maltinkilic wrote: »A variaty on mobs should be nice. Crits would be nice also. I am not saying that they should have all divine gear with thief stone crit but ~10-20% crit chance would be ok. Also there are four types of mobs in whole game ones with ~10k health(small volves in packs) ones with ~30k health(90% of game content) ones with ~40k health and rarely the ones with ~100k health(trolls etc) why not change that a bit also. In all my fight i use the same set of skill on same kind of mobs. It becomes boring after a point. Another point all the world bosses has 1.8m life. Seriously? Are they manufactured in the same production line with different labels? Come on give is some variaty. Make some mobs more resistant to physical damage, make some of them resiatant to magic or different elements. It doesnt hurt me to try new things.
Why on earth would you now want players to have to run around in impenetrable in PvE? Oh wait, let me guess, you're a PvP player and you don't want to run two sets of gear.
maltinkilic wrote: »A variaty on mobs should be nice. Crits would be nice also. I am not saying that they should have all divine gear with thief stone crit but ~10-20% crit chance would be ok. Also there are four types of mobs in whole game ones with ~10k health(small volves in packs) ones with ~30k health(90% of game content) ones with ~40k health and rarely the ones with ~100k health(trolls etc) why not change that a bit also. In all my fight i use the same set of skill on same kind of mobs. It becomes boring after a point. Another point all the world bosses has 1.8m life. Seriously? Are they manufactured in the same production line with different labels? Come on give is some variaty. Make some mobs more resistant to physical damage, make some of them resiatant to magic or different elements. It doesnt hurt me to try new things.
I'm glad you are only speaking for yourself, but you do realize that these changes would impact MILLIONS of players, and not every player, most in fact, do not like 'new things' like this. Most players want to play the content, the storyline, they want to progress, they don't want serious challenge and stress when they try to relax and play a game... if they wanted all that drama they'd PvP.
Why on earth would you now want players to have to run around in impenetrable in PvE? Oh wait, let me guess, you're a PvP player and you don't want to run two sets of gear.maltinkilic wrote: »A variaty on mobs should be nice. Crits would be nice also. I am not saying that they should have all divine gear with thief stone crit but ~10-20% crit chance would be ok. Also there are four types of mobs in whole game ones with ~10k health(small volves in packs) ones with ~30k health(90% of game content) ones with ~40k health and rarely the ones with ~100k health(trolls etc) why not change that a bit also. In all my fight i use the same set of skill on same kind of mobs. It becomes boring after a point. Another point all the world bosses has 1.8m life. Seriously? Are they manufactured in the same production line with different labels? Come on give is some variaty. Make some mobs more resistant to physical damage, make some of them resiatant to magic or different elements. It doesnt hurt me to try new things.
I'm glad you are only speaking for yourself, but you do realize that these changes would impact MILLIONS of players, and not every player, most in fact, do not like 'new things' like this. Most players want to play the content, the storyline, they want to progress, they don't want serious challenge and stress when they try to relax and play a game... if they wanted all that drama they'd PvP.
Dude you need to chill out. You can still disagree and criticize in a polite and constructive manner. You might have been better off picking the sweetroll option.