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All Group Content Should Have A Solo Option

  • Tapio75
    Tapio75
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    Tapio75 wrote: »
    Like this Indoril cryp im now doing, i just wanted tpo immersively sneak behind enemies and kill them quickly to not raise an alarm, yes this is not needed but the story is much more fun this way... But like countless other similar places in ESO, the crypt is full of players, killing everything, always going with the sprint button glued down. There is simply no way to do this the enjoyable way, all i can do to finish the quest is go to the end of the crypt and finish the quest :(

    This could have been exellent part of TES series if the MMO crap would have been left out and just made an TES game with many other players online at the same time ;)

    @Tapio75

    It's the difference between an MMO and single player game.

    Only real difference between single player game and mmoRPG, is that in single player game, you are playing offline and in mmorpg, there are others online, it is as simple of that.

    Group side=We want you to be forced to see other people all the time everywhere, no matter if they break your immersion, get over it.

    Solo=All we want is an option to be opted out from seeing people who break our immersion, we dont want to take away the group content but only have option to solo it or do with number of people we choose and with playstyle we choose.

    More options should only add to appeal of the game, more options to choose playstyle, more playters, game has bigger community, has more paying customers and everyone wins. More money, more resources to develop.
    >>PC-EU Mostly PVE. Played since BETA<<
  • TheRealPotoroo
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    Three things to point out.

    1) To all the people saying "this is an MMO" please note that MMO means Massively Multiplayer Online - nowhere in that is there a requirement " group up" - MMO does NOT mean "group content", it means lots of people playing in the same gameworld at the same and able to interact with one another if they choose to.

    2) This game was marketed with a "play your way" marketing strategy - which would imply that Solo Play should be equally supported. Now, currently not ALL content is completely soloable but all content is (as far as I am aware) possible in a group - so we still don't yet have the "play your way" solo/group parity.

    3) Making almost all group content soloable in SWTOR didn't really benefit anyone. Everything became too mundane, too boring and led to the disastrous counter-reaction of the last KotET expac.

    All The Best

    Nobody's listening. It's just page after page of "MMO = group" regardless of how wrong that is.
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  • AzuraKin
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    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    get better then. sry to say, but undaunted pledges should not be soloable, world bosses are really too weak. gamers from other games would laugh at these world bosses. and craglorn is hell soloable. perhaps look at your build rather then assume everything in the game isnt soloable.
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  • CromulentForumID
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    AlnilamE wrote: »
    ADarklore wrote: »
    ADarklore wrote: »
    Once again I get to post the interview with Matt Firor that so many here seem to want to disregard and continue to talk about how 'MMO means group content' when Matt in this interview SPECIFICALLY SAYS that ESO is 'not like a traditional MMO' and he mentions SOLO four times in the interview.

    He also says, 'If you want to do it super-grindy with dungeons, Trials, and group bosses as the core of your experience, you can group up with others and do that too.'

    And then later goes on to mention how the game starts you out solo but leads you to group content such as group bosses and dungeons, Or trials. And even ends with, 'All these are best tackled with a group. But you arent forced to do them. In fact, you can still play the hundereds of hours of solo quest content if you wish and have a great time.'

    So im not really sure what that article proves other then Matt is aware and ok with the fact that not everything can be soloed.

    The point was that he, himself, was pointing out that ESO is not a traditional MMO, and that it isn't/shouldn't be all about forced GROUP content, which is what many of those 'MMO means group content' are implying. ZOS knows who is playing what in ESO, and they know how often people are grouping and running what content, which is how they knew that Craglorn in it's group design was horrible and hardly anyone ever went there, he even once joked that maybe 12 people went there.

    I'd say 95% of the content is solo. Of the other 5%, about 4% *can* be soloed if you are good. AA and HRC still have group number limitations.
    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    You can actually do all of that stuff solo now.

    They are not being prevented from doing it, no. But they may very well not be a good enough player, or have enough good gear, to accomplish it. Those are two very different things.

    Just because you are not prevented from doing it, doesn't mean you actually can do it.

    It's like the retort when people complain about their job:
    "Nothing's stopping you from starting your own business!"

    Well, true, the law doesn't really stop someone from trying that. But that doesn't mean they have the finances, health, skill, and all of the other factors that lead to that business being a success or even functional.

    They may not be able to accomplish it on their first try, but they could look at it as a way to improve their gameplay.

    When I first started doing dungeons with friends, I got way better at the game, just from being able to play in a group and figure out my role and the mechanics and such.

    Oh, I agree. It certainly can be something to work for, or at least something to spur on learning more about the game. I just don't like the automatic assumption that people who can't do it just aren't trying, or just have to be doing something wrong. Some players are really good, and some just aren't that good.
  • Tapio75
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    Where we are going wrong here, that so many see group content going soloable or easily soloable but you should instead think it this way..

    When you are entering dungeon, it asks "X name i" or X name II" and the private/solo option would just add "Name x private"

    Regarding delves and other places that this can be aplied, there would be setting in settings-Gameplay called "Enable rpivate instances". When turned on, all delves and quest arreas like Indoril crypt, would be reserved for you OR for you and your friend(s).

    In all cases, wwhen private is selected the instance will scale according to level AND number of people inside that instance.

    Current group content will still be like it is but perphaps could be improved to be more demanding to make it more pro friendly while private instances would be the "casual" way to play.. Casual here not meaning its easy but its not performance/speed/minmax oriented.

    This would really just add to the game where making content ju8st soloable would make game worse.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Balamoor
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    As much as I wish more public dungeons were instanced sometimes this is a bad idea.

    ESO is fine just the way it is.
  • Ermiq
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    EvilCroc wrote: »
    No, they should not be. Forced grouping in overall solo zones is nonsense. Delves, dolmens, even public dungeons are easily solo-able. WB - not. This is sick. I need to w8 people on each WB just to complete zone map. Waste of time.
    What?! Forsed grouping for defeating world-bosses is traditional for the most of MMOs. Why do you think you should be able to defeat any monster in the open world without any help?
    After reading this thread I would say that main problem of ESO is TES fans. They are do not realize that this is not a TES. It's the same world, the same style and even engine is very similar, but this is completely not the game for single-players.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • Tapio75
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    TES fans being problem in TES game, this is problematic..

    It clearly says "Elder scrolls" in the title, yes?

    If the game is made with existing fan base, the fan base should be the one who the game is foremost aimed at and clearly judging from many decicisions they allready made, they are trying their best to make it more to TES folks liking.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Moonscythe
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    Palidon wrote: »
    Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.

    Man, this is a MMO ..

    There is huge content aimed for solo players. Many players could solo vet dungeons too.

    Also for solo you have Maelstrom Arena..

    Good luck!

    Bah! MMO has nothing to do with grouping! I say again Bah! Nobody said you can't group if you want to or play with the entire online game community if you want to. Many players like the feel of having many people around acting randomly without wanting to run dungeons with them. All that was mentioned was an option. What's wrong with options?
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  • Oreyn_Bearclaw
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    What you are effectively asking for is a nerf to all overland content and a separate instance for all group content. Yeah, no thanks. This is an MMO. The resources they would need to be devote to this would be massive.
  • Jeremy
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    Dont ask for solo content, ask for content that is -possible- for solo players. There is no need to make some easy dungeons to cater to "not good enough" players. The only problem I have is with content that is impossible no matter how "git gut" you get. Mechanics that perma stuns you or require two people to stand in different spots, etc... Most "group players" could do without them too.

    Good post and this is how I feel about it as well.

    Most of ESO's content already has a "solo option" - it is just that it is more difficult to do solo (as it should be). Otherwise there would be no incentive for players to group up at all which would make absolutely no sense for a MMORPG to do. Because at that point it would just become a single-player game with a chat room - and that isn't what most people are looking for when they pick up a multiplayer game.

    So if anything - I believe the OP has it backwards and that more content should include a group option (such as VMA) and that delves, public dungeons and most landscape content generally is just too simple to accommodate group play. This game needs more challenge and more opportunities to group up. Most of this game is already too easy to solo as it is, which is why you rarely see players grouped up to do anything outside of dungeons and world bosses.
    Edited by Jeremy on February 1, 2017 6:02PM
  • Merlin13KAGL
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    There is little in this game you do not have the option to enter solo. (A few door switches, here and there)

    Now, whether you are successful in doing so or not is another matter entirely.

    You may play as you want. Nothing obligates you to be able to complete everything in game while playing the way you want.

    Just as you have to change skills, tactics, gear...requiring non-NPC assistance for parts of this is one of those things.

    Most of the solo content is a faceroll as it is now, even more so since scaling was implemented.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Tapio75
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    Need for private instances was apparent today.. Once again, i was doing a quest which included destroying something on inside area/separate instance from world.

    When i opened the door and the instance loaded, all i got was "Completed" on the screen without any real participation..

    There was 3 areas like this and each of them, the previous player/s that had entered the area, finished quest objectife for me.

    I really hate this and i demand a private instance option so that i can actually do the quest myself withut any interference from other player. "Its an MMO argument does not work in this case at all. No other MMO i played, had it this way. All quests i take, need to be completed by me or my group, not by someone that happened to enter the area before me.

    All we really need to prevent his, is to have option in settings for private instance, no new technology needed, all required technology is allready there and the development for addition to UI and a minor code on instancing is not too much at all.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Wifeaggro13
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    Grileenor wrote: »
    You chose to play a MMO. MM for massive multiplayer...

    Multiplayer does NOT mean "group".

    It never has.

    All The Best

    it certainly does not mean i play the game by myself with other people around me that i pretend are not there.
  • Oompuh
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    I'll be down for solo trials when you give me group maelstrom
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  • AKSb16_ESO2
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    Disagree

    It should actually be the other way around

    All solo content should have at least a duo or trio option

    Surprise!
    It has. ALL solo content can be done with 2 or 3 people.
  • lucky_Sage
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    Aeula wrote: »
    Agreed 100%.

    I've done every dungeon on veteran now and yet I still have no idea what they were about due to me being forced to skip all the dialogue and story and being auto kicked at the end because everyone else left while the NPC's were still talking. I'd love a solo mode to see the stories for myself.

    this is when you say hey buddie I want to know the story of the dungeon can you let me listen to the npcs. a lot of people will say yes by the way

    and I do not think group content should be made soloable
    skilled players can solo it already and its dumb 98% of pve content is face rolled already cause of cp
    Edited by lucky_Sage on February 2, 2017 3:04PM
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  • Nymirah
    Nymirah
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    I find in any MMORPG that multiple difficulty levels of the same dungeon becomes very redundant and feels like little more than a lazy way to artificially inflate the amount of content available to the playerbase. As such, having solo option for all group content, as the OP requested, would be, in my humble and completely subjective opinion, a very bad idea.

    Different paths to accommodate different play styles allows different types of players to coexist harmoniously. If solo players are hungry for more content, then create more solo specific content, and make it challenging and time consuming as well. Those who prefer to group up still have the bulk of the game, and suitably more powerful rewards, but those who are happier with less, still have plenty to keep them occupied.
  • Ermiq
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    Tapio75 wrote: »
    TES fans being problem in TES game, this is problematic..

    It clearly says "Elder scrolls" in the title, yes?

    If the game is made with existing fan base, the fan base should be the one who the game is foremost aimed at and clearly judging from many decicisions they allready made, they are trying their best to make it more to TES folks liking.
    I'm not a TES fan. I never liked TES games, because playing it was like progress for nothing, completing the quests for no reason, just to complete and to see if there's something interesting. I love Dragon Age type of RPGs, The Witcher and others, with the main purpose to go somewhere and do something great for the world and for people who live in this world.
    In TES you do thing just for yourself. Become a vampire, become a werewolf, become a thief, then go to kill big elder dragon, then go to some cave and find new sword... for no reason, just for fun.
    And I wasn't interested in lore of TES because I didn't see a purpose to live there.

    And now I'm very excited of Elder Scrolls world. I'm reading books, listen every NPC and doing every quest and I like it.

    I don't care when TES6 will be released, 'cause I don't like TES singles as well. But ESO is the game I wan't to play.
    So, it seems like I'm one of the target audience of ESO. Not a TES fan, but new Bethesda's consumer. :)
    Edited by Ermiq on February 2, 2017 3:10PM
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • Jemcrystal
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    On the original topic I would like to see party dungeons have a solo mode. With auto logout disable while using.
  • AKSb16_ESO2
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    gard wrote: »
    I don't believe any group content exists that a solo player can't enter. Is there?
    Although there are some mechanics that require more than one player.

    But I think what the OP is really asking for is for group content to be made weaker.

    Not only no, but hell no.

    You, Sir, completely missed the point.
  • idk
    idk
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    Tapio75 wrote: »
    Tapio75 wrote: »
    Like this Indoril cryp im now doing, i just wanted tpo immersively sneak behind enemies and kill them quickly to not raise an alarm, yes this is not needed but the story is much more fun this way... But like countless other similar places in ESO, the crypt is full of players, killing everything, always going with the sprint button glued down. There is simply no way to do this the enjoyable way, all i can do to finish the quest is go to the end of the crypt and finish the quest :(

    This could have been exellent part of TES series if the MMO crap would have been left out and just made an TES game with many other players online at the same time ;)

    @Tapio75

    It's the difference between an MMO and single player game.

    Only real difference between single player game and mmoRPG, is that in single player game, you are playing offline and in mmorpg, there are others online, it is as simple of that.

    Group side=We want you to be forced to see other people all the time everywhere, no matter if they break your immersion, get over it.

    Solo=All we want is an option to be opted out from seeing people who break our immersion, we dont want to take away the group content but only have option to solo it or do with number of people we choose and with playstyle we choose.

    More options should only add to appeal of the game, more options to choose playstyle, more playters, game has bigger community, has more paying customers and everyone wins. More money, more resources to develop.

    @Tapio75

    Altering my comment when you quoted doesn't change that this game is an MMO.
  • TerraDewBerry
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    I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put a limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)
    Edited by TerraDewBerry on February 2, 2017 3:26PM
  • idk
    idk
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    I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)
    I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)

    Anything WoW does is probably an idea worthy of leaving out of ESO.
  • Balamoor
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    Jemcrystal wrote: »
    On the original topic I would like to see party dungeons have a solo mode. With auto logout disable while using.

    What if public dungeons had a group/solo option where you would get some form of penalty that would still encourage doing it with others?
    Edited by Balamoor on February 2, 2017 3:31PM
  • Jemcrystal
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    I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put a limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)

    No scaling. Everyone complains how WoW was better in vanilla (back when I played) and their main complaint is how dungeons are to easy nowadays.

    However I did not talk about rewards which is worthy of it's own thread but... rewarding people for repeat dungeon runs produces a rotten crowd of players that don't give two shytes about content. Played a game where dungeons were set on timers and that's just weird inconvenient. Decreasing the reward pool on consecutive runs might work so long as those who did not get to complete a dungeon because kick or leave or d/c w/e do not get penalized.
  • NoMoney4G
    NoMoney4G
    Soul Shriven
    Why scale dungeons down? The point of soloing is a challenge. It is interesting to do alone things designed for 4 people with certain roles. It makes you think differently about your builds and gameplay)).
    I think that the worst things are mechanics disabling solo in some dungeons. ZOS remove them please))
  • TerraDewBerry
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    I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)
    I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)

    Anything WoW does is probably an idea worthy of leaving out of ESO.

    Agreed, but I want to borrow the ability to scale dungeon content. They probably borrowed it from some other MMO anyway.. :)
    I'm in a guild that likes to dungeon runs and often there are more than 4 people who would like to do it. It would be nice for them if everyone who wanted to do the run could do it in one group. I still want the solo ability, but I can see how there would be people who would like to group more than 4 to do a dungeon.. hence, the scaling option seems perfect for that. :)
  • idk
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    I think it would be nice if the dungeon just scaled to however many people entertainment d. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)
    I think it would be nice if the dungeon just scaled to however many people entered. WOW has a scaling option that can scale to the size of the group. True, it doesn't scale to just one person, but there is no reason in theory, that ZOS could not make dungeons scale from 1 person to ? group size. They could put limit on how many times you could run the dungeon maybe?

    Basically, I just want to be able to go to a dungeon and play through it when I want to, at my own pace without having to worry about slowing people down, DPS issues etc. Yes, I know this is a MMO, but just because it means Massive Multiplayer Online shouldn't mean I have to group with you... :)

    Anything WoW does is probably an idea worthy of leaving out of ESO.

    Agreed, but I want to borrow the ability to scale dungeon content. They probably borrowed it from some other MMO anyway.. :)
    I'm in a guild that likes to dungeon runs and often there are more than 4 people who would like to do it. It would be nice for them if everyone who wanted to do the run could do it in one group. I still want the solo ability, but I can see how there would be people who would like to group more than 4 to do a dungeon.. hence, the scaling option seems perfect for that. :)

    No. I've seen it in other games and it's stupidly easy which makes it pointless. When it is offered people complain because they don't get the same rewards. ESO forums is full of complainers so NO to this.

    If they made it challenging we would have complaints because it's to hard and some people cannot clear it so again, NO.
  • craybest
    craybest
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    as far as a MMO goes, TESO has lots more of solo content than most. everything but group dungeons and world bosses can be soloed. most of the time I'm qusting solo.
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