hold 2 extra slots. Starter/apartment: 1, small home: 3, large homes: 5, manor: 7
- Mannequin & display case blueprints and materials go make them are sold with master writ slips.
- Debatable: ESO plus members get double the storage slots
Armor & weapon displays is something we've had in almost every modern 3-D Bethesda game up till now. Hopefully we can continue this tradition as a place to show off the cool looking gear you don't use anymore.
3. Alchemy & Provision Farms: These are small planter boxes that will provide once a day harvestables for various plant ingredients. Rewards would be similar to a survey from a writ. Here are more details.
- Planter box blueprints & seeds are sold with voucher slips
- Debatable: Seeds would be reharvestable, potentially indefinitely?
- Seed's results would be random, split between alchemy seeds and provisioning seeds
- Plants can only be harvested once a day per account.
- Bigger houses can have more planters installed, Starter/apartment: 1, small home: 2, large homes: 3, manor: 4
- Debatable: ESO plus can have double the planters?
- Potential upgrade: other resource nodes in the future
- Potential upgrade: tending, watering & fertilizing, plants as they grow to increase their yield or rarity.
This will give added benefit and reason to visit a house without destroying the current farming community. This simply giving a boost for those who invest into the housing system.
4. Bards and performers to entertain you and guests: Bards can play various music, while performers can be told to do various acts. Details below.
- Performers could be Jugglers, sword swallowers, fire eaters, and other acrobatics acts.
- Bard songs can swap songs from menu dialog
- They can only be placed in homes, unlike the banker and merchant
- Debatable: Purchase through a writ voucher or crown store?
Most of the current system feels a little dead since we don't see any NPCS moving about or commenting. Also, a bard would also be the closest thing go a jukebox that might exist in the TES universe.
5. Summoning Circles: These circles summon enemies from oblivion that will roam an area for a short time, offering little reward except a short fight. Here are some details:
- Enemies have a short respawn timer, so fighting multiple requires multiple circles active
- Enemies give no experience or loot, but have world enemy like resistances.
- Limited to summonable Deadra, as per summoning lore
- Patterns and materials to craft a circle use up writ vouchers
- Done through rune crafting
So impress your friends and add spice to you duels by summoning various Daedra!
6. More intractables: Things like levers, gates, elevators, draw bridges, traps, and various triggerable effects. We want more things that move and do stuff, less that only light up or sparkle.
-Levers and switches can connect to any intractables including lights to toggle them on/off all at once.
- Pitfalls, traps, draw bridges, gates, and other moving obstacles.
- Puzzle combination locks and pressure plates like in delves and dungeons!
Think of the contraptions DLC from Fallout 4. Giving us more items that can do something will jumpstart a lot of unique designs.
7. Visitor areas for NPCs: Places where various NPCS you've met in your travels can appear. The area would be designated non buildable, but once setup various companions could drop by and say hello, give you updates on their travel, etc. Who shows up would depend on the character and what quests you've completed.
8. Guild Trader Courier: Attunable NPCs that will let you look at a specific guild trader's stock. This attunes to the trader, not the guild, so you can buy multiple and cover multiple traders without traveling out of your home. Purchasable with crowns or writ vouchers?
These are all some quick solution upgrades ZOS can accomplish before or during Morrowind's release. Some long term items to also look into include a
Guildhall, a
Method for others to place items in a friend or spouse's home,
Custom 4v4v4 arenas and even
player created delves & dungeons.
Hope you all enjoyed, reply with your favorite idea or your own idea to keep the improvements coming.