Giles.floydub17_ESO wrote: »Like this Indoril cryp im now doing, i just wanted tpo immersively sneak behind enemies and kill them quickly to not raise an alarm, yes this is not needed but the story is much more fun this way... But like countless other similar places in ESO, the crypt is full of players, killing everything, always going with the sprint button glued down. There is simply no way to do this the enjoyable way, all i can do to finish the quest is go to the end of the crypt and finish the quest
This could have been exellent part of TES series if the MMO crap would have been left out and just made an TES game with many other players online at the same time
@Tapio75
It's the difference between an MMO and single player game.
Only real difference between single player game and mmoRPG, is that in single player game, you are playing offline and in mmorpg, there are others online, it is as simple of that.
Group side=We want you to be forced to see other people all the time everywhere, no matter if they break your immersion, get over it.
Solo=All we want is an option to be opted out from seeing people who break our immersion, we dont want to take away the group content but only have option to solo it or do with number of people we choose and with playstyle we choose.
More options should only add to appeal of the game, more options to choose playstyle, more playters, game has bigger community, has more paying customers and everyone wins. More money, more resources to develop.
Gandrhulf_Harbard wrote: »Three things to point out.
1) To all the people saying "this is an MMO" please note that MMO means Massively Multiplayer Online - nowhere in that is there a requirement " group up" - MMO does NOT mean "group content", it means lots of people playing in the same gameworld at the same and able to interact with one another if they choose to.
2) This game was marketed with a "play your way" marketing strategy - which would imply that Solo Play should be equally supported. Now, currently not ALL content is completely soloable but all content is (as far as I am aware) possible in a group - so we still don't yet have the "play your way" solo/group parity.
3) Making almost all group content soloable in SWTOR didn't really benefit anyone. Everything became too mundane, too boring and led to the disastrous counter-reaction of the last KotET expac.
All The Best
Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
vyndral13preub18_ESO wrote: »Once again I get to post the interview with Matt Firor that so many here seem to want to disregard and continue to talk about how 'MMO means group content' when Matt in this interview SPECIFICALLY SAYS that ESO is 'not like a traditional MMO' and he mentions SOLO four times in the interview.
He also says, 'If you want to do it super-grindy with dungeons, Trials, and group bosses as the core of your experience, you can group up with others and do that too.'
And then later goes on to mention how the game starts you out solo but leads you to group content such as group bosses and dungeons, Or trials. And even ends with, 'All these are best tackled with a group. But you arent forced to do them. In fact, you can still play the hundereds of hours of solo quest content if you wish and have a great time.'
So im not really sure what that article proves other then Matt is aware and ok with the fact that not everything can be soloed.
The point was that he, himself, was pointing out that ESO is not a traditional MMO, and that it isn't/shouldn't be all about forced GROUP content, which is what many of those 'MMO means group content' are implying. ZOS knows who is playing what in ESO, and they know how often people are grouping and running what content, which is how they knew that Craglorn in it's group design was horrible and hardly anyone ever went there, he even once joked that maybe 12 people went there.
I'd say 95% of the content is solo. Of the other 5%, about 4% *can* be soloed if you are good. AA and HRC still have group number limitations.CromulentForumID wrote: »AhPook_Is_Here wrote: »Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
You can actually do all of that stuff solo now.
They are not being prevented from doing it, no. But they may very well not be a good enough player, or have enough good gear, to accomplish it. Those are two very different things.
Just because you are not prevented from doing it, doesn't mean you actually can do it.
It's like the retort when people complain about their job:
"Nothing's stopping you from starting your own business!"
Well, true, the law doesn't really stop someone from trying that. But that doesn't mean they have the finances, health, skill, and all of the other factors that lead to that business being a success or even functional.
They may not be able to accomplish it on their first try, but they could look at it as a way to improve their gameplay.
When I first started doing dungeons with friends, I got way better at the game, just from being able to play in a group and figure out my role and the mechanics and such.
What?! Forsed grouping for defeating world-bosses is traditional for the most of MMOs. Why do you think you should be able to defeat any monster in the open world without any help?No, they should not be. Forced grouping in overall solo zones is nonsense. Delves, dolmens, even public dungeons are easily solo-able. WB - not. This is sick. I need to w8 people on each WB just to complete zone map. Waste of time.
frateanu.luiseb17_ESO wrote: »Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
Man, this is a MMO ..
There is huge content aimed for solo players. Many players could solo vet dungeons too.
Also for solo you have Maelstrom Arena..
Good luck!
sodantokb16_ESO wrote: »Dont ask for solo content, ask for content that is -possible- for solo players. There is no need to make some easy dungeons to cater to "not good enough" players. The only problem I have is with content that is impossible no matter how "git gut" you get. Mechanics that perma stuns you or require two people to stand in different spots, etc... Most "group players" could do without them too.
Gandrhulf_Harbard wrote: »
NewBlacksmurf wrote: »Disagree
It should actually be the other way around
All solo content should have at least a duo or trio option
Agreed 100%.
I've done every dungeon on veteran now and yet I still have no idea what they were about due to me being forced to skip all the dialogue and story and being auto kicked at the end because everyone else left while the NPC's were still talking. I'd love a solo mode to see the stories for myself.
I'm not a TES fan. I never liked TES games, because playing it was like progress for nothing, completing the quests for no reason, just to complete and to see if there's something interesting. I love Dragon Age type of RPGs, The Witcher and others, with the main purpose to go somewhere and do something great for the world and for people who live in this world.TES fans being problem in TES game, this is problematic..
It clearly says "Elder scrolls" in the title, yes?
If the game is made with existing fan base, the fan base should be the one who the game is foremost aimed at and clearly judging from many decicisions they allready made, they are trying their best to make it more to TES folks liking.
I don't believe any group content exists that a solo player can't enter. Is there?
Although there are some mechanics that require more than one player.
But I think what the OP is really asking for is for group content to be made weaker.
Not only no, but hell no.
Giles.floydub17_ESO wrote: »Like this Indoril cryp im now doing, i just wanted tpo immersively sneak behind enemies and kill them quickly to not raise an alarm, yes this is not needed but the story is much more fun this way... But like countless other similar places in ESO, the crypt is full of players, killing everything, always going with the sprint button glued down. There is simply no way to do this the enjoyable way, all i can do to finish the quest is go to the end of the crypt and finish the quest
This could have been exellent part of TES series if the MMO crap would have been left out and just made an TES game with many other players online at the same time
@Tapio75
It's the difference between an MMO and single player game.
Only real difference between single player game and mmoRPG, is that in single player game, you are playing offline and in mmorpg, there are others online, it is as simple of that.
Group side=We want you to be forced to see other people all the time everywhere, no matter if they break your immersion, get over it.
Solo=All we want is an option to be opted out from seeing people who break our immersion, we dont want to take away the group content but only have option to solo it or do with number of people we choose and with playstyle we choose.
More options should only add to appeal of the game, more options to choose playstyle, more playters, game has bigger community, has more paying customers and everyone wins. More money, more resources to develop.
@Tapio75
Altering my comment when you quoted doesn't change that this game is an MMO.
Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...
Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...
Jemcrystal wrote: »On the original topic I would like to see party dungeons have a solo mode. With auto logout disable while using.
Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put a limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...
Giles.floydub17_ESO wrote: »Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...
Anything WoW does is probably an idea worthy of leaving out of ESO.
Ahnastashia wrote: »Giles.floydub17_ESO wrote: »Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entertainment d. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...Ahnastashia wrote: »I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?
Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you...
Anything WoW does is probably an idea worthy of leaving out of ESO.
Agreed, but I want to borrow the ability to scale dungeon content. They probably borrowed it from some other MMO anyway..
I'm in a guild that likes to dungeon runs and often there are more than 4 people who would like to do it. It would be nice for them if everyone who wanted to do the run could do it in one group. I still want the solo ability, but I can see how there would be people who would like to group more than 4 to do a dungeon.. hence, the scaling option seems perfect for that.