Agreed 100%.
I've done every dungeon on veteran now and yet I still have no idea what they were about due to me being forced to skip all the dialogue and story and being auto kicked at the end because everyone else left while the NPC's were still talking. I'd love a solo mode to see the stories for myself.
Simply look for a guild that plays at your pace! That's it!
I don't want to join a guild.
Go play Skyrim....
BlackSparrow wrote: »I wish at the very least, you had a log where you could review all the dialogue on the dungeon you just did, so you at least know what was going on in retrospect.
I'd never trust Wiki. Now it is a foe to me.Gandrhulf_Harbard wrote: »
There is a risk to become homeless without a guild store in Homestead update.I don't want to join a guild.
I'd never trust Wiki. Now it is a foe to me.Gandrhulf_Harbard wrote: »There is a risk to become homeless without a guild store in Homestead update.I don't want to join a guild.
Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
Gandrhulf_Harbard wrote: »It's an mmo.
Also you can already do a large portion of the content solo. All overworld content and some of the world bosses, most normal dungeons and if your good enough vet dungeons too, also there is maelstrom arena.
I get that sometimes you just want to go solo, that's when I do the quests or just wander off into the wilderness. But in my opinion we need more group content in ESO.
I am mainly a solo player = let me get that out of the way right from the start.
I also don't think how SWTOR allowed group content to be soloed worked particularly well - instead having genuinely scaleable content so that X Content done as a group was significantly more difficult than when X Content was played solo they just made everything easier - for everyone. It made the game boring.
And I agree I think there should be more group content in ESO, and more PvP (and I pretty much never PvP in MMORPGs).
But having said all that I see no reason why people are so against making more of the game content accessible to even more players - happy players stick around and spend money, and that is a good thing for everyone, no matter their preferred style of play.
All The Best
Yeah that's fair enough. I guess my only real concern would be resources diverted into solo stuff while neglecting group stuff. Afterall there are plenty of single player games, elder scrolls and other .
Otherwise theres no real issue with solo versions of group content.
We mock the unexplained absence of underwater exploration, but it isn't a big deal that it isn't here.
Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
NewBlacksmurf wrote: »Disagree
It should actually be the other way around
All solo content should have at least a duo or trio option
Miss_Morphine wrote: »NewBlacksmurf wrote: »Disagree
It should actually be the other way around
All solo content should have at least a duo or trio option
With the exception of vma and main story quests all of it does...
@GreenhaloX Go level a stamina sorcerer, pick up some cheap briarheart gear and tell me how hard it is to solo some vet dungeon bosses. I've never even finished vMA, and I can do it! Sorcerers and magicka Templars just get MORE healing out of fat groups of enemies ^^GreenhaloX wrote: »However, I hate to be the critic, but I just want to deviate a tad bit and point out, whether you agree or not. For those claiming or actually soloing group vet contents, such as dungeons or DSA, or even a trial.. those level of difficulties are not meant for single player. So, if these higher level and more difficult contents are being soloed, there is something fishy going on. There are too many hard-hitting adds and mobs coming at you with the bosses for one legitimate player to handle. Yes, there are clips out showing some seemingly high-powered sorc doing so or soloing vet bosses in dungeons and even a vet trial.. fine. Although, some may disagree and may badger with replies, as the norm of this forum, but I still call "bullsht!" I said it before, saying it now and will always stand by it. Whether you agree or not, there is no seemingly legitimate build or skills (level of dps and resistance allowable) allowed within the current confine of ESO that would allow one toon to solo a vet dungeon or trial! Particularly, when things are always being nerfed.
NewBlacksmurf wrote: »Miss_Morphine wrote: »NewBlacksmurf wrote: »Disagree
It should actually be the other way around
All solo content should have at least a duo or trio option
With the exception of vma and main story quests all of it does...
@Miss_Morphine
Actually All and no exceptions. Especially the main story and vMSA
It's a game forced to play on an online MMO server so all content should allow at least two or three
It's as simple as one character being talked to and the others just taging along....it is One Tamriel right?
Miss_Morphine wrote: »NewBlacksmurf wrote: »Disagree
It should actually be the other way around
All solo content should have at least a duo or trio option
With the exception of vma and main story quests all of it does...
If this genre is gonna go with solo option on everything, its maaaassive step backwards and put this genre into boreness, exactly when they should be innovative and creative.