NightbladeMechanics wrote: »The regular players on Had don't care as much about winning the campaign as the large TF zerg guilds. You're out of touch with the Haderus playerbase.
Non-productive ad-hominem.
Maybe you don't care, but others do. People like you who don't care about playing the map can start to go elsewhere, like battlegrounds, IC, etc.
Logging into Haderus and seeing every single castle the same color means something is broken.
Let's have a ruleset change to entice Trueflame guilds to rehome in Haderus.
@NightbladeMechanics thanks for your input but everybody would appreciate if you neutralized the palpable undercurrent of angst in your posts.
I am open to constructive feedback from anybody with relation to ruleset modification that would give Haderus a reason to continue to exist.
caeliusstarbreaker wrote: »The biggest problem with had is that players are way too comfortable to sit in their keeps and siege instead of facing the enemy in hand to hand combat.
Sure it's a valid strategy, but there isn't an overwhelming amount of fun in always having to siege a keep to get a good fight. Especially when it's a 50-50 shot there is even any resistance.
Astanphaeus wrote: »Haderus is for IC, we need it to stay open.
Astanphaeus wrote: »Haderus is for IC, we need it to stay open.
You could go to IC in any other campaign too, y'know?
Astanphaeus wrote: »Astanphaeus wrote: »Haderus is for IC, we need it to stay open.
You could go to IC in any other campaign too, y'know?
Not really. We have 3 campaigns including Haderus and TF shouldn't be use for IC. And Azura's , well it's Azura's.
I think LoM and LoDG need to home HAD for a month and see what happens
It's actually 1 guild emp trading. They do it on EP & AD toons. They'll flip map, swap, flip map, swap, flip map, swap. If they're met with resistance from a group they aren't accustomed to, they'll get on their EP mains and zerg the map down.
NightbladeMechanics wrote: »The regular players on Had don't care as much about winning the campaign as the large TF zerg guilds. You're out of touch with the Haderus playerbase.
Non-productive ad-hominem.
Maybe you don't care, but others do. People like you who don't care about playing the map can start to go elsewhere, like battlegrounds, IC, etc.
Logging into Haderus and seeing every single castle the same color means something is broken.
Let's have a ruleset change to entice Trueflame guilds to rehome in Haderus.
I'm in DIG. There's some good organization when team leaders are online, but most don't stay up all hours of the night. If people on EP are west-coasters or are just happy to stay up super late to night cap everything, there's not much we can do about that. DC actually was pretty dominant last night.
KILLING4ALIVING wrote: »
Second, changes to the rules isn't going to bring more player over from TF. The only thing I think changing might make a difference with would be to make the campaign to another 30 day campaign. I don't think that would matter too much either. Most TF players have a heavy zerg mentality, the rest of us just see a whole lot of AP. The only thing that would be incentive to get most players to switch from TF to Haderus, is getting all the other players too or drawing in more players to PVP from PVE, which is something Battlegrounds may help with if it is done right. Ultimately I think that ZOS needs to address some of the real issues with PVP too make this really happen. By real problems I mean the bugs and glitches and the lag and loadscreens. Other than that you just have to wait for some of the guilds and/or solo players to decide they are ready for a change and switch to Haderus.
No, those new players were not having fun this weekend. One night they get zerged by DC from Trueflame, and the next night a large (for Had), organized AD group running in circles around keep walls building their o tick. The pugs learned fast to just not bother fighting you. The regular EP logged off, there was no point watching you farm weekend tyros and recruits and dying trying to rally them against a large organized group for the second night in a row.
If any groups come, come to STAY. Don't just come slumming.
Crispen_Longbow wrote: »Hi Guys,
So what is the state of balance for HAD/NA/PC? Trying to do some data mining for an upcoming post. I have broken it up by 3 Major timezones in a 24 period, which guilds are up and running in these zones? I'm not familiar with the Had group/guild composition this is some info to get started. Will others please comment on missing areas and add corrections please.
Thanks
DC - Guilds5:00PM - 1:00AM EST1:00AM - 9:00AM EST
- Khole? Does Khole still run in had? Group Size (8-12)?
9:00AM - 5:00PM EST .
- What other DC Guilds are running in had??
- ??
AD - Guilds5:00PM - 1:00AM EST1:00AM - 9:00AM EST
- DIG-> Group Size (18-24)?
- Dead Wait-> Group Size (8-12)?
- Palatininos-> Group Size (8-12)?
9:00AM - 5:00PM EST
- What other AD Guilds are running in had??
- ??
EP - Guilds5:00PM - 1:00AM EST1:00AM - 9:00AM EST
- RnR-> Group Size (8-12)?
- Paradox-> Group Size (8-12)?
9:00AM - 5:00PM EST
- What other EP Guilds are running in had??
- ??
ebethke_ESO wrote: »Today I learned that large for Haderus is 5-6 people (taking keeps, not just ganking or trolling resources). EP had easily 2-3 times the number of people, but whatever.
We were talking the entire time about how we would like to stay, but it's quite tedious to log on at night and have to siege multiple keeps as literally everything was red and we only encountered countersiege with no people once we got in.