well-i was careful not to move any of the lights that were there originally in case osteos was right. But for me it just seems to happen due to logging out and back in. This is Domus Phrasticus prior to logging out and after
tribbsb16_ESO wrote: »@SadieJoan regarding Strident Springs, I spent a huge amount of time in that house during the EU transfer time, I did notice the bug inside the house though rarely, there is one area of the garden though that was badly effected for me, the area to the side of the water, I've added a picture to clarify which area I mean though in the screenshot the bug isn't there
well-i was careful not to move any of the lights that were there originally in case osteos was right. But for me it just seems to happen due to logging out and back in. This is Domus Phrasticus prior to logging out and after
Wow, so it seems that even the houses that appear to mostly be fine can still get this bug... Was the second image during the day or night? I found the AD manor to be fine at night, and weirdly during the day, even though it wasn't exactly dark like many other houses tend to be, the lights were behaving oddly
tribbsb16_ESO wrote: »@SadieJoan regarding Strident Springs, I spent a huge amount of time in that house during the EU transfer time, I did notice the bug inside the house though rarely, there is one area of the garden though that was badly effected for me, the area to the side of the water, I've added a picture to clarify which area I mean though in the screenshot the bug isn't there
Oh no Why are ZOS not saying anything about this? Its such a game breaking thing which is part of a massive update. You would think they would have commented on it by now, just to put peoples minds at ease, and let us know if/when this is going to be fixed...
Incognitius wrote: »When I was decorating Domus Phrasticus, I had no lighting bug problems, until I started adding more and more light sources. At some point some of the lights started to not give light anymore on the other side of the room. When I started removing newly added light sources, one at the time, the old light sources started to give light again.
Exhibit A:
Lighting is all good in the back end of the room
Exhibit B:
I add a few chandeliers, and the lights go out in the back end
So my new hypothesis for this bug: there is capacity limit on the number of light sources we can add to a house (probably performance related). When we add more sources, some just won't give light anymore.
And the plus side, I'm loving this:
So much easier finding your light sources!
Edit: this hypothesis only seems to be valid for DP though. I was checking out Ravenhurst, and after removing all lightsources except one Breton wall sconce, this scone would still stop giving off light if I moved more than 2 meters from it.
Incognitius wrote: »So my new hypothesis for this bug: there is capacity limit on the number of light sources we can add to a house (probably performance related). When we add more sources, some just won't give light anymore.
I decided to go and redecorate the Gardner House, seeing as Ravenhurst is so broken, and before the last patch this house was always fine and I never encountered a problem with it, now it is almost as bad as Ravenhurst...
I have a terrible feeling that this 'bug' (if that is indeed what it is) has actually been added to homes that it wasn't affecting previously, before the last patch. I even noticed it in Earthtear Cavern and Grand Topal yesterday, and due to these being outside they were never affected before, but most certainly are now!
I just went to every single house on the pts and tested out the lighting in them
I found that in 14 of the regular houses (not including the Manors) the lighting was broken, and strangely, in another 14 the lighting was fine... Two of the three Manors don't seem to have this lighting problem (although they do have other lighting problems) and the third Manor, I couldn't decide whether the lighting was acting strangely or not...
The houses that do not seem to be affected are;
-Old Mistveil Manor
-Grymharth's Woe
-Kragenhome
-Mathiisen Manor
-Cliffshade
-Dawnshadow
-Strident Springs Demesne
-Domus Phrasticus (Although, this house is very very dark, and upstairs has a strange blue hue to the natural ight during the day...)
-Captain Margaux's Place
-Hammerdeck End
-Gardner House
-Mournoth Keep (This house is VERY dark though)
-Twin Arches
-House of the Silent Magnifico
-Daggerfall Overlook seems to have escaped this weird lighting problem, but, a bit like the medium Imperial house, it has a strange colouring to the natural light, so the room on the main floor, and upstairs seem to glow a blueish colour.
-Ebonheart Chateau is 'fine' too, but something weird is going on in this place for some reason, its really misty inside... When at one end of the room, the other end is just covered in thick fog This is not to do with the size of the place, as I am pretty sure Daggerfall Overlook is bigger, and this wasn't a problem there. This also happens in some of the smaller rooms in the basement too...
I couldn't decide whether the AD Manor, Serenity Falls Estate, and Quandam Indorilla, the large Dunmer house, had a problem or not... In both of these houses, sometimes lights at the other side of the room, not within a meter or two like the others but further away, would appear to be off (weirdly this was worse during the day, rather than at night) so if they do have a problem, it is mild and not as severe as the 14 houses which DEFINITELY have a problem.
I have no idea why some seem to have this problem and others don't, as the ones which are affected have nothing in common... Some are large, some are small, they are of different styles etc. The only exception being that ALL of the Bosmer and Argonian houses are really badly affected by this.
i have been working on strident springs demesne and it appears to be fixed there i haven't made it to any of the others i noticed it in but that was one that was drearily effected and doesn't seem to be anymore. If this is indeed fixed-thank you!
i have been working on strident springs demesne and it appears to be fixed there i haven't made it to any of the others i noticed it in but that was one that was drearily effected and doesn't seem to be anymore. If this is indeed fixed-thank you!
based on the pic, i think it is still too dark.
i have been working on strident springs demesne and it appears to be fixed there i haven't made it to any of the others i noticed it in but that was one that was drearily effected and doesn't seem to be anymore. If this is indeed fixed-thank you!
based on the pic, i think it is still too dark.
i didn't have many lights in it yet. i was just going by whether the lights had the "warm glow" all around them lighting up their immediate surroundings rather than just looking like little white dots in otherwise dark surroundings. so effectively not behaving like lights
i have been working on strident springs demesne and it appears to be fixed there i haven't made it to any of the others i noticed it in but that was one that was drearily effected and doesn't seem to be anymore. If this is indeed fixed-thank you!
based on the pic, i think it is still too dark.
I do the same thing. When I enter a house, the first thing I do now is put some lights in and stand on the other side of the room to see if they are 'glowing'
MLGProPlayer wrote: »
You can see the lights on the back wall are emanating though, so it's working as intended. The gamma setting might just be set to very dark in this person's game.
The bug is when the lights don't actually give off any light.
Incognitius wrote: »When I was decorating Domus Phrasticus, I had no lighting bug problems, until I started adding more and more light sources. At some point some of the lights started to not give light anymore on the other side of the room. When I started removing newly added light sources, one at the time, the old light sources started to give light again.
Exhibit A:
Lighting is all good in the back end of the room
Exhibit B:
I add a few chandeliers, and the lights go out in the back end
So my new hypothesis for this bug: there is capacity limit on the number of light sources we can add to a house (probably performance related). When we add more sources, some just won't give light anymore.
ok here is a suggestion. check your gamma adjustment under vid settings. for some reason, mine was way too dark. i thought i had set it, but maybe not. or setting got borked. much more general light. and the reason for the blue tinge may have to do with your monitor. some do a blue thing to be easier on your eyes. mine can be adjusted. just a thought.
ok here is a suggestion. check your gamma adjustment under vid settings. for some reason, mine was way too dark. i thought i had set it, but maybe not. or setting got borked. much more general light. and the reason for the blue tinge may have to do with your monitor. some do a blue thing to be easier on your eyes. mine can be adjusted. just a thought.
it isn't the darkness in general. Yes that can be changed with gamma settings It's that the lights don't light up their surroundings suddenly. They don't function as lights. I don't want to change my gamma settings to give the illusion of light in my house because then it will be too bright outside and the point of lights is to have that nice "candle lit" look. If you look at the original screen shots we've posted-the lights light up their surroundings. Then suddenly stop and just become little white dots in the darkness. In the last screen shot i posted-the lights were again working as they should. It is generally dark because i didn't put many in yet as i was checking to see if it had anything to do with too many lights.
I'm the same as you, worked as an interior designer so photography was a part of that and lighting was important in both of these aspects, perhaps this is why we are both so passionate about this 'bug' being fixed
I don't know whats going on with this, sometimes a house appears fine, then it is bugged, and sometimes a bad house is suddenly ok! Some houses were not even affected, then after the last patch they were, and I am really starting to worry that perhaps this entire thing, that we call a bug, is actually intended on Zenimax's part, because if it weren't, why would they not have made a single comment about it for so long? It's not like this 'bug' is new... So is this a new feature? Is this how it will be on live? If so, count me out for a house, I am excited for this, but I won't spend money on a dark room that only allows me to see if I am on top of a light!
ok here is a suggestion. check your gamma adjustment under vid settings. for some reason, mine was way too dark. i thought i had set it, but maybe not. or setting got borked. much more general light. and the reason for the blue tinge may have to do with your monitor. some do a blue thing to be easier on your eyes. mine can be adjusted. just a thought.