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Close Haderus

nml
nml
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The title says it all. Haderus is controlled by one faction, other two factions have maybe 5 players and zero castles each.
-NML
Imperator, Ars Imperatoria
North American PC/Mac, Trueflame
  • Rohamad_Ali
    Rohamad_Ali
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    PC NA ?
  • Solariken
    Solariken
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    No way OP, the TF queue can be pretty brutal, it's nice to have another place to go. Also, Haderus is where most people go for Imperial City to avoid skewing TF population/queue. We need Haderus. Azura's Star would be an option but it's only for people who love being out of mag/stam all the time.
    Edited by Solariken on February 5, 2017 8:33PM
  • caeliusstarbreaker
    caeliusstarbreaker
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    Do you play in had?
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • NBrookus
    NBrookus
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    Haderus control flip-flops between AD and EP. What one faction are you talking about?

  • SirAndy
    SirAndy
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    nml wrote: »
    The title says it all. Haderus is controlled by one faction, other two factions have maybe 5 players and zero castles each.
    Haderus (PC/NA) flips every night.

    I'm no pvP expert, but i don't think 1 faction can do that all by themselves ....
    rolleyes.gif
  • SleepyTroll
    SleepyTroll
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    Then what would I do when waiting in the 80 man TF queue?
  • Vurian97
    Vurian97
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    SirAndy wrote: »
    nml wrote: »
    The title says it all. Haderus is controlled by one faction, other two factions have maybe 5 players and zero castles each.
    Haderus (PC/NA) flips every night.

    I'm no pvP expert, but i don't think 1 faction can do that all by themselves ....
    rolleyes.gif

    It's actually 1 guild emp trading. They do it on EP & AD toons. They'll flip map, swap, flip map, swap, flip map, swap. If they're met with resistance from a group they aren't accustomed to, they'll get on their EP mains and zerg the map down.
  • Delphinia
    Delphinia
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    I haven't really played on Had much lately. TF could use some thinning of numbers. Are you saying Had needs more DC to move over? I doubt the population on TF would suffer much if a few groups/guilds moved over.
  • Vurian97
    Vurian97
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    Delphinia wrote: »
    I haven't really played on Had much lately. TF could use some thinning of numbers. Are you saying Had needs more DC to move over? I doubt the population on TF would suffer much if a few groups/guilds moved over.

    Haderus needs a dedicated guild to move over there. It's usually 15 DC vs 60 EP or 15 DC vs 60 AD, whichever faction is getting crowned that day.
  • SirAndy
    SirAndy
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    Vurian97 wrote: »
    SirAndy wrote: »
    nml wrote: »
    The title says it all. Haderus is controlled by one faction, other two factions have maybe 5 players and zero castles each.
    Haderus (PC/NA) flips every night.
    I'm no pvP expert, but i don't think 1 faction can do that all by themselves ....
    rolleyes.gif
    It's actually 1 guild emp trading. They do it on EP & AD toons. They'll flip map, swap, flip map, swap, flip map, swap. If they're met with resistance from a group they aren't accustomed to, they'll get on their EP mains and zerg the map down.

    Still 2 factions, not one ...
    shades.gif
  • Vurian97
    Vurian97
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    SirAndy wrote: »
    Vurian97 wrote: »
    SirAndy wrote: »
    nml wrote: »
    The title says it all. Haderus is controlled by one faction, other two factions have maybe 5 players and zero castles each.
    Haderus (PC/NA) flips every night.
    I'm no pvP expert, but i don't think 1 faction can do that all by themselves ....
    rolleyes.gif
    It's actually 1 guild emp trading. They do it on EP & AD toons. They'll flip map, swap, flip map, swap, flip map, swap. If they're met with resistance from a group they aren't accustomed to, they'll get on their EP mains and zerg the map down.

    Still 2 factions, not one ...
    shades.gif

    If you want to be specific, EP controls the map. That's your 1 faction. They use a 2nd to flip it over to crown a guildy Emperor.

    It's still 1 faction doing it, because if another group pushes on AD, they'll zerg that group down on their EP toons, therefore, it's 1 faction controlling the campaign, EP.
  • NBrookus
    NBrookus
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    Delphinia wrote: »
    I haven't really played on Had much lately. TF could use some thinning of numbers. Are you saying Had needs more DC to move over? I doubt the population on TF would suffer much if a few groups/guilds moved over.

    Haderus needs one or two smaller groups (~6-12 players) of DC to rehome to help balance the server They'd fit in well with the size of most of the groups running now. If a DC guild is having trouble because all the other groups in TF are so much larger, Haderus might be the place for them. Any single large guild would be too much.

    Actually last night DC had some good numbers. I saw quite a few BoD and Shadowgrabber tabards, and they stuck around for quite a while so they didn't just seem to be waiting for their TF queue to pop. Was odd seeing a full on DC zerg in Haderus. But a fun change.

    As for all those AD/EP alts being the same guild, this is just not true. DIG is the only single AD group large enough to zerg the map in prime time -- and they are not the same players as EP's RnR or Paradox. Or AD's Dead Wait or Palatininos. Problem is, DIG loves to cap the map and crown an emp and then they log off and don't defend when EP pushes back.

    The flip-flopping has been really bad lately. Aside from removing Emperor entirely from this server, we probably have to grin and bear it until everyone gets their stupid Homestead Ruby Throne or there's a major population shakeup.
  • dpencil
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    I'm in DIG. There's some good organization when team leaders are online, but most don't stay up all hours of the night. If people on EP are west-coasters or are just happy to stay up super late to night cap everything, there's not much we can do about that. DC actually was pretty dominant last night.
  • nml
    nml
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    Whether it's the same player base on EP and AD characters, that isn't the point. The point is the population at whatever time of day is so imbalanced that one faction is able to take every single castle from the other two factions meeting little resistance. That should never happen. It's time to close Haderus.
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • ChrisXO
    ChrisXO
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    Lower the population cap and max group size in Trueflame, and make Haderus more populated.
    - ad scrub -
  • okrkas
    okrkas
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    .
    Edited by okrkas on January 17, 2019 5:15AM
  • Vurian97
    Vurian97
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    okrkas wrote: »
    lol

    where would all the players on Had go?

    They could sit in the Trueflame queue (Prime-time) or go to Azura's Star and make it to where we have 2 max level competitive campaigns that aren't filled with Emperor farming. Azura's Star is closing in on balanced factions, it just needs some more EP & AD and it'll be set.
  • okrkas
    okrkas
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    .
    Edited by okrkas on January 17, 2019 5:11AM
  • NightbladeMechanics
    NightbladeMechanics
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    nml wrote: »
    Whether it's the same player base on EP and AD characters, that isn't the point. The point is the population at whatever time of day is so imbalanced that one faction is able to take every single castle from the other two factions meeting little resistance. That should never happen. It's time to close Haderus.

    This is a fallacy. Trueflame is overcrowded, and the only other campaign is no-CP. What we need is for people to rehome from TF to Had.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • nml
    nml
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    Fair enough, more people homing in haderus would also be a good end state... after all a balanced population is what I believe we are all after - in which case the difference in ruleset would need to be more enticing than it currently is. The only current difference between trueflame and haderus being that castles don't count doesn't really mean much. What if it were reversed so that ONLY castles count for points... meaning the only way to win haderus would be to claw points from the enemy by keep captures instead of sneaky farms mine and mill capping once per hour. For example the enemy could cap all the resources around your castle but if they didn't take the keep it doesn't affect the score.

    @ZOS_GinaBruno Can we consider a rule change in haderus?

    Thank you
    Edited by nml on February 6, 2017 1:07PM
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • okrkas
    okrkas
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    .
    Edited by okrkas on January 17, 2019 5:10AM
  • Skyy
    Skyy
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    nml wrote: »
    Whether it's the same player base on EP and AD characters, that isn't the point. The point is the population at whatever time of day is so imbalanced that one faction is able to take every single castle from the other two factions meeting little resistance. That should never happen. It's time to close Haderus.

    If it's that much of a problem to you, why not jut not play on Haderus. I personally love having an IC campaign.
  • NightbladeMechanics
    NightbladeMechanics
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    The regular players on Had don't care as much about winning the campaign as the large TF zerg guilds. You're out of touch with the Haderus playerbase.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
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    Sorcerer Discussion:
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    Templar Discussion:
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    Warden Discussion:
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    General Healing Discussion:
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    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
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  • concegual
    concegual
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    We play haderus on DC Have been there forever...To be honest I'm not sure what could bring balance to PvP. I think its bigger than a change in rules on one campaign. I always hoped to keep the small man feel of Haderus. This weekend though it was DC zerging...On some nights every week our 8-12 man are the only DC in Haderus.We get better fights when its just us and maybe 1 other similar group then when Dc zergs it up...maybe they need to change the way campaigns work in general....
    Make it so all campaigns are forced to balance. ad has 2 bars... ep 2 bars...DC 1...Lock campaign till DC has 2 to keep it balanced. have enough campaigns so everyone has somewhere to go...recreate the rewards system so somehow it is not focused to 1 campaign but across a few...
    There should be a a fight somewhere for everyone...some love to zerg it up...others want to group vs. group some just want to gank...they need to change the way things are currently so that the fight each of us is looking for can be found....
    All that being said... Far as haderus goes... I'd prefer to be vastly outnumbered to having to follow the zerg train .
  • nml
    nml
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    The regular players on Had don't care as much about winning the campaign as the large TF zerg guilds. You're out of touch with the Haderus playerbase.

    Non-productive ad-hominem.

    Maybe you don't care, but others do. People like you who don't care about playing the map can start to go elsewhere, like battlegrounds, IC, etc.

    Logging into Haderus and seeing every single castle the same color means something is broken.

    Let's have a ruleset change to entice Trueflame guilds to rehome in Haderus.
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • Vurian97
    Vurian97
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    I ended up not moving to Haderus because I do care about the campaign score and seeing how well our faction fairs. The resource score system is not appealing to anyone who is combatting zergs on a daily basis, because it just means you spend the entire time online flipping resources instead of keeps to catch up in points...

    Let alone that, Haderus is 60 EP vs 50 AD vs 10 DC on a day-to-day basis, which is not balanced at all, nor entertaining for anyone who decides to move in. The only fun I had on Haderus was while defending, the offense was terrible because the enemy factions just stacked in their keeps and DC was met with a wall, never gaining ground because they had scouts on what seemed like.. everything.
  • concegual
    concegual
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    nml so what you are saying is... that only folks who care about this "winning" thing should be able to actually play on the campaign... and all others should be pushed elsewhere? C'mon be serious here... Our group has been in had forever...we are here because we appreciate the less zergy atmosphere... anything that would leave no place unzerged i would speak against... my next question would be... which zerg do you speak of? over this weekend alone the map changed between yellow, red and blue multiple times....Win Lose or draw... I just want a good , fair fight...I care not for any title...or worthless gold reward.
  • caeliusstarbreaker
    caeliusstarbreaker
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    The biggest problem with had is that players are way too comfortable to sit in their keeps and siege instead of facing the enemy in hand to hand combat.
    Sure it's a valid strategy, but there isn't an overwhelming amount of fun in always having to siege a keep to get a good fight. Especially when it's a 50-50 shot there is even any resistance.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • nml
    nml
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    @concegual A Cyrodiil map should never be only one color. That doesn't happen elsewhere, and would never happen in Haderus if the population wasn't imbalanced. "Swapping" back and forth means there is no real contest where multiple factions are in force and able to compete against each other at the same time.

    @Vurian97 Your experience is shared by many others, who want to play the map with CP while escaping Trueflame lag, These people often come to Haderus only to find it is impossible to make any progress because the odds are overwhelmingly in favor of whichever color owns the entire map at that hour. We seem to be agreeing on a ruleset change making castle captures worth more than resource captures, as one of the problems with the Trueflame ruleset that would be a reason to switch over to Haderus is that castles are worth the same amount of points as resources (they should be worth much more).

    Ruleset changes could look like this:
    - Castles are worth 4x the points as resources (so that holding the keep while surrounding resources are capped still brings you out on top)
    - Any guild that lays claim to a castle and holds it for 3 score evaluations gets a certain kind of buff applied to its members while they are fighting near that keep. This buff can improve over time at 7 evaluations, 12 evaluations as well.
    - Elder scrolls are worth 3x the points as castles
    - Improvement of the emperor crowning and dethrone mechanics as seen here: https://forums.elderscrollsonline.com/en-gb/discussion/308053/extend-the-use-of-the-elder-scrolls-in-cyrodiil-emperor-dethrone-mechanics-etc#latest

    Other suggestions are welcome.

    @ZOS_RichLambert @ZOS_GinaBruno
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • Vurian97
    Vurian97
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    I think changing the score system to replicate Trueflame & Azura's Star but being a 7-day CP would attract plenty of players as is. I know if that was the case, I would be willing to at least give Haderus an attempt through 2-3 cycles.
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