ZOS_BrianWheeler wrote: »We are looking into getting this fixed ASAP now gang. Also this was not "accidental so some dev can get easy AP" so let's nuke that theory real quick. From everything we can tell, Black Boot Mine always had that server setting for having AP like a Keep instead of a resource and when the new reward values got put in, there you go. Turns out you all could have gotten more AP from Black Boot Mine for the past couple years!
Joy_Division wrote: »Someone asked they don't understand why some people think ZoS should be lenient.
I just don't think this is the issue for ZoS to all of a sudden get tough and drop the hammer. I don't see it as a big deal. I'm sorry I don't.
What I find a lot worse is the self-exculpation from these exploiters who are lying through their teeth to our face like we're too damn stupid to know exactly what's going on. Gimme a break. You got caught. Are you 10? I try not to judge people on how they play a videogame (I seem to be in a minority here), but when you lie to my face thinking I'm some rube, then you aren't playing a videogame, now you are flat out insulting me.
But anyway, I have a *much* bigger problem with the toxic ego-driven mean and hateful people who engagement in constant harassment because that behavior actually does hurt other players in this community. It is possible to get banned for harassment, get another account banned for illegally logging on, buy another account and continue to do the very things that got them banned in the first place: constant t-bagging, hateful tells, spreading slanderous lies - even having this behavior videotaped and brought to ZoS's attention and it does nothing. But maybe I'm just weird that way in seeing how some otherwise decent people are exploiting a dumb AP mechanic change isn't nearly as egregious as legit hateful people who have no problem engaging in constant malicious and hurtful behavior.
The significant AP gains for PvDooring is a highly dubious mechanic that is just begging to be exploited. Granted, not everyone is as brazen to do what has been done at Blackboot mine, but I will be the first to admit my behavior has definitely changed. If Arrius LM is under attack, I will not defend it. I will wait for it to be capped and then take it back because it is by far more potential AP. If there is a PvD at Chalman where my help is clearly not needed, I am going to stick around for that juicy 6K tick rather than do something constructive to help my alliance. Tacit and unspoken trading PvDoors at resources and especially outposts are still going to be a thing, they just wont be as explicit as what happened at Blackboot Mine. This mechanic is so easy to exploit and there is so much free AP to be had, it's almost asking too much not to unconsciously hang around for that 6K PvD tick instead of actually doing something constructive for your alliance.
Does this mean that I think it's ok to exploit a questionable mechanic? No. I just think there are worse things that continue to exist in this game that happen every night. I'm not saying they should get away with it - I personally would strip the offenders of all the AP they made and then be done with it - I am saying that a punishment should fit the crime. I am unfamiliar with any legal system that states that punishments should be meted out to "set an example," and if there is one, I would vigorously oppose such an unfair system. At the end of the day, I don't see trading AP ticks at a resource nearly as egregious and hurtful as actual malicious behavior toward fellow community members.
A nice idea to stop players from farming, but still motivate players to go further into the map could be done like this:
Level 5 keep: 6000 AP
Level 4 keep: 4500 AP
Level 3 keep: 3000 AP
Level 2 keep: 1500 AP
Level 1 keep: 500 AP
Level 5 resource: 1500 AP
Level 4 resource: 1250 AP
Level 3 resource: 1000 AP
Level 2 resource: 750 AP
Level 1 resource: 500 AP
PeaNutShotz wrote: »So let me get this straight. Everyone is making a big deal about the AP bug. Who TF cares. Now wheeler and the team are debating on what to do about the players involved.. alright than Crack down on the people who are exploiting the invisible bug and using it to their advantage, the TBS bug. Hell the list can go on and on. Oh and my favorite on how @crown77 and others deliberately told zos about the roll dodge bug and how you can get it to 100% dodge chance. So why not Crack down on those players too that were abusing the system not just the people that BB mine for the AP bug.
So if youre gonna do something about the players involved with the AP bug @BB mine, you better do that to the other players that were using other bugs/exploits to their advantage. Just saying.
Lets get some perspective. The players want to spend all this time complaining about AP a rather worthless commodity. While the following game breaking bugs exists in PVP.
1. Invisible players: Apparently small groups are simply and miraculously able to get this bug without much effort and of course they all claim its random. In either case do you think ZOS should be doing something about this immediately?
2. Gear switching while in combat: I know you all have seen it and wondered how does that archer go from massive DPS to running like the wind to never being caught, or those players that seem to never take damage and then flip cast destro ults and do massive amounts of damage. Well heard from a reliable source last night that there is a way to tie sets of gear to your weapon swap ability and are able to swap those sets regardless of combat status. So what they gain is the possibility of 4 set bonus's instead of 2. Is this not more important than AP farming?
3. Of course our favorite The CE cheat engine. This is still being used by several players.
4. All the other game breaking cheats that have yet to surface because apparently several players are smart enough to work around ZOS's engine.
This kind of cheating and exploiting is what is truly game breaking, but apparently the community is ok because these cheats only reward a very small number of players and there is no real concern of course until several of them ball up and run all over the map wiping other groups. However our community wants to worry about AP gained not by cheating the system but by working within the systems. So instead of players farming AP at a resource they are farming it at an outpost. Right or Wrong you can not apply a reward based system to a game and expect players to take advantage of a weakness you have programed into it.
Maybe AP should be held to the end of campaign for all players and if you win the campaign you get 100% of what you earned, 2nd place you get 75% of what you earned and finally 3rd place you get 50% of what you earned. I bet this never happens.
This entire debate over something as trivial as AP has totally left a sour taste in my mouth. I wish I could say it was from something else, but in all honesty, It has made me not want to log in.
Lets get some perspective. The players want to spend all this time complaining about AP a rather worthless commodity. While the following game breaking bugs exists in PVP.
1. Invisible players: Apparently small groups are simply and miraculously able to get this bug without much effort and of course they all claim its random. In either case do you think ZOS should be doing something about this immediately?
2. Gear switching while in combat: I know you all have seen it and wondered how does that archer go from massive DPS to running like the wind to never being caught, or those players that seem to never take damage and then flip cast destro ults and do massive amounts of damage. Well heard from a reliable source last night that there is a way to tie sets of gear to your weapon swap ability and are able to swap those sets regardless of combat status. So what they gain is the possibility of 4 set bonus's instead of 2. Is this not more important than AP farming?
3. Of course our favorite The CE cheat engine. This is still being used by several players.
4. All the other game breaking cheats that have yet to surface because apparently several players are smart enough to work around ZOS's engine.
This kind of cheating and exploiting is what is truly game breaking, but apparently the community is ok because these cheats only reward a very small number of players and there is no real concern of course until several of them ball up and run all over the map wiping other groups. However our community wants to worry about AP gained not by cheating the system but by working within the systems. So instead of players farming AP at a resource they are farming it at an outpost. Right or Wrong you can not apply a reward based system to a game and expect players to take advantage of a weakness you have programed into it.
Maybe AP should be held to the end of campaign for all players and if you win the campaign you get 100% of what you earned, 2nd place you get 75% of what you earned and finally 3rd place you get 50% of what you earned. I bet this never happens.
This entire debate over something as trivial as AP has totally left a sour taste in my mouth. I wish I could say it was from something else, but in all honesty, It has made me not want to log in.
themdogesbite wrote: »Can you also fix the farming in NIkel on Haderus EU? ty
themdogesbite wrote: »Can you also fix the farming in NIkel on Haderus EU? ty
They just need to close down the campaign. If Nikel is flipping like that it means the population on the campaign is to small to support it being open.
ZOS_BrianWheeler wrote: »We have the list of all players in the EU and NA that gained AP from Black Boot Mine and discussing what actions to take with that information.
ZOS_BrianWheeler wrote: »We have the list of all players in the EU and NA that gained AP from Black Boot Mine and discussing what actions to take with that information.