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All Group Content Should Have A Solo Option

  • TerraDewBerry
    TerraDewBerry
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    I think it would be nice if the dungeon just scaled to however many people entertainment d. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)
    I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)

    Anything WoW does is probably an idea worthy of leaving out of ESO.

    Agreed, but I want to borrow the ability to scale dungeon content. They probably borrowed it from some other MMO anyway.. :)
    I'm in a guild that likes to dungeon runs and often there are more than 4 people who would like to do it. It would be nice for them if everyone who wanted to do the run could do it in one group. I still want the solo ability, but I can see how there would be people who would like to group more than 4 to do a dungeon.. hence, the scaling option seems perfect for that. :)

    No. I've seen it in other games and it's stupidly easy which makes it pointless. When it is offered people complain because they don't get the same rewards. ESO forums is full of complainers so NO to this.

    If they made it challenging we would have complaints because it's to hard and some people cannot clear it so again, NO.

    meh.. maybe ZOS will like the idea better than you do. :)
  • DenMoria
    DenMoria
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    Wizzo91 wrote: »
    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    This is a waste of development resources, considering we are talking about a MMO here.

    There are plenty of solo RPGs out there.

    I would argue that we need MORE endgame group content and PVP options. Just take a look at actual new content released. It has mostly been solo zones.

    True, but ESO is a horrible MMO and the group content is totally geared toward a judgmental group of elitist bullies who believe that they "rule" the game and make everybody else feel like s*** if they don't do it exactly the way they believe it should be done. That and the reprehensible chat options where, apparently, everybody is a 9 year old with a foul mouth, completely misogynistic, homophobic and racist and the forced guilds full of control freaks that offer nothing in return for your contributions except overpriced items that you probably have no use for in the first place.

    I just went in to my characters after a couple weeks break last night and, within 10 minutes, was off again. Foul mouthed punks, bully behavior and guild-masters/administrators telling me to deposit this amount of gold immediately or purchase vast quantities of crap I had no need for just to stay in the guild.

    Maybe I should go back to the EU servers. At least there, I can't understand about 1/2 of what's being said so I can't be offended.
  • Shunravi
    Shunravi
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    DenMoria wrote: »
    Wizzo91 wrote: »
    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    This is a waste of development resources, considering we are talking about a MMO here.

    There are plenty of solo RPGs out there.

    I would argue that we need MORE endgame group content and PVP options. Just take a look at actual new content released. It has mostly been solo zones.

    True, but ESO is a horrible MMO and the group content is totally geared toward a judgmental group of elitist bullies who believe that they "rule" the game and make everybody else feel like s*** if they don't do it exactly the way they believe it should be done. That and the reprehensible chat options where, apparently, everybody is a 9 year old with a foul mouth, completely misogynistic, homophobic and racist and the forced guilds full of control freaks that offer nothing in return for your contributions except overpriced items that you probably have no use for in the first place.

    I just went in to my characters after a couple weeks break last night and, within 10 minutes, was off again. Foul mouthed punks, bully behavior and guild-masters/administrators telling me to deposit this amount of gold immediately or purchase vast quantities of crap I had no need for just to stay in the guild.

    Maybe I should go back to the EU servers. At least there, I can't understand about 1/2 of what's being said so I can't be offended.

    Sounds like you may need to find a guild that isnt a trade guild.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Chadak
    Chadak
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    Chadak wrote: »
    To everyone trying to hide behind the ricepaper-frail deflection of 'go play skyrim', consider very carefully that Elder Scrolls has no player base without the single player game fans having been handed this MMOificated Elder Scrolls game rather than ES6.

    All I and a number of my friends have ever wanted was multi-player LAN play in our elder scrolls games.

    So we're making due with this MMOified thing. We weren't touching it at release. It was a crap MMO hitting all the same pants-on-head ridiculous points as pretty much every mmo that came before it, but this one had Elder Scrolls lore and graphics.

    Big.

    Freaking.

    Woop Dee doo.

    For most of two years, we mocked this games very existence without mercy or relent.

    Why? Because it was, in our eyes, a pathetic nd arrogant betrayal of a playerbase nearly 20 years in the cultivating.

    One Tamriel got some of my groups attention. We looked into it. Some of us liked what we were seeing in the massive de-MMOifying of the newest elder scrolls game.

    I've been running around in game with anywhere from 2-7 of my best gaming and work buddies since one Tamriel hit. We're liking it pretty ok. We mock the unexplained absence of underwater exploration, but it isn't a big deal that it isn't here.

    What would be a big deal would be if we couldn't play most of it like an elder scrolls game. Ya know, like more than half of us have been doing since Arena and Daggerfall kept us awake far too often on school and work nights.

    I'm fine with content requiring a group, but the simple fact at hand is this - Elder Scrolls does not have, and has never had, a hardcore multi-player customer base.

    Me and my buddies are not antisocial. We've had no trouble doing every bit of group content we've felt like doing so far.

    We couldn't possibly care less about the vast majority of players not in our real life clique though.

    Why not?

    Because we're here for an elder scrolls with multi-player experience, not the experience of putting up with every one man clown show in the game.

    We don't care about your metas. We don't care about your achievements.

    Did we recently complete white gold tower with no tank and everyone off healing while dpsing? Rather fantastically, we did.

    Do I have a clue what the difficulty setting was? No.

    We'd still have preference for LAN/Internet multiplayer.

    Then we wouldn't have to put up with the annoyingly MMO junk.

    So, yelling at people like me and mine top 'go play skyrim' is really about as effective as poisoning yourself and waiting for us to get sick.

    There's an amazingly good chance we don't care what you think, and if Bethesda/Zenimax bother us into quitting, you won't hear much about it.

    Because we basically don't care what you think.

    And I think too much MMOification is crap in an elder scrolls game. I'm liking One Tamriel pretty well. I'm not liking how mmoified all the skills and powers are, but it could be worse.

    Ta.

    I understand what you are saying, but Im sure you also undertsand that wasnt the game they set out to make.

    They werent trying to make another single player ES. Or a drop in out multiplayer ES like diablo. No, they set out to make an ES MMO. On purpose. I understand that may not be what you and your friends like, but there are actually people who like the MMO part of an MMO.

    For example I like having solo content leveling and for casual game play i like have content that is meaning full for 2-4 man groups. But for end game i like have 4 man dungeons and larger trials. Or large scale Pvp. I enjoy having a go at things with random people and seeing what happens. Because i find it fun.

    I understand you might not enjoy the same things. But at the same time i do find it odd that you and your friends would purchase an mmo when you obviously dont like mmos. It seems like that would be me hating on single player games, buying skyrim and the complaining that i cant play with other people. Or buying some of the Final Fantasy Strategy Games then complaining they werent like the original FF. Of course they werent, because that wasnt the game they set out to make.

    I get it you guys love ES. That is great. But they set out to make an MMO. That is what they made. And even at that like 99% of the game content can be completed solo. But i cant understand why someone who dislikes MMOs would purchase an MMO.

    Yeah. Crazy. Why would people that've been playing and loving Elder Scrolls games since Arena/Daggerfall, some of whom have spent hundreds of hours trying to figure out how to make a networking mod actually work for LAN play, ever finally get around to trying to make a go of it in the MMOified redheaded stepchild variant?

    I mean, we shouldn't be allowed to play with other people unless we're willing to play with the entire population of a small country, right? Why would anyone ever want to play with their friends instead of random strangers, many of whom are almost as literate as a dead rat.

    Its just incomprehensible. I can totally understand why you just don't understand it.


    Edited by Chadak on February 8, 2017 5:34AM
  • SydneyGrey
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    I'm a solo player, too, and literally can't complete many of the achievements that will unlock certain dye colors unless I can find a group to do some dungeons and whatnot with. :s Grrrrrr

    Edited by SydneyGrey on February 8, 2017 6:04AM
  • SydneyGrey
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    Xerton wrote: »
    Go play Skyrim....
    I know this wasn't directed at me, but people like me have played Skyrim over and over and over and over and over and over. (And Oblivion, and Morrowind before that ... and the Fallout series ....) We joined ESO so we can get some NEW content that we haven't already done a million times. :/

  • idk
    idk
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    SydneyGrey wrote: »
    I'm a solo player, too, and literally can't complete many of the achievements that will unlock certain dye colors unless I can find a group to do some dungeons and whatnot with. :s Grrrrrr

    @SydneyGrey Join a guild that raids and such. This is an MMO, not a single player game like Skyrim and so it should have group content.

    Find a guild that is a good fit for you and you will get more out of the game than playing solo.
  • Gilvoth
    Gilvoth
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    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    i support and agree.
    i do alot of solo things in eso, but i feel alienated and deflated when im not allowed to solo the things labeled "group only"
    i prefer solo, im sorry but thats the truth.
    i love eso and i am anti-social, that's just me.
  • SublimeSparo
    SublimeSparo
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    laksikus wrote: »
    Three things to point out.

    1) To all the people saying "this is an MMO" please note that MMO means Massively Multiplayer Online - nowhere in that is there a requirement " group up" - MMO does NOT mean "group content", it means lots of people playing in the same gameworld at the same and able to interact with one another if they choose to.

    2) This game was marketed with a "play your way" marketing strategy - which would imply that Solo Play should be equally supported. Now, currently not ALL content is completely soloable but all content is (as far as I am aware) possible in a group - so we still don't yet have the "play your way" solo/group parity.

    3) Making almost all group content soloable in SWTOR didn't really benefit anyone. Everything became too mundane, too boring and led to the disastrous counter-reaction of the last KotET expac.

    All The Best

    You can solo everything except maybe trials on normal.
    And even "play your way" doesnt mean "play your way and solo things that is for 12 man groups..."

    https://youtu.be/L2srqbZETbY
    Has been properly solo'd on mag sorc

    https://youtu.be/0P11yfNSDBA
    Takes long but is soloable.

    And well i tried to solo nHRC Warrior on my stamsorc but yeah that's pretty *** hard, but probably not impossible, just need a deifferent build to what i had, maybe a crazy regen build to dodgeroll lots. A blazeplar might be able to do it fairly easily thinking about it.
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • DragonBound
    DragonBound
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    Three things to point out.

    1) To all the people saying "this is an MMO" please note that MMO means Massively Multiplayer Online - nowhere in that is there a requirement " group up" - MMO does NOT mean "group content", it means lots of people playing in the same gameworld at the same and able to interact with one another if they choose to.

    2) This game was marketed with a "play your way" marketing strategy - which would imply that Solo Play should be equally supported. Now, currently not ALL content is completely soloable but all content is (as far as I am aware) possible in a group - so we still don't yet have the "play your way" solo/group parity.

    3) Making almost all group content soloable in SWTOR didn't really benefit anyone. Everything became too mundane, too boring and led to the disastrous counter-reaction of the last KotET expac.

    All The Best

    1. It does not matter, that is like saying a moba does not need pvp for it to be a moba when it does in fact does, there are multiplayer games already, an mmorpg should be just that, designed around grouping together, there are tons of great single player rpgs if you just want to solo all the time, stop trying to make everything only in your view of what an mmorpg should be, there are standards because this is the genre and has been for many years, we play mmorpgs for a unique experience, not a typical solo play rpgs.

    2. Yet there are rules, for example you cannot play a hybrid effectively endgame so clearly the play your way is not set in stone, and lots of mmorpgs say that. But that does not mean there should not be forced group content your still choosing to play your way but avoiding doing that other content when there is plenty of content for pure solo players as it is.

    3. Then why are you trying to argue the other points?
  • DragonBound
    DragonBound
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    DenMoria wrote: »
    Wizzo91 wrote: »
    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    This is a waste of development resources, considering we are talking about a MMO here.

    There are plenty of solo RPGs out there.

    I would argue that we need MORE endgame group content and PVP options. Just take a look at actual new content released. It has mostly been solo zones.

    True, but ESO is a horrible MMO and the group content is totally geared toward a judgmental group of elitist bullies who believe that they "rule" the game and make everybody else feel like s*** if they don't do it exactly the way they believe it should be done. That and the reprehensible chat options where, apparently, everybody is a 9 year old with a foul mouth, completely misogynistic, homophobic and racist and the forced guilds full of control freaks that offer nothing in return for your contributions except overpriced items that you probably have no use for in the first place.

    I just went in to my characters after a couple weeks break last night and, within 10 minutes, was off again. Foul mouthed punks, bully behavior and guild-masters/administrators telling me to deposit this amount of gold immediately or purchase vast quantities of crap I had no need for just to stay in the guild.

    Maybe I should go back to the EU servers. At least there, I can't understand about 1/2 of what's being said so I can't be offended.

    Do not blame the players on the design, eso is well done for a group based mmorpg, the open world could be more group encouraged in my opinion but the design is well done, these players exist in every mmorpg.
  • DragonBound
    DragonBound
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    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    i support and agree.
    i do alot of solo things in eso, but i feel alienated and deflated when im not allowed to solo the things labeled "group only"
    i prefer solo, im sorry but thats the truth.
    i love eso and i am anti-social, that's just me.

    And what about people who feel alienated because they cannot group? What is the point in classes if group content does not mean anything? There would be no need for a holy trinity, there would be no need for the game to be online at all, all your doing is alienating players more by having only one kind of content, this is about everyone who plays not just one type of person. I understand your anti social but it is not that hard to join a guild and not talk much and join in on events. I have been in tons of groups where I do not need to say anything.

    Group content needs to be challenging and unique any mmorpg to have any reason to be online.
  • DragonBound
    DragonBound
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    Chadak wrote: »
    Chadak wrote: »
    To everyone trying to hide behind the ricepaper-frail deflection of 'go play skyrim', consider very carefully that Elder Scrolls has no player base without the single player game fans having been handed this MMOificated Elder Scrolls game rather than ES6.

    All I and a number of my friends have ever wanted was multi-player LAN play in our elder scrolls games.

    So we're making due with this MMOified thing. We weren't touching it at release. It was a crap MMO hitting all the same pants-on-head ridiculous points as pretty much every mmo that came before it, but this one had Elder Scrolls lore and graphics.

    Big.

    Freaking.

    Woop Dee doo.

    For most of two years, we mocked this games very existence without mercy or relent.

    Why? Because it was, in our eyes, a pathetic nd arrogant betrayal of a playerbase nearly 20 years in the cultivating.

    One Tamriel got some of my groups attention. We looked into it. Some of us liked what we were seeing in the massive de-MMOifying of the newest elder scrolls game.

    I've been running around in game with anywhere from 2-7 of my best gaming and work buddies since one Tamriel hit. We're liking it pretty ok. We mock the unexplained absence of underwater exploration, but it isn't a big deal that it isn't here.

    What would be a big deal would be if we couldn't play most of it like an elder scrolls game. Ya know, like more than half of us have been doing since Arena and Daggerfall kept us awake far too often on school and work nights.

    I'm fine with content requiring a group, but the simple fact at hand is this - Elder Scrolls does not have, and has never had, a hardcore multi-player customer base.

    Me and my buddies are not antisocial. We've had no trouble doing every bit of group content we've felt like doing so far.

    We couldn't possibly care less about the vast majority of players not in our real life clique though.

    Why not?

    Because we're here for an elder scrolls with multi-player experience, not the experience of putting up with every one man clown show in the game.

    We don't care about your metas. We don't care about your achievements.

    Did we recently complete white gold tower with no tank and everyone off healing while dpsing? Rather fantastically, we did.

    Do I have a clue what the difficulty setting was? No.

    We'd still have preference for LAN/Internet multiplayer.

    Then we wouldn't have to put up with the annoyingly MMO junk.

    So, yelling at people like me and mine top 'go play skyrim' is really about as effective as poisoning yourself and waiting for us to get sick.

    There's an amazingly good chance we don't care what you think, and if Bethesda/Zenimax bother us into quitting, you won't hear much about it.

    Because we basically don't care what you think.

    And I think too much MMOification is crap in an elder scrolls game. I'm liking One Tamriel pretty well. I'm not liking how mmoified all the skills and powers are, but it could be worse.

    Ta.

    I understand what you are saying, but Im sure you also undertsand that wasnt the game they set out to make.

    They werent trying to make another single player ES. Or a drop in out multiplayer ES like diablo. No, they set out to make an ES MMO. On purpose. I understand that may not be what you and your friends like, but there are actually people who like the MMO part of an MMO.

    For example I like having solo content leveling and for casual game play i like have content that is meaning full for 2-4 man groups. But for end game i like have 4 man dungeons and larger trials. Or large scale Pvp. I enjoy having a go at things with random people and seeing what happens. Because i find it fun.

    I understand you might not enjoy the same things. But at the same time i do find it odd that you and your friends would purchase an mmo when you obviously dont like mmos. It seems like that would be me hating on single player games, buying skyrim and the complaining that i cant play with other people. Or buying some of the Final Fantasy Strategy Games then complaining they werent like the original FF. Of course they werent, because that wasnt the game they set out to make.

    I get it you guys love ES. That is great. But they set out to make an MMO. That is what they made. And even at that like 99% of the game content can be completed solo. But i cant understand why someone who dislikes MMOs would purchase an MMO.

    Yeah. Crazy. Why would people that've been playing and loving Elder Scrolls games since Arena/Daggerfall, some of whom have spent hundreds of hours trying to figure out how to make a networking mod actually work for LAN play, ever finally get around to trying to make a go of it in the MMOified redheaded stepchild variant?

    I mean, we shouldn't be allowed to play with other people unless we're willing to play with the entire population of a small country, right? Why would anyone ever want to play with their friends instead of random strangers, many of whom are almost as literate as a dead rat.

    Its just incomprehensible. I can totally understand why you just don't understand it.


    And this is why you find a guild or make one with your friends so you do not ever have to group with strangers, I hardly ever pug and me and my guild get along quite well.
  • Sumpfheini
    Sumpfheini
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    to all those people insisting this is a mmo:

    a) has nothing to do with solo vs group, a mmo can easily be 100% soloable and still be a mmo
    b) it is an elder scrolls game. They are all about YOU, your choice, your story etc. And a majority of players rightfully expect this to be true in ESO as well.
    c) you tell people to just play some solo-rpg, if you want a challenging group progression MMO why don't you change to another MMO? There are way better games in that regard than ESO.
  • zaria
    zaria
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    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    i support and agree.
    i do alot of solo things in eso, but i feel alienated and deflated when im not allowed to solo the things labeled "group only"
    i prefer solo, im sorry but thats the truth.
    i love eso and i am anti-social, that's just me.
    Problem is that the group content is designed for groups, its not just to scale down enemy health and damage,
    Its not only that content is so hard you need multiple players and roles but boss actions pretty often trap an player.
    Removing this feature will remove part of the content anyway :)
    Raids is even harder here.
    Next issue is to balance this, if you make it doable for medium players good ones will start to farm it.

    Now world bosses its often enough just to wait in the area until an groups show up and then join in killing it.
    Its not really content, Undaunted is an extra reward to do dungeons so more people do them.
    Craglorn has become more solo friendly as I understand.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Akrasjel
    Akrasjel
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    Nope
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • Izaki
    Izaki
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    You wanna solo Rakkhat? Snipe him down?

    Oh wait...
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Naerri
    Naerri
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    [quote=i support and agree.
    i do alot of solo things in eso, but i feel alienated and deflated when im not allowed to solo the things labeled "group only"
    i prefer solo, im sorry but thats the truth.
    i love eso and i am anti-social, that's just me.[/quote]

    I considered myself antisocial aswell (maybe this is the reason why we sit at home and play these games...???)
    But despite that I have found many friends during my MMO times and had a blast since.
    So I suggest you do that too. It will do you good.
    Otherwise get a shrink :P
  • DragonBound
    DragonBound
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    Sumpfheini wrote: »
    to all those people insisting this is a mmo:

    a) has nothing to do with solo vs group, a mmo can easily be 100% soloable and still be a mmo
    b) it is an elder scrolls game. They are all about YOU, your choice, your story etc. And a majority of players rightfully expect this to be true in ESO as well.
    c) you tell people to just play some solo-rpg, if you want a challenging group progression MMO why don't you change to another MMO? There are way better games in that regard than ESO.

    No it cannot, it can be a multiplayer game not an mmorpg.

    No they are about all the players who wanted to play an mmorpg with a fantasy or elder scrolls genre, this is not an elder scrolls game this is eso, you cannot think of them as the same, especially when there will be new elder scrolls games coming out for single player.

    Why don't you go play a single player rpg? Skyrim has tons of mods for example, this is a group challenging mmorpg as it is, we have solo and group content again it is not about one kind of player, your to focused on me, me, me, me. And many of us spend money on the game just like you and sub to the game, mmorpgs are meant to be deeper and meant to have a holy trinity, there would be no point in classes or anything if there was not encouraged group content. Your acting way to entitled over a game.
  • Chadak
    Chadak
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    CosmicSoul wrote: »

    Yeah. Crazy. Why would people that've been playing and loving Elder Scrolls games since Arena/Daggerfall, some of whom have spent hundreds of hours trying to figure out how to make a networking mod actually work for LAN play, ever finally get around to trying to make a go of it in the MMOified redheaded stepchild variant?

    I mean, we shouldn't be allowed to play with other people unless we're willing to play with the entire population of a small country, right? Why would anyone ever want to play with their friends instead of random strangers, many of whom are almost as literate as a dead rat.

    Its just incomprehensible. I can totally understand why you just don't understand it.


    And this is why you find a guild or make one with your friends so you do not ever have to group with strangers, I hardly ever pug and me and my guild get along quite well.[/quote]

    I'd still be much happier renting a proprietary multiplayer server for $15/month on which I and my friends could play together rather than having to put up with a game design and balancing schema catering to MMO-style ideas of 'balance' and 'Fun™'.

    Since that sort of madness is inconceivable in the world I live in, however, we're doing just fine in our troop of 4-7.

    We've mostly joined merchant guilds so we can have ready access to stuff that, in a normal elder scrolls game, would be much more readily findable/craftable. There seems to be no other particular point to being in a guild, and we're certainly not looking for more people to play with.

    Do you have a fundamentally difficult time imagining why some people do not, in fact, like spending their freetime doing things with complete and total strangers?
  • DenMoria
    DenMoria
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    Chadak wrote: »
    CosmicSoul wrote: »

    Yeah. Crazy. Why would people that've been playing and loving Elder Scrolls games since Arena/Daggerfall, some of whom have spent hundreds of hours trying to figure out how to make a networking mod actually work for LAN play, ever finally get around to trying to make a go of it in the MMOified redheaded stepchild variant?

    I mean, we shouldn't be allowed to play with other people unless we're willing to play with the entire population of a small country, right? Why would anyone ever want to play with their friends instead of random strangers, many of whom are almost as literate as a dead rat.

    Its just incomprehensible. I can totally understand why you just don't understand it.


    And this is why you find a guild or make one with your friends so you do not ever have to group with strangers, I hardly ever pug and me and my guild get along quite well.

    I'd still be much happier renting a proprietary multiplayer server for $15/month on which I and my friends could play together rather than having to put up with a game design and balancing schema catering to MMO-style ideas of 'balance' and 'Fun™'.

    Since that sort of madness is inconceivable in the world I live in, however, we're doing just fine in our troop of 4-7.

    We've mostly joined merchant guilds so we can have ready access to stuff that, in a normal elder scrolls game, would be much more readily findable/craftable. There seems to be no other particular point to being in a guild, and we're certainly not looking for more people to play with.

    Do you have a fundamentally difficult time imagining why some people do not, in fact, like spending their freetime doing things with complete and total strangers?[/quote]

    have you met most guild members?
  • bulbousb16_ESO
    bulbousb16_ESO
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    There should be plenty of content that is solo-only and plenty that is group only. It would be nice for both solo and group quests to have high-difficulty content that will satisfy the hardcores.
    Lethal zergling
  • Riejael
    Riejael
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    Palidon wrote: »
    My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    Your suggestion is redundant. The group dungeons are soloable (with the exception of Wayrest Sewers II for one of the bosses):

    https://forums.elderscrollsonline.com/en/discussion/comment/3777616/#Comment_3777616

    And the rewards are the same. There's even a few Veteran Dungeons that can be solo'd. Sure you have to be good at what you do. But you weren't asking for an easymode snooze were you? If you are, change the title to reflect that you want an easy version of dungeons rather than solo.

    Solo =/= easy.

    But here's how you do it. Find the dungeon you wish to solo and enter. Or if you've found it already press M and enter. Then see what you've got. Just take note all (but one) have been completed like this. So if there's an issue, its on you, not ZOS, to fix it.
  • DenMoria
    DenMoria
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    I agree that it would be nice to be able to Solo the entire game (and most of it you can), but I disagree that it should be made easier if you are going to solo it.

    My personal experience with the grouping has been so awful that I pretty much solo or side-line contribute to groups, but there is a lot that I can't do because it's locked behind a broken grouping mechanism.

    Not complaining though, since there IS plenty you can do solo.

    Of course, it wouldn't be much of an MMO if it was a solo game, now would it?
  • Stopnaggin
    Stopnaggin
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    Aeula wrote: »
    Xerton wrote: »
    Aeula wrote: »
    Xerton wrote: »
    Aeula wrote: »
    Agreed 100%.

    I've done every dungeon on veteran now and yet I still have no idea what they were about due to me being forced to skip all the dialogue and story and being auto kicked at the end because everyone else left while the NPC's were still talking. I'd love a solo mode to see the stories for myself.

    Simply look for a guild that plays at your pace! That's it!

    I don't want to join a guild.

    Go play Skyrim....

    Nope. I like ESO. Why don't you go play world of warcraft if you want an overload of group only content?

    Sorry where's the overload of group content in this game? 90% is solo. Group content is just that "group". And before we into all the go play this or that, I have played Elder Scrolls games in the past and did not expect this to be in line with those.

    Everything added, almost eveything, is solo accessible. Craglorn was a group zone, they opened that to solo players. Orsinium, Dark Brother, and Thieves Guild dlcs, all solo activities. Pvp has gotten what IC? Endgame people have gotten what 1 trial and 2 dungeons.

    I understand people want to play how they want, but seriously group content is for groups. If you don't want to group that's fine but why do they have to cater to solo anymore than they already do.
  • cabbageub17_ESO
    cabbageub17_ESO
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    Sure. Do it. No drops of anything beyond greens. No badge. No skill point. No completion of the dungeon. (Whiting out the map icon). That way you can experience the story when it's hard to find a group that will pause enough to.

    Just scale the mobs back a %; would take very little time on their end. Don't see how any one would have an issue with that.
  • Sinthrax
    Sinthrax
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    95% of this game is solo. 90% of this game is face roll easy. Can I have my 5% please. I will agree with them making the 5% solo friendly if they make the other 95% group friendly.
  • Stopnaggin
    Stopnaggin
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    Chadak wrote: »
    To everyone trying to hide behind the ricepaper-frail deflection of 'go play skyrim', consider very carefully that Elder Scrolls has no player base without the single player game fans having been handed this MMOificated Elder Scrolls game rather than ES6.

    All I and a number of my friends have ever wanted was multi-player LAN play in our elder scrolls games.

    So we're making due with this MMOified thing. We weren't touching it at release. It was a crap MMO hitting all the same pants-on-head ridiculous points as pretty much every mmo that came before it, but this one had Elder Scrolls lore and graphics.

    Big.

    Freaking.

    Woop Dee doo.

    For most of two years, we mocked this games very existence without mercy or relent.

    Why? Because it was, in our eyes, a pathetic nd arrogant betrayal of a playerbase nearly 20 years in the cultivating.

    One Tamriel got some of my groups attention. We looked into it. Some of us liked what we were seeing in the massive de-MMOifying of the newest elder scrolls game.

    I've been running around in game with anywhere from 2-7 of my best gaming and work buddies since one Tamriel hit. We're liking it pretty ok. We mock the unexplained absence of underwater exploration, but it isn't a big deal that it isn't here.

    What would be a big deal would be if we couldn't play most of it like an elder scrolls game. Ya know, like more than half of us have been doing since Arena and Daggerfall kept us awake far too often on school and work nights.

    I'm fine with content requiring a group, but the simple fact at hand is this - Elder Scrolls does not have, and has never had, a hardcore multi-player customer base.

    Me and my buddies are not antisocial. We've had no trouble doing every bit of group content we've felt like doing so far.

    We couldn't possibly care less about the vast majority of players not in our real life clique though.

    Why not?

    Because we're here for an elder scrolls with multi-player experience, not the experience of putting up with every one man clown show in the game.

    We don't care about your metas. We don't care about your achievements.

    Did we recently complete white gold tower with no tank and everyone off healing while dpsing? Rather fantastically, we did.

    Do I have a clue what the difficulty setting was? No.

    We'd still have preference for LAN/Internet multiplayer.

    Then we wouldn't have to put up with the annoyingly MMO junk.

    So, yelling at people like me and mine top 'go play skyrim' is really about as effective as poisoning yourself and waiting for us to get sick.

    There's an amazingly good chance we don't care what you think, and if Bethesda/Zenimax bother us into quitting, you won't hear much about it.

    Because we basically don't care what you think.

    And I think too much MMOification is crap in an elder scrolls game. I'm liking One Tamriel pretty well. I'm not liking how mmoified all the skills and powers are, but it could be worse.

    Ta.

    Yeah that door swings both ways. Betrayed , jilted, don't care what anyone thinks. Lol and here you are spouting a bunch of nonsense. This is not a traditional Elder Scrolls game, I personally find it to be better than some other titles. Maybe this is a shift for the Elder Scrolls series. Who really cares. Either play the damn game or dont. Zos nor Bethesda have any obligation to you or me. They own the rights. It's their toy to play with you just rent it. So you can play by their rules or find something else to play while waiting for Elder Scrolls VI or whatever is coming out next year.
  • Majic
    Majic
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    The option is already there: don't play it. ZOS looks at metrics and knows what players spend their time doing.

    Play what you want, don't play what you don't want and if ESO doesn't give you enough of what you want, play something else.

    ZOS notices that, too.
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Sinthrax
    Sinthrax
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    LordGavus wrote: »
    It's an mmo.
    Also you can already do a large portion of the content solo. All overworld content and some of the world bosses, most normal dungeons and if your good enough vet dungeons too, also there is maelstrom arena.
    I get that sometimes you just want to go solo, that's when I do the quests or just wander off into the wilderness. But in my opinion we need more group content in ESO.

    I am mainly a solo player = let me get that out of the way right from the start.

    I also don't think how SWTOR allowed group content to be soloed worked particularly well - instead having genuinely scaleable content so that X Content done as a group was significantly more difficult than when X Content was played solo they just made everything easier - for everyone. It made the game boring.

    And I agree I think there should be more group content in ESO, and more PvP (and I pretty much never PvP in MMORPGs).

    But having said all that I see no reason why people are so against making more of the game content accessible to even more players - happy players stick around and spend money, and that is a good thing for everyone, no matter their preferred style of play.

    All The Best

    Because people that want GROUP content have been left out for years now. Can we please get some group content. They took levels out of the game...what the xxxx else do they have to do to satisfy you people.
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