MarrazzMist wrote: »That is wierd! If the house is going to be dark like that, I have to change my plans for smallest inn room possible, so it can fit in the light circle.
Why is this a problem in player houses, but not in other buildings o_O
Were they hoping to increase the visitor cap, which is also greatly asked? But still, no point inviting guildies to check your house, when they cannot see to other end of the room.
Actually, its really weird because I just noticed that new lighting bug doesn't happen in every location.
I put an imperial torch in 'Cyrodiil Jungle House' garden and it only illuminates when I walk right up to it. But, when I put the same torch into 'The Gardiners House' it stayed light no matter where I was?!?! weird... c'mon ZOS, what gives??
DeadlyRecluse wrote: »Whoo boy, that's not great...
@SadieJoan, since I know you've been in all/most of the housing, how bad is the lighting (considering all the available natural light) in the AD manor house?
DeadlyRecluse wrote: »Whoo boy, that's not great...
@SadieJoan, since I know you've been in all/most of the housing, how bad is the lighting (considering all the available natural light) in the AD manor house?
They are all pretty bad tbh, as they all have this effect with the lighting, but I don't think the AD manor is the worst of the... But saying that, all large spaces look a bit strange, because when you are at one end of the room, the other end, and all other rooms/corridors leading away from the room are just completely dark...
If ZOS do not undo this recent 'fix' that ruined lighting by making lights in certain houses only illuminate when you are practically sitting on top of them, then we will all very seriously need to reconsider what houses we go for !!
I for one will be picking my house based on lighting if this is the case.
There is less than 2 weeks to go, please give us some feedback that this issue is being addressed ZOS
If ZOS do not undo this recent 'fix' that ruined lighting by making lights in certain houses only illuminate when you are practically sitting on top of them, then we will all very seriously need to reconsider what houses we go for !!
I for one will be picking my house based on lighting if this is the case.
There is less than 2 weeks to go, please give us some feedback that this issue is being addressed ZOS
If it isn't fixed soon, and we don't receive any sort of feedback about this, I am going to have to buy Earthtear Cavern (not that I particularly wanted to...) because its pretty much outside, and the only home where lighting doesn't seem to be an issue
On the plus side, if you like Nord houses, this one in Riften seems completely unaffected by this lighting issue... This screenshot was taken at night, with just 9 lights in the room Strange!
I just went to every single house on the pts and tested out the lighting in them
I found that in 14 of the regular houses (not including the Manors) the lighting was broken, and strangely, in another 14 the lighting was fine... Two of the three Manors don't seem to have this lighting problem (although they do have other lighting problems) and the third Manor, I couldn't decide whether the lighting was acting strangely or not...
The houses that do not seem to be affected are;
-Old Mistveil Manor
-Grymharth's Woe
-Kragenhome
-Mathiisen Manor
-Cliffshade
-Dawnshadow
-Strident Springs Demesne
-Domus Phrasticus (Although, this house is very very dark, and upstairs has a strange blue hue to the natural ight during the day...)
-Captain Margaux's Place
-Hammerdeck End
-Gardner House
-Mournoth Keep (This house is VERY dark though)
-Twin Arches
-House of the Silent Magnifico
-Daggerfall Overlook seems to have escaped this weird lighting problem, but, a bit like the medium Imperial house, it has a strange colouring to the natural light, so the room on the main floor, and upstairs seem to glow a blueish colour.
-Ebonheart Chateau is 'fine' too, but something weird is going on in this place for some reason, its really misty inside... When at one end of the room, the other end is just covered in thick fog This is not to do with the size of the place, as I am pretty sure Daggerfall Overlook is bigger, and this wasn't a problem there. This also happens in some of the smaller rooms in the basement too...
I couldn't decide whether the AD Manor, Serenity Falls Estate, and Quandam Indorilla, the large Dunmer house, had a problem or not... In both of these houses, sometimes lights at the other side of the room, not within a meter or two like the others but further away, would appear to be off (weirdly this was worse during the day, rather than at night) so if they do have a problem, it is mild and not as severe as the 14 houses which DEFINITELY have a problem.
I have no idea why some seem to have this problem and others don't, as the ones which are affected have nothing in common... Some are large, some are small, they are of different styles etc. The only exception being that ALL of the Bosmer and Argonian houses are really badly affected by this.
ExcaliburESO wrote: »@ZOS_GinaBruno Any updates on this?
As for Quandam Indorilia, I just was there - when I stand at the entrance, any light source I put up around where the two doors oppose each other isn't activated.I couldn't decide whether the AD Manor, Serenity Falls Estate, and Quandam Indorilla, the large Dunmer house, had a problem or not...