Giles.floydub17_ESO wrote: »Ahnastashia wrote: »Giles.floydub17_ESO wrote: »Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entertainment d. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...
Anything WoW does is probably an idea worthy of leaving out of ESO.
Agreed, but I want to borrow the ability to scale dungeon content. They probably borrowed it from some other MMO anyway..
I'm in a guild that likes to dungeon runs and often there are more than 4 people who would like to do it. It would be nice for them if everyone who wanted to do the run could do it in one group. I still want the solo ability, but I can see how there would be people who would like to group more than 4 to do a dungeon.. hence, the scaling option seems perfect for that.
No. I've seen it in other games and it's stupidly easy which makes it pointless. When it is offered people complain because they don't get the same rewards. ESO forums is full of complainers so NO to this.
If they made it challenging we would have complaints because it's to hard and some people cannot clear it so again, NO.
Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
This is a waste of development resources, considering we are talking about a MMO here.
There are plenty of solo RPGs out there.
I would argue that we need MORE endgame group content and PVP options. Just take a look at actual new content released. It has mostly been solo zones.
Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
This is a waste of development resources, considering we are talking about a MMO here.
There are plenty of solo RPGs out there.
I would argue that we need MORE endgame group content and PVP options. Just take a look at actual new content released. It has mostly been solo zones.
True, but ESO is a horrible MMO and the group content is totally geared toward a judgmental group of elitist bullies who believe that they "rule" the game and make everybody else feel like s*** if they don't do it exactly the way they believe it should be done. That and the reprehensible chat options where, apparently, everybody is a 9 year old with a foul mouth, completely misogynistic, homophobic and racist and the forced guilds full of control freaks that offer nothing in return for your contributions except overpriced items that you probably have no use for in the first place.
I just went in to my characters after a couple weeks break last night and, within 10 minutes, was off again. Foul mouthed punks, bully behavior and guild-masters/administrators telling me to deposit this amount of gold immediately or purchase vast quantities of crap I had no need for just to stay in the guild.
Maybe I should go back to the EU servers. At least there, I can't understand about 1/2 of what's being said so I can't be offended.
vyndral13preub18_ESO wrote: »To everyone trying to hide behind the ricepaper-frail deflection of 'go play skyrim', consider very carefully that Elder Scrolls has no player base without the single player game fans having been handed this MMOificated Elder Scrolls game rather than ES6.
All I and a number of my friends have ever wanted was multi-player LAN play in our elder scrolls games.
So we're making due with this MMOified thing. We weren't touching it at release. It was a crap MMO hitting all the same pants-on-head ridiculous points as pretty much every mmo that came before it, but this one had Elder Scrolls lore and graphics.
Big.
Freaking.
Woop Dee doo.
For most of two years, we mocked this games very existence without mercy or relent.
Why? Because it was, in our eyes, a pathetic nd arrogant betrayal of a playerbase nearly 20 years in the cultivating.
One Tamriel got some of my groups attention. We looked into it. Some of us liked what we were seeing in the massive de-MMOifying of the newest elder scrolls game.
I've been running around in game with anywhere from 2-7 of my best gaming and work buddies since one Tamriel hit. We're liking it pretty ok. We mock the unexplained absence of underwater exploration, but it isn't a big deal that it isn't here.
What would be a big deal would be if we couldn't play most of it like an elder scrolls game. Ya know, like more than half of us have been doing since Arena and Daggerfall kept us awake far too often on school and work nights.
I'm fine with content requiring a group, but the simple fact at hand is this - Elder Scrolls does not have, and has never had, a hardcore multi-player customer base.
Me and my buddies are not antisocial. We've had no trouble doing every bit of group content we've felt like doing so far.
We couldn't possibly care less about the vast majority of players not in our real life clique though.
Why not?
Because we're here for an elder scrolls with multi-player experience, not the experience of putting up with every one man clown show in the game.
We don't care about your metas. We don't care about your achievements.
Did we recently complete white gold tower with no tank and everyone off healing while dpsing? Rather fantastically, we did.
Do I have a clue what the difficulty setting was? No.
We'd still have preference for LAN/Internet multiplayer.
Then we wouldn't have to put up with the annoyingly MMO junk.
So, yelling at people like me and mine top 'go play skyrim' is really about as effective as poisoning yourself and waiting for us to get sick.
There's an amazingly good chance we don't care what you think, and if Bethesda/Zenimax bother us into quitting, you won't hear much about it.
Because we basically don't care what you think.
And I think too much MMOification is crap in an elder scrolls game. I'm liking One Tamriel pretty well. I'm not liking how mmoified all the skills and powers are, but it could be worse.
Ta.
I understand what you are saying, but Im sure you also undertsand that wasnt the game they set out to make.
They werent trying to make another single player ES. Or a drop in out multiplayer ES like diablo. No, they set out to make an ES MMO. On purpose. I understand that may not be what you and your friends like, but there are actually people who like the MMO part of an MMO.
For example I like having solo content leveling and for casual game play i like have content that is meaning full for 2-4 man groups. But for end game i like have 4 man dungeons and larger trials. Or large scale Pvp. I enjoy having a go at things with random people and seeing what happens. Because i find it fun.
I understand you might not enjoy the same things. But at the same time i do find it odd that you and your friends would purchase an mmo when you obviously dont like mmos. It seems like that would be me hating on single player games, buying skyrim and the complaining that i cant play with other people. Or buying some of the Final Fantasy Strategy Games then complaining they werent like the original FF. Of course they werent, because that wasnt the game they set out to make.
I get it you guys love ES. That is great. But they set out to make an MMO. That is what they made. And even at that like 99% of the game content can be completed solo. But i cant understand why someone who dislikes MMOs would purchase an MMO.
I know this wasn't directed at me, but people like me have played Skyrim over and over and over and over and over and over. (And Oblivion, and Morrowind before that ... and the Fallout series ....) We joined ESO so we can get some NEW content that we haven't already done a million times.Go play Skyrim....
SydneyGrey wrote: »I'm a solo player, too, and literally can't complete many of the achievements that will unlock certain dye colors unless I can find a group to do some dungeons and whatnot with. Grrrrrr
Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
Gandrhulf_Harbard wrote: »Three things to point out.
1) To all the people saying "this is an MMO" please note that MMO means Massively Multiplayer Online - nowhere in that is there a requirement " group up" - MMO does NOT mean "group content", it means lots of people playing in the same gameworld at the same and able to interact with one another if they choose to.
2) This game was marketed with a "play your way" marketing strategy - which would imply that Solo Play should be equally supported. Now, currently not ALL content is completely soloable but all content is (as far as I am aware) possible in a group - so we still don't yet have the "play your way" solo/group parity.
3) Making almost all group content soloable in SWTOR didn't really benefit anyone. Everything became too mundane, too boring and led to the disastrous counter-reaction of the last KotET expac.
All The Best
You can solo everything except maybe trials on normal.
And even "play your way" doesnt mean "play your way and solo things that is for 12 man groups..."
Gandrhulf_Harbard wrote: »Three things to point out.
1) To all the people saying "this is an MMO" please note that MMO means Massively Multiplayer Online - nowhere in that is there a requirement " group up" - MMO does NOT mean "group content", it means lots of people playing in the same gameworld at the same and able to interact with one another if they choose to.
2) This game was marketed with a "play your way" marketing strategy - which would imply that Solo Play should be equally supported. Now, currently not ALL content is completely soloable but all content is (as far as I am aware) possible in a group - so we still don't yet have the "play your way" solo/group parity.
3) Making almost all group content soloable in SWTOR didn't really benefit anyone. Everything became too mundane, too boring and led to the disastrous counter-reaction of the last KotET expac.
All The Best
Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
This is a waste of development resources, considering we are talking about a MMO here.
There are plenty of solo RPGs out there.
I would argue that we need MORE endgame group content and PVP options. Just take a look at actual new content released. It has mostly been solo zones.
True, but ESO is a horrible MMO and the group content is totally geared toward a judgmental group of elitist bullies who believe that they "rule" the game and make everybody else feel like s*** if they don't do it exactly the way they believe it should be done. That and the reprehensible chat options where, apparently, everybody is a 9 year old with a foul mouth, completely misogynistic, homophobic and racist and the forced guilds full of control freaks that offer nothing in return for your contributions except overpriced items that you probably have no use for in the first place.
I just went in to my characters after a couple weeks break last night and, within 10 minutes, was off again. Foul mouthed punks, bully behavior and guild-masters/administrators telling me to deposit this amount of gold immediately or purchase vast quantities of crap I had no need for just to stay in the guild.
Maybe I should go back to the EU servers. At least there, I can't understand about 1/2 of what's being said so I can't be offended.
dwemer_paleologist wrote: »Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
i support and agree.
i do alot of solo things in eso, but i feel alienated and deflated when im not allowed to solo the things labeled "group only"
i prefer solo, im sorry but thats the truth.
i love eso and i am anti-social, that's just me.
vyndral13preub18_ESO wrote: »To everyone trying to hide behind the ricepaper-frail deflection of 'go play skyrim', consider very carefully that Elder Scrolls has no player base without the single player game fans having been handed this MMOificated Elder Scrolls game rather than ES6.
All I and a number of my friends have ever wanted was multi-player LAN play in our elder scrolls games.
So we're making due with this MMOified thing. We weren't touching it at release. It was a crap MMO hitting all the same pants-on-head ridiculous points as pretty much every mmo that came before it, but this one had Elder Scrolls lore and graphics.
Big.
Freaking.
Woop Dee doo.
For most of two years, we mocked this games very existence without mercy or relent.
Why? Because it was, in our eyes, a pathetic nd arrogant betrayal of a playerbase nearly 20 years in the cultivating.
One Tamriel got some of my groups attention. We looked into it. Some of us liked what we were seeing in the massive de-MMOifying of the newest elder scrolls game.
I've been running around in game with anywhere from 2-7 of my best gaming and work buddies since one Tamriel hit. We're liking it pretty ok. We mock the unexplained absence of underwater exploration, but it isn't a big deal that it isn't here.
What would be a big deal would be if we couldn't play most of it like an elder scrolls game. Ya know, like more than half of us have been doing since Arena and Daggerfall kept us awake far too often on school and work nights.
I'm fine with content requiring a group, but the simple fact at hand is this - Elder Scrolls does not have, and has never had, a hardcore multi-player customer base.
Me and my buddies are not antisocial. We've had no trouble doing every bit of group content we've felt like doing so far.
We couldn't possibly care less about the vast majority of players not in our real life clique though.
Why not?
Because we're here for an elder scrolls with multi-player experience, not the experience of putting up with every one man clown show in the game.
We don't care about your metas. We don't care about your achievements.
Did we recently complete white gold tower with no tank and everyone off healing while dpsing? Rather fantastically, we did.
Do I have a clue what the difficulty setting was? No.
We'd still have preference for LAN/Internet multiplayer.
Then we wouldn't have to put up with the annoyingly MMO junk.
So, yelling at people like me and mine top 'go play skyrim' is really about as effective as poisoning yourself and waiting for us to get sick.
There's an amazingly good chance we don't care what you think, and if Bethesda/Zenimax bother us into quitting, you won't hear much about it.
Because we basically don't care what you think.
And I think too much MMOification is crap in an elder scrolls game. I'm liking One Tamriel pretty well. I'm not liking how mmoified all the skills and powers are, but it could be worse.
Ta.
I understand what you are saying, but Im sure you also undertsand that wasnt the game they set out to make.
They werent trying to make another single player ES. Or a drop in out multiplayer ES like diablo. No, they set out to make an ES MMO. On purpose. I understand that may not be what you and your friends like, but there are actually people who like the MMO part of an MMO.
For example I like having solo content leveling and for casual game play i like have content that is meaning full for 2-4 man groups. But for end game i like have 4 man dungeons and larger trials. Or large scale Pvp. I enjoy having a go at things with random people and seeing what happens. Because i find it fun.
I understand you might not enjoy the same things. But at the same time i do find it odd that you and your friends would purchase an mmo when you obviously dont like mmos. It seems like that would be me hating on single player games, buying skyrim and the complaining that i cant play with other people. Or buying some of the Final Fantasy Strategy Games then complaining they werent like the original FF. Of course they werent, because that wasnt the game they set out to make.
I get it you guys love ES. That is great. But they set out to make an MMO. That is what they made. And even at that like 99% of the game content can be completed solo. But i cant understand why someone who dislikes MMOs would purchase an MMO.
Yeah. Crazy. Why would people that've been playing and loving Elder Scrolls games since Arena/Daggerfall, some of whom have spent hundreds of hours trying to figure out how to make a networking mod actually work for LAN play, ever finally get around to trying to make a go of it in the MMOified redheaded stepchild variant?
I mean, we shouldn't be allowed to play with other people unless we're willing to play with the entire population of a small country, right? Why would anyone ever want to play with their friends instead of random strangers, many of whom are almost as literate as a dead rat.
Its just incomprehensible. I can totally understand why you just don't understand it.
Problem is that the group content is designed for groups, its not just to scale down enemy health and damage,dwemer_paleologist wrote: »Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
i support and agree.
i do alot of solo things in eso, but i feel alienated and deflated when im not allowed to solo the things labeled "group only"
i prefer solo, im sorry but thats the truth.
i love eso and i am anti-social, that's just me.
Sumpfheini wrote: »to all those people insisting this is a mmo:
a) has nothing to do with solo vs group, a mmo can easily be 100% soloable and still be a mmo
b) it is an elder scrolls game. They are all about YOU, your choice, your story etc. And a majority of players rightfully expect this to be true in ESO as well.
c) you tell people to just play some solo-rpg, if you want a challenging group progression MMO why don't you change to another MMO? There are way better games in that regard than ESO.
CosmicSoul wrote: »
Yeah. Crazy. Why would people that've been playing and loving Elder Scrolls games since Arena/Daggerfall, some of whom have spent hundreds of hours trying to figure out how to make a networking mod actually work for LAN play, ever finally get around to trying to make a go of it in the MMOified redheaded stepchild variant?
I mean, we shouldn't be allowed to play with other people unless we're willing to play with the entire population of a small country, right? Why would anyone ever want to play with their friends instead of random strangers, many of whom are almost as literate as a dead rat.
Its just incomprehensible. I can totally understand why you just don't understand it.
CosmicSoul wrote: »
Yeah. Crazy. Why would people that've been playing and loving Elder Scrolls games since Arena/Daggerfall, some of whom have spent hundreds of hours trying to figure out how to make a networking mod actually work for LAN play, ever finally get around to trying to make a go of it in the MMOified redheaded stepchild variant?
I mean, we shouldn't be allowed to play with other people unless we're willing to play with the entire population of a small country, right? Why would anyone ever want to play with their friends instead of random strangers, many of whom are almost as literate as a dead rat.
Its just incomprehensible. I can totally understand why you just don't understand it.
And this is why you find a guild or make one with your friends so you do not ever have to group with strangers, I hardly ever pug and me and my guild get along quite well.
My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
Agreed 100%.
I've done every dungeon on veteran now and yet I still have no idea what they were about due to me being forced to skip all the dialogue and story and being auto kicked at the end because everyone else left while the NPC's were still talking. I'd love a solo mode to see the stories for myself.
Simply look for a guild that plays at your pace! That's it!
I don't want to join a guild.
Go play Skyrim....
Nope. I like ESO. Why don't you go play world of warcraft if you want an overload of group only content?
To everyone trying to hide behind the ricepaper-frail deflection of 'go play skyrim', consider very carefully that Elder Scrolls has no player base without the single player game fans having been handed this MMOificated Elder Scrolls game rather than ES6.
All I and a number of my friends have ever wanted was multi-player LAN play in our elder scrolls games.
So we're making due with this MMOified thing. We weren't touching it at release. It was a crap MMO hitting all the same pants-on-head ridiculous points as pretty much every mmo that came before it, but this one had Elder Scrolls lore and graphics.
Big.
Freaking.
Woop Dee doo.
For most of two years, we mocked this games very existence without mercy or relent.
Why? Because it was, in our eyes, a pathetic nd arrogant betrayal of a playerbase nearly 20 years in the cultivating.
One Tamriel got some of my groups attention. We looked into it. Some of us liked what we were seeing in the massive de-MMOifying of the newest elder scrolls game.
I've been running around in game with anywhere from 2-7 of my best gaming and work buddies since one Tamriel hit. We're liking it pretty ok. We mock the unexplained absence of underwater exploration, but it isn't a big deal that it isn't here.
What would be a big deal would be if we couldn't play most of it like an elder scrolls game. Ya know, like more than half of us have been doing since Arena and Daggerfall kept us awake far too often on school and work nights.
I'm fine with content requiring a group, but the simple fact at hand is this - Elder Scrolls does not have, and has never had, a hardcore multi-player customer base.
Me and my buddies are not antisocial. We've had no trouble doing every bit of group content we've felt like doing so far.
We couldn't possibly care less about the vast majority of players not in our real life clique though.
Why not?
Because we're here for an elder scrolls with multi-player experience, not the experience of putting up with every one man clown show in the game.
We don't care about your metas. We don't care about your achievements.
Did we recently complete white gold tower with no tank and everyone off healing while dpsing? Rather fantastically, we did.
Do I have a clue what the difficulty setting was? No.
We'd still have preference for LAN/Internet multiplayer.
Then we wouldn't have to put up with the annoyingly MMO junk.
So, yelling at people like me and mine top 'go play skyrim' is really about as effective as poisoning yourself and waiting for us to get sick.
There's an amazingly good chance we don't care what you think, and if Bethesda/Zenimax bother us into quitting, you won't hear much about it.
Because we basically don't care what you think.
And I think too much MMOification is crap in an elder scrolls game. I'm liking One Tamriel pretty well. I'm not liking how mmoified all the skills and powers are, but it could be worse.
Ta.
Gandrhulf_Harbard wrote: »It's an mmo.
Also you can already do a large portion of the content solo. All overworld content and some of the world bosses, most normal dungeons and if your good enough vet dungeons too, also there is maelstrom arena.
I get that sometimes you just want to go solo, that's when I do the quests or just wander off into the wilderness. But in my opinion we need more group content in ESO.
I am mainly a solo player = let me get that out of the way right from the start.
I also don't think how SWTOR allowed group content to be soloed worked particularly well - instead having genuinely scaleable content so that X Content done as a group was significantly more difficult than when X Content was played solo they just made everything easier - for everyone. It made the game boring.
And I agree I think there should be more group content in ESO, and more PvP (and I pretty much never PvP in MMORPGs).
But having said all that I see no reason why people are so against making more of the game content accessible to even more players - happy players stick around and spend money, and that is a good thing for everyone, no matter their preferred style of play.
All The Best