Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
Miss_Morphine wrote: »NewBlacksmurf wrote: »Disagree
It should actually be the other way around
All solo content should have at least a duo or trio option
With the exception of vma and main story quests all of it does...
So people who want the game to have both solo and group content want the game to only cater to endgame group content? On the other hand people who want everything to have solo mode enabled to be a feature, don't want the game to cater to solo players?
Yeah, there's no consistency in that.
Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
AhPook_Is_Here wrote: »Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
You can actually do all of that stuff solo now.
CromulentForumID wrote: »AhPook_Is_Here wrote: »Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
You can actually do all of that stuff solo now.
They are not being prevented from doing it, no. But they may very well not be a good enough player, or have enough good gear, to accomplish it. Those are two very different things.
Just because you are not prevented from doing it, doesn't mean you actually can do it.
It's like the retort when people complain about their job:
"Nothing's stopping you from starting your own business!"
Well, true, the law doesn't really stop someone from trying that. But that doesn't mean they have the finances, health, skill, and all of the other factors that lead to that business being a success or even functional.
So people who want the game to have both solo and group content want the game to only cater to endgame group content? On the other hand people who want everything to have solo mode enabled to be a feature, don't want the game to cater to solo players?
Yeah, there's no consistency in that.
Yeah there is no consistency because you just spoke literal nonsense and made strawman arguments.
No one made either of the assertions you just made in the bold, you just pulled those out of thin air and then attacked them instead of what was actually said.
Catering only to endgame group content in an MMO kills the MMO.
So people who want the game to have both solo and group content want the game to only cater to endgame group content? On the other hand people who want everything to have solo mode enabled to be a feature, don't want the game to cater to solo players?
Yeah, there's no consistency in that.
Yeah there is no consistency because you just spoke literal nonsense and made strawman arguments.
No one made either of the assertions you just made in the bold, you just pulled those out of thin air and then attacked them instead of what was actually said.Catering only to endgame group content in an MMO kills the MMO.
You know I can go back re-quote you, right?
vyndral13preub18_ESO wrote: »CromulentForumID wrote: »AhPook_Is_Here wrote: »Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
You can actually do all of that stuff solo now.
They are not being prevented from doing it, no. But they may very well not be a good enough player, or have enough good gear, to accomplish it. Those are two very different things.
Just because you are not prevented from doing it, doesn't mean you actually can do it.
It's like the retort when people complain about their job:
"Nothing's stopping you from starting your own business!"
Well, true, the law doesn't really stop someone from trying that. But that doesn't mean they have the finances, health, skill, and all of the other factors that lead to that business being a success or even functional.
So should we change the title of the thread to all content should have an easily solo option for those that just want to press buttons and watch the story?
So people who want the game to have both solo and group content want the game to only cater to endgame group content? On the other hand people who want everything to have solo mode enabled to be a feature, don't want the game to cater to solo players?
Yeah, there's no consistency in that.
Yeah there is no consistency because you just spoke literal nonsense and made strawman arguments.
No one made either of the assertions you just made in the bold, you just pulled those out of thin air and then attacked them instead of what was actually said.Catering only to endgame group content in an MMO kills the MMO.
You know I can go back re-quote you, right?
How do you conflate "catering only to endgame group content kills an MMO" with "want the game to only cater to endgame group content"?
Those two things are literally the opposite of each other.
Once again I get to post the interview with Matt Firor that so many here seem to want to disregard and continue to talk about how 'MMO means group content' when Matt in this interview SPECIFICALLY SAYS that ESO is 'not like a traditional MMO' and he mentions SOLO four times in the interview.
vyndral13preub18_ESO wrote: »Once again I get to post the interview with Matt Firor that so many here seem to want to disregard and continue to talk about how 'MMO means group content' when Matt in this interview SPECIFICALLY SAYS that ESO is 'not like a traditional MMO' and he mentions SOLO four times in the interview.
He also says, 'If you want to do it super-grindy with dungeons, Trials, and group bosses as the core of your experience, you can group up with others and do that too.'
And then later goes on to mention how the game starts you out solo but leads you to group content such as group bosses and dungeons, Or trials. And even ends with, 'All these are best tackled with a group. But you arent forced to do them. In fact, you can still play the hundereds of hours of solo quest content if you wish and have a great time.'
So im not really sure what that article proves other then Matt is aware and ok with the fact that not everything can be soloed.
vyndral13preub18_ESO wrote: »Once again I get to post the interview with Matt Firor that so many here seem to want to disregard and continue to talk about how 'MMO means group content' when Matt in this interview SPECIFICALLY SAYS that ESO is 'not like a traditional MMO' and he mentions SOLO four times in the interview.
He also says, 'If you want to do it super-grindy with dungeons, Trials, and group bosses as the core of your experience, you can group up with others and do that too.'
And then later goes on to mention how the game starts you out solo but leads you to group content such as group bosses and dungeons, Or trials. And even ends with, 'All these are best tackled with a group. But you arent forced to do them. In fact, you can still play the hundereds of hours of solo quest content if you wish and have a great time.'
So im not really sure what that article proves other then Matt is aware and ok with the fact that not everything can be soloed.
The point was that he, himself, was pointing out that ESO is not a traditional MMO, and that it isn't/shouldn't be all about forced GROUP content, which is what many of those 'MMO means group content' are implying. ZOS knows who is playing what in ESO, and they know how often people are grouping and running what content, which is how they knew that Craglorn in it's group design was horrible and hardly anyone ever went there, he even once joked that maybe 12 people went there.
CromulentForumID wrote: »AhPook_Is_Here wrote: »Many may disagree but it is my opinion there is too much Group Content forced upon solo players. I am a solo player. I do not like running in groups. The World Bosses, Undaunted Pledges and much of Craglorn with the exception of the Craglorn quest line are all geared for group play. My suggestion is to have a solo option for all group content. The rewards do not have to be the same since the difficulty would change but there should be a solo option.
You can actually do all of that stuff solo now.
They are not being prevented from doing it, no. But they may very well not be a good enough player, or have enough good gear, to accomplish it. Those are two very different things.
Just because you are not prevented from doing it, doesn't mean you actually can do it.
It's like the retort when people complain about their job:
"Nothing's stopping you from starting your own business!"
Well, true, the law doesn't really stop someone from trying that. But that doesn't mean they have the finances, health, skill, and all of the other factors that lead to that business being a success or even functional.
Well, if all the folks here who said "I would love a story mode for dungeons so I can experience the quests" in this thread are playing on the same server (or even split 50/50), all you have to do is group up together and do the dungeons in normal mode.
@Hartagon , @Ahnastashia , @Soella and @mikeabboudb14_ESO for example.
You seem to be looking for the same experience. Get together and run the dungeons in normal mode and take your time enjoying the stories!
vyndral13preub18_ESO wrote: »He also says, 'If you want to do it super-grindy with dungeons, Trials, and group bosses as the core of your experience, you can group up with others and do that too.'
And then later goes on to mention how the game starts you out solo but leads you to group content such as group bosses and dungeons, Or trials. And even ends with, 'All these are best tackled with a group. But you arent forced to do them. In fact, you can still play the hundereds of hours of solo quest content if you wish and have a great time.'
So im not really sure what that article proves other then Matt is aware and ok with the fact that not everything can be soloed.
Like this Indoril cryp im now doing, i just wanted tpo immersively sneak behind enemies and kill them quickly to not raise an alarm, yes this is not needed but the story is much more fun this way... But like countless other similar places in ESO, the crypt is full of players, killing everything, always going with the sprint button glued down. There is simply no way to do this the enjoyable way, all i can do to finish the quest is go to the end of the crypt and finish the quest
This could have been exellent part of TES series if the MMO crap would have been left out and just made an TES game with many other players online at the same time
MasterSpatula wrote: »I would actually be really happy to have all group content available as a solo option with no rewards so I could just go through and listen to the conversations at my own pace.
At the very least, I wish the game wouldn't kick me from dungeons if the group disbands. I recently ran a newish character through one, and after beating the final boss, I said on /group, "Hey guys, I missed the lorebook. Please don't disband the group so I can run get it."
Take a wild guess what happened next.